Return to Egypt
Levels by LaraCroft91
(June, 2008)
Walkthrough by Harry
Laudie
[Note] These levels
are very dark and there are very few flares. [End note]
Level 1:
Ruines of Palace
You start by sliding down a slope into a very dark
room. There are two receptacles at the east wall. Use the light from the
binoculars and look to the south wall and see a column. Stand on the platform
to the right of that column. Stand jump to grab the edge of the column and
shimmy to the left around the corner. Pull up onto the column and pick up a shotgun. Safety drop to the floor.
Go to the north wall and drop into the water hole.
Follow the underwater tunnel to a small room. Step on the platform at the north
wall and get a cut scene of a block rising back in the starting room. You also
hear a trap door drop open. Swim back to the starting room. Go south and climb
the block and the column beside it. Pull up to the east through the open trap
door. You are in a dark room. Go north and pull down a wall switch. You get a
cut scene of a gate opening. Shoot a vase in the north-west corner for a small medipack. The other vases are empty. Return to
the starting room.
Go to the south-east corner and pull back a
moveable block from the east wall. Then enter a dark tunnel. Follow the dark
tunnel and enter a small room to shoot two scorpions.
Shoot a vase for red shotgun shells. There is a
closed gate at the south wall. Go into the south-west corner. Step on a fancy
tile to raise a block in the south-east corner. Use that block to reach a
higher ledge. Go north and jump a gap to land in an alcove. Pull down the wall
switch and safety drop to the floor. The gate in the south wall is open. Enter
the next dark room and turn to the right to shoot an empty vase. Go east and
shoot two bats. Turn a corner to go south and
get a flyby of many traps.
Stand jump over a spike pit and past the first
swinging blade. At the next pit and swinging blades, stand jump into an upper
east wall alcove and pick up a large medipack.
Run off the side to the south and land on a ledge with a scissors trap. Walk around the left side of the scissors
trap. Stand jump to the south-east to land on a safe ledge. The floor and other
ledges are spike traps. Grab the edge and release to grab a crevice below you.
Shimmy to the right and around the corners to pull up into a triangular crawl
space. You get secret #1. Enter a small room
to pick up red shotgun shells and a small medipack. Grab the exit edge and shimmy to the
left. Go around the corners and when you are stopped, drop onto a safe floor.
Grab the climbable north wall and climb up to the scissors traps. Stand jump
back onto the safe ledge.
Run and jump to the south to grab a climbable wall
below the alcove. Climb up into the alcove. Enter the east alcove to pick up
the Ba Cartouche. Pull down the wall switch on
the west wall. The gate opens beside you. Enter the alcove and pick up the Ra Cartouche. Go to the edge and run and jump to grab
the east wall. Shimmy to the left to drop back onto a safe ledge. Carefully get
past the scissor traps, swing blades, and spike pits again. Follow the dark
corridors back to the starting room. Place the two cartouches in the two
receptacles and the door opens in the east wall.
Enter the door and turn to the right. Shoot the
large vases for a large medipack. The other
vases on the steps are empty. Run down the steps and evade a mummy. Ignore the closed door and go to the north.
Drop into the water and swim into the north-east corner for a small medipack. Pull down an underwater lever on the
inside of the south-east column. The underwater gate in the west wall opens.
Swim into the north-west corner for a red shotgun
shells. Swim into the open gate and see a T-junction. Follow the west
branch to the end and pull down an underwater lever. Return and follow the
other branch. Swim to the end and up through an open trap door. Swim up into a
pool and pull up into a large outdoor area.
To the east is a closed door. To the north is a
large sloped pyramid wall. Run and jump onto the lower corner tile at the south
wall. Run and jump to the north-west onto another tile where you can stand.
Stand jump to the south-west and land on a flat tile. Enter the tunnel in the
south wall. Pick up the Bronze Key off the
pedestal. Exit and slide down to the bottom of the sloped wall. Go north and
jump onto the flat tile at the base of the sloped wall. Run north into another
area. Go west and south and use the Bronze Key to open a door. Enter the dark
corridor and watch out for a rolling spike ball. Continue to follow the
corridor and then enter a dark tunnel.
