Sunken Castle

Level by Jon Cole (January, 2008)

Walkthrough by Harry Laudie

 

 

[Note] Some parts of this game require you to back track a lot. I tried to minimize the back tracking. It will be mentioned when it occurs. [End note]

 

You start in a forest area. Run west and the camera view changes to show that you are on a bridge. Continue west until closed gates stop you. Go south a little and the gates open. There is nothing inside. Drop off the bridge into the water below. There is an opening in the west wall. Follow the underwater tunnel to the end and surface. Pull up to the east and follow the tunnel to a closed gate. Use the wall switch and the gate opens. Enter the gate and run up steps while the camera view changes. Enter a dark room and shoot three bats. Pull down the wall switch on the south-west corner wall and the gate opens in the south-east corner. Safety drop into the hole and land on a large platform.

 

There are four ledges with closed doors. The closed doors on the west ledge have a key lock. Safety drop on the south side onto a lower ledge. Run and jump into the south-east corner. Pull down a wall switch on the west wall. The camera view shows a gate opening at the far west wall. Go to the west wall and enter the gate. Just follow the tunnel to a large room. There are closed doors in the north wall. Before that there is a ramp and two water pools. The north-east pool is empty. Dive into the north-west pool. Swim into the underwater tunnel in the lower west wall. Follow the underwater tunnel to the end and pull up onto a ledge.

 

To the north is a large cave. Go north to a tunnel in the north wall. Get through two sets of teeth doors and pull down the wall switch. You get a cut scene of the two doors opening. Get back through the teeth doors and through the cave and underwater tunnel. Swim into the pool and pull up on the south ledge. Go up the ramp to the open doors. You face a slope with two spike pits and two swinging blades. Slide down and jump when necessary. It just requires luck. I never found an ideal starting position or timing. At the bottom, you land on a ledge over a lava pit. Go forward to the edge to get out of the way of wall darts.

 

Stand jump onto the slope at the west wall. Just jump the slopes to land on the north wall ledge with wall darts. Run off the east side and land in front of a tunnel. Follow the tunnel and shoot two dogs. You see two wall switches, a fire, and a closed gate. Pull down the wall switch on the east wall. Turn around and see a gate open in the room behind the closed west gate. Look at it and you can see the timed gate close. Go north and jump over the three knife blades. Dive into the water and pull up on the other side. You are in the room behind the closed gate. You can catch fire pulling down the west wall switch and still make it in time to the water inside the room and survive. But you will use all your medipacks to do it. Do not try it.

 

Go to the south-west corner and enter a second tunnel. Go down the west ramp a little and jump up to grab the ceiling. Follow the monkey swing to drop onto a ledge. Run off the edge to the south-east and land on the only safe tile. Stand jump onto the east ledge. Pick up the small medipack, Uzi ammo and Uzi for secret #1. Jump down the safe tile and stand jump back onto the ledge. Follow the monkey swing back to the ramp. It is too far to drop and survive. Run down the ramp and into a dungeon with closed gates. One of the closed gates has a secret inside. I opened it later and did a second trip to the dungeon. Go north and shoot two dogs near a key lock. Continue north to a T-junction. Go left for two Uzi ammo. Go to the right and climb a wall ladder. You face a lava pit with four hanging ropes. The ropes are not in a straight line to make the swings more difficult. On the north ledge, go to the north-east corner for red shotgun shells. Pick up the Dungeon Key from the middle platform. Use the ropes to swing back to the south ledge. On the return trip, aim for the side so that you do not fall into the deep entrance hole.

 

Climb down the ladder and return to the dungeon. Use the key in the key lock to open the gate to your left. Enter the cell and pull down the wall switch. Go get a cut scene of the fire stopping by the wall switch. Exit the dungeon for now. You will return here later. Go south and stand jump over the small slope and follow the ramp back up to the room with the water hole. Swim to the other side and jump the knife blades again. Use the west wall switch to open the gate beside it. Pull down the east wall switch, roll, and sprint to the west through the timed open gate. The gate closes behind you.

