KCR Project
by gaabr
Walkthrough by Akci
Install
Unzip, then copy the english and script dats to the
main folder of TRLE, copy the contents of the data and audio folders to the
proper subfolders, convert the latter into wavs first with startme.exe. Start
new game.
Story
The coordinates that were given to the pilot of the
helicopter during the mission were false and because of that
Lara was landing at the wrong place with her parachute. It turned out
that there is a secret military base located near to her touch-down.
She figured out that some dangerous weapons are being developed
there that could destroy the Earth. It's Lara's duty to inhibit
this project!
After a brief research she found out that she has to do
something with the computers which control the rockets...
KCR Project
The first area is just a small starting level, as you
can see it, here you choose the level of difficulty. Beginners go to the left
through 'normal', those with more confidence to the right through 'hard', to
reach the chopper.
KCR Project1
The adventure begins in a night valley, the chopper
could brought Lara only this far. Run toward the entrance of the base, shoot
the window on the left wall and get inside. Pick up the flares apparently
fallen from the shelves and go down in the main hall, the door shuts behind
you. Watch out for the trigger happy guards, there are two of them in normal -
three in hard, and in hard they seemed more aggressive. And there is a
third/fourth coming out when you get up on the crates at the left, I wonder
what he was doing behind the crates until now? In normal one of them drops a
small medi. Go up the stairs to the walkway, there is no piont going in the
offices yet, neither to further up, you will only come back that way. Go near
the door opens with the red card, jump up and shoot the window covering the
crawlspace next to the entrance, you can see the iron gratings above it, which
can serve as monkey bars. So go down and get up the pile of crates in the
corner, jump up to grab the gratings and monkey swing to the crawlspace. Inside
get the red Code card - and a small medi in normal - in the meantime
another soldier appeared outside - in hard two - come out and get rid of
him/them. Go up the stairs again and open the door with the card.
Go in, you can find flares in the room, at the end of
the corridor to the left behind some containers there is a way up to the wents.
At the junction continue to crawl straight ahead and you will get in a room. Go
down the ramp, in the kitchen push the button to turn off one of the ovens for
a short time, quickly jump up there. Shoot the bat, pick up the clips before
the shelves, and get further up in the corner facing it. At the end of the
slide don't bother with the scattering small rats, but with the soldier - in
normal pick up his small medi - then open the door with the button. Slide down,
run to the right because a barrel is coming your way, slide again but before
the end jump out to the walkway at the left. Go to the button which opens up
gratings above the abyss for some time. At first jump back where you slided
from and go to the end, in the rat's nest you can find Fee in the 1st
secret. Get back down and push the button again, this time run over the
gratings - in normal there is not even need to dash.
Pull out the cube from the corner at the right to pick
up the clips, then shoot the box covering the wallswitch and pull it. Pick up
the yellow Code card - and in normal a small medi - behind the
opening door. Go to the other corner, shoot the box and pull the switch, get up
through the opening trapdoor, jump to the other side - in hard you meet a bat
here. Crawl under the pipe, at the end of the corridor jump up to shoot the
grates and get up in the room. In one of the corners you can get back up the
wents - in hard there is another bat here - through the crawlspace at the left
go back the way you came in.
On the ground floor of the main hall open the door
with the yellow card, behind it get up the walkway around the room. For the
closed door at the right you need the purple card, there are two other
openings, doesn't matter which one you start with, lets see the one ahead.
Slide down backwards and jump over the small pit, grab the edge of the slope
and shimmy all the way to the left. Jump/turn to grab the ledge and pull up the
other side. Don't go in the opening in front yet, turn left and go to the room
at the other end of the ledge to get the Elevator fuse. Now go
back to the opening and slide down on the left side of it when the fire emitter
pauses, jump and grab the ceiling, quickly move away. With good timing get
through the other two fire emitters as well, at the end drop down the slope.