Enter a dark room and shoot a dog. Go to the west wall and enter a tunnel. Follow
the tunnel to the end. Shoot a vase and pull down the wall switch that was
behind it. You get a cut scene of a door opening. Exit the tunnel and return to
the room entrance. Enter the tunnel in the south wall and shoot a bat. Go to the west and see a side north branch
tunnel. First go west and jump up into an upper alcove in the north wall. Pull
down a wall switch and get a cut scene of a gate opening. Get down and return
to the side north branch tunnel. Follow the tunnel through the open gate. Enter
the small room and pick up the Gold Key off the
pedestal. Exit the tunnel back to the tunnel junction.
Now go west though the open door from an earlier
cut scene. Ignore the first side branch and go west a little. Stand jump into
an upper north wall alcove. Shoot the vase and pull down the wall switch that
was behind it. You get a cut scene and hear a trap door drop open. Get down and
continue west. Enter a dark room and shoot an empty vase. Go to the north-west
corner and pull up into the open trap door. You get a flyby of rolling spike
balls and spike traps. Go west and
watch out for the spike balls, spike traps, and small floor blade traps. At the
end of the traps corridor, enter an alcove and pull down a wall switch. You get
a cut scene of a gate opening. Return through the traps corridor and drop down
through the open trap door.
Go east and south to follow the tunnel towards the
open gate. Just before the gate, enter the alcove on the right. Use the Gold
Key to open the gate. Enter the dark room and pick up the Gemstone of Pyramid from the pedestal. You get a cut
scene of the receptacle. Exit the room and go south through the open gate from
the cut scene. Notice that you still have the Gold Key in the inventory. Go
down the steps and shoot a dog. Loop around to
the left and pull down a wall switch. You get a cut scene of a block rising at
the bottom of the steps. Get onto the block and pull up into an upper crawl
space in the west wall. Drop on the other side. Follow the tunnel and pull down
a wall switch. You get a cut scene of a door opening. Exit back through the
crawl space to the steps.
Go south into the room again. Pull back the middle
block in the east wall. Enter the tunnel for secret
#2. Follow the tunnel and pick up blue shotgun
shells, flares, and small medipack.
Return to the room. Hop onto a south-west ledge and pick up a small medipack. Shoot the vase at the north wall and
pick up a torch. Light the torch on the lit
wall torch. Bring the torch and enter the open gate in the south wall. Follow
down the steps and get a flyby of a large dark room. Enter the room and go
around the walls of the room in a clockwise direction and light five wall
torches. Two wall torches are on either side of the entrance doorway.
Move the two statues from the east wall onto two
fancy tiles near the north and south wall torches. The door opens in the
south-west corner. Evade two mummies and enter the open door. Follow the dark tunnel to the end. Pull down
a wall switch and get a cut scene of a door opening. Return to the dark room.
Go to the middle of the south wall and enter the doorway. You can shoot an
empty vase on a ledge. Return to the dark room. Enter the room in the
south-east corner of the east wall. Shoot a vase for blue
shotgun shells. Pull down the wall switch at the south wall. You get a
cut scene of a door opened at the base of the sloped pyramid wall. Exit and
enter the room north-east corner of the east wall. Shoot the vase on the ledges
and pick up flares. Return to the dark room.
Pick up the torch for light and exit up the steps
in the west wall. Drop the torch in the next room and climb over the raised
block. Go north up the steps and through the open gate. Follow the tunnels back
to where you entered this area. Before you exit, enter the open door in the
south wall. You get secret #3 and pick up red shotgun shells, shotgun, and large medipack. Go east to exit the room and follow
the tunnel back to the outside area. Go east and jump over the corner of the
sloped wall. Loop around to the left and enter the newly open door in the north
wall. Go down the steps and shoot the vases on the upper ledges. One vase was
hiding flares. Continue down the steps and
enter a dark room to shoot two dogs.
Shoot the vase in the north-west corner and pick up
a large medipack. Enter the dark alcove in the
north wall and pick up the Bronze Key. Use the
Bronze Key in the key lock in the east wall and the door opens. Enter the dark
room and shoot two bats. Go down the first steps
and turn to the right. Shoot a vase for a small
medipack. Go south and the next vase has nothing. Go west into a
corridor. Go to the left and follow a tunnel in the corner. Shoot a vase for red shotgun shells. Exit and continue up the steps to
the west. Enter a small tunnel and follow the tunnel to a platform and a column
over the water. Shoot two bats and then go to
the front of the column and place the pyramid gemstone. You get a cut scene of
a door opening.
