THE TOWN OF THE DOOMED
levels by MpGrill
Walkthrough by D&G
Productions
Level 1 - The
Town of the Doomed
Lara
wakes up after a bad dream in a dark and creepy city. She isn’t sure if this is
still a dream or pure reality. The City is full of evil creatures and spirits
who want to prevent Lara from leaving the city.
Wake up and find
yourself in a dead end street, go straight and turn right, there is a bin you
can shoot (nothing in it) and some Uzi ammo near the closed gates. Turn
back and head N, another empty bin is in the alley W, proceed N again and at
the crossing go left (E), get the Flares on the sidewalk and shoot more
bins (notice the alley left). In the store room E is a small medipack. Head
back and go left into the next street, shoot bins and go right (W) into the
next street.
The Sewers, the
Electrode Key.
Go to the last street W
and into the alley W, turn right (S) at the next crossing and hop over the
railings till you get to one where you drop into the sewers. Follow through and
shoot the bug, when you get to a machine room, you’ll find an opening in the E
wall. Follow through and shoot the guard from a safe distance, he will drop the
Electrode Key. Some Shotgun ammo can be found near the machine. There
is also a passage W, go there and take a right and a led-ft and pick up more Shotgun
ammo.
Go back and now jump up
E and climb up and jump down and get back near the fence. Now go E and jump two
fences (N) and again over another fence down in the sewer. Go N and shoot
anothet bug, pick up the Uzi ammo in front of the machine and climb in
the opening E. In the next room is a switch on the W wall near the fence. A cut
scene will show a Monster roaming the streets. Pick up the Uzi ammo
before you climb up E and follow through to where a gate opened up.
Follow through till you
get back to the streets. Head NE and shoot that monster from a distance. He
came out of a gate NE, so get in there and pick up the Uzi ammo, hop
over the block E and grab up to the crawlspace. Go through and head S to a
large pit. Jump to the ledges E and use the Electrode Key there. Then you can
go over to the ladder S. First go down to the bottom of the pit if you want Secret #1, some Shotgun ammo. Then go up
the ladder and off to the left ledge, jump to the upper ledge N and get the Revolver
ammo on the ledge E, the Shotgun can be picked up on the ledge below
SE. We need a key here so for now go into the passage NW and follow all the way
to the end into a store room. Shoot the Monster from standing on a crate and
collect Shotgun ammo (SW) and the Lasersight (S up on a crate).
Go back into the passage
SE and into the first window left, shoot the window and jump out left onto the
ledge outside. Jump and grab to the opening in the building across the street. Push
the button there to get a screen shot of the sewers. Drop out to the street and
go W into the sewers alley, take the right hand side and go left into the open
gate. Follow through to the room where you shot the guard before and now you
can go into that passage W, to where a gate opened up.
Run in and back into the
passage you came from as a monster shows up and he cannot get into the low
passage, so shoot him from there and collect Shotgun ammo NE, the Uzis
SE and then go through the middle to the switch W (there’s a boulder trap along
the S side). Get back to the streets and head NE.
The second Electrode
Key and the Doom Part.
Go into that room NE as
a gate opened in the W wall. In the red room are 3 side passages with switches,
the lower part of the floor is deadly. I don’t know if you need to do the
switches in a certain order, but I went into the passage E first, just run and
jump out curved sharp right and hit “Ctrl” in the end. Throw the switch and
jump over to the W side with the same kind of curved jumps, then the last one N
and now walk to the edge of the passage (you might encounter a nasty bug). Look
out left and spot the ladder. Jump out and grab the ladder, go up and save
hanging left.
Backflip and keep
jumping to a side till you end up on a flat corner. Jump over to get into the
passage E and get the second Electrode Key. Jump out to the ladder and
grab it to get down. Jump over to the exit S and follow back to the machine
room. Into the crawlspace E and to the pit. Jump and climb the ladder to the
top again and go into the passage NW. Just right after the gate is another
window, shoot it, then shoot the bug and if you can, also shoot the guard on
the roof. Jump out right onto the ledge and jump to the next to climb up onto
the roof. On the W side is the Doom Part.
For the Roof Key.
