TOMB RAIDER DESTRUCTION

 

Levels by Skyler Ortega

 

Walkthough by Andzia9

 

 

Croft Manor

 

Get out of the bedroom. Open the chest and make sure you get the pistols because you don't pick them up anywhere in the main game. Notice a cat roaming around. Cute, but you have to kill it - otherwise it will crash the game if you try to reload a savegame after the program is closed. You can't automatically target the cat but duck and it still dies. Go to the end of corridor and open the door. If you're livestreaming this level better avoid the jukebox to the right since it blasts Katy Perry and you gonna get muted hehehe... also, the entire level is optional so you can just jump over the railing, open the big door on the ground floor and cross that to skip to the main adventure through the outside gates.

 

But if you want to check out this manor go to the left and open the next door. Go forward a little bit and look up. You can see a ceiling trapdoor, but you can’t get there yet. Enter the bedroom and notice a hand receptacle. Exit to the main hall and open the third door. Notice a pedestal and a closed door. Continue through the corridor and go to the library. On the left of the structure is a jump switch. Jump and pull it. Turn back and go to the left of the door. Enter the opening and take the brown ball. Go upstairs, enter the next room and pull the switch. Get out, go down the stairs and you can see the opened grey wall on the right. Go to the end and you will see a jump switch forward on the right. Pull it and enter the bedroom. Take the jewel piece. You can push the button to the balcony. Follow it, then through the door and to the end of the corridor into the main hall.

 

Loop left and open the next door. You’ll find a yellow hand receptacle. The next door leads to an empty bedroom, you can ignore it. Instead follow the grand staircase or jump over the railing down to the ground floor. Go past the fireplace and open the door to the right of it. Go to the end and to the swimming pool. Notice a gate in the pool. Go to the left and hop to the block (action + forward to grab the crack, keep holding both, add jump to grab the upper edge). Jump to the crack and shimmy left to the end. Get down and go to the end. Use the brown ball in the hand receptacle. Enter the new opening and pull the switch - that opens the racetrack outside. Jump to the water, and get out on the other side. There's a second block route here but leave it for now since it leads to a switch you need a crowbar for. There’s nothing to do for now, so exit. 

 

You can explore the rooms on the other side, but there’s nothing in there. The door to the left of the staircase is a shortcut to the outside but instead use the great double gate to get there. Now is your choice where to go first. You can exit the main gate and go to the next level. But you can continue exploring the mansion. Assuming you want the latter, plus all secrets, since there's a critical bug in this level, I'll describe things in the safest (not the fastest) order, leaving the buggy part for last (more details later). Before taking the training course it's better to enter the open shrubbery gate and find a motorbike. Halfway down the race track on the top box to right of last ramp is the key. Near the exit gate is silver ball. Don’t go out yet. Again drive to an area with a small fountain and go to the hidden crawlspace in N. Crawl to the end and drop down to the other side. Turn right and go to the closed gate. Use the key, enter and take the 1st secret. Again drive to the exit.

 

When you go the training course you’ll find the opening on the right side which leads to a maze. That's where the critical bug I mentioned is so we're leaving it for later. When you continue the course find the crawlspace in one of the structures. Get the 2nd secret. You can push the switch in front of the gate and enter the shortcut to the gym, but you should come back to the gym later. Continue the course and turn left. There’s a big structure and a slope block. Get on the structure and jump to the slope. Slide and jump to the window. Take the 2nd part of jewel.

 

Further you’ll find a switch and a gate to the other shortcut to the gym. Find the trapdoor in the course and open it. But there’s nothing down here. Continue past the upper targets (nothing seems to be involved with them except from some target practice) and you’ll find another home on the right. Enter and go upstairs. Open the door, follow to the next room where you need to shoot the picture and open another door. Go forward to the music room and take Lara’s diary.       

 

Go back to the manor and go to the upstairs and to the south side. Enter the first (right) door and use Lara’s diary in pedestal. Enter, turn right and pull the switch. The block rises in the room. Jump in and get to the opening in the ceiling. Go forward and dive in the water. Get the 3rd secret.