 

Follow the tunnel to another lava pit. Stand jump onto the right side of the first sloped column. Jump with a right curve to the next sloped column. Jump straight to the next column and then into the tunnel in the north wall. Go north and see a spike pit to the west. Go east and up the ramp. Hop backwards up the ramp until the screen shakes. Sprint down the ramp and into the entrance tunnel as a spike ball falls into the spike pit. Go east and pull up into a tunnel. Run to the end and into a cave. Immediately run to the right to avoid a spike ball. Stop there as other spike balls fall to the south. Go south-east and hop into the south wall opening.

 

You enter a large room with a platform of spikes. There is a small medipack on a west wall ledge. Go up the south-west ramp and hop back as you shoot a knight. Go to the south-west corner and go up the steps to the end. Pull down a wall switch and get a cut scene of spikes dropping on the platform. Run down the steps and shoot a knight on the route. Go onto the platform and pick up the Silver Key. Go up the south-east ramp and hop back as you shoot a knight. Continue up the steps into a room. Go to the north wall and use the key in the key lock. You get a cut scene of two large doors opening. Go back down the steps to the platform with spikes. Enter the open gate in the south wall.

 

Follow the tunnel and get past a swinging blade. Climb the ledges and get past two knife blades. Watch out for wall darts and enter a tunnel. Go south and get through three sets of teeth doors. You get a short camera view of a slope. Slide down the slope backwards and grab the end. Shimmy to the right and pull up. A wraith starts to follow you. Follow the tunnel and pull down the wall switch to open the gate. Run forward and drop into water to extinguish the wraith.

 

You are in a dark room with four corner pools, and closed gates. The pools contain nothing. Go south and get into the crawl space in the south wall. Pick up flares and crawl into a tunnel. To the west are many knife blades. Grab the ceiling and monkey swing over the knife blades. Pull down the wall switch and get a cut scene of large gates opening. Monkey swing back and a wraith attacks. Crawl through the crawl space to return back to the dark room. Dive into the nearest water to get rid of the wraith. Go east to enter the open gates. Follow the corridor to a small room.

 

There is a large block structure against the east wall. Pull down the wall switch in the north-east corner. You get a cut scene of an underwater gate opening. Dive into the water pool and swim into the tunnel in the north wall. Pull up into the room and see a fire at the wall switch. Go east and pull down the wall switch in the corner. You get a cut scene and the fire has stopped. Get past the three swinging blades and pull down the safe wall switch. You get a cut scene of a trap door opening. That is the exit for later.

 

Go to the south-west corner and climb the ladder. You enter a room and see a closed gate and a moveable block to the north. Push in the north moveable block #1 as far as possible. Turn to the west and push in moveable block #2 as far as possible. Turn to the north and push in the north moveable block #3 as far as possible.  Go east and pull back moveable block #4 from the north wall and push it aside. Go to the south-east alcove and pull back moveable block #5 to the north. Get behind moveable block #4 and follow the tunnel. Go west and past moveable block #5. Pull back moveable block #1 back into the tunnel. Turn and follow the route back to the entrance. Pull down the wall switch on the north wall that was hidden behind moveable block #1.

 

Exit the room and loop around to the left and into the open gate. Pick up the Castle Key from the floor. Exit the alcove and climb down the wall ladder. Dive into the water and swim back to the previous room. Pull up onto the large block structure at the east wall. Pull up through the open trap door. There is a small medipack in the dark south-west corner. When you pick it up a wraith attacks. Go back through the trap door and get into the water to extinguish the wraith. Pull up through the trap door again and climb the wall ladder. Go west up the slope and use the floor lever. The large doors open to the south. Run and jump onto the central platform and shoot three bats.

 

Run and jump to the east ledge. Grab the edge of the open doorway and shimmy to the left. You will need full health for the drop. Slide down and jump onto a ledge next to the lava trench. Run north and jump into the north-west tunnel to avoid spike balls rolling behind you. When the spike balls stop, jump around them and back onto the ledge. Go south-east and pick up pistol ammo. You get a cut scene of a gate opening in a dungeon. Return north and enter the north-east tunnel again.

