Dark
Catacombs
Level by Binibe
(September, 2008)
Walkthrough by Harry
Laudie
You start by sliding
down a series of slopes. You land in a corridor with many branch corridors. Go
south a little and go west and find a water hole. Dive into the water and there
are two underwater tunnels. Swim east and follow the underwater tunnel. Pull up
into a room. Pull down all three wall switches and shoot two rats. Get into the
water and swim back. Follow the north underwater tunnel to the other room
behind the fence. Loop around to the left to north-west corner and pull down
the wall switch. Get into the water and swim back to the first room. Only reset
the wall switch on the north wall. Swim back to the other room. Loop around to
the right and reset the corner wall switch. Enter the alcove and pull down the
wall switch. You get a cut scene of an underwater trap door opening. Go to the
corner and pull down the wall switch again. Shoot a rat and get into the water
and swim down the open trap door.
Follow the underwater
tunnel and pull up at the end. Press the button on the wall. You get a cut
scene of a gate opening somewhere. The gate is also open beside you. Go east,
north, and immediately east again. Follow the corridor to a timed wall switch. Pull
down the wall switch, roll, and run back to the starting area. Hop onto a timed
raised block. Stand jump to grab an upper south ledge. Pull up into the tunnel
and go south. You get a flyby showing you four receptacles. Follow the tunnel
to a room. Evade two skeletons and shoot the brown vase in the corner. Pick up
the crossbow and quickly exit the room. Safety drop back to the starting area. You
have to return there later after you get four items and some explosive ammo.
Pyramid Key #1
Go south and immediately
east. Follow the tunnel and go pass an item on a pedestal behind a gate. Follow
the tunnel to a room with a water hole and a chain. Climb the south-west corner
chain and back flip onto a west ledge. Pick up a small medipack. Stand jump to
grab the center chain. Climb the chain and use a medipack to survive the wall
darts. Back flip into a room with three fires and a closed gate. Stand jump to
grab the hole in the ceiling and pull up. You can see three jump switches over
the three fires in the room below. Go into either south wall alcove and pull up
to a higher ledge to the north.
You face a rotating
floor blade. Follow the west side floor blade and reach three timed wall
switches. These switches control the fires below the jump switches. Pull down
the left timed wall switch. Roll and run back through the floor blades. Drop
into the hole below and go left to pull down the west wall jump switch. Side
flip to the right before the fire starts again. Pull up to the floor above with
the jump switches. Go to either south alcove and pull up onto the floor above. Go
back to the three switches. Pull down the right timed wall switch. Roll and run
back through the floor blades. Drop into the hole below and go right to pull
down the west wall jump switch. Side flip to the right before the fire starts
again. Pull up to the floor above with the jump switches. Go to either south
alcove and pull up onto the floor above. Go back to the three switches. Pull
down the center timed wall switch. Roll and run back through the floor blades. Drop
into the hole below and go forward to pull down the north wall jump switch. Watch
out for the hole in the middle of the floor. Side flip to the right before the
fire starts again.
Go south through the
open gate. Follow the tunnel and shoot the vases for crossbow normal ammo. Follow
the tunnel to the end. You get a flyby of columns with knife blades over a
water trench. Stand jump to the first column. Land on the far corner to avoid
the knife blade. Turn to the right and stand jump to grab a crawl space in the
east wall. Crawl through into a room for secret #1. Shoot the vases for flares,
crossbow normal ammo, and a small medipack. Get out and drop into the water. Swim
south to pick up a small medipack in the corner. Then swim north and down a
vertical shaft. Follow the tunnel to the water hole in the room with the
chains. Climb the chains again and return to the ledge with the knife blades.
Stand jump to the first
column again. Land on the far corner to avoid the knife blade. Stand jump to
the far corner of the second column. Now you have to get lucky with the timing
of the knife blades. Side jump to the left onto the third column. Quickly stand
jump forward with a left curve to the east to land in an alcove. Follow the
tunnel to a dark room and shoot two small spiders. Enter the room and hop onto
the west short block. Stand jump to grab the north-west corner column. Pull up
and pick up flares. Get down and get onto the west short block again. Stand
jump to grab the crevice in the south column. Shimmy to the right around the
two corners and pull down a jump switch. Quickly hop onto the short block and
shoot a giant spider. Get onto the east short block and stand jump to grab a
higher east ledge. The doors have opened so enter the tunnel. Follow the tunnel
and slide down a slope. Go forward and pick up Pyramid Key #1 from the
pedestal. The gate opens as you approach. Return to the west back to the
starting area.