 

Come back to the room with the blue hand receptacle and use the ball. Hop on the rising block and open the ceiling trapdoor. Take the gold ball. Go to the other side of the main hall, enter the middle door and use the ball. Enter the treasure room and take the 4th secret: small medipack, big medipack and shotgun ammo.

 

It's time to return to the maze. In the right section you can find a fountain with a large medipack and a small medipack. Take those and return to the maze origin. This is the last savegame-stable place of this level. Now you can choose if to finish the level through the main gates without collecting the remaining secrets or if to continue without saving for the next 10 minutes, but I still advise the latter since the path is easy and you shouldn't die. If you decided to take it, here it goes. Go forward and turn third left and then right and right again, go to the end and enter the place with target, switch and pool. Shoot the target and you’ll get a flyby to the gym hall. The shatter trigger is precisely what breaks the reloading possibility - from now on till the end of the level, the game would reload stuck in unbreakable letterbox of the last flyby and Lara unable to move. That's why we left it for near the end. Push the switch and gate will open. Get out of the maze.

 

Go to the gym using the shorcut door next to where you got the 2nd jewel piece. What you have to do in the gym is find the upper opening in the wall and pull the switch. Find the other opening, pull the switch and find the next one. Finally the block rises in front of the door. Get in and pull the switch in the window. The rope appears. Jump to it and swing to the column with a white crack. Jump and grab the crack. Shimmy around and back flip to the window. Get the crowbar. Exit the gym.

 

Now come back to the swimming pool, take the other block you didn't try before and follow the shimmy crack until the platform where you can use the crowbar in the switch. The flyby will show an opened gate in the water. Swim there and get out in the next room. Combine the parts of jewels and use the ocular jewel in the receptacle. Take the 5th secret.

 

That’s all, so go the main gate outside, and for the new adventure.

 

Peru Caverns

 

Notice the closed door at S. Jump to the water and pull down the underwater lever at NE. Climb back and go to the opened door at S.  Pull down the switch and the water will disappear. Get down to the dry bottom and climb up the ladders to get a medipack. Come back to the previous ledge and pull up the switch to fill the pool with water again. Swim to the other side and kill 3 bats. Go down the stairs and be careful of the spike trap. You can’t jump through them. To the very left is a safe place. To the right of the double door is a jump switch. Pull down it and enter. On the right side are flares and big medipack.  Get on the W block and turn left. Jump to the crack in the column and shimmy right to the corner. Back flip to another crack and shimmy around to the ladder. Go to the bottom, light a flare and turn right. Go to the ladder and find a crawlspace. There’s the 6th secret, 2 shotgun ammos.

 

Climb up the ladders and get the flyby of the area.  Kill 2 raptors in the bottom. Enter the N opening.

Kill raptor and go to the crack. Shimmy to the end and back flip to another crack. Shimmy to the right and to the end and back flip to the block. Enter the N opening and go to the pole at NE. Climb the pole. Back flip with a roll to the catwalk. On the N side is a jump switch. Jump and use it and get the flyby of a closed gate in a bridge area. There’s nothing in the S side.

 

Go back to the bridge area and jump to the S opening. Push the cage twice to the E. Pull a lever and two boxes with cage will rise. Continue pushing the cage and the block will rise. Get on the block in W side and to the ceiling opening. Pull the switch and get down. Go to the E and to a new opening. When you enter the block rises again and jams an exit. There’s a spiked wall coming to you. You can pull the lever, lower the block again, get out and wait as the wall will pass. Or you can go up the ladder. When the place is safe continue to the next area. On the E and W are ammos. Get down and to the N. Pull out a cage and pull a switch. Push the cage to the S, then pull up the switch. The cage will lower down. Push the cage to the red tile on E. The new block will rise. Get on the block and jump to the W crack in the column. Shimmy to the right and back flip to another column. Jump to the crack under the ladder, then climb to the upper crack and back flip to a ladder. Shimmy to the left and back flip to the ledge. Pull down the switch and get the flyby of a second gate in the bridge area. There’s nothing in the upper E opening but you can use it to get back the N ledge. But for a secret, jump far SW in the corner to find a block has raised here after using the lever. Climb up and get the 7th Secret, 2 small medipacks and a big medipack. You can jump back to the N ledge here. Exit and go back to the bridge area. Go to the bottom and climb the block in the NW. Jump to the cracks and climb up. Go to next block, to the cracks again and to the top. Use the ropes and swing to the opening in the E. Push the lever. Now all of the gates in the W are open. Enter the new area.

