CLIMB UP
Follow the
bridge south and jump to the rocky ledge. Proceed until you get to the edge and
jump the west rocks. Head over the west edge and jump as far as you can to land
on a small path and move down. Ahead is a mosaic floor full of spike traps,
jump and grab the red column, move left and backflip into an alcove for Secret #2, climb into the next alcove and get a medipack. Jump and grab the red column and move
right, backflip to the path and move up facing nort-easth, jump onto the sloped
rock and grab the east edge and climb up. Proceed east and reach the next
bridge, step on the black ledge facing west and climb into the high cave. Kill
a scorpion and go the south-west corner,
climb up through the opening into a cave above, kill one more scorpion and head to the east edge.
Jump and grab
the red climbable wall, move right and climb up as far as you can, then do a
backflip to land on a ledge with a pillar. Pull the lever and get a screenie of
an earlier gate opening in the cave I told you to remember. Now take a jump to
the north black ledge and pick up flares,
then grab the edge, drop and grab the edge below and move left. Grab the red
wall and slide down to the bridge. From here make your way back to the earlier
cave to find the open gate, enter an alcove and get Green
Crystal #1. You also get a screenie of spikes disappearing
somewhere. Now go back to the edge of the cave as you did before, take a
standing jump south back to the high rocky ledge.
Facing east,
run/jump over the red pillar, grab it and move left twice, drop on the ledge,
turn to face north, run/jump to the next bridge. From the bridge jump to the
black north wall, grab it and climb up, move twice to the right and climb to
the top, drop onto a ledge in front of a brown closed door. Turn to face east
and take a simple jump over the grate roof, find the hole and drop down to the
boxes passage. Follow west until you come to the slope and save the game. Slide
down into a room with a deadly floor and land onto a sloped block, jump the
next sloped block and forward to land onto a small raised ledge. Take a
standing jump over the west sloped block, slide and jump forward, land on the
next block. Save the game, then turn to face south, run/jump over the sloped
block, grab the edge and pull up, slide and jump forward, grab the tall
jumpswitch, land onto a sloped ledge and jump over the raising brown block.
An east brown
door opens, run/jump over there follow the short passage and climb up to the
room above, pull the lever there to flood the room with water. Swim back to the
room and find Green Crystal #2 on the
high mosaic floor, then surface and swim north, climb the ledge between the
pillar. Turn to the south, run/jump over the ledge and throw the switch to open
a black gate at the boxes passage. Now jump back into the water and swim south,
the slope has become stairs, climb up and go back to the boxes passage find the
gate you opened. Pass to the place with two movable boxes, simply move the left
box forward to the end and the right box is moved over the tile, and you get a
screenie of a brown door opening. Now move the box back as it blocks your way
out, then climb back to the grate roof and find the brown door you just opened
at the west side.
Follow the cave
until the reach a lower ceiling and turn left, look for an opening right above
Lara's head. Climb up into the cave and run to the south wall, throw the switch
to open the gate. Go back the cave below and crawl under the lower ceiling,
head over to the open gate and be careful of the spike trap, and a little bit
further wait for the rolling ball to turn back and run down the short passage
to the right, avoid when the rolling ball returns and run forward. Climb into
the next opening, kill a scorpion ahead
and run to end of the cave, stand on the edge. Run/jump to the north ledge and
do an extra jump over the red wall, then climb up to the rocky top. Reach a
grassy place with double gates in the front and a closed gate in the north and
the south path leading you to nowhere.
Turn to the
east and jump over the great bridge, deal with three lazy jackals. Then go the north edge and take a safety
running jump over the gray ledge above the black bridge and don't even think to
jump into the red wall hole ahead (it's a trap). However, take a simple jump
north-east and slide down onto another black bridge, pull there a lever and get
a screenie of a very tall rusty ledge somewhere. Another rusty ledge is raised
right behind you which allows you to climb back the gray ledge from the other
side. Now from the ledge take a jump north-west and slide onto a copy of the
bridge you came from, pull the lever and the rusty ledge raises up. Once again
climb the rusty ledge behind you and this time turn to face east, run/jump over
the red column, grab it and climb up onto another great bridge. Kill two jackals, then head west and look for the raising
rusty ledge, take a running jump over there, grab it, pull up and climb the
next wall, slide down onto another bridge. Head east and find a wall with two
receptacles for your green crystals.
