Back to Basics 2008 - Chupacabra's Lair

Level by pouco2

Walkthrough by Yoav

 

Start by sliding into a small valley. Head north and push the statue one step forward to open a door in the west hut. Go over there to the next valley and meet a tribesman, get rid of him and climb the west boxes. Take a few steps forward and stand above a deep valley with a structure in the centre. Run and jump to the north grassy wall, turn to face north-west and take continuation jump. Go along the grassy wall until you're facing the structure from the south side. Run/jump and grab the edge and pull up to pick up the Crowbar. Run/jump back and reach the east wall, use the ladder and climb down to the bottom. Kill two baby dinos, then head south.

Climb the ladder, go forward a little bit and take a standing jump SE over the spikes into the opening. Enter the east room and ignore the rope. However, drop down to the bottom and watch two dinos attacking from the east. Finish them, then turn to the alcove and collect the Shotgun. Run down into the next room, get shotgun ammo from both sides and a medipack from the south-east corner, and kill the dino that attacks. Go back and climb out, and now face the rope. Run/jump and grab it, and swing forward to enter the room and throw the switch in the south wall, get a screenie of a lowering block revealing a closed door. Go back to the valley and head west, look for a short block to climb.

Face south-west, run/jump to the small square, climb the blocks and reach the west door. Use the crowbar to open it, enter inside, drop to the place below and you find Secret #1. Pick up the revolver ammo and medipack, then climb up and follow outside. Ignore the south wall ladder and just go back down the earlier square. Climb north and walk along the grassy wall to the end and turn to face south-east and take a running jump over to the grassy ledge. Climb a short block and take a jump into the north opening. Climb the wall down to shallow water and climb the west wall. Jump to the ledge and pull the switch, you get a screenie of another block lowering. Get shotgun ammo next to the west bars, then go back to the valley.

Climb back to the west opening and use the south wall ladder and start climbing. Move left, climb down, keep left and climb up into an opening where the block lowered. Enter the room and get shotgun ammo from the south-west corner, then go the east wall. Pull the switch and you hear doors opening. Go back to the ladder and keep climbing up to reach the doors you opened. Follow the tunnel and you'll arrive at a village. Watch for a tribesman attacking from the south and two more tribesmen attacking from the west. Wow, what hospitality. Notice the south closed dino corral you'll open later and start exploring the village.

The hut next to you is empty, head south and find a cage. Pull/push it onto the ornate square to open a small crawlspace in one of the huts. Enter the west hut and just cross it outside. Enter the south hut and find the crawlspace. Fall down to the bottom and run to the end. Throw the switch and the dino corral is open. Climb back into the hut and kill the dinos outside, then enter the north hut, cross it to the outside and enter the next hut, look for a closed door in the west side. Make your way over to the open dino corral (NE corner of this area) and find the switch in the south-west corner, throw it down and return to the hut you just came from (NW corner of this area). Go through the door you just opened and find the north opening. Stand with your back to the sloped wall inside the room, backflip, slide and jump forward, grab the invisible crack in the east wall. Shimmy left and pull into a crawlspace for Secret #2, get crossbow explosive ammo and shotgun ammo.

Crawl back and drop to the bottom to get more shotgun ammo next to the bars, then climb up the south ladder. Go east and climb up, head over to the opening above a deep pit. Take a running jump across the pit slightly south-east over to the next opening and land without grabbing. Quickly draw pistols and kill the tribesman who attacks, then get his medipack. Go in a little bit further, crawl into a crawlspace, crawl outside and get a beautiful flyby of the grand canyon and a new village on the other side. Stand back at the canyon's edge, drop and grab the edge, fall down onto a sloped grassy wall and keep falling down onto a rocky ledge (taking a little damage). Take the south tunnel and jump into the lake, swim south toward the waterfall, notice the ladder on the east wall and small niche in the west where it's hard (but possible) to stand. Face north, pull up onto the sloped wall and backflip to the next sloped wall behind, slide/jump forward and grab the ladder. Climb up and turn north, do a monkeyswing across the waterfall over the ledge.

Get down the east side and light a flare in the dark, look for a crawlspace in the west wall. Crawl inside between the bars, pick up shotgun ammo, then pull back the skeleton and get revolver ammo. Crawl out, drop down and go out north.  Take a running jump across the stream and go east along the ledge, climb into the north opening in the dark corner and follow down to a place with a pool and three mills. Run/jump the ledge near the first mill and throw the switch to raise a trapdoor. Do a monkeyswing south toward the jumpswitch and pull it down to raise another trapdoor and fall into the pool. Watch where you are swimming and keep away from the west opening, otherwise you will be grabbed by the current and drawn away out to the lake.