Run to the right because a barrel is coming, push the button and the trapdoor
opens under you. You fall on a slope, there are two ways to proceed, either you
slide down and move on, or go for a secret. If you're not interested in the
secret skip the next paragraph, you don't have to get it now anyways, you can
come back for it later if you want to, when the barrel isn't here to complicate
things, but then of course you have to go through the pit, fire emitters and
what is still left all over again, so I suggest go for it now.
In normal there are two methods, the first is that
after the monkey swing jump from the slope to continue by running, put in a
little dash there, and let go forward at a good time to arrive skidding in
front of the button. That way you'll have just enough time to pull up in the
crawlspace before the barrel comes, if you still hanging from the edge it
knocks you down mercilessly. The turn/jump to there is quite difficult, you
need to jump from about halfway down the slope, and you need to hold forward
beside ctrl otherwise Lara won't grab the edge. The other method - and in hard
this the only way - is to don't dash just run toward the button - in normal
even wait a little while before pushing it - that way when jumping for the
crawlspace you are in the air when the barrel rolls down beneath you. So if you
made it to the crawlspace shoot the grate, drop down the other side into the 2nd
secret and collect the Fee. Come out and drop
down.
Jump up from the lower slope to grab the edge of the
block - if you're coming from the secret it's a turn/jump of course. Continue
into the water, push the button on the shore, Lara will catch on fire while
doing so, quickly back in the water. Follow the underwater tunnel, there is a
closed door in the first junction, come out behind the second, pull the cube
away from the button and push it to the other corner to have more room running
back in the water, because the button is timed. Push it to open the door in the
first junction, and manoeuvre between the pipes to get through it. Get out of
the water in the other side of the next room, you can see through the fence
what is waiting for you. But first jump to the walkway in the middle and shoot
the guy - in hard there is a bat here too. At the end of the corridor jump over
the slope and watch the fly-by showing the room. This a really cool double
timed task, turn up the four tiles on this level with the button, roll and jump
to the closest. You don't stand by the wall because of the button, so make a
small turn to jump up from the corner of the block, then adjust midair if
necessary. Try to arrive on the left side of the target tile, and onto it
without grab - in normal you can make it with grabbing it and pulling up, in
hard there is no time for that - so you can continue with a run/jump to the
next tile on the right, then a stand/jump to the corner. Here push the other
button to turn on a similar tile above, also timed. Roll and jump to the tile
at the ladder, again with a small turn to make room for the run/jump. Climb up
on the right side of the ladder, jump/turn from one block plus one climb from
the top and grab the edge of the slope. Slide down, jump and grab the edge,
pull up, by climbing the ladder on the right side, now you got to be on the
left side of this block, so with a hard right turn run/jump to the tile under
the opening, where a soldier shooting at you from. Jump up and talk to him
about it. Get the clips, shoot the box and pull the switch, you can see the
door opening by the pool. But you have to get back there, so run down the slope
at the right and jump to the block, from there run down before the button. If
you fall on the end of the slope you won't suffer any damage. Perform the timed
task again to the ladder, fortunately now it's easier since no need to push the
second button. Climb up till two blocks from the top, shimmy to the extreme
right, jump/turn with a little left curve to grab the edge of the crawlspace,
drop in the pool at the other end.
Go in the opened door, pull up on the slope, jump to
the ladder and climb up, but don't pull up yet. Watch the laser, pull up when
it goes away, jump over it when comes back.
The rest of the lasers, normal:
You have an easier job since there is just one laser
here, when goes away pull up and walk forward a few steps, so you can
stand/jump to the smaller grate the way you can continue with a run/jump from
there, again over the laser on its way back, to the platform ahead. From there
jump up, grab the the edge of the grate and wait until the laser above goes
away, pull up and run forward next to the wall, it can't hurt you there. Jump
over this laser too when coming back. From the edge of the grate where you
arrived jump up to the uppermost grate.
