Courel's Sands (Remake)
Level by AngelR
Walkthrough by Yoav
Courel's Sands Part 1
Start the level in big room. Shoot the north vase for desert ranger ammo, then shoot the south vase for medipack.
Continue south and climb the wall, at the top light flare and look for
jumpswitch in the pit. Take backjump, grab/pull it
down to open a south gate at the far wall, then run and jump the next wall and
climb out. Keep south, jump the next pits to the end and collect more desert
ranger ammo, then enter the opening alcove and get the Crowbar. Back to the
beginning for sliding the west tunnel full of spikes and climb a short wall, go
through the doorway and sprint down while triggering spiked boulders, reach the
north doorway. Climb up and follow the west passage, deal with demigod, then
look for north crawlspace. Crawl but drop down only the east side, otherwise
you get killed by boulder. Ahead is a big room with marked trap tiles, so watch
where you step and reach the east dark room, collect there medipack.
Continue to the north room and get there shotgun ammo and extra desert ranger
ammo, then back to the passage you came from.
At the west wall there is block you can pull out and follow the next passage
into a burial chambers. While mummies start closing you run and jump over the
north-west platform and pick up the Torch. Light it by the torch wall, then head over the grave and light four candlesticks. Follow
out the north opened doors and take a running jump across the gap to land onto
a sloped plate. Let for the spiked boulders pass you by standing between them,
then run up and go west. Collect a laser rifle normal
ammo but quickly run from there, avoiding from the boulder trap. Continue over
to a deep pit and jump a tall column while beetles come crawling out. Reach the
west room and get an extra laser rifle normal ammo ammo from pedestal. Jump back two columns and take another
jump north, climb the first column but quickly jump forward to the next column
and reach the higher place avoiding the beetles.
Go to the north hole and drop down onto a high block, safety drop south to the
floor and later drop into another room with marked trap tile. Pick up shotgun
ammo from a safe tile, then reach the south wall and climb up for more laser
rifle ammo. While beetles show up, reach the north wall and climb out. Head east across the room with dart arrows and drop through the
hole onto a block. Reach the north block and climb down to the floor,
look for a tall jumpswitch at the far west wall, you will use it later. Proceed south, jump over a deadly gap, take the left side of
the platform and get from the pedestal a Desert Ranger.
Go to the other side, jump into a water hole, dive and swim into a large
flooded room. Find the south underwater passage, at the end pick up the Lasersight and the Right Half. Swim back to find the east
ceiling hole and pull out into a room, but be careful where you step, there's
hidden blade and spiked boulders here. Climb the block, get the clips, then use the crowbar as lever to open the north gate, then
take from alcove shotgun ammo. Back to the water and swim into the north
passage, time the spikes, then switch to a tunnel and timing again the spikes
you have to swim through and reach the exit hole. Pull into a tunnel and once
again time the flames, climb the block, then climb up the east wall into an
upper tunnel. Facing west and pull down the jumpswitch,
climb again and follow to the end of the tunnel. Collect the Left Half and kill
the dog, when the gate will open get the clips.
Make your way back to the underwater pool and swim to get outside. Near the platform deal with demigod. When you're done with
him load up your desert ranger and combine it with the lasersight.
Look for a tall lion head at the north-west corner then simply shot his mouth.
Now cross the deadly gap again and back to the earlier west jumpswitch, climb
the raising block, jump and pull it down to open door somewhere. Return to the
platform and climb up, combine the two halves to get Courel's
Pendant. Place it at the receptacle to open doors next to you and trigger two
bulls at the tunnel entrance. Run inside while beetles show up from the walls
and follow it by jumping over spikes holes. At the end climb the wall into a
room above and get welcomed by a bull, kill two yellow harpies, then reach the
south-west ladder and climb up into a crawlspace. Press the tile inside and
crawl out, run east and safety drop through the opened grate.
At the top of the slope shoot the north vase for medipack
and south vase for shotgun ammo, then slide down at
this side for standing safe onto a small square. Look for a tall lion head at
the south wall, then load your desert ranger and shot his mouth. Now slide down
to the ground while triggering spiked boulders and head over to the north
raising block, climb to the top and reach the hole above. Keep climbing up and
pull into the passage for ending this level.
Courel's Sands Part 2
Follow outside the passage to a large sandy area surrounded by tall walls. Head south-east behind the wall for shotgun ammo and north-west
wall for medipack. Back and climb to the top
of the center column. Take standing jump to the west
breakable tile and another jump over the wall. Push the block twice onto the
north tile and get screenie of an unknown passage
with closed gate you will reach later. Drop to the ground and climb again the
column, this time run and jump to the east breakable tile and one more jump
over the wall and push the block onto the tile. Reach the top of the column again, jump/grab the north ledge. Jump forward the next two
breakable tiles and reach the ledge but don't follow it.