 

Go north and into a T-junction. Hop back to avoid a rolling spike ball. Hop onto the east ramp and run back into the entrance tunnel to avoid a second spike ball.  Hop onto the east ramp a little higher and run back into the entrance tunnel to avoid a third spike ball. Go up the ramp and follow the tunnel. A door opens as you approach. Enter the room and the door closes. Go west to shoot a demon demigod and pick up Evil Seal 2 from the dead body. Go to the south-west corner and pick up a small medipack. Get on the west ledge and stand jump onto the slope. Crawl into the west crawl space. At the end, drop into a room where you have been before.

 

You could go to the south-west to get back to the dark room with the four pools. However,  you would miss a very useful secret. Go north and jump the two spike pits and two swinging blades again. Jump the slopes again and run off the ledge and into the east tunnel. Follow the tunnel to the open gate again. Enter the south-west tunnel and return down the ramp to the dungeons. Go north and enter the middle left open cell. Go into the corner for secret #2 and pick up a revolver, small medipack, red shotgun shells, and Uzi ammo. Exit and go up the ramps and go to the timed wall switch at the east wall.

 

Go west through the timed open gate and into the tunnel. Jump the slopes again and follow the tunnel to the cave. Go south into the room with the platform of spikes. Go south through the open gate. Get past the swing blade, the knife blades, and the teeth doors again. Slide down the slope and grab the end. Shimmy to the right and pull up. Follow the tunnel back to the water with the four pools. Go up the ramp and enter the open east gate. Enter the room and climb the large block structure again. Pull up through the trap door and climb the wall ladder again. Go west and follow the ramp and corridor back to the top. Run and jump onto the central platform again.

 

Run and jump onto the west ledge. Use the Castle Key in the key lock to open the doors. Go west and follow the corridor to a large room with four large water pools. The pools contain nothing. Run up the steps and go to the west wall. Pull down the wall switch and the gate opens in the south wall. Notice a gem receptacle in the north wall. Follow the tunnel and emerge onto a ledge over lava and swinging blades. Get past the blades and save the game before a slope. Just slide down the slope and do not jump at the end. You land on a ledge in front of a lava pool. Hop back and crouch as a spike ball rolls over your head. Two bats and a wraith appear. Run and jump over the lava pool. Jump into the north tunnel and enter a room. Dive into the pool to get rid of the wraith. Pull up out of the pool and shoot the bats and a knight.

 

Now return to the lava pool area and pick up a large medipack from the ledge. Return to the room with the pool. Pick up red shotgun shells in the north-east corner. Notice a gem under the knife blade in the south-west corner. You can pick it up now but it will cost you a lot of health. Hop onto the north ledge and follow the tunnel. You face a lava pit and blocks with fire on the top. Stand jump to grab the first block at the east wall. Shimmy to the left onto the other side. Get into the climbing position. Back flip, roll, and grab the block behind you. Shimmy to the left and back flip to grab a west wall block. Shimmy to the right and back flip and grab again.  Shimmy to the right and back flip and grab again. Shimmy to the left and pull up onto the corner of the block. Stand jump to grab the edge of the north tunnel and pull up.

 

Follow the tunnel to enter the next room and shoot a knight. Go to the north wall and save the game. Pull down the left wall switch and get a cut scene of the knife blade with the gem. If the knife blade is in a bad position, reload the game and try again. To get back, stand jump onto the corner of the fire block. Shimmy around to the other side and pull up. Stand jump to grab the next block. Shimmy around to the other side and pull up. Stand jump to grab the next block. Shimmy to the other side and pull up. Stand jump down to the ledge. Go south to the next room and pick up the Gem of Eternity from the corner. You get a cut scene of a gate opening. Return north and jump the fires on the blocks again as before. You could make a return trip later to get the gem but it requires more back tracking. I went back to pick up the gem now and only needed a small back track.

 

Go to the north wall and pull down the right wall switch. You get a cut scene of the water trenches near you and see a trap door drop open. Jump into the west water trench and swim to the south end to pick up the shovel blade. Get out and jump into the east water trench. Swim south and into the open trap door. Follow the underwater tunnel and pick up red shotgun shells. Continue following the tunnel and pull up into a large cave area. Avoid the fires and hop into the hole in the north-east corner of the cave. Pick up the shovel handle and exit the hole. Go to the south-west and get red shotgun shells on top of the hill. Go to the dark green area at the west wall that is to the left of the spike trap. Combine the blade and handle to make a shovel. Stand at the middle of the green square and face north. Use the shovel and a hole appears in front of you.

