Lost
City Of Delsaracary
Level by David Weingartner
Walkthrough by José
THE BIG POOL ROOM
First, turn around and notice the keyhole at your back (you'll be back
here later). Run straight ahead to the pool and behind it, in the S wall there
is a wall switch; pull it to open a door at your left (E) behind the wooden
bridge. Go there and safety drop into the pit under the bridge (S side) to
discover a crawlspace in the N wall. Go in and shoot the vase over the pedestal
to discover SECRET #1: a small
medipack. Go out to the pit and climb the stone ledge to your right; approach
to the W-E section of the bridge, turn a bit left and do a standing jump to
grab it. Go E and through the opened door.
THE CASCADE ROOM
In the next room there is a broken bridge; you can go down to ground floor
using the E stone ledge, but if you do so you won't be able to go back and
there is nothing below. So, take a running jump to reach the other side of the
broken bridge and crawl through the crack to your right. In the next room go to
the N opening and a flyby shows you the doors which you must open. Slide and
the door closes behind you; shoot three small dinos and jump into the shallow
pool N; behind the cascade there is a crawlspace well hidden behind the fog and
the water, and a wall switch at the other side; pull it to open the large doors
W. Go there and in the stairs take care for the lateral spikes and the spike
pit in the corner.
TWO KEYS
In this new room there is a key high over the central pillar you can't
see. Shoot the wolves and duck under the darts in the next room N. In the next
room there is a moveable column in N wall; move it over the opposite wooden
tile in S wall to raise a block in the NW corner. Go there and pick up the
Rusty Key. Behind where the moveable piece was, there is a water hole; swim in
and at the bottom in the NW corner there is an underwater passage which heads
you to the Golden Key; pick it up, return to the upper room and use the keys to
open the SW door. Go in and climb the ladder to the top.
THE CAGES PUZZLE
Once up, kill two small dinos and see two cages at the end of the corridor.
Behind you there is a crawlspace which allows you to go around to move the
cages into the small maze to your left. Explore this small maze to find two
marked tiles where you must put the moveable cages. There is a small medipack
in an alcove. Take care for some tiles with blade traps, too. So, make your way
to move the cages on the marked tiles, one of them at the far W and another in
a nearby corridor. I moved the first cage onto the most W far tile and the
second onto the tile in the alcove near the four "ways" crossing. To
do this last task, once you've moved the cage over the crossing, you must
situate Lara in the center of the N or S tiles and angle her 45 degrees left or
right to do a sidejump over the corner of the cage and land in the E alcove;
then you can move the cage to the W alcove. Once the two cages are placed, a
door opens in the NE corner of the maze.
THE MECHANICAL COG
Go there and drop over the ledge below. From here a running jump over the
yellow roof N and right to the SE corner; use the binoculars to discover a
crawlspace in the dark and get SECRET# 2:
another small medipack. Go back to the entrance of this room and drop between
the two pillars onto the ledge below, don't drop to the bottom or you can't go
back; angle Lara in a NW direction and do a running jump with a right curve to
grab the horizontal pole and reach the NW opening under the roof. Follow the
path, shoot the bat and in the next room move the grey stone piece in the NE
corner to use the switch behind and open the door. Go outside, shoot the wolves
and go NE. In this new building there is a closed door inside. To open it you
have to use two jumpswitches in the left and right sides of the building
entrance; to reach the right one you must use a crack in the nearby pillar and
shimmy right around the corners. Once you hear the door opening, go there and
shoot a bat in your way. In this new room you'll find the Mechanical Cog over a
pedestal (screenshot of a door opening), and if you dive into the pool, there
is a small crawlspace which leads you to SECRET# 3:
another small medipack.