 

Forward are poison darts and on either side ropes. Jump to the rope N and swing to the N opening (you can go past the darts, take the big medipack and climb the ladder to the left). Go the NW and grab the crack. Back flip to the jump switch. Immediately draw the pistols and kill a raptor. Go to the SW and climb down the ladder.  Now jump to the rope S and swing to the S opening. Kill 2 raptors and follow to the end. Take the key from the block.

 

Go to the key lock and open the door. Go to the next area and kill 3 raptors. Turn right (NW), shoot the box, kill a little green dinosaur and take the laser concentrated ammo.  At the NE is opening. Follow to the water area.  Jump to the N box and to the next one. Turn W, jump and grab a crack. Or you can jump to the N crack. Shimmy left, then climb to the upper crack and back flip and grab the crack in the column. Follow the columns to the end.  Back flip to the S ledge and jump to the W. Run and jump to the W opening. Get to the columns and follow to the end. Back flip to the jump switch in the W end. Go back to the opened door and take the crowbar. Slide S to the area with raptors and go around to the NW. Open the door with the crowbar. Jump to the water and swim to the NW. Take the big medipack and swim to the block in the SW corner. Jump to the slope, slide , jump and grab the monkey swing. Follow to the end. Jump and grab the S column. Turn around and jump to the bridge (up the monkey swing). Go and jump to the W opening. You are back again in the area with raptors. Jump to the columns and follow to a jump switch. Pull it and get a flyby of an opened big door and 3 raptors. To the NE is the ladder and monkey swing. Get there and take the 8th secret. Go to the opened door and follow to the next level.

 

City of Vilcabamba

 

Follow the way to the village and kill 2 raptors, notice a receptacle at the E side. There is some water in the centre and a skull cage at the NW corner. Push the cage to the tile in the SE.  The block rises in the NW corner.  In the W opening  are 2 big medipacks. Get to it and jump to the crawlspace in N. Use the jump switch.  Exit the crawlspace, back to the column and jump to the ledge N. Follow to the NE corner. Jump and swing on the rope.  Be careful not to fall into the caves. In the SW is a receptacle for later.  Jump to the middle ledge S and find the 9th secret - laser concentrated ammo.

 

Jump to the water and swim to the other side. Use the jump switch in SE, the N switch will open the gate to the previous area. Go to the west crawlspace. Don’t go down, you will go back to the previous room. Jump to the next crawlspace. Go forward and pull out the cage. Before you enter, push the cage the S end , get to the cage and enter the crawlspace. Take the big medipack. Get down and go inside W, get to the N and S ledges and go to the NW corner. Take the laser concentrated ammo, shotgun ammo and a big medipack. Get down, go to the NW corner and take shotgun ammo. Go to the opening in the SE corner and take a key. Go to the NE corner and take Uzi ammo. Come back to the previous room, go to the opening in the NE and pull down the switch. Kill a bat and a little dinosaur. You’re back in a village. Go to the second SE opening and use a key. Enter and kill the raptor down here. Get down, go to the SW and pull and push the column to the tile in the NE corner (not very far). Then go up, go to far NE corner and pull down the switch. The block with column will raise. Pull out to the tile. The block in the W will rise. Get down and repeat the same with the center column. Push to the E tile and a fourth rope will appear. You needn’t use the middle tile, nothing will happen. Get to the raised block in the S and jump to the roof. Shimmy right and pull up. Jump and swing in four ropes to the E ledge.

