Mystery of Rome (Il Mistero di Roma)

Level by egyraider (March, 2008)

Walkthrough by Harry Laudie

 

You start in a dark corridor. Shoot the two vases next to the fire ahead of you. Dive into either water hole that the vases were covering. Swim down and follow a long underwater tunnel to the west. Just swim to the end. There is nothing in the side tunnels. Follow another underwater tunnel to the south. Swim past several closed gates. As you swim pass the last gate on the right side, that gate will open. Swim inside the open gate and swim up to surface for air. Pull up onto a ledge and climb the west wall. Climb up to near the top and back flip into a tunnel. Go east and drop into another tunnel. Go to the end and climb down an unmarked wall into another tunnel. Go north and the gate opens as you approach. Go east and follow the tunnel. Pull up onto a block and pick up an Eye Piece (called Sun Goddess). The gate opens in front of you. Go through the gate and drop back into the starting corridor.

 

Go west and shoot another two empty vases. Shoot two ninjas that appear from the corner tunnels behind the water pool. Enter the south-west tunnel and go to the end. Shoot a vase and pick up a large medipack. This is the only non-puzzle item that I found in the level. Turn around and shoot a ninja. The gate does not open so return back to the water pool.

 

Enter the north-west tunnel. Ignore the gate that opens to your left. You will go there later. Follow the tunnel until the tunnel has two branch tunnels. Follow the south branch tunnel. Go to the end and drop into a water hole. Pull up to the east into a dark corridor and save the game. Shoot two ninjas and go east. Be careful of a water hole at the end. If you fall in, reload and be more careful. Shoot the vase in the alcove and pick up an Eye Piece (called Sun Disk). Drop into the water hole and swim to the east. Just follow the underwater tunnel to the end and swim up to surface. Pull up onto a south tunnel and follow it to the end. Pull up onto a slope and slide down. You are back where you started.

 

Go west and now enter the open door that you ignored earlier. You face a corridor with swinging rams. Sections of the floor is also deadly. Stand jump just to the right side of the first swinging ram. You should land on the raised safe platform. Stand jump north-west onto a safe platform. Run and jump to the south-west onto a safe platform hidden in the darkness. Run and jump north-west onto the safe platform and be careful of the second swing ram.  Stay on the left side and run and jump to the north onto the safe ledge. Combine the pieces to make the Eye of Horus (called Sun Talisman). Place it in the receptacle and the door opens. Enter the next dark corridor.

 

Go west and see a slope below an opening in the north wall. Use binoculars to see a climbable wall in the south-west corner. Climb the wall to the top and shimmy to the left. Drop into a dark tunnel. Follow the tunnel south. Shoot the vase and pick up an Eye Piece (called Sun Disk). Return and climb down the wall into the dark corridor.

 

To the west is a fire pit that you cannot jump over. Stand jump to grab the south wall over the pit. The water is climbable. Shimmy to the right and drop safely on the other side. Pull up onto the ledge to the north. Stand jump to grab the climbable side of the tall column. Climb to the top and pull up.  Pull up east onto another ledge. Pull up onto a north ledge and drop down into another dark corridor. Go west and shoot two ninjas. You can shoot the four vases but they contain nothing. Dive into the water and swim into an underwater tunnel in the south-east corner.  Swim into a trench and pick up an Eye Piece (called Sun Goddess). Swim back and surface. Go west to the end of the dark corridor. Combine the pieces to make the Eye of Horus (called Sun Talisman). Place it in the receptacle and the door opens.

 

Enter the open door and dive into the water. Swim into the hole in the middle of the floor. Swim down into T-junction tunnel and swim back again. Pull up near the open door. Turn around and shoot two crocodiles that have followed you from the tunnel. Swim down to the T-junction tunnel again. If you follow the north branch, you can get back onto the slope before the fire pit.  But there was nothing to find on the trip there. Follow the south branch. Pull up onto a ledge. Pull up onto a higher ledge and face a room with many columns. Of course, some columns are deadly fire traps.

 

Run and jump due south to grab the edge of a column. Pull up onto the safe column.

Stand jump to a south-east safe column.

Stand jump to a north-east safe column.

Stand jump to a south-east safe column.

Stand jump to a north-east safe column with the eye symbol.

Stand jump to a north-east safe column.

Run and jump east onto a safe ledge.

 

You face a trench of knife blades. Jump over the knife blades at a diagonal over the center sections. Go east and climb onto a wall. Continue east and drop into a shallow trench and shoot four lions. Stay near the center, as there are deep pits on the sides of the shallow trench. Continue east and climb the steps.  Enter the hole in the east wall. Slide down and jump over the fire pit. You land on a ledge. Follow the ledge south and enter a short wide corridor. Ignore the water hole next to the fire, as the underwater tunnel just connects the two fires. However, in the tunnel are closed gates that you saw in the first underwater tunnel from the level start.

 

Follow the new corridor west to the end. Go north and jump over a small fire trap at the corner. Follow the new tunnel to the west. You enter a room with a large pyramid in the middle of a pool. Be careful of the fires and climb to the top of the pyramid. Jump onto the small ledge to the west. Run and jump to grab the ledge to the north. Shimmy to the right and pull up onto the north ledge. You can shoot another two empty vases in the room. Pull up onto a higher ledge and go north. At the T-junction, go to the west. Save the game before a trench with knife blades. Run and jump over the first knife blade hidden in the dark section at the start of the trench. Carefully run and jump over the other four knife blades. The fourth knife blade is hidden in another dark section of trench.

 

Go to the end and pull up onto the ledges to the east. Go east and slide down a slope. You land in a room with a glass floor. Ahead of you is a structure hanging from the ceiling. Go to the north-east corner and follow the north tunnel. Climb over some blocks and drop into a slope. Slide down the slope and face an east wall with many openings. Of course, most of the openings are fire traps.

 

Face east and pull up onto the first opening from the left in the east wall. Watch out for holes in the trench below you between the walls. They drop into a deadly fire pit.

 

Go south and pull up onto the third opening from the left in the east wall.

 

Go north and pull up onto the second opening from the left in the east wall.

 

Go south and pull up onto the fifth opening from the left in the east wall.

 

Go north and pull up onto the fourth opening from the left in the east wall.

 

Stand jump to the south-east to land in a safe opening.

 

Run and jump onto the ledge at the east wall. Follow the tunnel to the south to the end. Slide down into a water trench. Pull up on the east ledge to avoid a moving spike wall in the water. Run east towards the coffins and the level ends by crashing to the desktop.

 

27-mar-2008