However, stand facing south and take jump to the breakable tile and another one
to the east ledge, then throw the switch. Facing north and jump to the breakable
tile but quickly turn around (south) grab the breakable tile above. Pull up and
jump the next two breakable tiles, jump east once, then south onto a breakable
tile. Keep east again and jump forward three breakable tiles, then south four
breakable tiles and last jump to the east ledge, throw there a switch to open a
gate somewhere. From the ledge you are standing take series of jumping the
north breakable tiles and safety drop onto an earlier ledge and follow it to a
new sandy area.
Kill a few small red scorpions on your way and find an opened alcove, get there
the Grenade Gun. A little bit further reach a water hole, dive and swim the
tunnel into a big pool, then pull out east to Seth Kingdom. Head south and
enter the opened gate, by throwing a timed switch you open a north gate but you
also wake up Seth and his dog. Sprint to the open gate, enter inside the room
and throw there another timed switch that opens the
second south gate. Take the best running of your life over there, enter the
room and throw another timed switch to open the second north gate. Dash over
there, enter to the room and get the Torch. Light it at the torch wall, then
head over to the candlestick in front of the statues cat and light them. Head
north-east and climb the raising block, then jump north and pull down the
jumpswitch to open the east exit door.
Climb the east block and go through the opened door, then slide onto a block.
Run and jump to the block into a deadly water and reach the third block. Then
jump over to the south burning block (at my game the fire does not burn Lara!!
Possibly bug here or maybe not) and the next three blocks, then jump into the
passage and run to the end for Secret. Pick up a medipack,
then go back to the blocks and reach the east opening. Look for closed gate you
will open later and follow the passage until reaching a big deadly water pool.
Jump over to the south ledge and keep to the burning ledge, then run to the end
and climb the blocks. Face to north, jump/grab the upper ledge, run and jump two
ledges, then stand facing west.
Run and jump over to the breakable tile, grab it, pull up and run/jump over the
next one. Do so twice and you reach a ledge. Now take a running jump to the
south deadly ledge but grab only and shimmy left, then pull up the second
ledge. Keep jumping over the burning ledge and climb up the ladder, then do backflip to land onto a ledge. From the ledge take a long
running jump over the deadly ledge and grab the next one after it, then jump
over to the bridge and follow it east. Kill the bats on your way and at the end
throw the switch, you get a screenie of a gate
opening. Go back about half way bridge and take a running jump over the south
breakable tile and grab it, pull up and run jump the next two tiles, then grab
the ladder. Climb up and do backflip to land onto a
ledge with flame. Face north and take a running jump over to the breakable tile
and without stopping run and jump the next two tiles, then grab the last and
pull up, jump forward over the ledge with fire. From the ledge take back jump
onto the east breakable tile and quickly jump west onto upper breakable tile,
then jump up grab the ceiling. Do monkeyswing all
over the ceiling until you reach the opening and enter a maze.
Notice! There is a flare bug here. (Somehow, the flares do not work when you
hold one, only if you drop it.) Take left and pass on a closed gate and just
before you reach the passage with a hole light flare,
but throw it and look for jumpswitch at the south wall. Pull it down to open a
gate somewhere, then reach the hole and jump east into an alcove for throwing
first switch out of four that will open the gate you earlier passed. Back to
the hole and jump forward into the next alcove and throw there
another switch. Back and go the other side, turn right
and you reach a crawlspace, throw there a switch then turn left and to the end,
throw the last switch and the gate is open. Back and turn to the right, at the
end find a ladder to climb into a room. At this room you find opened gate which
is a Secret, so take from the pedestal Walther with clips.
Now back the beginning of the maze and find another
gate you opened and throw there a switch, get a flyby of the deadly pool
becoming normal water and a gate opening. Jump into the pool, swim north and
pull out, climb the wall and follow the passage, enter the opened gate. Pick up
the Shotgun in the corner, kill two demigods, then
step onto the gray tile to open the north gate. By jumping, sliding and part of
a monkeyswing pass the deadly floor. A little bit
further enter the gate you opened years ago, crawl and drop down, then jump and
slide twice over deadly floor and grab the ladder. Climb up, follow the
passage, climb the higher passage and collect the Laser Rifle and shotgun ammo
for a Secret. Slide back and climb up the stairs,
somewhere in the middle you end this level.