Swim east and get out of the pool, jump back to the ledge and monkeyswing again, this time take a left at the second raised trapdoor and drop down over the bars to get flares. Keep monkeyswinging north between the the first two mills, drop onto the ledge and throw the switch to raise one more trapdoor. Jump/grab the ceiling and keep monkeyswinging along the ceiling and over the to last switch, which raises the last trapdoor so you can reach the north-west ledge. Follow down the tunnel and reach a place above the lake with a nice canyon view. Climb the south ledge and turn around to face north. Take a simple running jump, grab the grassy ledge and pull up onto it. Look through the bars left for a place you'll reach later. Anyway, stand facing east and take a long running jump toward the ladder. Climb the next ledge and then climb the ladder, go a few steps forward and left, and voila, the village is in front of you. Run down the valley and get welcomed by two tribesmen.

Take a short tour and learn about this area. There are two huts from both sides for later and some kind of structure in the center, and a temple with three closed doors beyond the terrace. Head over there and kill the wolves. The west side on the top of the slope has a wall with a row cog (missing one), and the east side has a room with two receptacles. First go back into the west tunnel, climb the boxes and pass the triangle opening. Go left and climb the next boxes in front of a face wall. Kill two tribesmen, take the left passage and follow the tunnel into the next room, kill another tribesman. Head to the south wall and pick up flares. Get back, find the slope and run down into the water, swim to the north tunnel and into a big underwater room.

Swim to the north-east column and pull a lever, then swim to the north-west column and pull there a lever. A trapdoor opens at the bottom, dive and watch out for the dart emitter, keep swimming into the south tunnel and look for an underwater door in the east wall. Pull it back and swim inside, then swim up and climb the west ledge for a medipack. Swim back to where the dart emitter is and keep swimming into the north tunnel, at the end pull the underwater door. Swim up and get out of the water. Look at the south box and look north, there's a waterfall, something has to be done here, indeed. Climb the box and take standing jump/grab south to the slope and run up. Kill two dinos and keep running up the next south slope to the end. Climb into the alcove face and and take an angled jump left. Look on the south wall, there are two boulders stuck there.

Go north-east, pull inside the crawlspace and drop into the room, first pull the switch on the west wall to open the gate to your left. Drop south into a granary and look for a block at the north end, then turn around and run down the granary. Lara's attention will turn to the burning block west for later use. Find the cage in the south room, go behind it and pull the switch to lower that block you saw. Now start pushing/pulling the cage over to the trigger tile one square from the north end, when it's done go back to the switch and push it back up. Return to the room above by climbing the nearby north-east box and jumping to the higher ledge. Pull/push the cage outside the room and place it onto the marked square next to the boulder. Go back to the granary and find another cage in the next south room. Do as you did with the first cage and find the switch in the east wall to open the exit gate. When you have the cage outside the room, simply pull/push it over to the next marked square and get ready to jump back to avoid the triggered boulder.

Four white spirits are released, so quickly turn around and run back down to the granary, over toward the burning block, to get rid of them. The boulder you released rolled down and pushed the box to the center and raised the water level. Go back up and run down the slope to trigger the second boulder, staying close to the west wall as it passes you, and at the bottom jump over to the floating box. Jump up, grab the ledge above and pick up a medipack. Jump back into the water, go underneath the box, take the east opening and start swimming all the way back to the place you entered and surface. As you can see, the water level has been raised here, too, so climb out north and run up the new tunnel. Take from the pedestal the Mask of Parabailarlabamba and pick up the Torch next to it.

Turn around and slide down the west slope back to the earlier tunnel, climb the boxes ahead and return to the village. First go to the east faraway hut, enter and throw the torch aside as you have to deal with a tribesman. Pick up the torch and light it at the east fireplace. Go the next hut west, enter and light the west fireplace to open the south door. Throw the torch and it'll disappear. Drop down to the place below and go north, crawl into the opening and find yourself above the three mills. Follow the ledge to the other end, turn to face north-east and run/jump over to the NE ledge for Secret #3 (although you may have heard the tell-tale music earlier) and pick up the Crossbow. Make your way back to the hut and go outside.

Head over toward the east tunnel, run down and turn south next to the bars to find a passage, and follow to a mill pool. The underwater passage under the mill and the east underwater passage have strong currents and anyway that's for later. Also stay away from the south edge, otherwise you'll fall back to an earlier place. Climb the east ledge and slide down to your right in front of the mill, where the camera angle becomes fixed. Press the action key, and Lara will grab the mill and at the top she'll jump forward. Land onto a timed trap door with a left curve (but without grabbing) and quickly jump to the west sloped wall while the trap door drops and grab the edge. Shimmy left, then pull up and backflip to the sloped wall behind and take a jump as far as you can over to the south-west and grab the ledge. Pull up, go over to the cog lever and look for a cage in the south wall.

