of Darkness Revised
Level by Luka Ivanovic (August, 2007)
Walkthrough by Harry Laudie
You start in a room with many blocks. Behind you is a receptacle. Go to the south-west block and shoot a ninja. Push the south-west block to the west and pick up Cartouche Piece 1 off the floor. Climb onto the block and run through the west wall. Go to the end of the tunnel for secret #1 and red shotgun shells. Return to the room and go south into a shallow trench. Shoot a scorpion and enter the tunnel under the north floor. Drop at the end into a hole. Pull down the wall switch at the west wall. You get a cut scene of a block rising in a corner. Now that you have seen the block, reset the wall switch to lower that block. Hop onto a side block, pull up, and crawl south back to the shallow trench.
Enter the tunnel in the south-west corner. Notice the glass-like floor tile. Go to the end and jump over a pit. The north-west corner is the corner from the cut scene. Drop into the pit and push a moveable block to the west wall. Go to the east wall to pull up. Jump the pit and return through the tunnel to the starting room. Crawl north again and use the wall switch in the hole. You get the same cut scene. The moveable block does not show. Crawl back out and go through the tunnel again. The moveable block is raised. Pull it back twice to the north onto a different tile with hieroglyphs. A column rises in the north-east corner. Go there to pull up onto the column. Turn around and jump onto the upper ledge to the south. Go to the south wall and pull down the wall switch. Safety drop to the floor and enter the open door in the south wall.
You enter a room with large steps. Go to the bottom step and grab the edge of the middle hole. Drop though the floor and land in water far below. Swim up and pull up to the south. The camera view makes it difficult. However, take the pistols and shoot the crocodile as it swims in the water hole. Pull up to any side block and the camera view changes. You are in another room with large steps. Notice a receptacle and a closed door in the high north wall. Dive into the water again and swim to the north-east corner and follow the underwater tunnel. Pull up into a tunnel and pick up the Hand of Orion. Swim back through the tunnel and surface in the central hole again. Pull up and climb the large steps to the north wall. Place the Hand of Orion and the door opens.
Enter the door and follow the tunnel. At the corners, the camera view changes. Run past a mummy and three scissor traps. Shoot two scorpions and notice a hole in the ceiling. Climb the east wall and pull up into a tunnel. Go to the end and pick up Cartouche Piece 2. Climb the north wall and pull up through the glass-like floor tile. Go north back to the starting room. Make the Ba Cartouche and use it in the receptacle on the north wall to open the door beside you.
Enter the door and follow the tunnel to a deep pit. You can jump off the slopes or just run and jump to the central column in the pit. Notice the open gate on the upper north wall. That gate is timed and you are standing on the trigger tile. Run and jump to grab the opening in the east wall. Pull up and go to the end of the tunnel. Pull down the wall switch and return to the pit. Notice that a rope has appeared. Wait until the upper gate closes and run and jump back to the central column to open the gate again. Run and jump to the east opening again. Turn and jump to the north-west column. Run and jump west to grab the rope. Turn around on the rope to the north-west. Swing and release to grab the climbable wall under the open gate. Climb up and pull up through the gate before it closes. Go forward and pick up the Hand of Sirius from the floor.
Go to the end of the tunnel and stand on the white tile to open the timed gate again. Run south and run and jump to grab the block to the south-east that the rope was hanging from. Climb up to the top and see a pole that can be ignored. There is a crawl space in the east wall that can also be ignored. Run and jump into the tunnel in the north wall. Run forward over the white tile and the timed gate ahead of you opens. Enter the gate and the gate closes. You are in a dark room. Shoot a scorpion that approaches from the east. Use binoculars to look around. You can see a crawl space in the lower south-east corner. There is another crawl space in the upper north-west wall. There is a receptacle behind the column in the north-west corner. The north-east column has a moveable block at the bottom. Move that block into the north-west corner and climb onto the block. Get into the crawl space and crawl to the end for secret #2 and a shotgun. Crawl back out and drop back onto the floor.
Enter the crawl space in the south-east corner. Crawl east and stand up when you can. Continue and get past four teeth door traps. Jump over the breakable tile and grab the ladder. Climb up into a higher tunnel. Go to the end and enter a tall room. Climb the column in the south-east corner. Jump north and pull up to a higher north ledge. Go to the corner and run and jump to grab a west wall ledge. Pull up and climb the west wall to back flip onto a higher ledge. Jump onto the central column and pick up a Ba Cartouche. Carefully make your way back down the ledges to the floor. Exit out the tunnel in the west wall. Climb down the ladder to the breakable tile. Roll and go west into the tunnel. If the tile is broken, climb down the ladder and back flip into the tunnel. Run back through the teeth door traps and through the crawl space into the dark room.
Before you place the Ba Cartouche, push the moveable block from the north-west corner to the front of the closed gate in the south wall. Go behind the north-west column and place the Ba Cartouche in the receptacle. The south gate opens. Push the moveable block into the tunnel. Push the block south until the tunnel gets higher. Climb onto the block and pull up into a higher west wall tunnel. Go to the end and place the Hand of Sirius to open the door beside you. Enter the open door and follow the dark tunnel.
You enter a room with a moveable block and rope hanging from the ceiling. There are also a few side tunnels. First push the moveable block into the west wall corner to the right of the wall torch. Go to the north-east corner and enter the tunnel. Follow the tunnel to an opening above your head. Climb the west wall and pull up into a tunnel. Follow the tunnel and get past three teeth door traps. Jump over a pit and go through two more teeth door traps. Follow the tunnel back to the room that you left. You are on the ledge in the north-west corner. Use the rope to swing over to the ledge in the south-west corner. Step on the white tile in the corner and the moveable block is raised. Use the rope and swing back to the north-west corner. You can swing through the raised block. Pull the block once to the north. Grab the edge and shimmy left to get behind the block. Push the block to the north and the gate opens in the lower south wall.
Safety drop to the floor. Go to the east wall and climb the wall below the upper east wall opening. Climb up and enter the tunnel. Follow the tunnel and be careful of four teeth door traps. At the end, turn around and pull up into a higher west tunnel. Go to the end and pull down the wall switch. Drop back into the tunnel and drop into the open trap door. Go west for secret #3 and blue shotgun shells. Return and grab the west wall and climb back up into the tunnel. Get past the traps again and climb down to the floor to the floor.
Enter the open south door and follow the tunnel into a room. You can see a receptacle on the south wall. Ahead of you are a pit and a platform with spikes. Jump to the safe middle of the platform and pick up Cartouche Piece 1. Jump back to the east ledge. Push the moveable block on the east ledge into the south-west corner of the ledge. Climb on the block and pull down the wall switch. The door opens in the east wall. Go there and enter the tunnel to pick up Cartouche Piece 2. Exit and make the Ba Cartouche. Place the Ba Cartouche in the receptacle and the gate opens. Enter the gate and run down the tunnel to end the level.