Gold of the Aztecs - part 1.
Level by
Samu.
Walkthrough
Dutchy.
Not
all enemies are mentioned.
For
some hard jumps 2 saves are available, one before the jump so you can see how
to position Lara in case you want to try yourself, and one after the jump in
case you can’t manage the jump.
Lara slides
into a canyon, go forward and shoot the Leopard and follow the caves to a pit,
go down and into a tunnel S to get the Medipack
there, head back and climb back up to the ledge E, stand NW and standjump NE
onto a slanted rock, slide far and jump a bit left onto another rock, slide to
the end, jump and grab the rock opposite. Shimmy right and pull up at the
opening to a canyon. screenshot, Savegame
Follow
through to come to another deep pit, drop down and follow through to a large
Go around
the corner and look for a crawlspace in the W wall of the
Position
Lara as in the screenshot and take a hop back, run and jump with a sharp left
curve to do a banana jump to the next balcony. Go to the end and runjump out E
to grab the ledge with the Skeleton. Get the Key there and drop down from the ledge. Go to the cave N and step one
ledge down, jump and grab the rock N and shimmy left around the corner, pull up
and backflip/roll to grab the ledge behind you. Go straight to the keyhole W.
Open the door and go in, in this hall are several doors.
Timed Doors and Trapdoors.
There are 2
levers, one SE and one SW. SE opens the doors S and SW raises some trapdoors
over a spike pit inside. Save at the SE lever, pull and run along the shortest
route to the one SW, pull again, backflip and now quickly jump towards the open
doors and sprint over those trapdoors. Savegame
Head up the
steps and come to closed doors, go into the crawlspace left (N) and throw the
lever to open the doors. Through the doors you’ll come to a large
A Torch.
S are
closed doors, you have to go all the way down first. So from where you came in
stand on the edge facing NW and run down onto the slanted rocks, hold Ctrl and
you’ll slide down safely. Go into the door S and watch out for the spike traps.
Follow to the last room and get the Torch
from the grass N and head back to where you entered to light the Torch, back to
the closed door inside and light the 2 scones to open the door. Go in and throw
the lever there to open double doors on the top level. Go down into the passage
N and light a scone there to open up a shortcut door to the yard. Drop the
Torch there.
Now comes
another tough jump, go look for an opening up in the rocks W, you can just see
it from the lower step of the stairs S. Go stand on the block right of the door
(screenshot)
and runjump over the corner of the block up to the tip of that ledge above. (Savegame before, Savegame after). Follow through and go left around the
corner in the cave with the Skeleton. Look up and spot a crack in the wall. On
the left side you can jump up and grab it, shimmy all the way to the right till
you can pull up into an opening. Stand back and against the right hand wall,
run out and curve sharp left to jump onto a slanted rock (screenshot). Now you
have to slide a bit forward (E) and then jump again with a right curve in order
to grab the edge of the floor. (screenshot) Savegame after.
If you need
them, there are Flares on this
floor. The green covered pillar NW is climbable, go up to the floor above and
head S to the open door on the left and follow through to a room with arches.
Go down the stairs as all doors are closed. In the room below is a lever behind
the statue NE. Go back up the stairs and into the door S, in the NE corner is a
lever opening up a door and in the NW corner a lever that will slow down the
spikes for a while so you can get the Key without much damage. Pull the lever
and backflip roll, run to the Key
and get it, quickly jump away and go out. Down the stairs again and through the
opened door N to come back to the first level. Go up that green pillar again
and head to the keyhole S, open the door and follow through to a small room, on
the back of the pillar is the lever to open the door and you are back in the
room with the arches.
The door E
opened up, go in and drop from the bridge into the room below. Go into the room
SE and find a push able cage in the W wall. Push it all the way past a lever
and throw the lever to open a door on the bridge and one behind you. Pull the
block back once so it will be in front of the lever, go back out and around
left into the newly opened door and pull/push the block out so you can climb
it. Jump to the bridge and go in E to throw the lever. Go back to the room
below the bridge and into the room SE where a new door opened up. Here’s a new
The First Key.
Go up the
stairs SW and follow the first floor to where you can enter the building left.
To the left is a dark passage with a ladder leading down. Follow through to
come to a small room with 4 statues, behind the one SE is a lever for the door
W, go in and get the First Key, go
to the statue NW and the wall behind it is a walkthrough wall leading you into
another room. Climb the vegetation NW and go over the bridge to come back into
the room with the cage. Leave SE to the
The Second Key.