Pull/push the cage all the way over to the north-east marked tile and the trap door rises. Turn around and head over to the south opening, run down the stairs to the bottom and get a medipack next to the skeleton. Go back up the stairs and stand in front of the cog lever. Pull it six times to open a timed gate behind the raised trap door. Take an angled jump left, run over there and jump onto the trap door, roll and you should pass the lowering gate. Follow the short passage to the end. You are standing in front of a faraway opening between two sloped walls. Take an angled running jump to the left wall, slide a little and backflip to the slope behind you.  Slide nearly to the bottom and jump off with a right midair curve to grab the edge of the south opening and pull up. Follow up the stairs and reach the opening, run/jump and grab over toward the large space opening and keep running and jump to the next east opening. Follow down a little slope and go behind the center block.

Enter a big room with a center structure colored red and orange, and blow up the skeletons. Go south and jump over the slope, pass the first sloped orange column and reach the next column. Face north to the sloped column, jump onto it, backflip onto the black sloped wall behind and jump up to grab the climbable ceiling. Monkeyswing over to the east wall, drop/grab the jumpswitch to raise a trap door. Head north and jump over the slope, stand facing the first sloped column. Jump forward, backflip and grab the ceiling. Monkeyswing left over to the raised trapdoor and fall onto it. Enter the east alcove and pull the switch. Safety drop to the floor, head north again, jump over the slope and this time go the second column, jump, backflip and grab the ceiling. Monkeyswing over to the west wall, drop/grab the jumpswitch, another trapdoor is raised. Once again go south and jump over the slope, take the first column, now you know how to grab the ceiling.

Monkeyswing over to the raised trapdoor, fall onto it and enter the west alcove, pull the switch. Drop down, go east, enter the new opening and climb up the ladder, near the ceiling backflip to land on a ledge, turn around and jump to the roof. Look for a closed trapdoor in the middle, then kill the tribesman. Jump over to the west alcove and pick up the medipack, you'll also open the trapdoor behind you by stepping on the symbol. Jump back to the roof and drop through the hole onto a ledge. Both sides of the ledge wall are climbable, use one of them and reach the ledge below. Shift around the corner toward the interior, drop down and take from the pedestal the Golden Disk (watch the blade trap). Now jump into the water and swim west, let the stream carry you back to the mill's pool.

Return to the village and go to the north end, turn right and head east and enter the room for placing in the receptacles the Mask and the Disk you're carrying. Go back and find the opened doors north, follow the passage ahead. As soon as you turn right into the east passage, stop a while next to the four columns and look for a crawlspace in the south wall. Climb inside, crawl and drop into a room. For the moment ignore the two switches in the south alcoves. However, pull the jumpswitch in the north wall to open the east gate. Follow outside this room and blow up two skeletons. Go north past the columned passage to your left and look for a movable half statue near the west wall. Pull/push it all the way into the north room and place the statue onto the top of the raised block (flanked by the three wooden trap doors) and look for a raising/lowering block behind the statue.

Go back to the switches room and pull only the left switch to lower the block in the previous room. Get back over there and keep push the statue twice onto the top of the block. Return to the switches room and pull up the left switch, then go back. Climb the south-east box up to the place above and you'll see the statue there. Simply push the statue north twice and place it under the second half statue. Half your work is done, now have to bring the second statue over here. Carefully drop down and go back to the switches, pull down the left and right switches. Once again go back to the previous room and drop to the bottom, go north-west and crawl into the alcove for the Revolver. Now go south-west and push/pull the half statue onto the lighter tile, climb out and go back to the switches. This time pull up only the right switch and go back, push the statue forward twice onto the top of the block. Get back to the switches for the last time and pull up the left switch, run back and climb up as you did before and push the statue south under the second half statue.

The east gate opens, so go over there, run up the stairs and safety drop down through the next opening. Ahead is a deep gap, and you need to cross to the other side. Stand close to the north wall in front of the horizontal pole, run/jump and grab it while pressing the forward arrow, this will cause you to swing as a gymnast does and give you power to land safely on the left (lower) side of the opposite ledge. When it's done, find the east opening and catch the zip line to cross the next deep room, then release and grab to land inside the next opening. Drop down to the next passage and head south. Get a flyby of a huge place with a structure and water all around, before it stops to focus on a high switch. Jump down onto the low structure and turn to face north-west, look for a sloped wall. Run/jump over there and immediately jump forward to grab the opposite climbable wall.

