Tarragona: World Heritage 1-2

Levels by Joseph Borrut.

Unauthorized Walkthrough by G&D Productions.


You have to use the revised Catacombs wad.

We wont mention all the level changes or the walk will become too messy (you’ll see for yourself when you go from one level back to the other).


From the read me: After the earthquake a lot of things changed. I would suggest that you to visit back to the places you already visited. You will find surprises. There are 7 points were you will be jumping back and forward between both levels.

Level 1-Escipion’s Tower. (Later to be named as Tower)

Slide down and watch the cutscene of an alcove with some Flares, go to the bottom of the pit with the Tower and to the NW corner, get the Flares and turn around, duck and climb backwards into the CS. Push the button there and see a door open up W of the Tower. Light a Flare and face E, walk up to the E wall on the R hand side and grab up to a crack, shimmy L to a CS in the N wall. Climb into the Caves.

Level 2-Escipion’s Caves. (Later to be named as Caves)

Keep going till you stand on a grey Tile overlooking a huge cave, you can see some Flares and a Star up on a rock pillar. Drop/hang from the edge, shimmy L to the end of the crack and drop/grab the crack below, shimmy L to the end of the crack and drop/grab again, go L once more and drop to a sloped surface, slide and grab the edge of the climbable pillar. Go down a bit and just backflip/roll into the unknown, land on a rock ledge, roll and go straight N, till you come to a pillar, drop/hang from the E side and shimmy L around the corner, just around the corner Lara will put her feet up again, backflip/roll and grab the opposite ledge, pull up and go to the walltorches.

Go over the ledge to the E and do a runjump/grab to that CS in the E wall, get in and go R (S), follow the sloped passage up to where the tunnel gets wider and look to the R there to find the Flares. Then go up S again and go over another blue Tile, drop down S into the lower cave all the way and you are in a dry river bed, this place will be flooded later.

Dry River Bed.

Go E and through the low tunnel to the L and find Secret#1, Ammo, MP and Flares. Go back and go W and then L (S) to follow to the building at the end of the river bed, go in and to the Tower.

Climb the ledges to were you’ll find more Ammo, a MP and Flares. Face N and climb up again and come to Secret#2, the Revolver. Go to the top of the Tower and do a safety drop down, go to the S side of the tower to get some more Ammo and then head to that door you opened before in the W rock face.

3 Door Room.

The room has 3 closed doors and a passage in the back L, get some Flares to the L as you come in and head into that spider webbed passage. Light a flare and where the passage gets wider you’ll find a MP and Flares to the L, go on and finally go up the steps, be careful where you hear the danger sound, there’s a nasty sloped pit, runjump over the pit and go on to the next pit.

Secret#3 Expert (Macho) route: (mind you, some people didn’t manage this, but it’s a great challenge) This 2nd pit you can stand on the first part, go in and stand R at the start of the steep part. Look down with the Binoculars and see the opening in the ceiling of the tunnel, a bit down the slope, that’s the one to go for and better don’t use a flare as I found Lara wouldn’t grab the edges well, slide and jump/grab up in the opening, grab the edge and pull up after saving. Backflip and jump backflip and jump/grab the edge of a pointy rock, don’t pull up yet, but save first.

Then pull up and slide a bit, immediately jump to grab the next pointy rock over the sloped pit ahead, save again and pull up, immediately jump/roll and hold grab as you land on the sloped surface, grab the edge and drop/grab to the lower edge. Crawl in and follow the tunnel to a wider part after another crawl and a slide. Look in the NE corner for the CS and go up, follow over some bumps to a gate overlooking the Tower area and climb up to Secret#3, the Shotgun. Turn around facing S and jump up to grab the opening above, crawl through to the top of a cave where the stairs with the pits end up too.


Secret#3 Easy (Sissy) route: Just jump over all the pits till you come to the top of a cave, go down a bit and R. look up R and find the CS up in the wall, climb the opposite block and standjump with a bit of a R curve to grab the edge, pull up in and drop down into a caged off alcove where Secret#3, the Shotgun is. Go back out the way you came in.

Proceeding through the Caves.

