Time Paradox 1 - The Museum

Level by Lugi (July, 2008)

Walkthrough by Harry Laudie

 

You start by sliding down a slope and land in a dark street. You left the motorcycle at the top of the slope. You have no weapons. Look to the south-east and see a key lock near a closed gate in the east wall. Run west down the dark street. You pass closed doors in a large building to the north. Go west and climb onto a trashbin below a drainpipe. Climb up the drainpipe, actually the wall, and pull up onto the roof. Ignore the door in front of you for now. Go south and east to the corner. Open the box from the south side and pick up a crowbar (Piede di porco). Now return and open the door. You enter a room with moveable boxes. Push the box to your right west to the wall. Pull back the box beside it twice to the east. Go behind the second box and pick up flares and a blue key (Chiave delle Fogne). There is nothing under the other boxes. Leave the room and climb down the drainpipe back onto the ground.

 

Run east and use the blue key in the key lock to open the gate. Run to the end of the corridor and pull open a trap door on the floor. Drop into the tunnel and go west. Use the crowbar to open the grate. You seem to enter a sewer. Run through the water to the end. Look north and see a crawl space to the right of a grate. That is for later.  Look south and you will need a flare to see a crawl space to the left of a grate. Go there and follow the crawl space to drop into a dark room. Go west and climb onto a block. Go west and the camera view changes. Run and jump to grab a crevice on the west wall. Shimmy to the left and around the corners to pull up onto a high ledge.

 

Go east to open a box to pick up pistols. Now shoot two bats that were bothering you. Go to the dark north-east corner and pull back a moveable box twice. Go behind it and pull another moveable box from the wall. Move it to one side and get into the alcove behind it. Pick up a Golden Rose (Carica) (load?) and exit the alcove. This may be a secret but it did not register as a secret. Shoot the fuse box on the south wall and pull down the switch inside it. Get off the ledge and go back through the crawl space to the sewer. A grate has opened in the west wall.

 

Enter the grate and drop into the water. There is a stong water current if you try to swim to the west. Swim north and pull up onto a ledge. Stand jump to the east onto a column with a fence. Pick up MP5 normal ammo. You have a choice:

 

Choice 1: Make a rather difficult run and jump to the south-west to land onto another fenced column.

 

Choice 2: Go back to where you entered this area and go to the south wall. Grab the crevice and shimmy to the right to drop onto a fenced column. Run and jump north to grab a column. Shimmy around to the north side and get into the climbing position. Back flip onto a fenced column.

 

Run and jump to the north-west to land on a slightly submerged column with no fence. Stand jump to the north wall to grab a crevice on the dark wall. Shimmy to the right and pull up into an alcove. Pick up a Golden Rose and jump back to the slightly submerged column. Shoot the barricades to the west. Run and jump onto the west ledge. Go south and jump onto another fenced column to pick up a small medipack. Jump back and enter the open doorway in the west wall.

 

Use the binoculars and you can see a room with fenced columns and slopes. Slide down and get a flyby of the room showing several fire emitters that give some light in the dark room. You have a choice of routes to reach the closed door on the west ledge.

 

Choice 1 (Easy): Dive into the water and swim into the north-west corner. Pull up onto a slope and back flip onto a block. Run and jump to the south-west. You land on a fenced ledge and stop before you go too far and fall back into the water. Jump over a hole onto the next south ledge. You are in front of a closed door.

 

Choice 2 (Hard):  Stand jump to the west and onto a slope. Jump forward onto a slope and jump again. Roll and land on a slope. Jump forward to grab a climbable wall. Shimmy around two corners to the left.  Shimmy left some more and release. You drop onto a slope. Jump and roll to grab a climbable wall to the south. Pull up onto the ledge. Drop on the west side to pick up a large medipack. Pull up again and save the game. Time the fire emitter before you jump. This was a hard jump as a straight run and jump sends you too far and a stand jump is not far enough. Start at a back corner and run at an angle across the block. Jump to the east before you reach the edge. You should land on a slope and bounce forward to land on a fenced column. Save the game again. Time the fire emitter and run and jump to grab the climbable wall to the north. Shimmy around two corners and drop onto a fenced column. The camera view changes to make the next jump difficult. Time the run through the fire emitter and run and jump north to land on a ledge. An earthquake happens and another fire emitter starts to the west. Stand in the middle of the tile and face west. When the fire emitter to the west stops, stand jump forward onto a slope. Jump forward and land on a slope. Jump forward again and grab the edge of a block. Pull up and run and jump to the south-west. You land on a fenced ledge and stop. Jump over a hole onto the next south ledge.  You are in front of a closed door.