 

Hop into the hole and follow the crawl space. Go south and take the damage from the knife blade. Follow the crawl space to the end for secret #3 and the shotgun. Crawl through the knife blade again and crawl into the west tunnel. At the end, stand up and pull up into an upper east crawl space. Eventually crawl up a slope to the south and stand up. You could make the return trip later to get the shotgun after you have stopped the blade but it requires more back tracking. The damage caused by the knife blade is small.

 

Go south and shoot a dog. You see a crawl space with a fire to the south. Go to the south-west and drop into a hole. Hop back and shoot a dog that appears. Get into the hole and go through another crawl space. Go south and jump over a pit. Go south and pull down the wall switch on the west wall. Run north and jump over the pit as a spike ball drops behind you. Go south up the ramp that the spike ball came from. Drop into a hole for secret #4 and pick up red shotgun shells and a large medipack. Get out of the hole and go north to the end. Crawl back into the previous room.

 

The fire is gone so you can crawl through the crawl space in the south wall. Get past two knife blades and a swinging blade to enter the next room. Go east and pull down the wall switch on the east wall. Turn around and shoot three dogs. Enter the open gate in the south wall. Go up the steps and shoot two knights. Now use the floor lever near the room entrance. You get a cut scene of a gate opening. Go south and out the open gate into the room with four large pools.

 

Ignore the gem receptacle for now. Jump onto the south ledge and enter the open gate. Follow the tunnel and shoot a dog. Save the game at the top of the slope. Slide down the slope and the spike walls start to close in towards you. The spike wall moves into two sections. Run east and you can run around and between the moving wall sections and be safe when they go past. Go east and save the game in front of another slope. Slide down another slope to stop at the bottom. Turn to the left and hop back to grab the edge as a spike ball rolls past you. Or run down the slope and run and jump onto a north-east corner block. Return to the ramp and pick up two Uzi ammo. Jump into the tunnel in the north-east corner. Follow the tunnel to a room. Shoot the dog and use the floor lever. You get a cut scene of the gem receptacle and a block rising under the floor grate below the receptacle. Exit through the opening in the west wall.

 

Follow the tunnel and pull down the wall switch to open the gate. Enter the room with the four pools. Go up the east ramp again. Get on the large block structure and pull up through the trap door. Climb the ladder and go back up the ramps to the central platform. Enter the west doors again and go up the west steps. Place the Gem of Eternity and a trap door opens beneath your feet. You land on a block in a lava pit. Run and jump to grab the south tunnel. Pull up and the gate opens at the other end. Enter the gate and it closes behind you. Go east and shoot a demon demigod. Pick up Evil Seal 1 from the dead body.

 

Get on the east slope and follow the east wall crawl space. Crawl through but do not drop. Grab the edge and shimmy to the left onto a climbable wall. Shimmy to the left and into a tunnel. Sprint through the three knife blades and save the game in front of the wall switch. Pull down the wall switch and get a cut scene of a knife blade in a tunnel. This was for a secret. You got it earlier by just taking the damage. You have saved much back tracking. Go back and grab the tunnel edge. Shimmy to the right and you are on a climbable wall. Safety drop onto a ledge with lava trenches on both sides. Avoid the fires and wall darts as you follow the ledge to the east. Turn the corner and pull down the wall switch. The doors open to the north. Jump back onto the central platform.

 

Run off any corner and you fall into a water pool very far below. Pull up anywhere and go west. Place the two Evil seals and the large gates open in the west wall. Go west and slide down the slope. Pick up a large medipack, red shotgun shells, and Uzi ammo from the corner floor. Pull down the wall switch on the west wall and the gates open. Slide down the slope onto a platform. The gates close behind you. It took most of the ammo to shoot the hammer demon. Use the revolver, Uzi's, and finally the shotgun to kill it. When it dies, a green gem is left behind. Pick up the green gem and the level ends.

 

16-jan-2008