The rest of the lasers, hard:
There are two of them here, when they go away pull up
and immediately run/jump to the smaller grate by jumping over both of the
lasers, you'll suffer some injury. Quickly step back for a run/jump to the
platform ahead, or by tricking the laser with jumps wait a turn. When pulled up
on the platform ahead time a jump to let the laser go away beneath you, that
way you'll have time to walk to the edge and jump up, grab the the edge of the
grate and wait until the laser above goes away, pull up and run forward next to
the wall, it can't hurt you there. Jump over this laser too when coming back.
From the edge of the grate where you arrived wait in crouch for the laser above
to go away, and jump up to the uppermost grate.
From this uppermost grate a simply jump and pull up.
Shoot the grate in the end of the small corridor and crawl in for a pack of
flares. In the other direction kill the soldier in the room, pick up his large
medi and the Hangar C4 card from the table,
open the door with the button.
You'r back in the main hall, go through the door you
opened with the yellow card again, this time go to the openeing on the left.
Run over the bridge, shoot the soldier, he had some flares, note the green
reader by the door. Continue to the end of the corridor, shoot the grate and
crawl in the room. Pick up the purple Code card - and in normal
the small medi - then go back to the door you can open with it. As you go back
on the bridge it will be right ahead.
In the room push the button on the wall and see what
it does, it moves two blocks up and down. On the upper ledge at the right side
pull out the middle moveable block, and lift it to the other side, push it into
the opening, and the door opens. On the shore shoot the soldier, you get the Uzi from
him. Now you have to perform a nice curved jump over the poisonous water around
the column on the right, then jump on the ladder. Next to the ladder there is a
closed door, lets open it, follow the passage, at the end climb the ladder and
shimmy left in the crack, until you can pull up. Drop down the other side, the
patroling lasers are easy to avoid, you can stand next to the walls. Run down
in the pit, in the various passages you find flare, small medi and a
pushy-cube, pull it out and away, go in and push the button. Get back to the
opened door, jump on the ledge behind it. Down there you can see a small watery
opening, use the binoculars if that makes easier to spot it. Do a nice swan
dive there, swim through the tunnel, come out of the water where you can and
save before the button because this is a timed task again. Push it, then get up
to the other button by the opened platforms; jump and pull up on the left side
of the first one and with a right turn run/jump over the water to the platform
ahead, and jumping from side to side get up. Push the other button and you get
two more platforms, then roll, slightly touch forward to make a step ahead and
stand/jump to the next, pull up and roll, run/jump to the last, finally you're
up - in hard you must jump from this last platform as well, there is no time to
run over it. Shoot the box and pull the switch, then run down into the water
and repeat the timed task, only at the end jump to the other side toward the
opened door.
In the crawlspace stop at the end point of the moving
laser, shoot the bat if he attacks. When the laser goes away crawl out and jump
over it when coming back and crawl in the other side - in hard there are two
lasers, plus another bat in the other crawlspace, but the task is the same. Shoot
the grate and climb the ladder, at about its one third from the left. Jump over
the slopes, grab the edge of the third one, and pull up with good timing
compared to the fire emitter, jump over its platform, and at the end a good
jump with left curve to reach the opening. Pick up the Hangar C2 card - and
in normal the small medi - push the button to open the door and get rid of the
attacker.
Now go in the offices on the middle floor and find the
button in the inner rooms, which opens the door next to it for a short time, of
course your way there is bit longer so make haste - in normal it's enough to
dash in one direction. Once through go all the way up in the staircase, pull up
into the starshine and kill the soldiers - and in hard the bat. They leave
behind flares and the blue Code card - in normal there
is also a small medi here, on a slope next to a tree. Go back to the offices
and open the door with your card, shoot the door inside and the Hangar C1
card is yours. Now go down in the staircase and open the first door leading
to the silos.
