Infiltrator

Level by Leroy Perkins (January, 2008)

Walkthrough by Harry Laudie

 

You get a short flyby of sentry guns and a guard running. When you get control, jump onto the east ledge and pick up an Uzi. Shoot the guard that is running towards you. There is an item to get later in this area but the sentry guns are guarding it. Go south and hop over the boxes. Continue south and drop into a hole and be safe from the sentry guns. Drop into a hole in the wire-mesh floor and land in a partially flooded pit. Shoot a dog and go through the east wall crawl space. Follow the tunnel to the end and dive into deeper water. Follow the underwater tunnel into a flooded pit and the door closes behind you. Swim north over a platform to another section of the flooded pit. Swim down under the ledge in the north-west corner. Pull down an underwater handle and platforms rise in the water. Stand on the platform and pull up onto the west ledge of the pool.

 

Go to the south-west corner and follow the tunnel. You emerge onto a bridge over deep empty pit #1. Continue west over the bridge and see water filled pit #2 and a closed door. Dive into the water and swim down towards the north-west corner. Pull up the underwater door in the west wall. Ignore the tunnel for now as it leads to empty pit #3 and closed doors. Surface for air and then swim to the middle of the south wall. Pull open the underwater door and swim into the short tunnel. Swim into a flooded room and pull down an underwater handle in the middle of the ceiling. You get a cut scene of a cover opening over a pushbutton. Swim back into the pit #2. Pull up on the east ledge.

 

Climb the wall ladder to the top and go east and look around. You can see many switches in this upper area. First jump to the north ledge. Jump west to grab the top of the slope. Slide down and grab the edge of the block with the fire emitter. When you think it is safe, pull up, and run and jump to grab the block in the west corner. Pull up and run and jump south. You land on a block and you can pick up a large medipack. Dive into the water and pull up onto the west ledge again. Climb the wall ladder to the top again.

 

Now for the switches. This required a trial and error solution. If there were any clues about the order, I missed them. Go east and south but do not touch the switches. Look up to the west and see three red lights on a beam near the ceiling. Turn around and run and jump a little left of east to grab the top of a slope. Pull up, slide down and jump onto a grate. Go east into an alcove and use the switch. Hop onto the block beside you and look west to see that the left light is now green. Run and jump to grab the higher west grate. Do not touch the switch. Run off the west side back onto the starting grate. Jump onto the south grate and pull the switch. Look west and see that the middle light is now green. Hop onto the block behind the switch. Run and jump north to grab the higher grate. Pull up and now pull down the switch. Look west that the right light is now green. You may also see fire emitters at the previous two switches.

 

Run off the grate to the west and land on a lower grate. Drop onto the bridge and go west and north into the open door. Enter the room to shoot a guard and pick up his Uzi ammo. Go to the south-east corner and press the uncovered pushbutton #1. You hear a flushing sound. Go the east wall shelf and pick up a small medipack and Uzi ammo. Go to the west wall shelf and pick up two Uzi ammo. Notice that there is still a covered pushbutton #2 in the south-west corner.

 

Exit the room and notice that the pit #2 below you is now empty. Follow the bridge back to pit #1. Pit #1 is now filled with water. Dive in and swim into the north-east corner. Pull open the underwater door in the north wall. Swim through the short tunnel and into a room. Go to the south-west corner and swim down a vertical shaft. Enter a small flooded room and put down the underwater handle in the middle of the ceiling. You get a cut scene of a cover opening over a pushbutton. Swim back and surface in pit #1. Swim to the north-west corner and pull up onto the ledge.

 

Climb the ladder and shimmy around to the left to drop onto the bridge. Go west and south into the room again. Go to the south-west corner and press the uncovered pushbutton #2. You hear a flushing sound. Go to the south-east corner and press the uncovered pushbutton #1 again. You hear a flushing sound again. Exit the room and go onto the bridge. Pit #2 below you is filled with water again. Dive into the water and swim into the open underwater door in the west wall. Swim though the underwater tunnel to the end. Pull up onto the west ledge. Go up the steps and dive into flooded pit #3. Swim to the lower south-east and pull open the underwater door in the east wall.  Swim into a small flooded room and put down the underwater handle in the middle of the ceiling. You get a cut scene of a trap door opening in a flooded pit. Swim out and surface to pull up onto the north ledge.

 

Return back to the flooded pit #2 and pull up onto the east ledge. Climb the ladder and shimmy around to the left to drop onto the bridge. Go west and south into the room again. Go to the south-east corner and press the uncovered pushbutton again #1. You hear a flushing sound again. Exit the room and go onto the bridge. Pit #2 below you is empty again. Follow the bridge and drop into flooded pit #1. Swim down into the open trap door in the floor. Swim into a small flooded room and put down the underwater handle in the middle of the ceiling. You get a cut scene of a door on a bridge opening. Swim back out and pull up on the north ledge again.