Dive into the water and swim south. Pull up into
the tunnel and evade a mummy. Enter a room and
go east into the open door. Go down the steps and into a tunnel. Slide down a
slope and get a cut scene of a corridor with many deadly traps. Start at the
right side wall. When the fire emitters stop, run and jump over the spike pit
and two swinging blades. Run straight and then go to the left wall. This avoids
the double fire emitters on the ledge, the spike ball from the left side after
that, and the single fire emitter on the right wall after that. You should save
in front of the hammers.
Look at the fire emitters in the south wall. Above
the fire emitters are alcoves with fire emitters and wall switches. The best
method seemed to be to stand near the stopped spike ball. Stand jump into the upper alcoves, pull down
the wall switch, roll, and jump back out at an angle to avoid the lower fire
emitters. However, you can stand near the fire emitter source tile in relative
safety. You can pull up into the corners of the upper alcoves. Then rush in to
pull down the wall switches. Pull down both wall switches. Get around the
hammers and be careful of floor blades in the corners. Walk between the middle
of the scissor traps and watch out for more floor blades.
Go through the open gates and go up the steps.
Shoot a dog and continue through an open door.
You are in another dark room with spike traps. Hop onto the block in the
south-west corner and pick up a small medipack.
When the spikes are down, run and jump onto a block to the north. Run off the
other side and into a hole. Follow a crawl space to a small room. You get secret #4 and pick up flares
and large medipack. Exit the room and pull up
onto the block. Quickly drop back into the room before the spikes drop from the
ceiling.
Back flip onto the slope at the north wall. Jump
forward and grab the ledge. Pull up and go south. Jump the gap and land in an
alcove. Pull down the wall switch and drop to the floor. Go east and see three
rows of spike traps. Number the rows as #1 to #3. Row #3 is at the closed door.
The wall switch has turned off some spike traps. Face the rows and number the
tiles as #1 to #5 from left to right. Row #1 and tile #2 is a safe tile. Run
and jump to row #2 and tile #4. That should be a safe tile. Jump into the
corner onto row #3 and tile #5. That should be safe position. Pull down the
wall switch and the door opens. Jump to the safe tile in front of the open
door.
Exit the door and enter an outside area. Hop onto
the ledge at the north wall and pick up a small
medipack. Drop into the hole in the center of the area. Slide down the
dark slope and the level changes.
Level 2:
Underneath the Palace
You start the level in a very dark room. Shoot the
vase on the west ledge to get a small medipack.
The other vase has nothing. Go north into a dark tunnel. Go around the central
column and continue north. You are in a dark room with many closed doors. Shoot
the vase in the south-west corner for red shotgun
shells. The vase in the other corner has nothing.
Go to the alcove in the middle of the west wall.
Pull down the wall switch and the door opens beside you. Follow the dark tunnel
and stop on a ledge above a deep room. Stand jump north and land on another
ledge. Run and jump to the west to grab a crawl space. Go through and drop on
the other side. Go forward in the dark tunnel. You get secret
#5 and pick up a small medipack and red shotgun shells. Crawl out and safety drop onto a
ledge. Go east to a column and jump up to pull down a jump switch. You get a
cut scene of a door opening. Shoot four scorpions
on the floor but do not go down there. Stand with your left shoulder to the
east wall and pull back up onto the ledge above they jump switch. It is rather
hard to catch the ledge. Pull up onto the higher ledge to the east.
Again run and jump to the west to grab a crawl
space. Do not use a flare, as you cannot grab with a flare in your hand. Now
release and grab a crevice below you. Shimmy to the left around the corners to
the end. Release to drop onto a ledge. Turn to the west and jump up to grab a
ledge. Pull up and pick up a large medipack.