After the nice fly-by go to the button and push it,
behind the opening door go down in the first control room and shoot the red box
to ruin the launch computer, you can see on the monitors that the system is
crashed. You also get a camera of a closed door at the buttom of the staircase,
but you need to shoot three more of these to open it. Use the C2 card to get to
the second missile, push the button there as well to open the door to this
control room. In the toilet a soldier guards the green Code card - in
normal he had a small medi too - and shoot the second red box.
Remember where is the green reader? On the ground
floor go in the yellow door, and to the left beyond the bridge. Go in there and
turn the bridge with the lever, go over it. In the dark corner behind the lift
open the trapdoor - in hard shoot the bat - and put the fuse into the
receptacle, then use the elevator to get to the next level, in search of the C3
card.
KCR Project2
Open the door with the button, jump up to shoot the
grate, crawl over in the hall. You can see you'll need the red card to the door
leading back. Go forward, shoot the worker, and the sniper above, they drop
flares and clips, there is a ramp leading up around the left. In front of the
ramp there is another opening, but that's for later. Go to the room with the
pool, note the yellow door, jump up to grab the gratings and monkey swing all
the way on it. Shoot the worker in the room it leads, climb the crate and shoot
the grate, crawl in there, a fly-by showes you the next room. You have to step
on three tiles to open up three platforms through which you can jump to the
other side, all timed of course. Start with the innermost one - in normal it is
doable by starting with the one closest to the entrance. So go to the other
end, don't step on those tiles while doing so, or if you did, just wait till
they close down. Your starting position is next to the first tile, faceing the
second behind the boxes. Stand/jump on the box, you activate the first tile by
jumping over it, run down to the second, continue running with a hard right
turn, to just step on the corner of the third. Then with an S turn run and jump
to the right side of the first platform, and with a left turn run/jump to the
second. Roll and run/jump to the right side of the third, turn left a bit, now
for the stairs. Monkey swing to the other side - in hard bats molesting you -
up the ramp and push the button. From the top of the ramp jump toward the
opened door, inside get the Pump fuse, fallen from the
shelves. Monkey swing back, from the lower stair jump on the slope, continue
jump onto the column, run down the next slope and jump for the other side.
Crawl out, jump on the slope under the monkey bars and drop in the pool, you
can jump back up from the crate.
From the upper floor of the previous room, where the
sniper was, jump on the water tank, swim down in the opening in the corner.
Shoot the worker at the other end - in normal get his large medi. Climb the
ladder, jump over the pit and open the door, shoot the box behind it and pull
the switch. Go to the filled pool.
Shoot the soldier while still on this shore, then jump
over, pick up the clips he dropped. Get through the next part with stand/jumps,
barrels roll down from each tunnel, so you have to be quick, and bats make the
whole affair more interesting. Either you can jump forward from each tunnel, or
back, and then when the barrel is gone calmly plan the next jump. Once through
climb the ladder, kill the soldier, and arrive at a crossroad. There are four
openings leading from this room, go right toward the fires.
Jump on the first burning platform, they're safe on
the corner, and either jump or monkey swing to the other end, as you wish.
Another crossroad with a ladder in the middle, jump in the opening at the right
from it, if Lara's feet at the bottom of the ladder there is no need to turn
midair. Right when you enter the next room a nervous individual starts shooting
at you from the balcony, so run down the slope, the way to slide backwards and
safety drop down, go in cover and get rid of the bats and the worker, the
latter leaves behind a small medi. Now you can hunt down the sniper in better
circumstances, or you can leave him for later, when you go up there. Shoot the
box behind the crates, it is possible that in the heat of the fight you have
already done so, and pull the switch. Behind the opened door make way by
pushing the cubes, push out the first one into the corridor leading there, and
pull away the second from the other opening, leave the corner empty, so you can
push back the first one there, when you'll come this way again later. Continue
through the slicers and up the ladder. So here is the most wanted Hangar C3
card now you have to go back with it, but that's not a simple task. Pick up
the small medi too, and push the button, it opens the door down in the
corridor. When you climb down a worker attacks, shoot him, then climb up the
other ladder, from a few climbs from the top jump away onto the platform. Jump
up, kill the soldier, pick up the clips, then since you don't have green card
yet jump down to the left, where the shooter was when you came in. If you
didn't get rid of him earlier, do so now. In the far away corner open the
trapdoor and go all the way down the ladders - in hard you meet a rat here. In
the flame room jump to the middle, you can see there is only one platform you
can jump to yet, push the button to open up a similar platform on the other
side, then push the button there to open up yet another by which you can
continue. Quite irregularly all this isn't timed, so you calmly calculate the
jumps in the pauses of the fire emitters - in hard a few bats attack at the
first button.
