Time Paradox 1 - The Museum
Level by Lugi (July,
2008)
Walkthrough by Harry
Laudie
You start by sliding down a slope and land in a
dark street. You left the motorcycle at the top of the slope. You have no
weapons. Look to the south-east and see a key lock near a closed gate in the
east wall. Run west down the dark street. You pass closed doors in a large
building to the north. Go west and climb onto a trashbin below a drainpipe.
Climb up the drainpipe, actually the wall, and pull up onto the roof. Ignore
the door in front of you for now. Go south and east to the corner. Open the box
from the south side and pick up a crowbar (Piede di
porco). Now return and open the door. You enter a room with moveable
boxes. Push the box to your right west to the wall. Pull back the box beside it
twice to the east. Go behind the second box and pick up flares and a blue key (Chiave delle
Fogne). There is nothing under the other boxes. Leave the room and climb
down the drainpipe back onto the ground.
Run east and use the blue key in the key lock to
open the gate. Run to the end of the corridor and pull open a trap door on the
floor. Drop into the tunnel and go west. Use the crowbar to open the grate. You
seem to enter a sewer. Run through the water to the end. Look north and see a
crawl space to the right of a grate. That is for later. Look south and you will need a flare to see
a crawl space to the left of a grate. Go there and follow the crawl space to
drop into a dark room. Go west and climb onto a block. Go west and the camera
view changes. Run and jump to grab a crevice on the west wall. Shimmy to the
left and around the corners to pull up onto a high ledge.
Go east to open a box to pick up pistols. Now shoot two bats
that were bothering you. Go to the dark north-east corner and pull back a
moveable box twice. Go behind it and pull another moveable box from the wall.
Move it to one side and get into the alcove behind it. Pick up a Golden Rose (Carica) (load?) and exit the alcove.
This may be a secret but it did not register as a secret. Shoot the fuse box on
the south wall and pull down the switch inside it. Get off the ledge and go
back through the crawl space to the sewer. A grate has opened in the west wall.
Enter the grate and drop into the water. There is a
stong water current if you try to swim to the west. Swim north and pull up onto
a ledge. Stand jump to the east onto a column with a fence. Pick up MP5 normal ammo. You have a choice:
Choice 1: Make a rather difficult run and jump to
the south-west to land onto another fenced column.
Choice 2: Go back to where you entered this area
and go to the south wall. Grab the crevice and shimmy to the right to drop onto
a fenced column. Run and jump north to grab a column. Shimmy around to the
north side and get into the climbing position. Back flip onto a fenced column.
Run and jump to the north-west to land on a
slightly submerged column with no fence. Stand jump to the north wall to grab a
crevice on the dark wall. Shimmy to the right and pull up into an alcove. Pick
up a Golden Rose and jump back to the slightly
submerged column. Shoot the barricades to the west. Run and jump onto the west
ledge. Go south and jump onto another fenced column to pick up a small medipack. Jump back and enter the open doorway
in the west wall.
Use the binoculars and you can see a room with
fenced columns and slopes. Slide down and get a flyby of the room showing
several fire emitters that give some light in the dark room. You have a choice
of routes to reach the closed door on the west ledge.
Choice 1 (Easy): Dive into the water and swim into
the north-west corner. Pull up onto a slope and back flip onto a block. Run and
jump to the south-west. You land on a fenced ledge and stop before you go too
far and fall back into the water. Jump over a hole onto the next south ledge.
You are in front of a closed door.
Choice 2 (Hard):
Stand jump to the west and onto a slope. Jump forward onto a slope and
jump again. Roll and land on a slope. Jump forward to grab a climbable wall.
Shimmy around two corners to the left.
Shimmy left some more and release. You drop onto a slope. Jump and roll
to grab a climbable wall to the south. Pull up onto the ledge. Drop on the west
side to pick up a large medipack. Pull up again
and save the game. Time the fire emitter before you jump. This was a hard jump
as a straight run and jump sends you too far and a stand jump is not far
enough. Start at a back corner and run at an angle across the block. Jump to
the east before you reach the edge. You should land on a slope and bounce
forward to land on a fenced column. Save the game again. Time the fire emitter
and run and jump to grab the climbable wall to the north. Shimmy around two
corners and drop onto a fenced column. The camera view changes to make the next
jump difficult. Time the run through the fire emitter and run and jump north to
land on a ledge. An earthquake happens and another fire emitter starts to the
west. Stand in the middle of the tile and face west. When the fire emitter to
the west stops, stand jump forward onto a slope. Jump forward and land on a
slope. Jump forward again and grab the edge of a block. Pull up and run and
jump to the south-west. You land on a fenced ledge and stop. Jump over a hole
onto the next south ledge. You are in
front of a closed door.
