Terror School

Level by Jlibiy64 (July, 2001)

Walkthrough by Harry Laudie


You
start with a flyby of military and police cars outside a school. When the flyby is done the screen goes black. Flares are almost useless ands give almost no light. There are two military police beside you. There are your friends. They can be killed for two revolver ammo but just leave them alone. Run south down a long black tunnel. At the end, look up to see a metal plate. Stand with your back to the west wall and face east. Jump up to pull down a trap door. Pull up to the west side into a dark room. Pull down the jump switch on the west wall and a door opens in the south-west corner. Go out the door and enter a men's toilet.

 

Go north and exit the toilet. Run up the steps and the gate opens for you. Go onto a stage and kill two SAS who approach from the north-east. One SAS will drop grenade super ammo. Pull down the jump switch on the west wall and several gates close. Jump to the box to the south-east for a revolver. Go north and onto the stage area. You may see more SAS behind the closed gates. As you try to go north among the tables, more SAS appear. I eventually counted fourteen SAS, only one of whom dropped revolver ammo. Go to the north-west corner and pull down the jump switch. This opens all the gates.

 

Go out the gate and turn left. Kill three SAS who are walking down the corridor towards you. Go south down the corridor and enter the computer room to your right. Kill the SAS so that he does not sneak up behind you later. Go south and pass any empty area. Continue south and the first room is empty. Enter the second room and kill two SAS. They will drop Uzi ammo and a grenade gun. Go between the bookshelves at the west wall for a much-needed small medipack. Go back to the door and look south. There is a grenade gun by the south wall. Pick it up and it triggers a sentry gun.

 

Exit this room quickly and go back into the corridor. Go up the south stairs and kill two SAS. You can see the outside area through the closed gate. Continue up the stairs to the second floor and kill the SAS. Go west and kick open the door. Kill the SAS and go to the south-east corner around the cabinets. Pick up a small medipack first. If you pull down the jump switch a sentry gun appears. Run out of the room and ignore the SAS. Once back in the corridor, the SAS will emerge from the room.

 

Go north and kick open the next west door and enter the classroom. Kill the SAS and if you pull down the jump switch a sentry gun appears. Run out of the room back into the corridor. Go north and pass a large closed gate. Go north and kick open the next west door and enter the classroom. If you pull down the jump switch a sentry gun appears. Run out of the room back into the corridor. Go north and kick open the west door just before the stairs. Enter the classroom and kill two SAS. Pull down the jump switch and you hear the gates open. Exit the room and the gates that were blocking the stairs are now gone. You can go down the north stairs to kill three SAS if you want.

 

Go up the north stairs to the third floor. Kill two SAS, one of whom will drop Uzi ammo. Enter the west room at the top of the stairs. Kill two SAS and pull down the jump switch on the west wall. Look at the picture on the south wall blackboard. Copy it down onto paper for later reference. Exit back to the corridor and continue south. Kick open the door to the next room to the west. Enter and kill two SAS. Go to the south-east corner and pull down the jump switch. As you exit the room, kill two SAS and pick up a small medipack.

 

Continue south down the corridor and pass a closed gate. Kick open the next west door and enter the classroom. Kill two SAS and pull down the jump switch in the south-east corner. You hear a gate open. Exit the room to kill the SAS. Continue south to kick open the last door to the west. Enter the classroom and kill the SAS. Pull down the jump switch in the south-west corner. Exit the room and kill the SAS in the corridor. Go east into a small corridor. There is an empty storage room to the left. Kick open the east door and enter the room. Kill the two SAS and pick up Uzi's. Go south into the classroom and see the same picture on the blackboard. Go to the east and enter the open door. Notice that the two stairs are blocked by closed gates. Go to the south-east wall and pull down the jump switch. You hear the gates open.

 

Go to the east and enter the open door. The stairs are unblocked. First go to the right and up the stairs to kill the SAS. There are six rooms here, so open them in the order of the blackboard picture. Note the direction of your entry with respect to the picture.

 

Door #1 is the middle door on the north wall.

Door #2 is the south-east corner.

Door #3 is the middle door on the south wall.

Door #4 is the north-east corner.

Door #5 is the south-west corner.

Door #6 is the north-west corner.

 

Pull down a jump switch in each room. This opens and closes gates so the order must be exact. Also two SAS will appear at some time. Exit and go down the stairs into the lower section. The three rooms are empty but there is an open door with stairs in the south-east corner. Go down the stairs and kill the SAS. There is a medipack on the box to the south but it is difficult to get. I got onto the south-west box and crawled to the east. Stay crouched to pick up the small medipack. Crawl back and then stand up.

 

Go east and see a closed gate. Go around to the south and kick open the door. Enter the room and kill the SAS. Pull down the jump switch on the north wall. Now go back up all the stairs and through the classroom back to the third floor corridor. The gate in the middle of the west wall is open. Enter the open gate and get secret #1. Pick up three grenade super ammo, small medipack, and the grenade gun. Kill the SAS as you exit. Now return and go back through the classroom and down all the stairs again. Open the north door and enter. Kill the two SAS and pick up the paper from the desk. You get a cut scene of your friends inside the building and they shoot the many SAS. You want to wait until they kill the SAS. If you shoot your friends, they start to shoot you. There is a sentry gun in the south-east corner but it ignores you.

 

Exit the room and go east to exit the building. Or go west down a few stairs. To the south is the exit to the outside. If you continue west into the next room, two SAS will appear. When you exit the building, run in any direction away from the building. Towards any group of police cars would be fine. Eventually you hit the end trigger and you get a flyby of your friends killing the SAS. Then the level ends by crashing to the desktop.

 

You could actually finish this level very quickly and avoid a lot of shooting. But I think that the author meant that you actually enter all the possible rooms.

 

23-jul-2006