South Pacific Contest:
Level
by Codo
Walkthrough
by Phil Lambeth
NOTE: Many thanks to Raymond for giving me an
outline which kept me from getting led astray as I played the level, and to bene and vimmers for providing tips
for obtaining the second Golden Rose.
Begin
with a rather jerky flyby that takes you through a jungle canyon and ends with
a panoramic view of Lara perched high up on a mountainside. Step forward into a slight trench, then turn
to your right and slide down a short distance to restore camera control. Turn around and safety drop into a little
sheltered area, then turn left and locate the nearby gap in the east wall. Pull up inside and crawl forward. Hop down into a dark area, walk forward to
the edge and safety drop into an area with a little more light. Walk south to the edge of the pit and take a
running jump to a point slightly left of center to
grab the facing ledge. Pull up into SECRET #1 and look for the UZIS in the far right corner near the
skeleton.
Drop
down into the pit and notice the underwater crawl space. However, the water's too shallow for you to
get inside, and there doesn't appear to be anything there in any event. Pull up out of the pit on the north side and
head back outside. When you emerge, go
west toward the funny square tree and take a right at the stone formation just
beyond it. Walk through the large bush
into a hidden opening in the north wall for SECRET
#2. Enter the small cave and
pick up the small medipack,
then go back outside. Go NW toward the
waterfall and turn to your left to find a natural stone arch. Pull up into it, crawl through to the other
side, and turn to your left when you can stand up. Take a running jump east to the top of the
stone arch, and turn SE to face the nearest tree. The light green leaves at this level are
solid, so take a standing jump over and then hop to the next tree SW. Walk along the edge of the leafy canopy to
your left until you reach the large medipack for SECRET
#3.
Continue
walking south along the leaves until you reach a dead branch jutting out from
the leaves. Safety drop to the ground
from there and walk NW to the left of the next tree and down a slight incline. There's a wall partially covered with ivy
ahead and to the left, and a third tree is ahead and slightly to your
right. Search the smaller bush near the
wall for the CROSSBOW and SECRET #4.
Now you're ready to move on. Pull
up onto the wall and enjoy the scenery where you see the waterfalls feeding
into an upper lake. Jump down, splash
into the water and follow it west until the current grabs you and pulls you
over a cliff into a deeper lake below.
A crocodile is aroused, so quickly
swim to your right and pull out on the nearer, yellow-tinted portion of the
north bank. There's a stable spot near
the middle of this area where you won't fall back into the water. Kill the croc, then jump back into the water
and swim over to the south side. You'll
find two underwater openings, one leading to your right and the other to your
left. Swim into the left one and keep
looping around to the left to locate the SKULL KEY
in a small alcove for SECRET #5. Avoid the other opening, as it leads to a
strong current that'll eventually drag you to your death.
Go
back out and swim across the lake. Pull
up onto the north bank as you did earlier and turn to your right. Pull up onto the block east and walk forward
to the SE corner. Turn slightly to your
right and face the left edge of the waterfall.
Hop back once and take a curving running jump so that you clear the
water flow and land on the near corner of the triangular rock ledge south
(without using grab). It's a pretty
tight jump, so expect it to take a few tries.
When you get there, walk forward and take a standing jump up the slope,
then turn to your right and take a running jump west to land on a stable area
of the south bank. Run forward to the
abandoned camp site where a fire is still burning. You'll find a TORCH
between the fire and the skeleton, but it appears to be a decoy. To be on the safe side, pick up the torch and
drop it somewhere close by so you can retrieve it if necessary. Then grab the skeleton by the skull and drag
it to where the torch formerly lay. Take
a standing jump forward and pick up the CROWBAR. Four baby
dinosaurs scamper up to you, so pause to kill them before
proceeding.
Shoot
the crates for a large medipack
and revolver ammo, then follow the
grassy path SE. Use your crowbar to open
the door at the end and walk inside the dark cave to shoot a bat. Two of
the nearby crates can be shot, and one contains some flares. Enter the small
NE cave and stoop down to pick up the JERRYCAN. Go back out and find a crawl space in the NW
corner. You can get up into it and see a
key down below, but you can't get to it.
But one of the crates outside can be moved. Pull it back to reveal an opening in the
north wall. Go inside and pick up the RED KEY.
Back outside, you find that the slats in the floor near the south wall
will break away when Lara stands on them.