Place the two
green crystals and get a screenie of raising ledge. Go back to the bridge and
head south, take a running jump over the ledge you just raised and land onto
it. Climb up the next bridge and the brown block raised for you, climb onto it,
turn face east and climb to the higher rocky ledge. Carefully move south and
climb the rocky top, jump over the balcony with the black/white floor and kill
a jackal. Take a moment to view the rest
of the huge building. Well, it's time to move. Look for a movable box on the
mosaic floor, pull/push it twice, then run/jump over the red ledge and pull the
box once. Jump back to the balcony and push the box to the end, you get a
screenie of double gates opening.
Return to the
rocky you came from and follow the north way over to the open gates. Step on a
rusty floor and following the way pass on a closed gate and reach the edge way.
Now look for a high jumpswitch on the north wall. Do a monkeyswing over there,
then drop/grab the switch and fall down onto a sloped ledge, immediately jump
forward and grab the opposite ledge. Climb up and run into the gate you just
opened. Pull a timed switch that opens the rusty floor, roll and sprint over
there, drop into an underground room. Pick up the Brown
Crystal, slide over the switch and you may pull it twice to open
again the rusty floor to climb out. Now go back where you made a monkeyswing
first and do it again, this time to the end, then drop onto a sloped ledge and
jump forward, grab the opposite edge (gray of the bridge) and climb up. Kill
the jackal that attacks and head west
over the closed gate.
Place the brown
crystal in the north receptacle to open the gate and enter the building, find
the switch in the south wall and throw it to open another gate. Go back to the
bridge and kill a jackal on your way,
head south-west and find the opened gate. Follow to a grassy place with a pool,
but first jump to the east bridge and pull the lever to open a nearby gate. Now
head over to the pool and jump in, swim into the west tunnel, keep swimming
along the tunnel, look for closed underwater gates and find the exit hole.
Climb into a room with a movable box and notice the painting on the west wall.
Now pull/push the box onto each of the tiles in front of the painting to open a
gate somwhere. Go back to the tunnel and swim to the pool, notice the
underwater gate has changed position but it says nothing for you.
Climb out of
the pool and go west through the gate you opened and find several alcoves with
switches and different paintings. Now do you remember which painting is the
right one? Well, go left and into the right alcove with the three-people
painting and throw the switch to open the final double gates. Head over there
by the south opening gate and kill two jackals
on your way. When you get there you'll see the last double gates are still
closed, but by approaching they will open for you and this will be the end.
Complete Walkthrough for 'Climb Up'
written by Scott Chu (with lots
of help from previous walkthru by Yoav)
This walkthru includes 4 secrets & 10 golden skulls that previous walkthru
doesn't include
SECRET #1
You are in a big area, there're 12 bridge piers, number them, in bottom-to-up,
left-to-right order, as BP1 to BP12. Now go right to BP8, just before you reach
it turn right to jump over rightside of the lower rock to reach a crawlspace
behind, follow the path to end, pull up right alcove to get SECRET #1 (large
medipack & ammo), then get back out to big area.
GOLDEN SKULL #1
Go back to BP4, step on a rocky ledge on leftside, turn north, jump & grab
& pull up the higher ledge. Drop rightside, follow path to end, jump up to
the highest ledge, turn north again, jump & grab & pull up to upper
level. Pull pistol to kill the scorpions on the way. When you reach the end,
turn right & go to rock edge, jump to that sallow ground, enter the room to
pick up GOLDEN SKULL #1, get back out. It's possible to jump to top of BP8 but
there's nothing there you can do, so drop right to slide down back to big area,
instead.
GOLDEN SKULL #2
Go back where you drop rightside before. This time turn left toward the
rightside of the black ledge beside the bridge. Make a slightly right-curve
long jump, you should be able to grab the black ledge at last. Pull up &
turn around, then pull up again to upper level. Go left to jump onto a
triangular ledge, another jump & grab to the yellow porch, go left to pick
up GOLDEN SKULL #2.
