Next Frontier

Level by Pat Chancey (June, 2008)

Walkthrough by Harry Laudie

 

 

[Note] The author stated that this level was made using the Extended Memory Patch. If that means a modified tomb4.exe is required, it was not included in the zip file. I just used the original tomb4.exe from Eidos and the level worked fine for me. [End note]

 

You start with a droid pushing you down a hole. When you get to the bottom, drop into a trench and go west. The droid can shoot at you from above but you cannot shoot back. Go to the toilet and shoot the wooden walls in the corner to reveal a moveable block. Push the block in the corner once to the south into a tunnel. Go to the right to loop behind the block. Pick up red shotgun shells and a shotgun. Push the block once to the north and go to the side and pull the block once to the west. Go back to the tunnel entrance and pull up into an upper south alcove in the ceiling. Pick up the crowbar and exit the tunnel. Go east and use the crowbar to open the grate.

 

Enter the opening and shoot a short grate. Pull up into the corridor and shoot a droid. Go south and press a pushbutton to open a door beside you. The door slides into the wall. Go east and south and press a pushbutton to open the door beside you. Enter the room and shoot a droid. Pick up a small medipack that it drops. There is a hole in the floor that is closed for now. Go to the south wall and save the game in front of a timed pushbutton. Press the pushbutton and get a cut scene of a door opening. Wait and press the pushbutton again. Roll, stand jump over the hole and sprint north through the open timed door in the corridor. Follow the new corridor to shoot a droid for red shotgun shells. Go to the end and press a pushbutton to open the door back to the first corridor. This can be an exit for later in case the timed door closes.

 

Go back to the timed door corridor and pull down a ceiling trap door above your head. Pull up and into a large control room. Go to the north-east corner and jump up to the north and grab the edge of a slope. Pull up, back flip onto a slope and jump forward to grab the edge of another slope. Shimmy to the left as far as possible. Pull up, back flip, roll, and use a right curve to land on a flat ledge. Go west towards a door and it opens for you. Enter the small room and shoot a droid. Press the pushbutton on the console and get a cut scene of a floor section descending. Safety drop to the floor and go south to drop into the open trap door. Go south to return to the room with the hole in the middle of the floor.

 

Drop into the hole and go south into the tunnel. Follow the tunnel to the end to pick up red shotgun shells. Return to the start of the tunnel and pull up the trap door in the floor. Drop into the lower corridor. Follow the corridor to a small control room and shoot two droids. Pull down a hard-to-see jump switch on the black north wall. Hop onto the raised platform and shoot a grate in the upper south wall. Stand jump to the crawl space and get inside. Crawl to the end and get a flyby of an underwater room. Drop into the water and follow the tunnel to the room and surface for air in the middle. There are four tunnels. You entered by the north tunnel. The west tunnel is closed by a door.

 

Swim into the east tunnel. Then go right and immediately go left into a tunnel and surface for air. Pull down the underwater level on the west wall and get a cut scene of an underwater gate opening. Dive down and swim to the south-west and through the open gate. Swim into an upper tunnel for secret #1 and a revolver on the tunnel floor. You can surface for air here as well. Swim back to the central room for air.

 

Swim into the south tunnel. Swim to the west, up, and to the east. Pull down the underwater lever. Swim back to the central room for air.

 

Swim to the west and pull up the underwater door. Swim to the end of the tunnel, roll, and swim out and into the east tunnel where you can surface for air by the first underwater lever. Shoot the sea hag that has followed you. It can be hard to shoot unless it is near the water surface. It may help to stand near the side wall at the hole. Swim back into the west tunnel and pull down the underwater lever on the end wall. Swim back to the central room and swim up the central ceiling opening into a flooded room. Surface for air and pull up onto the ledge at the west wall.

 

Go west into a corridor with two side alcoves. The north alcove is composed of moveable blocks with the texture of instruments. Number the blocks as #1 to #3 from left to right as you face them. Push block #1 twice to the north. Go east between the blocks and pick up red shotgun shells. Push block #2 and block #3 south to the edge of the alcove. Pull out block #1 and pull it to the east. Get into the north-west corner and press the pushbutton on the west wall. Exit the alcove and go west to shoot a droid on the far side of a bridge. You may see fire emitters on the floor below the bridge. They are timed by the pushbutton in the corner. Go there and save the game. Press the pushbutton and run to the bridge. Run off the right side and you should drop in front of a pushbutton. Press the pushbutton and side jump to the left before the fire emitters start again. You can hear a trap door drop open above you.