Pyramid Key #2
Go north and immediately
west to an apparent dead-end. Turn around and pull up into a higher wall
ladder. Climb and shimmy to the left and into a tunnel. Follow the tunnel to
the end and get a flyby of the room. The flyby ends at a wall switch. Go north
a little and pick up flares in the rocks next to a broken column. As you run
around the room, the camera view gets annoying. Go to the middle of the room. Shoot
the vases at the east wall and pick up a small medipack. Go west and stand on a
short platform. Pull up onto the ledge above you. Run and jump to the
south-east alcove. Stand jump to the north-east and pull down a jump switch on
the lower east wall.
Go west and stand on a
short platform again. Pull up onto the ledge above you. Run and jump to the
south-east alcove again. The gate is open. Run and jump onto the south-west
alcove. Pick up a large medipack. Run and jump back to the alcove with the
gate. Run and jump onto the south-east alcove. Drop and grab the edge. Shimmy to the left around the corners and pull up onto the east ledge. Go
north and time the sprint though the steam emitters. Drop into another tunnel
in the north wall. Follow the path to the end and run and jump to grab a wall
ladder on the south wall. Climb up onto the ledge
Get onto the small
platform in front of you. Pull up to the south into the room above. Shoot two
bats and a small spider. Pull down the two jumps switches on the north wall.
The spike ball drops onto the grate trap door. Go behind the south column and
pull down a wall switch. The grate trap door opens and the spike ball drops
onto the floor below. Go down though the hole to the floor below. Go south and
pull down the wall switch. The grate trap door opens and the spike ball drops.
You get a cut scene of the spike ball dropping and moving the barrel to reveal
an item.
Go to the left or right
and behind the south column with the wall switch. Run and jump to grab a ledge
in the upper south wall. You have to jump with a curve to avoid a low-sloped
ceiling. And the columns get in your way as well. Go south through a crawl
space. Enter a small room for secret #2. Pick up a large medipack from the
pedestal. Shoot the vases for flare, crossbow normal ammo, and crossbow
explosive ammo. Return to the entrance. Stand jump with grab to glide onto the
alcove with the open gate. Safety drop to the floor. Pick up Pyramid Key #2
from the floor. Go south-west to exit this room. Follow the tunnel back and
climb down the wall ladder. Follow the tunnel back to the starting area.
Pyramid Key #3
Go north and continue
north into a long tunnel. Then follow the tunnel west to a room with blocks and
wall switches. Pull down the south-east and south-west switches. Hop onto the
south raised boxes and move the box from a west wall alcove into the east wall
alcove. Hop onto the north raised boxes and move the box from a west wall
alcove to the end of the raised north boxes. Pull down the north-west wall
switch. Continue to move the north box into the east wall alcove. The gate
opens in the east wall.
Enter the tunnel and
follow the tunnel to a pit. Turn around and grab the edge. Shimmy to the left
and pull up into the corner. Pick up flares from the floor. Shimmy back and run
and jump across the pit to grab the ledge. Pull up and shoot two bats. Go north
and slide backwards down the slope and grab the edge. Pull up, back flip, and
roll to grab a platform. Pull up and shoot a bat. Shoot the brown vase on the
west ledge for crossbow normal ammo. Climb the chain on the platform and back
flip north into a very dark room. Push a button on the dark south wall and
return to the platform. Face north and run and jump to grab a hanging rope.
Swing high to the north and release to grab the edge of a tunnel above the
north platform. Pull up and go north.
Follow the tunnel to a
dark room. Pull down a jump switch on the column in front of you. Go behind
that column and pull down a wall switch. You get a cut scene of a gate opening.
Go north and left to pick up a large medipack. Turn around and shoot three
small spiders. There is a hole in the north wall. You can drop down there and
run and jump south to grab a monkey swing. However, you can go nowhere by that
route. Just ignore that hole and go back the way you came. Safety drop onto the
platform.
Stand jump onto the west
ledge. Follow the crawl space into a room for secret #3. Shoot the vases for
flares and a large medipack. Exit the room and return to the platform. Stand
jump to the east ledge and go through the crawl space. Pull up into a dark
room. Shoot the vases and pick up Pyramid Key #3. Go to the west wall gate and
the gate opens. Use explosive ammo to destroy the skeleton and pick up crossbow
explosive ammo. Drop into the pit and climb up the wall ladder on the other
side. Follow the tunnel through the room with the raised blocks. Continue back
to the starting area.
Pyramid Key #4
Go south and follow the
tunnel. Enter a long room and shoot two bats. Shoot the vases in the south-west
alcove and pick up flares. Continue west to a closed door. Turn to the right
and see a slope over a fire trap. Slide down and jump forward to grab the
ceiling. Be careful of the fire emitters and monkey swing to the north. Drop
onto a ledge in front of a slope. Slide down west and jump to land on a column.