SECRET #2
Get back where you pull up from black ledge. Jump & pull up to a grey wall
area. Go to leftside of the edge, look left to see there's a triangular
opening, jump into it & pick up SECRET #2 (small medipack) at the end. Go
back the grey wall area.
GOLDEN SKULL #3
Drop down to bridge, go over to top of curve path & look down leftside, you
see a flare down there on a sandy ground, look up from there & you see
another golden skull on a rocky ledge. Go forward & slide down, then drop
left to black ledge. From here, you can long jump to the flare, pick it up
& jump back. Go to top of next curve path. Look down again & you see
another flare guarded by a scorpion but that's for later (however, you can
shoot scorpion now if you like). Look ahead & you see a triangular rocky
ledge. Jump there & turn left, then take a left-curve jump to the slope
ledge beside the ledge with golden skull. Grab the ledge & shimmy left
around the corner & pull up, go picking up GOLDEN SKULL #3. Jump back to
bridge. Go over another curve path (you'll see a big brown-color rocky ledge
above) & slide down. Drop left to black ledge. Jump to another flare (kill
scorpion first if you didn't do it just now) & get it, then jump back
bridge.
Push 1st lever to raise a ledge
Now you should on top of BP2 (near the beginning entrance). Go to top of next
curve path, there's another big brown-color rocky ledge. Jump up on it &
turn east & run jump to the platfrom with that red-eye dog (sorry, you
can't kill it right now). Once pull up, draw pistol & kill that damn dog. Go
the other side & push the lever, you see a cut scene shows some ledge
raised up (look right far away & you'll see that ledge).
GOLDEN SKULL #4
Before we go to that raised ledge, let's get another candy first. Go to edge,
jump to the orange area & slide down to bridge below. Turn east & see
there's black ledge outside, manage to jump there. From the center of black
ledge, do a run jump to the rocky hill area below. Go clockwise along the hill
until you reach BP5. Go left to higher area near the mesh wall to pick up
GOLDEN SKULL #4.
Push 2nd lever to open 1st black gate
Now go down to a triangular rocky hill that is nearest to the black ledge above
BP5. You can just stand jump to grab the black ledge & get back to bridge. Go
right up & jump to the raised ledge. Pull up to the platform & draw
pistol to kill another redeye dog. Push the lever to see a cut scene shows some
black gate is opened (that gate is on the ground & resides on the leftside
of BP9).
GOLDEN SKULL #5
Go back to bridge. Go north to end. Look leftside (or rightside) of the piler
for a triangular black ledge. Take few steps back to run jump there. Jump into
center to pick up GOLDEN SKULL #5. Follow north & crawl thru curve path
& slide down the other side to pick up flare & small medipack (you are
now on BP7).
SECRET #3
Manage to jump outside triangular black ledge & safely drop to ground. Go
to leftside of BP9, & follow path to the opened gate. Jump 2 blocks &
turn to the red hanging pillar, save here. Jump & grab the pillar, shimmy
left 2 corners, climb down Lara to align her legs to bottom edge of the pillar.
Twist jump to grab the 2nd red pillar. Shimmy left 2 corners & if you do a
twist jump now, then you can land safely at the new path behind you. However,
let's shimmy one more corner first & do a twist jump to pick up the SECRET
#3. Get back red pillar & manage to land at new path.
GOLDEN SKULL #6
Follow path to end & turn right. Jump forward & grab upper level, then
pull up. Go right & jump to black ledge & then get on bridge. Turn
around & jump to the far metal-style rocky ledge (I don't know how to call
this style ^^"). Go inside to pick up GOLDEN SKULL #6.
Push 3rd lever to open 2nd black gate
Get back to bridge & go right. Turn around again, you'll see a magenta-color
cave. Jump into it & draw pistol quickly to kill a scorpion. Go to the end.
You can pull up upper level here, so do it. Follow to the opening, face the red
ladder & jump to grab the ladder. Shimmy around the corner, adjust Lara to
align her hand to ground of the black-floor platform, thus you can pull up Lara
onto the platform. Pick up the flare & Jump across to grab the far platform
with a lever. Luckily this time has no evil dog ^^". Push the lever to see
another cut scene shows another similiar black gate is opened (that gate is
very far away on the other side). Manager to get back the bridge near
magenta-color cave (I took a shortcut to do it. Just jump directly to the slope
above the red ladder & slide all the way down to there). Go back where you
1st came into this area.