 

Climb the ladder to get back to the bridge. Climb the ladder on the west wall and go through an open trap door. Do not get into the upper crawl space yet. Shimmy to the right and drop onto a grate. Go east under the pipe and pull up into an upper dark crawl space. You get secret #2 and pick up a large medipack and revolver ammo. Be careful of the revolver ammo usage. You will need the ammo later when you get the laser sight. Get down onto the grate again. Now pull up into the upper west wall crawl space. Crawl to the end and shoot the grate. Drop into a corridor. The north corridor is blocked. Follow the south corridor to a room and shoot a droid. Exit out the south corridor and shoot a droid. Continue and reach a slope that drops into water. Slide down and jump up to grab a ladder in a hard-to-see ceiling hole. Climb the ladder and pull down a jump switch. Then drop into the water and pull up onto a raised platform. Pull up into the north corridor.

 

If you miss the jump switch, then continue down the slope into the water.  You can see the dropped platform on the north wall. Swim into the tunnel in the south wall. Follow the tunnel and swim up an underwater shaft. Pull up onto a ledge and climb a ladder into a tunnel. Press the pushbutton and a trap door opens below you. Drop through the trap door and you are back at the top of the slope. You get another try at the jump switch.

 

When you make it, continue down the north corridor and into a crawl space. Get onto a ladder in a shaft. Ignore the other crawl space for now and climb the long ladder to the top. You pull up into a small room. Press the south-west corner pushbutton under the Hanger 16 sign. Climb back down the ladder and into that other crawl space. Crawl into a corridor and go west through the open door. Shoot out a grate and get into the upper crawl space. Crawl to the end and pick up the Access Card. Crawl out and go back to the crawl space. Climb the long ladder again back up into the small room.

 

Press the north-west corner pushbutton and the door opens. Shoot three droids and enter the next room. Press the pushbutton on the south wall and the door opens in the west wall. Enter the next small room. Go to the left side of the red console. Pull down the jump switch on the upper east wall above your head and the trap door opens in the floor. Drop into the room below and see a water hole and another underwater tunnel. Save the game for a double timed run. Drop into the hole and pull down the underwater lever on the east wall. Roll, swim west, north, and up through the timed underwater trap door. Swim west and up and pull down the underwater lever on the upper west wall. Turn to the left and swim up through a hole. Swim to the upper north-east corner and swim through a second timed underwater trap door. Pull up onto the ledge above the trap door.

 

Stand jump to grab the upper grate. Pull up into the crawl space and go west. Shoot the grate at the end. Drop into the corridor and shoot the droid to the south. Go north and use the access card to open the door. Enter the room and jump onto the back ledge. You get secret #3 and pick up a small medipack, revolver ammo, and flares. Exit the room and go south to the corridor junction. Press a pushbutton and the door opens in the west branch corridor. Enter a large room and go towards the middle. Lara looks at something under the north floor grate. Go to the entrance door and press the pushbutton on the wall to left of the doorway. The door opens in the north wall.

 

Enter the north door and you are on a ledge over a deep pit. Grab the middle green ceiling section and monkey swing across the pit. You can go through the wall on the other side before you release from the ceiling. Go north and then to the right. Ignore the side tunnel for now and climb down the ladder into the room below. Pull the instrument console from the corner and push it to the end of the north tunnel. Return to the room and drop through the open trap door. Move the instrument console out of the corner. Go behind it and press the pushbutton on the wall. You get a cut scene of a closed door. Pull up out of the room and climb the ladder back into the upper corridor.

 

Follow the south tunnel down the steps. Pick up a small medipack and go through the open door. Get into the crawl space and loop around to the right to pick up the Circuit Card. Crawl back up and return to the corridor. Climb down the ladder again into the room below. Hop onto the south ledge and place the circuit card in the receptacle at the west wall. You get a cut scene of a door opening. Climb the ladder back into the corridor. Monkey swing across the pit again. Go south and exit the ledge. Go south into the open door and shoot a droid for a large medipack. Enter the room and hop into the south-west corner ledge to pick up the laser sight.