Allow
Lara to drop down into a lower area that's partially submerged. Go west, and when you reach the water turn
left and find a dark SE alcove for some uzi ammo
and SECRET #6. Go back to the water's edge, facing west, and
you'll see an underwater window with wooden slats covering it. Step forward until Lara is knee-deep in the
water, then draw your pistols, stoop down and fire. The slats should shatter. Jump into the water and swim down to enter
the west opening. Turn immediately to
your right, for as you emerge you're grabbed by a strong current that attempts
to drag you in the other direction. If
it succeeds, you'll eventually be swept over a waterfall and die on the rocks
below. Keep to the right side of the
channel (it's easier over there for some reason) and make your way north
against the current. You'll see some uzi ammo out of the corner of your eye in an alcove
to your left, and it's not really that far out of your way to go get it. Wait until you're just past it and make a
sharp left turn into the alcove, or else the current will probably keep you
from reaching it. After you've claimed
your prize, swim across the channel and into the east opening, where you'll
soon find relief from the strong current.
Continue until you reach the small outside lake near the camp site.
Pull
up onto the north bank and make your way over to the camp site as you did
earlier. This time, walk past the tent
and out to the west ledge overlooking the rushing river. Take a running jump across the gap to the
ledge on the other side. Turn left and
walk south as far as you can, then take a standing jump down to a lower stable
surface. Walk into the bush and take a
standing jump SW up onto a stable slope.
Take a standing jump SW to the adjacent brown slope. Look down to your left. You can see a lower triangular ledge, and
just beneath it a square tile floating in the river. You could have gone that way if you had
wished, and maybe that's even what the builder intended, but the way described
here is easier and surer. From your
present position, take a standing jump west down to a wide ledge on the north
bank of the river. You can see a nearby
swing pole, but you would need to use that only if you had elected to jump down
onto the floating tile.
Turn
left and face the flat surface across the river, just to the right of the
ivy-covered wall. Take a running jump
and grab to the edge and pull up. Turn
right and walk along the slightly sloped face as far west as you can, right up
to the edge of the green vines. Take a
running jump past the vines to the flat surface across the way, then turn to
face the wall and step back to the NE corner.
Take a slightly angled standing jump and grab the vines. Climb up the vines and pull up to face a
small cave with a closed door at the end.
Enter the cave and shoot the box on your left for some flares.
Save your game before opening the door with your Red Key and read the
following paragraph before proceeding.
After
the door slowly creaks open and you've stepped down onto the ledge below, you
hear a burst of action music as two natives
and a raptor start prancing about the
huts you see in the near distance. This
starts the adrenaline flowing, and you're tempted to stay here and shoot the enemy
from a position of safety before going down to investigate further. However, this would be a mistake and would
cause you to miss a valuable secret.
Therefore, as soon as your feet hit the ledge, continue forward down the
slope and hop down to the ground. Run
forward around the right side of the hut that's nearer the river and push the
button in the south wall before the natives and raptor can catch up with
you. Pushing the button keeps the trap
door on your right from closing, so turn right and jump into the hole, both for
your safety and so that you can pick up the BAG OF
SAND for SECRET #7.
Pull
out of the hole and clear the area of enemies, then climb up onto the roof of
the shorter hut and jump north onto the roof of the other hut. Go to the other side of the roof and jump
over to the ledge. Locate the ladder to
your left and climb up to a higher ledge with a zip line. Use the zip line to get across the river, then
turn to your right to see the tunnel carved in the rocky mountain. Use your sprint key to dash through the
tunnel. If you simply stroll along,
you'll trigger an impaled skeleton fence that will stop you in your tracks (as
well as cause you considerable damage).
Continue north along the tunnel and turn left at the bend. Pull up onto the block and step forward into
a new lake area where you can see twin blood-red waterfalls down below to your
right (from which this level undoubtedly gets its name).
You
can slide down the green slopes to the shallow lake if you like and look around
a bit, but there are places you can access down there where you're not supposed
to be yet, so I recommend saving this for later. If you insist, however, you can go take a
look and then use the ledges to climb back up where you entered. Locate the rope hanging from a limb of the
nearby tree and save your game again, as it can be difficult to grab the rope
when you jump toward it. I found that it
works best to stand at an angle facing NE and take your running jump from
there. [add on by Mytly: Instead of
trying to jump diagonally to the rope (which can be quite tricky), the simpler
method is to just take a couple of walking steps backward, and then hop back
for a running jump. This way you'll make it every time] In fact, if you do
that you'll be facing the exact spot where you need to be facing to jump over
to the other side of the river. When
you've done that, you'll most likely land amidst a group of bushes. Take a standing jump NE to the rock slope,
and another standing jump east to a ledge slightly around the corner. Walk forward and jump down east into a deep
trench filled with bushes. Step forward
(if necessary, as you may be standing right on it when you land) and search the
last bush for some uzi ammo and SECRET #8.