GOLDEN SKULL #7
Go right & follow along the metal-style rock to 3rd black ledge. There's a
golden skull in a green-color cave. Jump into it & pick up GOLDEN SKULL #7.
Get back to black ledge.
GOLDEN SKULL #8
Look down & you can see another golden skull before a big motif wall. Safely
drop down to ground, pick up GOLDEN SKULL #8. Go right & pass another motif
wall. Go to the otherside of BP12. Jump up to rocky hill. There's a high ledge
you can face the triangular black ledge. Jump up from there to get back to
bridge.
GREEN CRYSTAL #1
You see another green-light cave in front of you. Jump into & draw pistol
to send 2 scorpions to see their ancestors. Enter the opened gate to get GREEN
CRYSTAL #1. A cut scene shows the spikes are extracted back.
GOLDEN SKULL #9
Go to right edge of the cave. Stand jump north to grab high ledge. Go to East
& long jump & grab the climbable red ladder. Move left 2 corners &
drop the other side. Jump to the lower platform. Jump to & grab the dark
grey wall, move right 2 corners & drop before a brown motif gate. Turn
right & look down, you'll see a golden skull on a yellow alcove, save game
first, then stand jump & quickly backward & grab the edge (otherwise
the raised ledge will block you here, you can't even crawl into the space to
get the skull, don't know why?). Shimmy left & pull up to get GOLDEN SKULL
#9. crawl out rightside, get up the ledge (by jump diagonally onto it) &
another right-curve jump to leftside. Go into the stripped tile space.
GREEN CRYSTAL #2
Drop down the only hole. Follow the path to a slope. Save game first, then
slide down to drop on a slope pillar, jump to 2nd slope pillar & grab at
end. Do a twist jump to land on a flat ledge. Stand jump & grab a slope
ledge nearby, shimmy to leftside. Pull up & slide down, then jump slightly
left to land on a flat pillar. Turn left & save game again. Now do a long
jump to grab the hight slope pillar ahead. Pull up & slide down, then jump
to grab the high jumpswitch on the wall. This opens another brown motif gate in
this room. You'll fall down on a slope ledge, jump immediately to left side to
land on a riased brown block. Run jump to the opened door & follow the path
to end, pull up to upper floor, push the lever to fill previous room with
water. Now drop into water & swim back to previous room to get the GREEN
CRYSTAL #2. Swim around the central pillar to north side & pull up at the
center part.
Turn around & run jump to central pillar to pull a switch. A cut scene
shows a mesh gate is opened (it's on rightside when you drop down from the hole
previously). Swim back where you enter this room, the slope becomes staircase
now.
Small challenge in path
Follow the way you came to the end, pass the opened gate to an area with
pushable blocks. Push left block to end, then push the other block beside the
gate (the tile is different) to see a cut scene shows the brown motif door you
met quite earlier is opened. Pull out the block beside gate so you can pass
back thru gate. Pull up from the hole to stripped tile floor above. Go to the
opened brown gate & enter.
Follow the path until you see a alcove to your left. Go there & pull up
upper floor, then go to end to pull a switch. A cut scene shows a black gate is
opened. Go back the path & keep going until you pass the opened black gate
& reach a small wider area. Walk until the 1st spike group popped up. Pass
it quickly & walk again to activate 2nd spike group, pass them again. When
you come to the corner, a globe boulder starts to roll away from you, follow it
and go right alcove, wait until it rolls back & pass you. Keep going &
get into right alcove, then you are safe now.
GOLDEN SKULL #10
Pull up & follow the path. Draw pistol to finish a scorpion in the midway. At
last you come to outside high area. Run jump northeast to a flat area above a
pillar. Another run jump to the maroon color ledge. Pull up left twice to a new
upper area with a big closed gate in front of you & a small closed gate on
your rightside. Follow the left path & draw pistol to kill 2 scorpions. When
you come to a point where you see pillar on your right, climb left to the flat
area. Go left to a highest rock, face the upper floor with twin pillar &
blue floor. Jump there & pull up. Go left to pick up GOLDEN SKULL #10 near
the end.
