Levelbase Advent Calendar 2008 - Black Dream Part 1


Level by Nerkan (December, 2008)

Walkthrough by Harry


[Note] The game file is called BlackDream.exe and not the usual tomb4.exe. [End note]



Level 1:

You get a long flyby of a Christmas decorated house. It ends with Lara sleeping in bed and dreaming. Then the level changes.



Level 2: Lara's Dream - Lilly's Adventure

The level starts with a short flyby showing a demon. You start as a mermaid whom I guess is named Lilly. You are in the water. There is no air meter but there are air bubbles so Lilly must have gills. The fish seem to be harmless. Swim west and into a tunnel. Follow the tunnel to a large room with five doors. There are blocks with numbers and colors. On the north wall are four colored squares of green, blue, red, and yellow. This is a clue to the puzzle of the door sequence. On the ceiling are four blocks with underwater levers on them. The ceiling blocks are numbered as #2, #5, #8, and #11.

The blocks at the base of the green door are numbered #10. Pull down the underwater levers #2 and #8 and the green door opens. A harmless electrical discharge indicates the pulled levers. Swim inside and into the back tunnel. Pull down the underwater ceiling handle and get a cut scene of a gate opening. Swim out and reset the levers.

The blocks at the base of the blue door are numbered #26. Pull down the underwater levers #2, #5, #8, and #11 and the blue door opens. A harmless electrical discharge indicates the pulled levers. Swim inside and into the back tunnel. Pull down the underwater ceiling handle. Swim out and reset the levers.

The blocks at the base of the red door are numbered #7. Pull down the underwater levers #2 and #5 and the red door opens. A harmless electrical discharge indicates the pulled levers. Swim inside and into the back tunnel. Pull down the underwater ceiling handle. Swim out and reset the levers.

The blocks at the base of the yellow door are numbered #21. Pull down the underwater levers #2, #8, and #11 and the yellow door opens. A harmless electrical discharge indicates the pulled levers. Swim inside and into the back tunnel. Pull down the underwater ceiling handle. You get a cut scene of large glass doors opening. Swim out and reset the levers

The blocks at the base of the last door are numbered #16. This door is also labeled as exit. Pull down the underwater levers #5 and #11 and the exit door opens. A harmless electrical discharge indicates the pulled levers. Swim inside and follow the tunnel through the open glass doors from the cut scene.

Follow the tunnel to a tall room. There are columns with colors and underwater levers. On the north wall are colored squares and trap doors. In the upper north-east corner are a closed gate and a snake ball behind it. The idea seems to be to open the gate and get the snake ball to roll to the bottom without getting trapped on the ramps and trap doors. First swim to the top of the room. Swim behind the south-east column and pull open the underwater door in the south wall. Swim inside the small room and pick up a Green Dragon statue for secret #1.

The snake ball solution required careful observation and thought. Examine the north wall trapdoors and ramps. You want the yellow and green trapdoors to stay shut. You want the red and blue trapdoors to be open so the snake ball falls to the bottom. Pull only the blue and red underwater levers. You get a cut scene of the snake ball rolling down the ramps to the bottom. If you turn quickly to the east, you can watch the glass doors open.

Swim through the open doors and follow the tunnel. You get another cut scene of the demon. Follow the tunnel to the end and into a large cave. To the north you can see the demon above the ice. Swim north to the end and pull down the underwater lever on the west wall. You get a cut scene of a cage dropping down and trapping the demon. Then the level changes.


Level 3:

You get a cut scene of Lara sitting on a step next to the Christmas tree. She is reading a story from a book. Then the game ends.

23-dec-2008