Reverse
roll and run to the west end of the trench.
Pull up onto the ledge and turn around.
Take a running jump NE to the sloped bank and allow Lara to slide down. Grab the edge and shimmy to your right and
around the corner. Pull up and walk down
toward the river. Lara's attention will
be directed to the area where she did battle earlier with the raptor and the
natives, so there's apparently a need to return to that area later. You can go no further in this direction, so
turn back and take a running jump and grab west over the trench. Pull up and run forward to the corner. Take a standing jump down NW and face the
rock wall. Jump up to grab a crack in
the wall, shimmy to your left and pull up as soon as you're able, and use the
vines growing in the wall to climb up into a new area where you're presented
with a number of potential choices.
However, all but one lead to dead ends, so for now go over to your left
and just note the large temple to the north (its gate is closed, barring access
from this end), and a bridge leading to a smaller building south. Here, too, the only entrance is a closed
bamboo door. Don't try jumping into the
red-tinged canals leading from the temple (the water is safe enough, by the
way), as the current will simply drag you down to the lake below and force you
to come back across via the rope.
Now
that you've satisfied your curiosity, it's again time to move on. Since the front door to the temple is closed,
you need to find a back door to gain access.
Go east from the temple and follow a pass that narrows at the end. Pull up onto a rock slab and take a standing
jump forward over the slope leading to an opening in the wall. Light a flare and go inside. Follow until the ceiling gets too low for you
to stand, and crawl around to the right until you reach an opening. Lower Lara down the other side and release to
drop beside a skeleton. Reverse roll and
note the triangular opening on your left.
Go there rather than continuing north, as the latter path leads only to
your doom. Crawl inside the opening and
face the slat-covered crawl space high up in the north wall. Draw your pistols, jump up and down while
firing to shatter the slats, and take a standing jump and grab from the edge of
the canal to grab the crawl space. Pull
up inside and crawl around to your left (the opening to your right is barred).
Go
past the first opening to your left, as it's blocked with slats that won't
shatter when you shoot them. Enter the
second opening to your left and drop down into a yucky canal adjacent to a cell
similar to the first one you visited.
However, there's nothing to do here, so hold your nose and swim west to
an intersection. Don't turn left, as
that way takes you to the strong current that pulls you over the edge. Turn right and pull up into the huge interior
of the temple. It's easy to get lost in here, so let me tell you first what not
to do. Go north toward what looks like
the main area of the temple where all the human sacrifices take place. There are four artifacts
placed on surrounding pillars that are too high for you to raid them now. Farther north is a dark passage that leads to
two snake head receptacles in the far wall.
Avoid the temptation to enter the east opening toward a blue artifact placed on a pedestal in the next room, as you'll
die the instant you step on the blood-stained tiles. You'll be back here later.
Go
back south and jump SE over the canal.
Enter the large east doorway and shoot the bat
that flutters out. Note for later the
deep pit in the next room and go back outside.
Jump west across two branches of the canal, shoot another bat and enter the doorway here to find a similar
pit. This is also for later, although
you can get a nearby pickup now if you wish.
Go toward your left and take a running jump over the black slope onto a
higher flat surface. Hop over the black
ramp on the other side, using action so you won't bump your head against the
rafter, and pick up the revolver ammo. Go
back the same way. Exit this area and
jump to the central pathway. Head south
into an area with two side passages each on your right and left, and with a
closed gate at the south end. In the
west passages you'll find three closed gates in the north wall, one of which
restrains a raptor that's doing the best
it can to get at you. You'll deal with
it shortly, so don't push any of the buttons you see next to the closed gates
right now. At the SW corner is an opening
leading to an area we'll explore later.