Drop back down to the
ledge NE and get back into the window (you migh have to shoot the window
again), go left and up the sloped end of the passage to get to the top ledge in
the pit. Go jump to the E side and place the Doom Part. The passage below opens
up, save and now only use buttons over numbers placed upright and not mirrored
and you will end up in a dark place. Grab up to a crack in the S wall and
shimmy over to a ledge with a closed gate. Walk to the N side and face the pit,
just run off and you will land on a pillar below. Climb down the ladder and
turn around, use the switch there and shoot the bugs befor you climb back up. The
gate on the ledge is now open, so jump up there and follow in to a room with a
red mirror floor. Go in straight and get the Shotgun ammo, go to the W
wall and left for another Shotgun. Be careful, some parts of the floor
are open. To the SE is a small medipack, then look for the fuse-box on
the second pillar from the SW corner and place the Electrode Key, jump over the
open floor parts to the open gate N and pick up the Roof Key. Go out and
shoot the 2 monsters while carefully jumping the open floor parts to get to an
open gate S.
For the Doom Key.
Dive into the water and
avoid the mini-sub, swim into the tunnel on the right and climb out in the end.
Follow through and you're back in the passage with the numbers. Head S and in
the pit, jump to the ledge up W. Go into the passage N and safety drop out the
window to the street. Head S then E and go into the store room where another
monster might be roaming around. Go to the E end of the store room and use the
Roof key on the red texture there. Go back to the street and wait for the
monster first, then head into the first alley right (at the yellow car). Climb
the container and then climb the ledges to get up onto the roof W. Go N and
jump left (E) onto the crate with the explosive signs and get the small
medipack. Now you have to go to the far NW side of the town, you can jump
NE to the roof with the fence, but it is a dead end. Jump E instead and head to
the SE corner of the flat roof. Climb up S and face E, take some steps back and
jump to grab the roof to the right. Go to a chimney to the right (N) and pick
up Secret #2, Revolver ammo. Jump
back to the roof SW and go along the S side to the W, shooting guards on the
way (save often as you can easily run into an alley below with all these fixed
cameras). Once on the W side of town you can drop down to a lower part E and
get the Revolver ammo there. Climb back up W and jump from on tf the
chimneys to the red roof NW, head N and shoot the guard. On a chimney is the Doom
Key.
Go back to the E side of
town and get down to the street, from the glass office building into the street
S and left (W) into the street at that black panel van. Follow all the way to a
square, pick up the Shotgun ammo at the fountain. Then go up the steps
to the gates S, to the right is the key hole where you can use the Doom Key.
Level 2 - The
Doomed Halls
The first Evil
Crystal.
Proceed into the Main
Hall and jump grab across to the other side. Follow the passage into the Room
with the Crosses. Find the ladder on the side of the SW pillar and climb up. Jump
SE over the pillars and go into the opening SE. In the end is a switch, use it
to open gates in the Main Hall as the camera shows. Drop down to the ground
floor and head N, jump back over the gap to the N side ledge and the opened
gate is in the W wall.
Go straight to the pole
in the SW corner and climb it facing E to backflip into the passage above. Crawl
through this passage and the next room has nasty swinging blades, just do
standjumps and some standjumps/grabs to get to a switch that is around the SW
corner. Shoot the cover and throw the switch to open a gate in the room with
the pole. Jump back over the ledges, go down the pole and into that passage NW.
Throw the lever, go out
and climb the lattice W, go into the passage N and find the first Evil
Crystal in the back. Before returning to the Main Hal, climb down one of
the ladders for a small medipack N. Climb back up and down the lattice
and back to the main hall. Dive down into that pool below and swim through the
tunnel to where you can climb out.
The Crystal can be used
on 2 receptacles, one in the passage SW seems to be a shorcut to the end of the
level, and the other in the passage NE, so I did that one first.
The Library, open
some gates.
Go into the passage NE,
past a closed gate on the right, to the second gate and place the Crystal to
open it. Go straight to the ladder in the NE corner of the room and climb up to
where you can go off left onto the bookcases. Head over to an opening S and
jump in, climb the ladder to the top and throw the switch there to open a gate
up in the room with the crosses. Go back down and jump out right onto the
bookcase. Go to the ladder W and climb to the top, jump the blocks to the N and
get Secret #3, the Revolver ammo
there. Go back to the ladder and down to the bookcase, turn left and drop into
the lane between the 2 bookcases. Go to the E side and find the bookswitch
there (pull the book sticking out) and get a screen of another room, where
another gate has now opened. Get out of the Library and head back W to the
pool, swim back to the Main Hall.