Climb up to the top, pull up onto the slope, then backflip to reach the ledge behind you. Pull the switch to lower a block in a wall you cannot see from here. Now simply jump into the water below and swim south, climb the ledge above the tunnel into the central structure. Look for the opening in the south-west wall, take an angled jump from the west edge, grab the opening and pull inside. Run to the end and climb the east wall about halfway up and backflip onto the top of the structure. Carefully go east and pick up shotgun ammo on the other side. Go back a bit, hang drop and slide down north, and get ready to blow up two skeletons. Then step to the north-east corner, turn around and the camera will show you an opening below. Drop/grab the edge and release, grab the next opening edge and pull up inside. Cross the short passage ahead (avoid the blade by crawling under it), then pick up the torch.

Jump down and run north toward the burning pedestal, light the torch and use it to light the next pedestal. Throw the torch aside and head south, blow up the skeleton and climb up into the new opening in the corner. Climb the ladder, and before the moving blade hits you backflip with a roll and grab the next ladder. Keep climbing up and once again backflip/roll to the first ladder right before you reach the next blade. Climb to the top and move left, go to the large ladder south and climb up toward the red ceiling. Just before you get close to the ceiling, backflip/roll and grab the next large ladder, keep climbing up while moving right into the room. Get from the pedestal the Little Wheel, doing so opens the gate near to you. Pull the switch and get a short earthquake while the whole place is flooded with water.

Turn around, run and jump into the water. Swim out of the structure and keep to the north wall pull there a lever (high and slightly right of center). Roll and dive to the bottom, then swim south left of the structure while looking for a new opening near the end to your right. You may want to pause here for air and save your game, because you're facing a long swim. Swim inside and keep into the south tiny hole up and into the west tunnel, let the stream carry you forward. Keep swimming into the room and proceed into the north tunnel,  watching out for the spear traps. Keep swimming until you get out in a pool. Surface, take some air and dive into the south tunnel, let the current bring you back to the mill's pool. Once again go back to the valley, exiting this room north-west. Go across the terrace and to the north wall, from there head west over toward the wall and bring the missing wheel to the row. The middle doors north are open, so enter there and look for a cage in the west side.

Proceed into the next room and trigger some fire and flames around the slightly raised floor to make yourself a hard life, as you are going to have to pull/push the cage all the way over toward the closed gate. When it's done, and you've placed the cage in front of the gate, the gate will open. Run up the passage to a place above the fire/flame room, kill a tribesman and climb the short box near the center of the wall. Monkey swing east across the room, drop down at the end and head north. Slowly enter the passage and trigger a rolling ball, avoid it and then run up to the end.

Pull a timed switch on the north wall, roll and start running forward, jump over to the rope, grab it and swing forward, jump to land on the bridge ahead. Run/jump over toward the raised trapdoor, grab and pull up and reach the final opening. Follow out of the temple and get a flyby showing you the last door opening. Go west and find a medipack on the lower ledge, then drop down to the ground. Enter the new tunnel and notice from here there are two different short ways, both lead you to the same passage.

First way (without finding the last secret): pull the timed switch on the north wall. It turns off the fires on the high blocks in the deep room ahead. Roll and start running down the passage, jump/grab the first block, pull up on the block, step back once and take a running jump and grab to the next block, pull up and take a last running jump and grab toward the opening, follow the passage into the next room.

Second way: Ignore the timed switch and simply go to the end of the passage and climb down the symbols wall to the opening below. Enter inside and climb to the top, cross the three swinging sledgehammers and reach Secret #4. Pick up shotgun ammo and a medipack, then drop down west into the passage. Enter the north big room and deal with a T-rex (shoot him in the belly, it's the best way to kill him). But your troubles are not over, as you have to kill three more dinos. Run north-west and look for a ladder, climb up and move to the left ledge. Run/jump the south ledges and turn to face south-west. Run/jump to a small ledge, then to the east ledge and proceed to the north-east ledge. From there run/jump to the east opening and follow a short passage.

Jump south and kill a tribesman attacking from behind the boxes. Jump to the next short ledge south and another running jump and grab south to the higher boxes ledge. Kill two tribesmen and proceed west down the ledge, take a simple jump to the north ledge and a running jump slightly north-east to the next dark place. Keep moving north and jump to the last short ledge. Jump and grab the ladder ahead, climb to the top and pull up.  Go north and around the corner to find the switch and throw it. Drop down south onto the invisible roof. Seems the T-rex and two dinos didn't really die. So kill them once again, this time forever, then run south into the tunnel and finish this level.