Beyond
the NE opening is a room with three closed gates in the north wall, with a
small opening opposite each one in the south wall. Carefully approach the SE opening. As you step inside you'll trigger four
horizontal blades that swing in close synchronization. They're too low to crawl under, so take quick
standing jumps over each one (which is hard to do without sustaining at least
some damage, so be prepared to use some medipacks)
until you reach the floor lever near the east wall. Push it to open the three gates in the
adjacent room. You've already visited
two of the cells there, so just enter the middle one and pick up the flares to your right, near the skeleton. Jump into the bloody canal and pick up the SMALL WATER SKIN near the bars on the east
side. Fill it up while you're there,
then pull out of the canal and return to the central passage outside.
Now
enter the NW opening. Go past the raging
raptor and open the last cage on your right.
It appears to be empty, so open the middle cage and go inside and shoot
two bats.
Pick up the small medipack
near the west wall and prepare to deal with the raptor. Open the final cage. If you're lucky, the raptor is so happy to be
free at last that it runs right past you into the central passage for a
celebratory romp. After you've killed
it, go inside its cage and locate the TORCH
at the near right corner. Unlike the
torch you found back at the camp site, you'll need this one, so take it with
you outside. Drop it somewhere close by
in a spot where you can see it easily (and remember where you left it), then go
back and follow the SW passage to the opening you noted earlier. Enter the small sun-splashed room and pull up
into the opening in the south wall. Step
forward and safety drop into the next room.
As you walk about you'll find that Lara's attention is directed to a
boulder suspended up near the ceiling.
Light a flare to detect the mobile block just beneath it, and pull it
out twice to reveal a slatted trap door and the remnant of a ladder.
You
can pull up NW and get a nice view of the river beyond the grated opening. Pick up an extra pair of UZIS in the corner. When you do so, a lizard
monster materializes below, so hop down and deal with it. Now go to the SE corner, stand on another
slatted trapdoor and push the button.
The slats fall away and you're dropped into the room below while you
hear the sound of the boulder being released.
You land in a small pool of water.
If you hadn't pulled the block away first, you would have been squashed
by the boulder before you could get out.
Pull out of the water and avoid the spike field while you're killing a
bat. Walk carefully through the spikes,
which don't seem to bother you unless you run, and go either to the west or east
ledge. Harry Laudie
points out that walking through the spike field indeed causes harm, so he
suggests using the ramps and bridges to go back and forth as needed. Back flip at an angle onto the ramp, jump
off and grab the bamboo bridge. Pull up
and jump across to the south bridge.
Stand underneath the jump switch in the south wall and wait for the
flames to subside. As soon as they do,
take a standing jump with grab to activate the jump switch. The trap door opens to your right, allowing
the boulder to tumble harmlessly down, while two gates lift across the room.
Walk
through the spike field (or use the ramp and bridge), past an open gate
and into a partially submerged room.
Pick up the first BLOOD CHRYSTAL
from the pedestal and go back out through the spike field. Step up onto the west ledge next to the ramp,
away from the flame blower, and take an angled standing jump and grab to the
ladder. Climb up to the top, through the
open trap door, shift right and release (or back flip to the ledge behind
you). Move the block north as far as it
will go, get up onto it and take a running jump and grab to the opening high up
in the north wall. Pull up, jump down to
the sun-splashed room and return to the central pathway. Pick up the torch and take it with you north
into the main temple area. Jump across
to the west pit and toss the torch into the water far below. Don't worry, you'll be draining this area
later.
Turn
around and go over to the east pit. Note
two boulders poised ominously overhead. You'll deal with them later. Go to the SE block and safety drop from the
north side to the ledge below, sustaining some unavoidable loss of health. Reverse roll and run to the other end of the
ledge. Stand at the corner and jump NE
down to the opening in the north wall, using grab at the last instant. Get onto the ladder in the shaft, activating
a blade trap behind you. Climb down one
rung, and when the blade retracts, release to drop a short distance past the
trap, then grab the ladder and climb down the rest of the way. (Harry Laudie
points out that all the walls in this shaft are climbable, so you can simply
shift around a corner and avoid the blade trap entirely.) At the bottom, vault up into the east
alcove for a large medipack
and SECRET #9. There's a closed door south that responds
neither to your crowbar nor your weapons, so climb back up the ladder (just
grin and bear the abuse as you go past the blade trap) and back flip at the top
to the ledge leading to the south opening.
Your
first instinct will probably be to take an angled standing jump and grab to the
west ledge. However, if you do that the
boulder above will drop down and crush you, so take an angled running jump to
the ledge instead. This will still
trigger the boulder, but it will tumble harmlessly by you. Face the horizontal pole east and save your
game here, as this may take several tries.