Turn SW
from the keyhole and when you look closely you can spot a hole behind the
sloped rocks. A runjump over the corner will get you in there. Follow through
and get the Second Key from the
Skeleton. Go back and hop over the ridge, place the Key and go in. A hall with
the big closed doors and two passages, go right first and follow to a canyon
next to a wall with grated windows. Stand facing the W side window and draw
pistols, backflip onto the rock behind and jump shooting the grating. Now only
use grab to get up there from the somewhat higher ground below. Follow through
and left around the corner is a lever, throw it and shoot the near by grating
to drop down again. The door E opened up. Go in and throw yet another lever to
open a door back where we came from. Go back and up the stairs to the hall with
the big doors again. Into the opposite passage and follow to where that door
opened up.
Gold of the Aztecs - part 2.
Follow
through to a room with closed doors and find a large button on the NE pillar, a
door opens, go through to another room with closed doors and head to the right
as that seems to be the only option.
Spiked Pillars.
Climb down
the ladder in the end and come to a pit with Spiked pillars. Go stand in one of
the corners between the statue and the wall and face diagonally to the first
pillar (screenshot).
Time the spikes and you have to land on the pillar as the spikes retracted and
are about to pop up again when you jump onwards (running jump with a curve) to
the next pillar so while you are in the air the spikes pop up and are up when
you land there, run through and jump to the ledge ahead. (Savegame) Throw the lever there to open a
door. Jump back over the now safe pillars and follow back to the first room
upstairs, go left and straight to where that door opened. Carefully go in as
there are Knife traps. I just walked NW onto the corner of the trigger floor NW
against that Knife and the trap activated without harm (screenshot). Go to
the lever and open another door. (another trick to
activate the Knives seems to be to stand 3 steps away from the Knives and face
away, take a hop back and immediately run forward again)
Go out of
this room and right to the next door, you’ll come to a Spiked pit, look left
and jump to grab the crack there, shimmy around to the other side and go
through to a hall. Get the Uzi ammo
and a small medipack from the
Skeleton. Find a raised floor part NE, grab up to the ledge above and go to the
SW corner, jump to grab the crack in the pillar W and shimmy around to the
opening. Push the big button and hop back to drop down.
Spike-wall.
A door
opened NE, save and run in, you have to pull the 5 levers in this passage
before the Spike-wall catches up on you. At the second and fourth lever you can
backflip with a roll to end up at the lever behind you. After pulling lever #5
you can sidejump till you end up in a room below, as trapdoors opened up in the
end of the passage.
Push the
cage E into the next room and move it under the lever in the NW corner. Throw
the lever to open 3 doors E, pull the cage out and put it under the door in the
middle. This will prevent the doors from closing up when you throw the lever in
the E room. Go through the blocked doors and head W to a newly opened door.
Carefully enter the large room and find spike traps on the floor. Jump over the
traps and go to the room SW, look left and head into the opening. Up the steps
and to the right at the closed gate is a triangular opening. Go through and to
the right at the lever is some Uzi ammo,
shoot the grating and save at the Timed lever.
Timed Run and a Torch.
Pull and
roll, run to the opening and just run down, jump the spike trap and run
straight into the opened door, jump over to the alcove with the lever and the
Torches.
Save again
and throw the lever, roll and pick up a Torch,
hop back into a corner next to the lever (screenshot) and face a
bit sideways, the timed door will reopen soon and you have to do a curved run
through the alcove to jump just before the edge to the open door. If you jump
there too straight you’ll bump your head. Go back E over the trap and light the
Torch in the room under the Spike-wall, go back W again and left SW to go up
the stairs to that triangular passage, straight W in the next room are 2 scones
you can ignite and the door opens up.
Timed Trapdoors.
On the
bridge in the next room is a closed door and left and right of it 2 big buttons
with timed trapdoors underneath. Drop the Torch and drop down to the room
below. Doesn’t matter which side you take first, go into one of the side rooms,
climb up next to the entrance and save at the lever. Pull and roll, run off the
ledge and get out to the central room, onto the higher floor and grab up to the
bridge, jump onto the trapdoor to push the button. Do the same for the other side
and the door will open up. (Savegame)
The Gold Artefact.
Go through
and grab a crack in the left or right hand wall to get to the lever in the
other side of the room. A door opens up, go back to the bridge room, drop down.
Go S and into a room where a flyby starts. Save before you pick up the Gold Artefact.
Fire Run.
Wraiths are
released, run into the room W and grab up the wooden platforms to get into an
upper passage W (take a medipack every now and then). Jump out onto the block
in a deadly pit. Standjump to the next block and time the burner on the corner
block to jump to the left side of it so you can do a right curved run and jump
to grab the next block. Pull up and the door to the right will open up, jump in
there with a grab and run straight into the next room, I ran/rolled left onto
the corner of the Knife trap to activate the Knives (and not get killed) and
ran out again (Savegame). Took a medipack here and there
and ran through the room with the Knives, went diagonally through the next
opening so I could jump just next to the spikes on the slope and jumped again
or maybe twice to steer away from the spikes below and ended up in a lake, the
wraiths will be gone soon, climb out W and the level ends….