Run and jump to land on the slope. Jump onto the next slope. Jump with a right
curve onto the next slope. Slide down backwards and grab the edge. Shimmy to
the right side of the slope. When you see that the fire emitter is out, pull up
and back flip onto that column. Stay in the corner and you are safe from the
fire emitter.
When it is safe again,
run and jump to the south ledge. Press the button on the south wall. You get a
cut scene of a trap door dropping. Stand jump up the slope to the west and pick
up crossbow explosive ammo from the ledge. Slide down to the east ledge again
to stand jump over the slope to the east. Run and jump north onto a corner
ledge. Pick up a small medipack and run and jump back. Climb the wall ladder
and go through the open door. Go east and turn left into the first alcove.
Climb the wall ladder and pull up into a crawl space. Follow the crawl space to
the end. Stand up in a church room. Go to the north-east corner and pick up
Pyramid Key #4 from the pedestal. Go to the north-west corner and pick up
crossbow explosive ammo from the floor. Crawl out and go east to return to the
starting area.
Placing the pyramid
keys
Go north and east to
return to the timed wall switch for the raised block. Pull down the wall switch
and run to the block again. Pull up into the higher tunnel and destroy the two
skeletons. Enter the room and place the four pyramid keys in the four
receptacles. Trap doors drop open at the north wall. Go there and drop into the
hole. Go west and follow a crawl space to the end. Stand up to run and jump
over four fire emitters in pits. You are in a tunnel and the camera view
changes. An earthquake also starts. Go north into a large room and the
earthquake stops.
Turn to the right and
shoot vase #1 in the corner. Go between the middle east pillars and pick up a
large medipack. Shoot vase #2 at the east wall. Shoot vase #3 in the north-east
corner. At the east wall in that corner is a floor brazier. Above it is a
triangular hole. Jump up and you can see a vase in that hole. It is best to use
explosive ammo and jump up to shoot vase #4. Go to the north-west corner and
shoot vase #5 partially buried in the earth. A gate opens in the north wall
tunnel. Enter the tunnel and go forward to a slope. Stay at the west wall and
slide down backwards. Grab the edge and shimmy to the right. Climb up the wall
ladder and shimmy to the right. Drop into a tunnel Go west for secret #4. Shoot
the vases for a small medipack, crossbow poison ammo and flares. Return to the
tunnel and drop onto the slope. Continue to slide down the slopes and fall
through a ceiling and land in water.
Pull up and get a cut
scene of a demigod. You cannot kill him. Pull down the two jump switches on the
two columns to your immediate left and right. This raises two blocks in the
north corners of the room. Use the blocks for shelter and go to the corners of
the room to press two buttons on the north wall. The doors open in the east
wall. Go there and go north in the tunnel. Stop before each tile section and
floor blades slice in front of you. Continue and enter a small room. Go to the
west wall for a small medipack. Pull up onto the ledge with the spike ball. You
get a cut scene of the demigod on the slope below. Use CTRL to push the spike
ball down the slope. You get a cut scene of the spike ball rolling over the
demigod. Slide down the slope to inspect the dead demigod. Go south and see an
open trap door. Drop into the hole and slide down the slope.
The escape
Follow the tunnel to a
room. You get a flyby around the pedestal. Go to the north-west alcove to pick
up a small medipack from the floor. Pick up the Crystal from the pedestal. The
gate opens in the south wall. A wraith starts to chase you. Enter the open gate
and wait as the floor slowly rises. Enter a tunnel in the south wall and sprint
through two sets of floor blades. Follow the tunnel and stop before a slope.
Jump to the right and slide down the slope. Jump with a left curve to avoid a
fire trap and reach the center of the slope. Slide down and jump over a fire
trap. Jump to grab a chain. Climb the chain as two bats attack. Climb up and
flip into a tunnel. Back flip a few times to avoid the floor blades.
Slide down a slope to
the north. Follow the path and be careful of fire emitters. Turn right and
follow the tunnel to a room with rolling spike balls. Time your run through the
spike balls to reach the other side of the room. Run and jump onto a platform
in a lava floor. Go north and run and jump timed grates to land on a grate that
does not drop.
Run and jump more timed
grates to land on a platform. Jump east into a tunnel. Follow the tunnel to a
large room and the door closes behind you. Shoot two demigods and pick up two
Pyramid Keys. Use explosive ammo to destroy them quickly. The wraith is still
chasing you. Watch out for the lava pits in the floor. Place the keys in the
north wall receptacle and you get a small screenshot of the ceiling. When you
get control, the lava is changed to water and the wraith is gone.
Go to the west wall and
dive into the right side water trench. Swim into an underwater crawl space at
the bottom in that corner. Follow the crawl space until you can surface for
air. Pull up onto the ledge and go north and the gate opens. Slide down the
slope towards the water and the level ends.
16-sep-2008