Climb one of the ladders
next to the opening in the S wall, all the way to the top and then shimmy aside
till you hang just over the ledge. Drop and go into the passage S to the Room
with the Crosses. Climb to the top of the pillars and jump to the ledge SW, in
the now open passage is Secret #4, the Revolver.
Drop down and go to the Main Hall.
Evil Part 1.
Jump over to the N side
ledge. Next gate is in the E wall from there. Follow into a store room of
sorts. Climb the crates NE and jump to grab the bridge S, from standing one
square from the E wall, face S and shoot out a part of the wooden fence there. Get
the small medipack from the passage E before you jump through the opening
in the fence. Climb up to the bridge there and enter the passage E, go get Evil
Part 1 and return to the Main Hall. Drop to the ground floor and go into
the passage N.
Evil Part 2.
In the room with the benches,
go to the fireplace E and stand close (I did it along the left side). Jump with
a grab over the fire and quickly grab up to the opening above. There's a pool
in case your pants are on fire. If not go in N and get Evil Part 2
there. Return to the fireplace and drop down in a corner, jump back out over
the fire along the side and head back to the Main Hall.
Jump over the pool and
head into the passage S, all the way to the ramp on top of which you can use
the (combined Evil Parts) Evil Guardian.
Back again to the Room
with the benches and up into the left hand passage N, pick up a small
medipack along the left side and in the back is an open gate. Follow
through and save at a slide in the end. Slide, jump over the spike-pits and
quickly turn left. Run onto the next slide and jump off before the end so you
can immediately start running. I grabbed the ladder on the right hand side and
waited till the boulder stopped. Then you can go into the passage W and have a
look through the window W to get the clue for the next room. Make a note of
which ledges are safe or not and follow to the Room with the ledges.
The Room with the
ledges, the second Evil Crystal.
Don't go for the ammo,
but jump E to a ledge under the dark ceiling, again one E (next to the wall)
then S and next W so you are under the monkey climb ceiling. Grab up and go to
the next ledge W, from there W, then to the one next to the wall and then S to
the opening. Follow through to a room with the second Evil Crystal, save
and pick it up, holding the backflip keys so you'll get out of the way in time.
Go E and climb the long ladder (the camera stayed in the lower room so I had no
idea what I was doing till I saved and reloaded,that cured the bug). Climb off
left into the passage and follow through the opened gate, go left and at the
pool go into the passage SW to the second receptacle for an Evil Crystal.
Another Evil Crystal.
The red doors open up,
slide down and at the last moment a jump over the deadly pit. A loud and
dramatic tune kicks in (turn the volume down), a monster appears, give him one
round of Shotgun in the soft belley and he should topple over. There are other
shortcuts in this room, you can climb the first pole and shimmy along the
opening in the floor to pull up through the fence into the next section of the
upper room. Later while swinging the rope you could end up with the Secret. I
will describe the way it was probably meant to be played.
Go to the switch right
of the doors and throw it (not sure what it did). Climb the pole SW, backflip
off and on the pillar is a switch, throw it to get another pole in the room. Drop
down, climb the SE pole and use the switch there to bring out a rope in the NW
corner of the room. Jump up to grab it, climb up one step from the bottom and
swing till you end up on the floor above. Throw the switch there to make an
Evil Crystal appear in the NE section of this upper level (Once while testing
this room it appeared under the rope NW?) Turn W and shoot the right hand
section of the fence W, go left and shoot the fence there to get Secret #5, a small medipack. rop to the
ground floor and go up the pole NE, get the Evil Crystal and drop down
to open the doors E with it.
Push Puzzle.
Going through the next
two doors they will close behind you, turn right just after that face picture
in the next room and light a flare to spot the 2 pushblocks in the N wall, push
the right hand one in and onto the trigger tile in the "fleshy" room,
a screen of a door opening up. Go out and straight S to the pushblocks in the
wall there. Pull the right hand block out twice and go behind it to throw the
lever, another screen of a door opening up. Turn around and go left around the
pushblock to some green double doors, push them open and step on the trigger
tile inside to see a door opening up. There's another set of pushdoors on the N
side of the room but I couldn't discover what that was for, never used them. Go
through the open doors E and you're back in the city.
Level 1 - The
Town of the Doomed (part 2)
Gates open up, shoot
mister Niceguy and go to that crawlspace up W, follow through to the streets
and head S towards the street where the level started. S are the gates of which
one opened, go through and the level will end.