Expert route:

From the lower ledge under the CS you just dropped from you can see a ledge NE, mind the lower ceiling and runjump with a grab in the end to land on that ledge (or runjump straight N to a slanted block and jump from that to land on the same ledge), turn around (S) and grab up to the ledge you just bumped your head on. Grab the MS and head out to the W around some corners and at the end where you go L, turn R facing W and drop onto a slanted block, grab the edge and pull up to backflip/roll jump and grab the crack in the wall, shimmy R around the corner till you are over a slanted block where Lara gets her feet up. (here the 2 routes come together)

Easy Route (shortcut):

From coming out of the CS, turn R (W) and walk to the end of that part of the floor, to the R is a block you can climb, turn around facing the stairs and crawl backwards out of the crack, grab the edge and shimmy R around the corner till you are on a ladder over a slanted block where Lara gets her feet up (if Lara won’t get on the ladder, shortly release “Ctrl” a few times, like you do when you have to get into a CS from a ladder).
(here the 2 routes come together)

The Ornate Handle.

Hanging on that wall, do a backflip/roll and grab the crack in the pillar, go R around the corner and to the other flank of this pillar, drop to a ledge below and head into the opening W, a cutscene of the Ornate Handle. Don’t go in yet, but turn around (facing E) and grab up to the ledge above, shimmy to the R and pull up on the ledge behind the block, go into the tunnel to the R and follow all the way to the Ornate Handle.

The Escipion’s Tear.

Go back to the Cave the same way and shimmy back to the L so you can drop on the lower ledge where you got the cutscene of the Ornate Handle before. Follow the W tunnel in to a small cave and find the Escipion’s Tear (Blue Gem) in the back (NW), you probably saw the CS up in the wall already? Turn around from the Gem and go L in that NE corner is the CS from the cutscene, climb in and drop onto a ledge with Ammo, turn E and do a runjump/grab to the next ledge, then go up to a pointy block, hop back once and turn around, backflip over the block and slide/grab the edge, pull up and backflip/roll/grab the next ledge E, go on with another runjump/grab and past an opening in the R hand wall (back inside the cave) to a corner (if you happen to fall somewhere along the line, you can always get back up by jumping into the lake, climb out in the SW corner and jump/grab back up to the ledge where the Ammo was, from the blue block in that corner). Just around the corner is Secret#4, the Crossbow.

The Hathor Effigy.

Go back around the corner and drop into the first gap between the ledges. Take a nice swan dive into the lake and swim down into that SE corner to get the Flares, then go over to the middle of N wall and get a MP from the alcove. Head for the centre of the pool and see an opening down in the bottom. Line up facing W and save as you’re going in for a long swim (Advise: Try to stay clear of the walls and floor as you will get stuck at the sloped parts if you’re not in the centre of the tunnel).

Swim down the sloping tunnel, past an opening to the R (later) and down in the end, turning around and go on down the tunnel in the opposite direction (E) swimming up again and in the end is a vertical shaft down, go R (S) at the horizontal tunnel and down again in the end. Go down and immediately L follow that tunnel to where you see some Flares. Ignore them for now as the air is running out, go L and straight up. Climb out and get the Hathor Effigy (cutscene of a door in the 3 Door room).

Raking up Goodies.

Dive back in, swim down and L around the corner to get those Flares, back and into the opening W in the shaft and you’re under the Tower, get some Flares NE and a MP in the centre, swim back out SE and up for air and Save again.

Optional: (takes a lot of swimming) There are more MP and Flare pickups in these tunnels, but you’ll have to come back here for air and they are tight swims. Swim down and R (W) where you got the Flares, follow to the next shaft, go down and L (S) and go straight to the other end, down and get the MP, roll and swim back quick up in the shaft and R (E) and follow back to the L for air where you got the Hathor Effigy.

Optional: (takes a lot of swimming) For the Flares: Swim down and R (W) where you got the Flares, follow to the next shaft, go up and R (N) and follow straight to the end, down and get the Flares at the bottom of that shaft. Go up again and back S, down in the shaft a bit and L, back to the E end and L for air.

You can take these Flares are also while swimming to your next destination, but that’s expert stuff and very, very tight. Just follow the part below and ignore the **blue** part if you don’t want to get the Flares or maybe you have them already.

From the air pocket, dive down and R (W), follow to the next shaft, go up and R (N) and **straight to the end, down and get the Flares at the bottom of that shaft. Go up again and back S** up in the hole where the ceiling is low, follow that tunnel back W to the turn up to the E and now go into that L up sloped and nasty tunnel to an air pocket (taking a MP, I think). Well that was a hard part to explain, I hope you understood what we were talking about.