Take an angled running jump to the point where the pole juts out from
the south wall. Curve to your left
without hitting the wall or grabbing the pole, and you should land on the
corner of the east ledge while also triggering the second boulder. Now you can simply turn around and take a
running jump and grab to the west ladder and climb safely up to the top. (Have you also noticed that this is the
second swing pole in the level that need not be used?) Pull up and go back over
to the west pit.
Safety
drop either onto the north or the south block down below, then jump into the
water and swim north into the opening.
Pull up on the east ledge and turn the wheel in the east wall to drain
the area. Reverse roll and go over to
the NW corner. Pull out the block twice
and go around to the revealed alcove for some crossbow
arrows. Return to the drained
pit and find the torch that you'd dropped down here earlier. Carry it with you to the block (there's a
lighted wall torch in this room, but unfortunately you have no way of getting
to it) and jump up onto it. Take a
standing jump south and then a running jump to the SW block. Turn and take an angled standing jump SE
through the opening in the bamboo fence and onto the south ledge. Toss the torch into the hole in the south end
of the ledge, but don't attempt to follow it down yourself. Instead, go back to the wheel that you turned
to drain this area, and look for a south passage. Stand a step back from the edge and take an
angled standing jump and grab to the ladder.
Climb down the shaft and shift to your left when you can. Climb down until you're hanging by your
fingernails, then release and immediately grab the ledge below.
Pull
up and follow the ledge to the opening in the south wall. You should find your torch nearby, so pick it
up and go inside to find three scales and a golden rose behind a closed door. You're not quite ready for this, so go out
and continue along the ledge, past a square hole in the floor, until you reach
a unlighted wall sconce. Go around the
corner, drop the torch momentarily and push the button to light the sconce. Use the flame to light your torch, and bring
it with you to the room with the scales.
Empty the water skin in the scales on the left, and the bag of sand in
the scales on the right. Empty the jerrycan in the middle scales and light the oil with your
torch. The bamboo door beyond opens, so
enter the alcove and take the GOLDEN ROSE
from the pedestal for SECRET #10. A cut scene shows a closed gate elsewhere.
Exit
this room (you no longer need the torch) and go left back to the hole you saw
earlier. Use the ladder in the east face
to climb down into the lava pit. Go all
the way to the bottom, so that Lara's legs are actually in the deadly lava, and
shift left until you're able to pull up onto a rocky peninsula. Go around to the other side of the peninsula
and locate a button. When you push it a
wall sconce lights up overhead. You can
see another button in the distance NE across the lava, but you can't get to it
from here. Return to where you pulled up
onto this peninsula and use the climbing surfaces to get back up the
shaft. (Or, you can use the climbing
surfaces on this side. Six of one, a
half dozen of the other.) At the top,
you can take a running jump and grab east to the crack in the central pillar,
pull up and step forward for some crossbow arrows. The easiest way back down is simply to run
off the corner to the peninsula below.
Climb back up, go to the east edge of the ledge and face the rope NE
(lined up more or less with the button in the distant background). Take a running jump and grab to it, and turn
to your right so that you're squarely facing the closed bamboo door in the east
wall. Swing forward and jump off toward
the door. Grab the ledge, if necessary,
and pull up. Turn to your left and line
yourself up with the button down below.
Take a running jump to it, push it to open the bamboo door, reverse roll
and hop up onto the inclined ledge. Run
forward and climb the ladder up to the ledge with the now open bamboo
door.
Go
inside and you'll be confronted with another closed bamboo door. That's the way to the next secret, so if
you'd like to give it the ol' college try, turn
around and take a running jump from the end of the ledge back to the
peninsula. Climb back up to the top of
the ledge and go to the north end, where you'll see a breaktile. What you may not see is an alcove in the dark
NW corner of the cave wall, but that's where you need to go next. Save your game in front of the breaktile and then run across it at a slight right to left
angle and jump off with a curve to the right to grab the edge of the alcove. Pull up and grab the small medipack at your
feet, then step forward and save your game again before you push the
button. At this point you can select
from two different ways of proceeding.
The first one is relatively easy (many thanks to vimmers
for pointing it out), but the second one is definitely an Expert’s Challenge.
Easier way: When you push the button, the second bamboo
door (which is timed) in the east wall opens. Reverse roll, sidestep to your left
and walk to the edge of the alcove. Run off the edge onto the slope below, then
immediately jump off with a curve to the right and grab the edge of the ledge.