 

Open the door and go west through the broken room. Jump over the dead security guard. Open the next door and enter the building. There is a corridor in front of you. There is a closed gate in a short north corridor. Shoot two SAS that approach from the south. Pick up MP5 normal ammo and a MP5 from the bodies. I found nothing to get in the rooms to the south. Go west in the corridor and jump over the dead security guard. Go left and kick open the door. Enter the room and shoot the SAS for MP5 normal ammo. Return to the corridor and open the next door. Follow the corridor and pass a closed door. Continue and jump over another dead security guard. Open the door and enter the next room. Shoot two SAS for two MP5 normal ammo. Press the pushbutton on the north wall.

 

Exit the room and return to the closed gate in the short north corridor. The gate is now open so enter the room. Open the box at the north wall. Pick up a green key (Chiave dei Sotterranei) and exit the room. Go east and return through the broken room. Continue to the room with the fire emitters. Just jump into the water and swim across the room. Pull up onto the ledge near the entrance. Stand jump over the slope and enter the next room. Dive into the water and swim across to the other side. Pull up onto a slope and back flip into the open entrance gate. Return to the sewer and now enter the dark crawl space to the right of the grate in the north wall.

 

Use the key in the key lock on the west wall. A grate slowly opens to you right. Enter the open grate and jump over the fence. Run north up the steps to the back wall. Pull down one or both ceiling trap doors. Pull up into a dark corridor. Continue north to a grate. Press a pushbutton on the west wall and the grate slowly opens. Go down the corridor and open the door at the end. You enter a corridor of wash basins and closed doors. The first three doors do not open. Notice the doorknob on the right side of the door. You can actually walk through the walls around the doors into the small toilet stalls. Go to the last door in the east wall. The doorknob is on the left side of the door. Open that door and enter to pick up a Golden Rose from the floor. Exit back to the corridor.

 

Open the door in the north wall. You enter a dark room with steps. The door in the south-west corner does not open. Run up the steps onto a balcony and kick open the door. Enter the room and get a flyby of museum cases and a SAS. Go forward and turn the corner to shoot the SAS. Follow the corridor to the end and kick open another door. Enter the door and shoot two SAS on the steps. Go up the steps and kick open the door. Enter a new corridor and shoot a SAS. Go south and pass the vases on display to kick open a door. Continue and kick open another door. Enter and get a flyby of a room with red lasers.

 

Carefully jump over or crawl under the red lasers. Or if you have a lot of health just sprint through them. The red lasers only cause a little damage if you are very quick. At the end of the room, run down the steps in the south corridor. Kick open the door and enter. You get a flyby of another room with red lasers, a vase, and a dead security guard. Go east and avoid the red lasers again. Stand on a platform with the vase and pull up into an east air duct. Turn around and shoot a grate. Get down and carefully pull up into the west air duct. Crawl to the end and pick up a Golden Rose and MP5 normal ammo. Return and get back into the east air duct.

 

Follow the air duct to the end and shoot a grate. Safety drop to the floor. Go south down the steps and shoot two SAS. Go east and up some steps to open the door in the north wall. Go north and open another door. Crawl into the room to avoid a red laser. Avoid the lasers again and go to the middle area of the room. Open the door in the north wall. Follow the corridor and kick open a door. Enter the next room and shoot a SAS. The door at the bottom of the steps opens onto a brick wall. Open the door at the top of the steps. Enter the corridor and kick open the next door. Enter the room and shoot a SAS. Jump over the red lasers and go pass the two dead security guards. Pick up the hourglass from the pedestal and the level ends.

 

27-jul-2008