Push 2 levers to raise up a ledge
Go back where you climb up this area. Jump to the grey concrete platform area
with 3 evil dogs. Draw pistol to send them to see their ancestors, too. Go to
north edge, make sure you are in good health & run jump to the lower grey
platform. Jump diagonally right over central hole & slide down to a black
floor. push that lever to see a cut scene with some unraised ledge. Pull up a
new raised ledge near you. Repeast similiar actions to push another levers. A
cut scene shows the platform is now raised.
Time to use 2 green crystal
Pull up raised ledge nearby. This time turn left to do a right-curve jump to
grab that red ladder. Climb up to upper floor. Draw pistol to kill 2 eveil
dogs. Follow platform to rightside, run jump to the raise ledge. Pull up &
turn around, Flip backward to slide down the slope & grab edge. Shimmy
right & drop down. Turn around & go to the green crystal receptacles on
the wall. Put 2 green crystals on & you'll see another ledge is raised up.
BROWN CRYSTAL
Turn around & follow the platform to leftside. Run jump without grab to
that raised ledge. Go up the platform & a block is raised up. Climb up to
upper area via the block. Jump to flat ledge on rightside. There's a closed big
gate at the end of left path, remember it. Now, go right to a highest rock
ledge. From here run jump to the checkboard area with pillars. Draw pistol to
kill the dog again. Go to end & jump gap. Pull the block once. Then drop
& grab ledge, shimmy to leftside of the block. Push the block once. Use
same technique to manage to push block to last tile. When you are done, a cut
scene will show that big gate I want you to remember is opened.
Go back there, the floor tiles just behind the opened gate is quite different,
they are actually trap doors. Follow the path, pass a small closed gate on your
right, to the end. Jump up to grab ceiling & monkeyswing until you see a
jumpswitch on right wall. Adjust right before the jumpswitch, save game here. Drop
& pull the jumpswitch & you'll see a cut scene shows the small gate you
passed not long ago is opened now. You'll fall on a slope ledge, so jump at
last moment to grab the ground & then pull up.
Pass the gate to pull a switch to see another cut scenes shows the trap doors
are opened. It's a time run but not difficult. When you make it, you can pick
up a BROWN CRYSTAL & then slide down ramp to pull the wall switch twice to
open half the trap doors, so pull up back the path.
Finally we see a pool
Go to end of path. This time monkeyswing to the point above the 2nd slope
ledge. Shimmy left & drop down. Right-curve jump to left. Pull pistol
immediately to kill the active evil dog. Go to the big gate & use the brown
crystal. Go to end to pull a switch to see a cut scene shows a small gate is
opened. Turn around & draw pistol to kill a upcoming evil dog. Go out &
follow the grey platform to rightside. Pass the opened gate to reach a new area
with a pool on right & a gate behind the pool. There's also a lever on left
side & a gate near it. This latter gate is the same gate that's on
rightside of the very 1st big gate you saw very earlier (i.e. the place where
you get the golden skull #10 on upper level). Push the lever to open this gate
first.
SECRET #4
Jump into the pool & you see a opening. But first turn around & swim
southeast to find a small crack in wall. Swim thru it & follow to end, pull
up to pick up SECRET #4(small & large medipack) at end. Now go back the
pool.
Pass thru the opening on west side & follow the path & some short gates,
then pull up at end. Pull block to the 2 lightgreen tiles before the 2 wall
paintings in turn & you'll see a cut scene shows the gate behind the pool
is opened now. Remeber the paintings & swim back to the big pool (the short
gates have changed the route but I don't know the purpose of this design?) &
pull up on west side.
Wall Switch Puzzle
Enter the opened gate. There are 5 wall switches & each switch has a
painting above it. Remember the wall painting I want you to remember? If you
pull a switch with different painting, you'll get killed by spikes. So pull the
switch that has same wall painting. A cut scene shows the very first big gate
you saw before is opened & 2 evil dogs come out from there.
Finally the end
Turn around & draw pistol, go around the pool to that gate & finish
your last enemies in the midway. Enter the opened big gate. The 2nd big gate is
opened itself when you go near it. Pass it & finish this great climbing-up
level.