 

Climb the ladder and shimmy around to the left to drop onto the bridge. Go west and south into the room again.  Press the two uncovered pushbuttons #1 and #2 again. You hear a flushing sound again after each pushbutton. Exit the room and go onto the bridge. Pit #2 below you is flooded again. Dive into the water and swim back through the underwater door in the west wall. Follow the underwater tunnel and pull up into another tunnel. Follow the tunnel back to empty pit #3. You can see the open door in the high south wall.

 

Side jump to the left onto the sloped ledge and jump forward to grab the lowered ladder. Climb up and shimmy around two corners to the right. Back flip, roll, and grab the next wall. Shimmy around one corner to the right and back flip onto the bridge. Go through the open door and go east. Enter and archway and you see a guard running and activating a laser wall across a doorway. Run around and shoot the guard or he causes problems later. You can also shoot the guard in the room behind the laser wall. Return to the archway from where you saw the first guard. Look up to the west. You should see an air duct opening in the wall above the archway. Pull up into the air duct and crawl to the south.

 

When you see a moving laser trap, wait until it recedes from you. Then turn left into the air duct where the laser started. Go east and crawl down a slope with another moving laser trap above your head.  Crawl to the end and stand jump into another air duct. Drop down into another air duct and run and jump over a lower laser trap.  Now just follow the tunnel and drop into the room behind the laser wall. Shoot a dog and a guard if you did not shoot him from outside. Search the shelves for a laser sight and revolver ammo. Use the pistols and jump up and down to shoot the box on the south shelf for the revolver. Shoot the box on the north shelf for revolver ammo. Press the pushbutton on the wall next to the laser wall. A door opens in the room where you entered.

 

Crawl back through the air ducts and avoid the moving laser traps again. Drop from the air duct and go north-east to enter the open door. Follow the tunnel to another open door. Enter the corridor and turn to the right. Shoot a guard and pick up his Uzi ammo. Follow the corridor and get into an outside area. Retreat to shoot a dog and two guards. Then return to the outside area. The higher ledges around the perimeter are electrified and will kill you. Go to the east wall and jump onto a reddish-brown box. Run and jump to the north and grab the tall orange box. Pull up and run and jump to grab the roof edge to the west. Shimmy to the left of necessary to pull up onto the middle of the roof. The north part of the roof is deadly. Go west and jump onto the top of a large orange box. Pick up a shotgun, four blue shotgun shells and a small medipack. Safety drop to the ground.

 

Go south and see a red-white stripped box. Drop into a hole that is behind that box. Follow the tunnel to shoot a dog. Press a pushbutton at the end of the tunnel. Exit back into the outdoor area. Jump onto the reddish-brown box near the hole. Grab the south ledge but do not pull up. Shimmy to the left and pull onto a box where it is safe. Go east and pick up a blue fuse (Load) from the next box. You can see another fuse on the box to the far east but you cannot get it. Safety drop to the ground.

 

Go north and under the building to find another hole at the north wall. Drop in and follow the tunnel to shoot a guard and pick up his Uzi ammo.  Press a pushbutton at the end of the tunnel. Exit back into the outdoor area. Go to the north-east corner of the area and enter the open door. Follow the tunnel to a room and shoot a running guard. Go west and shoot a dog. Place the blue fuse in the receptacle on the south wall. The door opens beside you. Go up the tunnel and enter a control room. Go to the south side and use the floor lever. You see a box move on the crane in front of you. Exit the room and return to that outside area.

 

Go south and hop onto a short orange box. Run and jump to grab the box on the crane. Pull up and run and jump to grab the box to the east. Pull up and run and jump to the box to the south. Pick up the yellow fuse (Load) and safety drop to the ground. Go north and return to the room to place the yellow fuse in the receptacle. The door opens beside you. Go up the tunnel and enter a control room. Go to the south side and use the floor lever. You see a box on the crane descend into the opening. Exit the room and shoot a guard. Return to that outside area.

 

Go south and hop onto a short orange box again. Stand jump over the south fence and land on the lowered box. Safety drop into the room. Hop onto the north-west corner box and pick up a small medipack. Go east and shoot a dog running towards you from a door in the south wall. Jump north behind a low box and pick up Uzi ammo. Pull up onto the east box and pick up a large medipack. Now enter the south door and follow the tunnel to a room. Shoot the guard and pick up a small medipack. Go east and enter another room to get a flyby of a large dome structure. When you gain control, shoot a dog and two guards.

 

Follow the perimeter of the room and enter a trench. Follow the steps and emerge into a small room. Open the small box on the south-west corner floor and get revolver ammo. The two green water pools are deadly. Go north and be careful of the deadly electrical arc. Enter the control room and do not touch the switch on the central console. That switch closes the hole above the console and is used later. You may also notice a covered pushbutton. Pull up onto top of the console and pull up onto the roof. Go to the south-west corner and look west to see the railing around a ledge. You see a tilted support. Use the laser sight and revolver to shoot the support to the immediate right of the tilted support. The railing breaks. Run and jump over there to grab the ledge and pull up.

