Cynthia


Level by Cynthia

Walkthrough by DJ Full


Hop onto a pedestal behind you and kill the bat. Don't worry about the demon - it's a modified horseman, so it can't reach you up here. Pick up the shotgun, 2 packs of normal ammo and a box of wideshot shells. Now shoot the demon in his chest till you beat it. Exit the room. Ignore the mummies and the rope near the entrance to the next room. Jump NW over the slope. From the top of it, pick up the uzis and 3 x uzi clips. Watch out not to slide into the pit - there's no way out. You can kill the croc lurking down there. Jump NE over the slope. Kill the next bat and one Ahmet, pick up Cartouche Piece 1 from the top of the closest bookshelf and avoid getting between the bookshelves - some oddly placed spikes wait there to stab you when you get too close. Go through the corridor on the W, avoiding the spiky thing hanging on your left, jumping over the moving blades and killing another Ahmet. In the next location, stand on the edge of the huge pit and kill another bat. Now jump onto a platform on the SW (the SW one is inaccessible), then advance W, jumping on the next two platforms and collect the crossbow from the latter one. Jump onto the top of the stairs in front of you.

On your way down into the pit, collect some normal arrows. At the bottom of the area, stay away from the eastern part of the pit - it's full of spikes, emerging suddenly from the air, and there is also an unmarked piece of burning floor. Fight the demon and don't let it push you into any of the holes, as you can't exit them. One pit is located on the N, hiding a croc you can't kill, another one can be easily noticed in the middle of the room. Optionally, kill 3 scorpions and a croc walking down there. Find some flares and return upstairs. In the next room, watch out for the pit with a moving knive inside and proceed to the last room, where you can find a Golden Skull ("Load") and a Music Scroll (also "Load"). Watch the door open and swim W to kill yourself in large death zone, which is probably supposed to function like finish trigger.