Go up in the room, a worker welcomes you, after
getting rid of him go in the only open door. Push the button to open the
adjacent door, but don't step on the smoking tile because if you do it closes,
of course you can always reopen it with the button, nice trick. Push the button
there to open the third door, go in there and pull the crate once to be able to
look at the picture on the wall, which is the hint for the next puzzle; the
different tile before this room represented as the upper right one on the
picture. Taking that as the starting point jump through the room clockwise,
needles to say with knight jumps, stepping only on the corresponding tiles, the
colors help. When you arrive before the last door it opens, get the green
Code card, the camera shows where to go with it, you've been there just recently.
Go through the flame room, up the ladders, and drop
down in the room, get up to the door by the familiar route, on the way push the
block you left in the corridor the first time. Open the door, shoot the soldier
behindit, then jump to opening, slide down, jump the pit and through the
slicer, start sliding when it's fully opened. Jump on the ladder and into the room
at the right.
There are two big containers in this room, climb the
ladder and from the balcony shoot the barricade holding the second barrel from
the left, so that falls down onto the hydrogen container which blows up. Get in
the room behind it through the small pool to get the blue Code card, in
normal you can simply pick it up and a camera shows where to go next - in hard
there is a laser here, when goes away pull out of the water, then with two
jumps let it go another turn, and pick up the card. Come out and jump onto the
highest pile of debris, seems steep but you can walk on it, and from there to
the ledge where the barrel rolled down from. Crawl in - in hard shoot the rats
- and pick up the Fee from the 3rd secret. You
can get down at the other end, if you run down onto the oxygen container you
won't suffer damage. Get back to the beginning of the level - in hard a soldier
waiting for you there.
Now go in the opening next to the emptied water tank,
jump to the ladder, and to the other side. Shoot the bats, climb up the ladder
on the right. Get rid of the company in the next room, they leave you clips,
large medi and flares. Use the card and push the button behind the opening door
to raise two platforms in the room, naturally it's timed. So dash toward the
crates, jump up on them, turn right and jump to the first platform in the
corner, then with another right turn to the second, pull up on it, take one
step forward and a stand/jump with left curve into the upper room - in hard
don't stop for a moment. Push the button and get up on the lowered crate, jump
up to shoot the grate and jump to the crawlspace. At the junction turn left, at
the end push the cube to gain access to the acid room. You have to jump through
blocks to reach the button, the fires extinguish as you proceed, but just for a
time of course so hurry - in hard only flawless performance leads to result
here as well. So jump to the first block and continue at once to the second
with a left turn and curve, roll there and run/jump to the button, push it
quickly. The way out is the same, on the first block you have just enough time
to turn right a bit for a run/jump to the entrance. Go in the opened door,
shoot the rat and pick up the purple Code card. Go back to the
junction and to the left, slide down backwards and down the ladder
Get back all the way to the crossroad room, where you
went towards the fires th first time, this time jump to the opening on the
left. Here you have to push some crates, use flares to spot the pushable ones.