THE SKULL KEY
Go outside and return to the small room with the grey stone piece and use
the wall switch in the E wall near the vase to open the S door; go there and
you are back in the room with the central high pillar. The door which opened
when you picked up the Cog is here, in the S wall. Go there, place the Cog and
use the switch in the NE corner to raise some blocks around the high pillar. Climb
to the top and get the Skull Key. A door opens somewhere, giving you a way to
return to the first room of this level with the big pool. So, go back there
using the E passage and avoiding the horizontal spikes on your way, again to
the room with the cataract. Go to the now opened door S and use the monkeyswing
to avoid the fiery floor in the corridor. Now you find a small room with deadly
red waters and two blocks protected by burners. There is a wall switch at your
left to open the trapdoor in the other side, but it's timed. Save your game in
front of the switch and use the look key to see when the first burner is out;
pull it, jump over the blocks and climb before the trapdoor closes. The burners
are not timed the same way, so first observe the sequence and wait if necessary
to not jump onto the second block when the burner is on. I did it so: a bit
before the first burner is off I pulled the switch and did a jump back and
right to land in the W edge of the ledge, then a couple of fast running jumps
(hitting Lara's head with the ceiling) and keeped pressed Ctrl and up arrow at
the end when Lara hits the E wall under the trapdoor to climb faster. Once you
get it, safety drop to ground floor at the end and return to the pool room via
the broken bridge. Use the Skull Key in the keyhole in N wall (white tile) to
open a door somewhere.
TIMED RUN
Go W and though the opening and you'll find the opened door. Continue and
jump into the waterhole at the end. You'll emerge in a high room with a central
pool. There is a timed wall switch in the SW corner and many ledges around the
room to climb to the top where the timed door is. You can do the walkthrough
around the room going up to see what awaits you. Once you're ready pull the
switch, roll and run, doing jumps to cut the pool corners around the room (sprint
is not necessary); at the end a couple of running jumps without stopping over
the spikes to reach the ledge in the corner, and if you are skillful you even
can do the next couple of running jumps turning right each time without
stopping to reach the ledge in the center of the pool. Here perhaps you have to
adjust your position to do the next running jump; but anyway, try to land onto
the next ledge on the very left side, turn left and jump to grab the edge of
the next ledge. If you are satisfied with your time you can save the game here
while Lara climbs. Once up, roll and take another running jump to the next
ledge. The next jump is to grab an horizontal pole and it's very difficult to
do it without stopping so you can try it (but I had to stop), turn right and
align Lara with the pole to get it. If you fail, you'll fall over the spikes. Land
in the next corner ledge without grabbing, and repeat the same jump to grab the
next pole; at the end, grab the crack and shimmy right to reach the (hopefully)
still opened door. It's not very hard.
THE QUEST FOR THE TORCH
Go left and through the crawlspace in the NW corner. In this small room
notice the closed door to your left and the keyhole in front of it. Continue W
to the next room, turn around at the entrance and climb the small roof; look
for the crawlspace behind the hanging plant to discover SECRET #4: a large medipack. Descend and cross
the bridge; on the other side turn right and take a running jump to reach the
opening in the NW corner. In this room jump the ledges to reach the switch in
the N wall; it's timed, so pull it and quickly return to the bridge and jump
through the open door in the S wall. Here take a running jump to the switch and
pull it to open another door in the bridge room. But the exit door is closed;
look S and see a large medipak. If you want it, a tricky jump awaits you, but
it's not necessary so, it's your choice. If you don't want it, simply turn
around and jump below to the grey ledge near the water in the S wall. To get
that medipack I approached to the N edge near the switch and took a step back;
then a running jump with grab to land on the low ledge were the medipack is. To
get back, climb the small ledge in the NW corner and situate Lara in the very
NE corner, then a running jump S to land over the ledge in the other side. Try
to jump a bit left and turn a bit right in the air when falling to avoid the
low ceiling in front of you. Once on the other side, step over the marked tile
in the corner to open the exit door. Go back to the last gey tile and jump next
to the wall to grab the edge of the ledge above. Go out of this room using the
crack in W wall or doing a running jump from the ledge with the switch and to
the new opened door in the SW corner of the bridge room. Shoot some small dinos
and pick up the Rusty Key from the pedestal. Do you remember the closed door
and the keyhole in the previous room? Go there and use your key to open the
last door in the bridge room. Cross the bridge again and enter there; shoot
more small dinos; the vase in the SE corner contains a small medipack; in the
NE corner there is a switch to open the door in front of the keyhole; although
it's not necessary (you can carry the torch through the crawlspace), it makes
your life easier. Pick up the torch from the pedestal and take it with you. Go
to that door in front of the keyhole and at the end throw the torch through the
gap. Return to the crawlspace and recover the torch near the exit. Light the
torch in the next room E and light the animal heads on each side of the door to
open it.