 

Follow the ledge around to the opposite corner. Get behind the small box and open the small box for Uzi ammo. Run towards the north and see another tilted support on the north railing. Again shoot the support to the immediate right and the railing breaks. Go there and safety drop into the blue table. Run down the trench and over the electrical arc to get back into the control room. Now pull down the switch on the central console. A structure rises and blocks the hole. Exit the room and go back to the blue table. Pull up onto the ledge. Go left around to the first break and run and jump over the railing to get onto the roof. Use the raised section to pull onto the roof with a dome.

 

Jump onto the grate over the hanging tubes to the south. Go east to a square connector box and pull up onto a higher grate. There is also a closed door in the east wall. Run and jump to grab the suspended frame to the west. Run and jump to pull down a jump switch on the west wall. Fall down on the grate above the tubes. A wraith starts to attack. Go east and climb to the upper grate and run and jump back to the same suspended frame to the west. Now run and jump to the square connector box to the north. Notice another closed door in the north wall. Run and jump to grab the suspended frame to the east. Run and jump to pull down a jump switch on the east wall. Fall down on the grate above the tubes. A second wraith starts to attack. Safety drop to the floor and follow the trench back to the deadly water. But now, the water is safe. Dive into the safe water to extinguish the two wraiths. The water is only safe after both jump switches have been pulled.

 

Get out of the water and return to the blue table again. Pull and follow the ledge to the first break. Jump onto the roof and pull up onto the dome area. Jump to the grate and go east to the square connector box. Pull up onto a higher grate. Now jump into the open door in the east wall. Enter the room and go south to drop into a pit. Face north and see a switch. Pull down a switch and the laser wall shuts off below you. Exit the room and jump to the square connector box. Run off the box towards the south-east and land on a lower grate. Go south into the open door and follow the tunnel to the room with the lasers. Shoot the guard and press the pushbutton on the console by the window. You can see the dome retract through the window. Open the small box by the entrance for Uzi ammo. Exit the room and carefully jump the grates to get onto the roof. Pick up blue stone #1 (Ba Cartouche) from the pedestal. You get a cut scene of the cover opening over a pushbutton.

 

Drop to the lower roof area and shoot a demigod. Pick up blue stone #2 from the dead body. Safety drop to the floor and follow the trench back to the control room. Go north and press the pushbutton that has been uncovered. You get a cut scene of a door opening on the upper grates. Exit back to the blue table. Up onto the ledge and jump onto the roof again. Pull up to the dome roof. Run and jump to the north-west square connector box. Pull up to the grate above you. Go north through the open door.

 

Follow the tunnel to enter a wide corridor as the door closes behind you. Go west and shoot a guard. Pick up the blue fuse that is dropped. Look out the north window and you can see the starting area. Continue to the west and see another laser wall. Just before that laser wall, go into a north tunnel. Notice a red fuse outside the window. Follow the tunnel to a junction. Use the blue fuse in the south wall receptacle. The door opens beside you. First run to the north-east and follow the tunnel. Shoot a dog and go to the end to see a laser wall and a closed door. Then return to the open door.

 

Enter the door and save the game for a very inventive and unique timed run. Step on white pad #1. Sprint down the same north-east tunnel. Now the timed laser wall is off. Run north and step onto another white pad #2. The timed door opens in the tunnel. Run out the open door and you are back near the start. Step on the white pad #1 again to turn off the laser wall again. Run back through the timed door and go to the room to the north. Go behind the small box to open the small box and pick up the keycard (Load). Run out and step on the white pad #2 to open the door in the corridor again. Run out the door and save the game a few times.

 

Exit to the west to return to the laser wall at the end of the corridor. Use the keycard in the keycard reader and the laser wall shuts off. Enter the new corridor and shoot a guard. Pick up the small medipack and continue down the corridor. Drop into a water hole at the north wall. Swim through the underwater tunnel and see a tall underwater room with many moving laser traps. Swim straight down into a hole below you. Swim east into a tunnel and then swim upwards to pull up into a small room. Pick up revolver ammo near the west wall. Go to the north wall slot and use the revolver and laser sight to destroy the sentry gun on the other side.

 

Get into the water and swim down and to the east. Swim up at the end and pull up into a small room. A door opens in the north wall. Destroy another sentry gun. Step out the north door and shoot two guards and a dog. Go to the west wall. Hop on the short reddish-brown box. Run and jump to grab the large orange box to the south. Pick up the red fuse (Load) from the far corner. Safety drop to the ground. Run east and then north to see the receptacle on a triangular block. Place the red fuse in the receptacle and a ramp drops down from the building above you. Go up the ramp into the room. Shoot the box on the shelf at the south wall. Pick up Uzi ammo and a small medipack.

 

Use the keycard in the keycard reader on the east wall. You get a cut scene of a large door descending as it opens. Exit the room and go down the ramp. Go south and east to find the large open doorway. Go east and run and then slide down the dark slope as the level ends.

 

22-jan-2008