Open the door and go west through the broken room.
Jump over the dead security guard. Open the next door and enter the building.
There is a corridor in front of you. There is a closed gate in a short north
corridor. Shoot two SAS that approach from the
south. Pick up MP5 normal ammo and a MP5 from the bodies. I found nothing to get in the
rooms to the south. Go west in the corridor and jump over the dead security
guard. Go left and kick open the door. Enter the room and shoot the SAS for MP5 normal ammo.
Return to the corridor and open the next door. Follow the corridor and pass a
closed door. Continue and jump over another dead security guard. Open the door
and enter the next room. Shoot two SAS for two MP5 normal ammo. Press the pushbutton on the
north wall.
Exit the room and return to the closed gate in the
short north corridor. The gate is now open so enter the room. Open the box at
the north wall. Pick up a green key (Chiave dei
Sotterranei) and exit the room. Go east and return through the broken
room. Continue to the room with the fire emitters. Just jump into the water and
swim across the room. Pull up onto the ledge near the entrance. Stand jump over
the slope and enter the next room. Dive into the water and swim across to the
other side. Pull up onto a slope and back flip into the open entrance gate.
Return to the sewer and now enter the dark crawl space to the right of the
grate in the north wall.
Use the key in the key lock on the west wall. A
grate slowly opens to you right. Enter the open grate and jump over the fence.
Run north up the steps to the back wall. Pull down one or both ceiling trap
doors. Pull up into a dark corridor. Continue north to a grate. Press a
pushbutton on the west wall and the grate slowly opens. Go down the corridor
and open the door at the end. You enter a corridor of wash basins and closed
doors. The first three doors do not open. Notice the doorknob on the right side
of the door. You can actually walk through the walls around the doors into the
small toilet stalls. Go to the last door in the east wall. The doorknob is on
the left side of the door. Open that door and enter to pick up a Golden Rose from the floor. Exit back to the
corridor.
Open the door in the north wall. You enter a dark
room with steps. The door in the south-west corner does not open. Run up the
steps onto a balcony and kick open the door. Enter the room and get a flyby of
museum cases and a SAS. Go forward and turn the corner to shoot the SAS. Follow the corridor to the end and kick open
another door. Enter the door and shoot two SAS
on the steps. Go up the steps and kick open the door. Enter a new corridor and
shoot a SAS. Go south and pass the vases on
display to kick open a door. Continue and kick open another door. Enter and get
a flyby of a room with red lasers.
Carefully jump over or crawl under the red lasers.
Or if you have a lot of health just sprint through them. The red lasers only
cause a little damage if you are very quick. At the end of the room, run down
the steps in the south corridor. Kick open the door and enter. You get a flyby
of another room with red lasers, a vase, and a dead security guard. Go east and
avoid the red lasers again. Stand on a platform with the vase and pull up into
an east air duct. Turn around and shoot a grate. Get down and carefully pull up
into the west air duct. Crawl to the end and pick up a Golden
Rose and MP5 normal ammo. Return and get
back into the east air duct.
Follow the air duct to the end and shoot a grate.
Safety drop to the floor. Go south down the steps and shoot two SAS. Go east and up some steps to open the door in
the north wall. Go north and open another door. Crawl into the room to avoid a
red laser. Avoid the lasers again and go to the middle area of the room. Open
the door in the north wall. Follow the corridor and kick open a door. Enter the
next room and shoot a SAS. The door at the
bottom of the steps opens onto a brick wall. Open the door at the top of the
steps. Enter the corridor and kick open the next door. Enter the room and shoot
a SAS. Jump over the red lasers and go pass the
two dead security guards. Pick up the hourglass
from the pedestal and the level ends.
27-jul-2008