THE BOULDERS ROOM
Take the torch with you and throw it in the other side of the room. You'll
need it later, so be sure to leave it in a safe place (in front of the door for
example) 'cause if you throw it in the central corridor where the boulders
shall fall, you'll not be able to recover it and you'll never finish the level.
In this room there are five boulders to trigger so you can pull the switches
behind them in the niches. Really you only need to trigger four boulders 'cause
there are only four switches (you can leave one of the boulders in the W side).
To trigger the boulders you must jump over the slopes in front of the niches. The
best way is to position Lara looking the central corridor, jump back and
immediately jump with a left or right curve to avoid the boulders. Anyway,
after pulling the four switches the S door opens. Don't you forget to take the
torch with you before exiting this room!!! This door will close behind you, and
as I said you'll need the torch later to finish the level.
TWO KEYS
Jump to the ledge with the moveable cage and from here to the opening in W
wall. Beware, if you fall into the pit you won't be able to go back up. Leave
the torch in a safe place and remember where it is. Continue S and shoot the
wolves. Continue S to the end, find the moveable grey stone piece in the W wall
and move it all the way over the marked tile in the E wall. Behind this
moveable piece there was an opening in the floor; drop there and use the
monkeyswing to reach the other side and get the Golden Key, taking care for the
fire emitters. Go out of this room and around the building to the other side
(W); shoot the vase in the ledge near the furniture to find the Rusty Key. Find
the moveable grey stone piece in the E wall and move it all the way onto the
marked tile in the W wall. Once you've placed the two moveable pieces, a block
raises in the N side of this building.
TWO MORE KEYS
Go to the place where you left the torch, pick it up and use that block to
climb to the upper part of this building. There are openings E and W; go
through them to find another two animal heads; light them to open a door below.
Use the keys in the keyholes to open the door and get another Golden Key (take
care for the blade traps). Go down to the ground floor, E and S to find the new
opened door; pull the switch there to raise the trapdoor near the cage. Go
there and move the cage onto the marked tile to open the E door; you'll need to
move the cage back so you can jump to the ledge in front of that door. Go down
the passage, and at the crossing go left to pick up a small medipack. Go up the
ramp to trigger a boulder and sprint N and left to avoid it. Up the ramp again
and use the hidden jumpswitch near the door to open it. Continue, jump into the
water and follow the path to arrive in a huge cave. Go SE and climb the ledges
to reach the top of the stone bridge. Use the jumpswitch in the W side of the
bridge and go up again to discover the new opened door. Pull the wall switch
inside to open the large double doors on the other side of the bridge. Go there
and shoot the vase over the pedestal to pick up the Rusty Key (another blade
trap); a door opens in the room with the moveable cage.
RETURNING AND FINISHING
Make your way to go back to the ramp where the boulder fell. In the left
wall there is a high opening; jump there, but don't drop to the other side or
you'll get stuck and you'll have to reload. Turn left and jump to grab the
crack in the S wall; shimmy all the way right and around the corners till you
pass the moveable cage and drop over the white tile. Pick up shotgun shells in
the corner (wonder where the shotgun is?). Don't you drag the cage over this
white tile or you'll get stuck (again) and you'll have to reload, but move the
cage N only one tile onto the deadly faced tile (there are several in this
room). Jump over this deadly tile and move the cage onto the NE marked tile: a
block rises near the exit which lets you return to the main room. But you have
to go out of this room first, and the opening is too high. Make your way to
move the cage again to its original position and this time onto the white tile
S. This raises a block near the entrance, so use the crack to go there and the
block to finally exit this room. Return to the room with the other cage, jump
to the central ledges and from here to the S ledge with the opened door. Go
around either way and use the keys to open the final door and finish the level.