Get down and go west. Jump up to grab a crevice and shimmy to the left to the
end. Drop and grab a lower crevice. Shimmy to the left and drop onto a safe
ledge. Enter a tunnel in the south wall. Go to the end and climb the pole with
the moving saw blades. Climb to the top and back flip into a south tunnel. Go
north and pull down a jump switch. Grab the ceiling and follow the monkey swing
into an alcove. Pull down a wall switch and get a cut scene of a gate opening.
Run and jump to the north-east to land on a ledge. There is also a crevice,
climbable wall, and a pole that you can use to reach that ledge. Go north and
jump the gap to land on the entrance ledge. Follow the tunnel back to the
starting room.
One gate is open in the north wall but there are
still three closed gates. Go to the north-east and enter the open door. Follow
the north branch tunnel to the end and pick up a large
medipack. Return and follow the east branch tunnel. Get past two teeth
door traps and turn the corner. Get past another three teeth door traps and
turn the corner. You enter a dark room partially filled with water.
Dive into the water and swim east and stay near the
south wall. Pull down an underwater lever behind the column at the third
alcove. You get a cut scene of a block rising. Swim to the north-west corner
and pull up onto a ledge. Grab the climbable west wall and climb up. Near the
top, back flip onto a ledge. Use stand jumps to get onto the ledge at the west
wall. Run and jump to grab the rope. Swing to the east and land on a ledge in
the middle of the room. Be careful not too swing too much. Run and jump to grab
a ledge at the east wall. Climb the raised blocks and pull up into an east wall
alcove. Pull down the wall switch and get a cut scene of a gate opening. Drop
back to the ledge and jump to the middle ledge. Use the rope to swing back to
the west ledge. Go south and follow the tunnel back to the starting room. Be
careful of the teeth doors, as they are still there.
Go to the north-west corner and pull down the wall
switch to open the door. Follow the tunnel and stop before a large pit. Run and
jump north to land on a ledge. Run and jump to the north-west and land on the
north ledge. Shoot a skeleton off the ledge.
There is a second skeleton on the opposite
ledge. It may come to you and you can shoot the skeleton off the ledge. If not,
wait until you get to the opposite ledge to shoot it. Move the cube onto the
south-west corner tile. You should get a cut scene of the gate in the west
wall. The fancy tile with a symbol design is a fake. The cube does not go
there.
Jump the ledges to get onto the south ledge. Shoot
off a skeleton if you have to. Move the cube
from the alcove onto the north-west corner tile. You should get a cut scene of
the gate in the west wall. Move the second cube onto the north-east corner
tile. You should get a cut scene of the gate in the west wall. And the gate
should now open. Run and jump to the west wall ledge. Enter the alcove and pull
down the wall switch. You get a cut scene of a gate opening.
Exit the alcove and return onto the ledge. Run and
jump into a south-west corner alcove. Pull down the jump switch on the east
wall. Run and jump into a north-west corner alcove. Pull down the jump switch
on the west wall. Notice a broken pillar in the pit, drop onto it and to the bottom.
Kill helluva scorpions. In the NW corner of the same pit
there's a crawlspace, enter it for secret #6,
flares and a large
medipack. Get out, climb the pillar back to the cube platform.
Jump the ledges to get back onto the east wall ledge. Run and jump into a north-east corner alcove.
Pull down the jump switch on the north wall. You hear a door open. Jump back
to the east wall ledge and enter the alcove. Pick up the Bronze Key off the pedestal. Go south and follow the
tunnel back to the starting room.
Go into the east wall alcove and use the Bronze Key
to open the door. Follow the tunnel and crawl under the moving saw blades.
Enter a dark room and shoot four scorpions.
Enter the middle west wall alcove and pull down the jump switch on the north
wall. Go to the south-east corner and climb the north column. At the top,
shimmy to the left around two corners. Drop onto a ledge. Grab the ceiling and monkey swing
west into the open gate. Pull down the wall switch and get a cut scene of a gate opening.
Take a running jump to grab a crack SE. Pull up inside for secret #7
with flares, large and
small medikit. Exit and safety drop to the floor. Crawl under the moving saw
blades and follow the tunnel back to the starting room.
Enter the dark tunnel in the north wall. Go to the
end and enter another dark room. Pick up Faraon's
Talisman from the pedestal. Hop into the tunnel in the north wall. Run
up the slope towards the outside light and the level ends.
16-jun-2008