Turn around after climbing out and jump over the water, up to a ledge, follow to a CS and get into the tunnel to the E, follow straight past a R hand tunnel to an alcove where you can put the Escipion’s Tear in it’s receptacle, now that door opens in the 3 Door room, go back and now into that tunnel L and come out to the Tower area. Make your way down and go to the 3 Door room (W of the Tower). Go into the open door L and combine the Handle and Effigy to place the Portal Guardian on the stand (cutscene of 2 door opening up and the way through the dark tunnels). As the R hand door needs a Star (you saw up in that huge cave before), go into the L hand door as shown.

The Huge Cave, Crowbar.

Follow to where the level changes and then be careful, jump over the hole in the floor and drop/hang backwards, drop/grab and shimmy L to the end, drop/grab and go R, drop/grab and go L, in the end you are at a sloped ledge. Pull up and simply backflip to a ledge behind, go climb off the E side twice and find the Crowbar SW, now face N and runjump/grab to the ledge there, drop/hang from the E side and climb the wall to the R, drop into the passage and go just around the corner to grab up to a MS. Go over to where you’ll hear the Secret sound and drop to get Secret#5, Ammo.

The Golden Star.

Use the MS to get back and climb the W wall, up to the ledge in the pit and go into the CS to the N, go follow climbing the yellow walls (ladders) to the top and come to a brick passage, go N and turn R (E) into the top of the cave where you can see the star in the distance, go over the blue Tile and L runjump to a ledge N and turn R on that ledge, a runjump around the L hand rock to some Flares L of the star and standjump to the Star, pry the Golden Star from the rock and go back the way you came and go W through the cave to that brick passage just follow straight till you slide own into the passage where it all started, jump S over the pit and follow back to the 3 Door room. L and place the Star in the receptacle, an earthquake rocks the place, go out of the alcove and it will stop, to the L is a ½ MP.

Well here’s the point Joseph was talking about: After the earthquake a lot of things changed. I would suggest that you to visit back to the places you already visited. You will find surprises.

The easiest route to go and collect the 6 Escipion’s tears (he’s talking about) is by going through the Lake, but you are always free to get them any other way…

Go out to the Tower area and see the whole ground level dropped one meter or so, to the S of the Tower you can now climb up the blue block. From the block a standjump/grab up S and go W to the lake, jump in and swim down the tunnel. In the lower part the current will take you down to that room under the Tower. The tower raised itself and you can now get up for air.

Escipion’s Legate and 1st Escipion’s Tear.

Swim N and climb up the ledge L at the exit of the room, walk up W and look under the raised ceiling for a crack, jump/grab S to that crack and go S, to the R to a CS and drop/grab. Get in and follow to the Escipion’s Legate (cutscene of a door). Go back and get the Flares just before you climb back out, drop into the water and swim to the N again. Climb out L on the same block and follow the ledges to a block, climb up and look L to spot the 1st Escipion’s Tear, runjump to that lower ledge and get it.

Then runjump NE and follow the N side ledges to a higher block E, then look S and from the highest part of the block a runjump/grab over to the S side (falling in the river means death). Go E again and standjump onto the high block, look E and jump/grab the crack in the pillar, shimmy L around the corners and drop from the other side. Look NE to spot a flatter ledge under an opening you came out of when you visited the Dry River here before. Climb up E and follow the passage over the grey Tile, and past the spot where you got the flares before. You will also pass the CS to the L, in the end is a climbwall to the L, go up and slide down the next slope, go out onto that ledge at the wall torches. Look L and down to see an opening in the wall near the water level, that’s where we go later with all the Tears.

2nd Escipion’s Tear.

Dive SW and down into the pool below, swim out SW into another cave, in the S you will see a tunnel in the wall, swim up R (W) and climb out on the ledge, go to the S end and look SE, do a runjump into that crevice over the S tunnel and go E, jump onto a ledge a bit L and look NE to spot the next Tear. Climb the ledge N and jump to a ledge NE, then turn NW and hop into the alcove with the 2nd Escipion’s Tear. Go slide out backwards and you’ll land exactly in front of an opening in the wall, go in and get a MP and Flares. Swim out and R (W), R again to the middle of the pool and find the Flares on the bottom, turn S and swim through the UW tunnel S.

3rd Escipion’s Tear.

The current will take you down a waterfall into another cave, swim straight over to the W side and climb out, go in to the back (W) and get the 3rd Escipion’s Tear. Dive back in the water and swim N, climb out and follow climbing blocks, the last and highest one you have to slide and jump to the ledge in front and you are back in the Huge Cave.

4th Escipion’s Tear.

From standing on the grey Tile, go R and follow into the alcove in the end, get the 4th Escipion’s Tear and head back to the water.