Shimmy to your left until you're able to pull up onto a flat surface. Stand near the wall torch
and take a running jump to grab the rope. Quickly turn Lara so that she's lined
up with the east ledge, slide down to the bottom, swing forward and jump off to
land on the ledge. Run forward into the east doorway, but stop before stepping
on the row of tiles with the little black holes.
Much harder way: (You may wish to save periodically during the
next sequence, even while you're hanging from the monkey swing.) After you push the timed button, the second
bamboo door, reverse roll and run forward.
Slide a short distance down the rocky slope, then jump off and grab the
monkey swing. Quickly swing forward
while angling to your left. Don't try to
go all the way to the end of the monkey swing surface, but as you're nearing
the end turn squarely to your left to hug the wall. Release and immediately hit the action key
again to grab the wall. Shift to your
right until you're near the south wall, then climb up and then pull up onto the
ledge. Turn to your left and jump over
the short hill. The wall torch is a
problem, because it prevents you from lining up squarely with the rope to make
a jump over to the east ledge. You're
going to have to do the best you can, taking a slightly angled running jump
from either side of the wall torch. You
won't have time to adjust Lara on the rope, so slide down to the bottom, swing
forward and jump off toward the ledge, making a mid-air correction if
necessary. An even better way is to make
a curving left to right running jump after you've jumped over the short hill. When
you've accomplished a safe landing, run into the east opening, but stop before
stepping on the row of tiles with the little black holes.
Stand
just in front of the first tile in the row and save your game again. When you step on it you'll initiate a
cascading series of spike traps, and the timed door will close to prevent you
from triggering and retreating. Hop back
twice and then run forward, using the sprint key. Just before you reach the last tile, release
the sprint key and jump forward over the lava pit to grab the edge of the
facing ledge. Shimmy to your left and
pull up to avoid taking damage from the swinging blade trap. Turn to your left and jump over the second
blade. If there's a way to avoid loss of
health here, I couldn't find it. Go the
pedestal and take the second GOLDEN ROSE
for SECRET #11. A cut scene shows the gate you saw after
picking up the first Golden Rose, but now it lifts open. Pick up the crossbow
arrows in the SW corner and shoot the slats covering the opening in
the east wall.
You've
come too far to mess up now, so save your game yet again. Stand at the right edge of the slope, face NE
and take a standing jump forward. Slide
down just a short distance and take a standing jump to the facing slope across
the lava. Slide down the second slope
and jump off with a curve to the left to grab the jump switch to open the
bamboo door just beneath you. When you
drop down to the slope after activating the jump switch, slide a short distance
and jump off at the last instant to clear the open doorway. Draw weapons immediately upon landing and
kill the lizard monster. All of these moves require extreme precision,
if not a certain measure of luck, so expect many failures before you finally
make it to this point.
If
you find that you simply can't beat the timed run past the second bamboo door
to get the Golden Rose, using either of the methods described above, here's an
alternate way to proceed, just past the first bamboo door in the east wall. It also involves a timed run, although this
one is not nearly as unforgiving as the one for the Golden Rose:
Follow
the passage to the right, picking up the small medipack along the way, and hop down into the
shallow depression. Use the east crawl
space and crawl forward past an intersection until you reach the wall. Turn right and crawl over the corner of the
collapsing tile to your left. Ignore the
hole on your left (it's a fire trap) and make a horseshoe turn to the
right. Turn left at the opening in front
of the suspicious blood-stained tile.
(If you'd gone that way you would have triggered a descending ceiling
spike trap, and you can imagine how deadly that would be in the confines of a
crawl space.) Lower Lara down the other
side and release to slide harmlessly down to a ledge next to a lava pool. There are two pushable
blocks in this area, so move them into place in anticipation of an upcoming
timed run. Push the south block twice,
toward the lava pool. Pull and push the
north block against the south wall, where the first block formerly stood. Note the closed bamboo door in the east wall
above the lava pool, then pull up into the west opening. Jump down into the cave area and run forward
and to your right, toward the bamboo fence, as a boulder comes tumbling down
from behind you.
When
the boulder has come to a complete stop, pull up into the NE alcove for some flares.
Then hop up onto the NW ledge and save your game in front of the
button. Push the button, reverse roll
and take a running jump over the boulder, run toward the east opening, jump up
onto the flat surface to the right of the opening, run to the opening and
continue with a running jump to the first block in the next room. Take a standing jump from there to the second
block, and an immediate running jump and grab to the opening in the east
wall. Pull up and slide down the slope
as the closing bamboo door gently slaps you in the rear end.