 

Go into the south wall alcove and press the pushbutton to open the door. Turn around and shoot a droid. Enter the south room and pick up flares off a bed. Pull up onto the upper bed and shoot the grate in the north-west corner. Run and jump to grab that west wall crawl space and pull up. Time the crawls past four steam emitters and shoot another grate. Go through the crawl space and pull up into a long room. To the south you can see three platforms with fire emitters. Use the revolver and laser sight to shoot a blue bottle on the left side console on the other side of the fires. You can see the bottle to the right of some ammo. You can also use the pistols to shoot the bottle. When the bottle breaks, a trap door opens in the floor behind you.

 

Go north to find the open trap door. Hang from the west side of the hole. Drop onto a breakable tile. Stand jump forward to grab the edge another breakable tile.  Pull up and jump forward to grab a ladder. Climb down a little and shimmy to the right. Drop onto a ledge and go to the east end to get revolver ammo. Jump to the other ledge and pick up a small medipack. Return to the ladder. Grab the ladder and climb down. Shimmy to the left to a little left of the center of the wall tile. Back flip, roll, and grab a fixed chain. Climb up to the third chain section from the top and face north. Back flip and roll to land on a slope. Jump forward with a right curve and you should land on a safe flat tile to the right of a sloped tile. Pull down a jump switch on the south wall above that safe flat tile. A trap door opens in the tunnel to your right.

 

Jump into the tunnel and pull up through the trap door on the west side. Climb the ladder and follow the tunnel to the platforms with fire emitters. Jump to grab the north wall slope. Shimmy to the right to just over the first tile section. Pull up, back flip, and roll. You should land on the corner of a platform with a fire emitter. Stay in the corner and you are safe. When it is safe, run and jump south onto the ledge with the railings. Go east and pick up revolver ammo from the console. Go south through the opening and watch the TIE fighters take off. Save the game. Safety drop to the floor and shoot three droids. One droid will drop Loading Bay Key #1. If it lands in a bad place, reload and try again.

 

Hop onto the platform with the TIE fighter. Run and jump to a suspended platform to the east. Grab the ceiling and monkey swing to the north and pull down a jump switch. Get into the pit in the middle of the room. A platform has dropped. Get into the lower hole and go north to a tunnel. Go west and press a pushbutton to open the door. Follow the tunnel and press another pushbutton to open the next door. Enter a long room. Hop onto the north ledge and pull down a hard-to-see wall switch in the middle of the wall. You get a cut scene of the fire emitters stopped. Go east through the open door and shoot a droid. Enter the tunnel and pick up the Amulet of Horus. Follow the tunnel back out to the pit and pull up into the room again.

 

Hop onto the platform with the TIE fighter again. Run and jump to a suspended platform to the east again.  Run and jump to grab the slope to the south. Pull up, back flip, roll, and grab the entrance ledge. Go north to the pit with the fire emitter platforms. Jump over the fence onto the middle platform. Pick up Loading Bay Key #2 and jump back over the railings. Go south and safety drop to the floor again. Go to the south wall and place the two keys on the two receptacles. Each key produces a cut scene of a door.

 

Hop onto the platform with the TIE fighter again. Run and jump to a suspended platform to the east again.  Run and jump to grab the slope to the south. Pull up, back flip, roll, and grab the entrance ledge. Go north to the pit with the fire emitter platforms. Jump the railings and land on the left platform. Jump up to grab a climbable wall section. Climb up to get into the normal climbing position. Shimmy to the left as far as possible and release to land in an alcove. Drop into a tunnel below the pipe.

 

Pull open a trap door on the floor. Drop into the lower tunnel. Pick up revolver ammo from the floor and go north. Follow the tunnel around and pull down a ceiling trap door. Be careful of the steam emitter and pull up into a crawl space. Crawl into the east crawl space until you can stand up. Run east through the open door and pull up a trap door on the floor. Drop into the hole and press a pushbutton on the south wall. The door opens beside you. Look out the door and see the space shuttle. Go out the door and the level ends.

 

03-july-2008