Up to the 5th Escipion’s Tear.

Dive back in the water and swim back into the SE narrow passage, in the end you can climb up L near the waterfall, look E and see the wall is climbable. Standjump/grab the wall E and go up, hop over that pointy rock L and go N, light a flare to spot the gap with the waterfall you have to jump over and when you reach the pillar L, you can drop/hang from the L (W) side and shimmy L around the corner (you did this before) Let Lara get her feet up and backflip/roll/grab the ledge at the wall torches.

Just on the slanted part of the ledge, look L (W) and do a runjump (no grab) to the ledge under the opening. Climb up in and follow to where you have to climb out backwards, shimmy L along the crack and pull up again, follow that passage climbing rocks again and when you reach the upper passage you’ll come to a pointy rock, pull up and slide jump over the pit (you will fall back in the lake below) and follow to an opening overlooking the Huge Cave.

Drop out backwards and grab the edge, go L and pull up, runjump to the next W, go stand on the NW corner of the ledge and face S, look down SW and see a ledge below, now you have to run off this ledge to the S and you should land on a sloped surface below, jump with a sharp R curve and hit “Crtl” in the end to soften the landing. Standjump around the SW corner and here you can go up in the Rock Pillar. But first look SW and spot the crevice in the wall, runjump into that crevice and get Secret#6, Ammo.

Runjump back to the same ledge and drop down from the W side, get backwards into the CS there and follow to an outside ledge on the pillar, go r and from the sloped end around the corner, you can drop down once more. Go into the opening and climb down a long ladder, follow to where you have to climb up L and you are in a small cave, go into the S side and hop on a sloped block, climb up E and get the 5th Escipion’s Tear from an alcove in the other end. Go back S to the hole where you came up from.

Up the Rock Pillar.

Drop back down and go out the passage SW and down the blocks, up the ladder to the R in the end and come back out on the ledge at the water, face W and grab up to the ledge, go L and back into the pillar to follow back up to the ledge where you jumped to the Secret.

Now face NW and hop into the opening up in the pillar, go up the ladder to the first opening L drop into that opening and standjump out to the L (SE), get the Flares and go E over this ledge, hop over a nasty gap and go into a cave E, get the 6th and last Escipion’s Tear, go N from that pickup and find a nice stash of Goodies, a ½ MP, Flares and Ammo.

Now you’re done here, go back to the rock ledge W and at the entrance of the pillar, just run off from the SW corner to land all the way down into the water, swim E and L, then follow the wall on the R and go straight to the opening in the wall with the wall torches. Pick up the Lasersight from the grey Tile and go up the steps, (the Flare bug kicked in here) place all the Tears on the central block and a door opens in the wall SE, go there and hop in, push the button on the wall and the door NE opens, go out and dodge the Skellies to jump in there and place the Escipion’s Legate (Pharos pillar), you’ll see a door open up and that door is all the way back up the Rock Pillar. So go back to the opening and look down to spot a whole army of Skellies.

You can take them out with the Crossbow or just ignore them and sprint straight past them to the exit. Swim SW and turn L where possible, follow the L wall till you are in the SE alcove with the waterfall. Climb the N ledge and standjump/grab the E wall and go up, hop over that pointy rock L and go N, light a flare to spot the gap with the waterfall you have to jump over and when you reach the pillar L, you can drop/hang from the L (W) side and shimmy L around the corner (you did this before). Let Lara get her feet up and backflip/roll/grab the ledge at the wall torches.

Just on the slanted part of the ledge, look L (W) and do a runjump (no grab) to the ledge under the opening. Climb up in and follow to where you have to climb out backwards, shimmy L along the crack and pull up again, follow that passage climbing rocks again and when you reach the upper passage you’ll come to a pointy rock, pull up and slide jump over the pit (you will fall back in the lake below) and follow to an opening overlooking the Huge Cave.

Drop out backwards and grab the edge, go L and pull up, runjump to the next W, go stand on the SW corner of the ledge and face S, look down SW and see a ledge below, now you have to run off this ledge to the SW and you should land on a sloped surface below, jump with a sharp R curve and hit “Crtl” in the end to soften the landing. Standjump around the SW corner and here you can go up in the Rock Pillar. Jump into the opening and go up the ladder to the top, here’s that open door. Go through and follow out to a nice temple Yard, nothing much to do here, just have a look around and look out the gates overlooking the Tower area and head N, down into the sloped tunnel and the level ends.