Push the first till you can, then the one on the right, go around to the left
and pull the third once, so you can push the first one even further. Push back
the third one to its original place then pull/push it into the entrance, now
you can go around the fixed crate in the middle. Now pull back the second crate
and behind it enter the 4th secret and collect the Fee. Push
it back in the entrance of the secret, then pull back the first crate, next to
the fixed one, and go in the room behind it. Shoot the worker, down the ramp on
the right there is another moveable crate, pull it onto the marked tile to open
the door. To save some backtracking later, now push back the crate, till you
can.
Go in the opened door, you have to get up between
lasers again, but don't worry, it's not as hard as the one on the first level
was. Run after it when goes away and jump to grab the edge of the slope, pull
up turn/jump to the horizontal, then just repeat this to get even higher. Watch
the timing when you pull up on the slopes because of the upper laser. And on
the horizontals go next to the wall, and when the laser goes away run after it
and jump. In hard there are more of them, but the task is the same, and you
have to jump over the uppermost laser too. Jump over the acid pool in the next
room into the closest opening on the left, shoot the bat, then jump to the
other side. From here a very skillful curved jump to the other opening on this
side. Jump to the other side again, take care of the rat - and in hard the bat
too. Follow the passage until you find the crate you pushed in here. Push it
till you can.
In normal don't stop with it between the first two
pushes, otherwise a grate closes, making the way back harder. Shoot the worker,
pick up the large medi from the table, and push the crate onto the marked tile
to open the door.
In hard the grate closes anyways, the worker comes out
from behind the door you open with the crate, and he had the large medi.
Go in there, use your card to open the grate and push
the button behind it. You can see through the fence that the door blocking the
last opening in the crossroad room opens. Get back there the way you came in,
you have to fight two more opponents on the way - in normal the first one can
be avoided if you use the shortcut.
Go through the opened door, the fly-by shows the next
area, passages open from the various levels of the big shaft, through them you
go ever higher up. Lets start, jump ahead to the other side, shoot the bats,
then run after the laser and on the left where the wall is a bit darker pull
up. Jump again, shoot the soldier, don't fall into the pit in the dark passage.
Another jump, slicer trap, then bats, finally a last jump and you can pull up
topside. Eliminate all resistance, bats and two gunmen, one of them drops a pack
of flares, then find the trapdoor and open it. Drop into the room and get the yellow
Code card - and in normal a large medi. Get down the way you came up, you'll meet
more bats and two gunmen on the way, one of them leaves a small medi for you.
Go back all the way to the pool, and open the door
with the card. Go in, you can shoot the soldier on the other side from here,
then jump into the water and swim in the opening, at the end push the button,
swim through the underwater door. In normal pick up the large medi dropped by
the soldier. Jump from one side to the other on the slopes, with the direction
key pressed to get over the pit. Take care of the workers, push the button,
quickly go in the immediately closing door. In there jump over the dangerous tiles
to push four buttons, opening the way to continue - in hard bats make this more
difficult/interesting. Get out, the timed door also opened, go in the opened
door, time your jump to the pause of the fire, shoot the bat. In the end of the
passage you find the red Code card, now you're set to
go back to the previous level, but first the secret. When going back don't jump
through the fire emitter, but look down, use the nightvision mode of the
binoculars if necessary to see the slopes, safety drop down, although it seems
high, you don't get hurt. Crawl in and collect the Fee from
the 5th secret, then the follow the passage all the way up, and
return to the familiar room. Nothing left to do, but go back to the beginning
of the level, open the door and get in the elevator, meanwhile three unfriendly
character try to get in your way, take care of them, and back to the first
level.
KCR Project1
Head to the main room, naturally you have to turn back
the bridge on the way, kill the two soldiers. Through the offices go back down
to the missiles, now you can get in the third and fourth control rooms. Shoot
the remaining red boxes to take care of their control system as well and
therefore prevent the launch, mission accomplished!
When you shoot the last red box the door opens at the
bottom of the staircase, go up there, open the next door with the button, then
one more button pushing in the inner office and the main entrance opens. With
job well done leave the base, out into the moonlight.
akci