Ignore
the brass spittoon to your left. You can
drag it all around this room and into the next room if you like, but it doesn't
do anything. Go through the north
opening and kill a lizard monster.
At
this point the paths converge, so whether or not you went for the second Golden
Rose, continue as follows:
In
the next room, locate the crossbow arrows in
the north alcove, then climb up onto the south ledge next to the lava
pool. Vault up into a diabolical little
room south, where you'll find a central gadget that spits out spikes on all
four sides at regular intervals. These
spikes sting, but they don't kill on impact as spikes normally do. Go around and vault up onto the west
ledge. You can't stop the spikes, but
you can minimize the damage they cause.
Wait until they cycle on your side, then take a standing jump to the
central structure and quickly pull up.
Take the second BLOOD CHRYSTAL
from the pedestal and jump back down.
Exit
this room and go past the lava pool to pull up onto the north ledge. Use the ladder in the wall to reach the
opening (the door swung open when you picked up the second Blood Chrystal), and
pull up inside to find yourself in a familiar area. The alcove to your right is now spike
protected, so it's a good thing you got that large medipack
and ninth secret earlier. Climb the
ladder in the north wall, past the swinging blade, and back flip to the
corridor above. The boulders are now
gone, so take an angled running jump to the higher ledge, then a running jump
across the gap to the east ledge, and finally and running jump and grab to the
ladder in the west wall. Climb up to the
top, pull up and exit this area, turn right and head for the north passage in
the temple. Insert the Blood Chrystals in the two snake head receptacles to disable the
knife blade trap in the nearby east passage, then go inside and take the MOYA LIZARD from the pedestal. This triggers a flyby that takes you through
the temple and shows first the south gate opening, then the bamboo door in the
south building outside.
Go
there, enjoy your first breath of fresh air in a while, and kill the raptor to your left before venturing across the
bridge. Enter the open doorway of the
south building, safety drop a long distance to the floor below, and push the
nearby button to raise a block in the river.
Safety drop into the water below and draw a weapon to kill the crocodile that swims up to greet you. Wade and swim across the lake toward the twin
blood-red waterfalls. Walk through
either wall of water and yourself in a small sheltered area. Pull up onto the NE ledge and use your Skull
Key to open the bamboo door. Turn around
and use the ladder to climb down onto a lower ledge overlooking a large
underground area. When you hop down into
the waist-deep water you arouse an angry T-Rex. If you climb back onto the ledge for safety
it will just turn its back on you and tromp away, so sooner or later you're
going to have to engage it in battle.
After you've killed it, wander about and note the nearby kayak. (Harry Laudie
says that you can use the kayak to ram the T-Rex and disable it. Never would have thought of trying
that.) Pick up two boxes of revolver ammo that can be easily seen from where
you are, then go back to the kayak and get into it.
Paddle
toward the small central island and go around it to the left. When you come around east you'll alert a second
T-Rex.
Paddle quickly past it to the NE corner.
Here is the gate you lifted if you made it to the second Golden
Rose. Get out of the kayak and enter the
room for the REVOLVER and SECRET #12.
This will make it a lot easier for you to kill the second T-Rex. When you've accomplished this, use the kayak,
if you wish, to help save time searching the area for some uzi ammo
(east alcove), a large medipack
(NE alcove), and some more revolver ammo
(near the north wall). Go back to the
SW corner where you entered, and pull up onto the ledge. Use the ladder to climb back up to the small
enclosed area, then exit to the lake.
Cross to the south side, pull up and use the rope to get back across to
the higher north bank. Head east along
the bank, as described earlier, until you reach the spot where Lara's attention
was directed across the river. Aim just
to the right of the vine-covered wall and take a running jump across the river
to the ledge. Step back to the corner
and take an angled standing jump and grab to the vines. Climb up, pull up at the top and run through
the south passage. Hop down into the hut
area and run beyond the second hut to the river bank.
Take
a running jump south to the raised block in the river. The camera angle changes to give you a view
from ahead and far below. Step back to
the rear of the block, turn slightly to your right (so you land in the water
below and not on the hard ground), and take a running jump into apparent
oblivion. If you've positioned yourself
correctly you'll splash down into a shallow lake. Wade forward to the kayak ahead and the level
ends.