Courel's Sands Part 3
Keep climbing up the stairs and reach deadly water
pool. Grab the rope and swing, land on the breakable tile,
grab the next rope and swing, land on the breakable tile. Quickly jump to the
next breakable tile and over the opening. Get a long flyby
showing you the next huge room and ends with opening gate and two dogs running
out. Kill those dogs and enter the east gate, step on the trigger tile and the
left gate opens. Kill two harpies, step on the tile and the right gate opens.
Kill another two harpies and step on the tile to open a left gate at the south
wall. Kill a few bats, then trigger the bull, enter and pull a jumpswitch to
open a middle gate. Deal with a demigod, a small scorpion, flying cockroach and
crocodile, then throw two switches to open the right
gate. Kill another demigod and crocodile, step on the tile to open the left
gate at the north side. Go over there, kill an extra demigod and flying
cockroach, step on the tile to open a middle gate. Deal with demigod, a small
scorpion, crocodile and dog, throw two switches to
open the last gate. Kill demigod and harpy, enter and step on the tile and
climb up the ladder, then follow the passage until the exit opening.
Jump the ledges west, then south, reach a lever and push it. Reach and climb
the east raising block, do a monkeyswing and drop
onto a ledge. Pull up the north tile, turn around and grab the south higher ledge. Jump to the burning ledge and take another jumping
over two north tiles. Grab the east tile and jump forward once, jump the south
tile and grab the east higher tile. Pull up and grab the west higher tile, jump
twice and pull up the ledge. Throw the switch, then
shoot a tall lion head in the north wall. Jump south, collect revolver ammo,
climb down the ladder to get back onto an earlier burning ledge and climb into
the alcove. Throw there a switch to open a gate somewhere. Climb back to the
upper ledge and use two ropes to reach the east opening.
At the maze follow the passage. Pass a closed gate and jump a hole, don't go
left just keep forward, jump two holes, climb up the stairs into a room and
pull the block. In the alcove throw a timed switch to open the gate. Run back
and climb up the stairs, at the top drop into a hole and get the Torch. Back to
the beginning passage and light the torch. Now you have to light five torch
walls to open a gate. Light the first in the hole where you find the torch,
light the second right after you jump the burning hole and light the third in
the room. Back and climb up another stairs, turn right and light the fourth
torch wall, then go to the other side, find a closed gate. Throw your torch
into the crawlspace, crawl, hang the hole and shimmy around, follow the passage
and go down a tall stairs. At the room find the torch, then
light the last torch wall in the east and the gate is open.
Now throw the north and south switches to open another two gates in this room.
Get from the north pedestal a medipack and throw the
switch, then take a Key from the south pedestal, the west switch is a trap.
Leave the room and reach the opened gate. Enter and jump into the fountain,
swim into the north-east tunnel and climb out. Shoot two vases, get rifle ammo
and medipack. Pass the burning passage and the moving
blade and throw the switch. Swim back to the fountain, pull out and enter east,
use the key you have to open the door. By following the Via Dolorosa passage to
the end you finish this level.
Courel's Temple
Reach a deadly water pool. Use two ropes, land onto a breakable tile and
immediately jump into the west alcove and get grenade normal ammo. Jump the
next two breakable tiles, enter a sandy area and get flyby of Courel's Temple. Kill a few small scorpions and head over
toward the temple. Pull lever nearby the right pillar, shoot two vases, get a medipack and rifle ammo. Enter the opened door inside a
black maze. Take right until the spikes, turn left past another
spikes and throw a switch to raise block outside. Back to the first spikes
and turn right, jump a hole with flame, go straight at the spikes junction and
throw another switch. At spikes junction turn left, jump a hole and turn right,
pass the moving block, jump anoher hole and get from
the pedestal Hourglass Of Darkness #1. Back to spikes
junction, turn left, then right twice, pass the spikes
then the hole and later a moving block. Pass the spikes and once again the
moving block into the east alcove and get from the pedestal Hourglass Of Darkness #2.
Exit the maze and climb the raising block onto balcony. Go west, jump to the
burning ledge and the next ledge and pull the lever, then to the balcony. Enter
a shallow water place and kill two harpies. Press two face switches, then climb
the ladder and backflip into a room above. Kill
another two harpies and once again press two face switches. Climb up the stairs
until the exit opening, drop outside and pick up the Torch. Return back to the
room you came from and light your torch at the north torch wall. Back again and
this time light the two golden statues, drop the torch and pick up revolver
ammo from the south-east corner then make your way down.
Reach the ground and deal with T-Rex. Once the T-Rex dies a gate will open
south-east. Place an hourglass in each statue to open another door south-east,
then go over there. Follow the passage with several moving blocks, at the end
climb up a tall stairs and and reach the exit
opening. By running over toward the Jeep you end this level forever.