 

Jump and follow the columns to the jump switch in S, which opens a door S at the bottom. Go down to the bottom and go to the S door. You get a flyby of the upper S door opening. Take the Inca doll. Come back to the roof W and this time shimmy right to the end until you can safety drop to the ledge. Use the Inca doll in the receptacle. Carefully walk to the end, because there is a hole. You’re standing at an invisible ledge. Look very carefully and you will see another ledge at the SE. Run and jump to that ledge, then run and jump to the ledge S. Follow the way and kill 2 raptors. Jump side through wooden bars. Kill another 3 raptors in the next area. I found nothing there. Go to the S side and look for a tile with a leaf. Jump to the top of the little mountain.  Jump E to the next mountain and then jump side to the E. You can see wooden ledges at the NE. Run and jump to the nearest ledge.  Notice a mask at the very far E ledge. The N is opening for later. You can go to the S opening and follow to the next wooden ledge, or you can run, jump and grab to the N ledge. Anyway, go to the E side.  Run, jump and grab to the E box, then follow S to the end. In the first slope, slide, jump and grab at last moment. At the end take the Inca Mask.  Safety drop down. Go to the SW corner and pull up at the wooden ledge. This time go to the NW ledge. Go to the S opening and follow to ledge, or run and jump again to N ledge and  stand jump W.  You should land at the W ledge.

 

Go to the N opening and to the next area.  Go to the N opening  and push a lever. You get a cut scene of an opening gate. Jump to the water and swim to the end. Pull out at the next room. Follow to the end and you are back at the previous area. I don’t get it what for was that, cause there is nothing there. You can simply ignore it. Get down to the bottom and take 2 big medipacks. Go to the next area and immediately roll and draw your pistols, because T-Rex is behind you. Notice that you are again in the area where you got the Inca Mask.  Now come to the very beginning (to the village). You may meet raptors on your way. Get to the roofs and to the receptacle (use rope). Insert Inca Mask. The block behind the column will rise. Get there,  jump by the columns and to the top roof. Get inside and take the gold disk. Safety drop to the bottom and use it at the E receptacle. Get inside, jump through wooden bars. When you come to the next area, two blocks rise behind you and block the exit.

 

Jump to the water (or you can do it later), find the hole, and swim to the other side. Pull down the switch which opens the gate at the very top. Swim back and pull up at the ledge with the skull cage. Push it to the tile at the end S. After pushing the cage to that tile, the block at the N will rise. Get there and to the upper ledge. Use the switch and the area will be filled with water.  Go to upper lever at the SE. Again water will fill the area.  Now swim to the N,  get out at the ledge, climb up and use another lever. Repeat the same with other levers. Simply, you must go to the very top. When you get there , find open in middle W ledge gate and take the Scion of Peru. The door at the N will open. Go there and slide to the next level.

 

Tal Rasha’s Tomb

 

Kill 2 scorpions and go to SW and pull out the block. Go inside and pull down a switch. You get a flyby of opened big doors and 2 demigods. Get out and kill them. Go inside the temple, slide down, be careful of falling balls and get ready to fight with 2 winged mummies. You meet a scorpion in the vase too. Go to the N opening, shoot the vase and take Uzi clips. Immediately roll and draw your weapons, because a demigod will appear behind you. Get out and climb up at the NW column. Jump to the NE ledge and go to another column. Shimmy around and climb up. Run and jump to the E crack. Shimmy to the left until you can pull up. Get inside and climb to the NE crawlspace.  Follow to a room with the 10th secret: 2 small medipacks and shotgun ammo. Going out through the same crawlspace you should notice a jump switch at the SW column. Roll out, come to this jump switch and use it. Two ropes will appear. I think the dev-intended way was to try the S pillar where you were supposed to shimmy, drop and jump off, but this will not work since the drop is too high and you will DIEEE. But you can instead runjump down directly to the SW ledge.  Use the ropes to get to the NW roof.  Pull down the switch on the back side of the block. The doors at the bottom will open. Slide down at the E side and go to the opened doors. Kill 2 demigods and 3 crocodiles.

 

Notice a huge grey altar on the W. Loop left around it, spot a white panel on the altar side. Grab it, jump higher and climb to the top. Go S to the opposide edge, kill the ambushing demigod and hang on the edge. Pull down the jump switch  and a block will rise at the NE corner. Climb there and jump to the N ledge. You get the 11th secret - laser concentrated ammo and 2 Uzi clips. Return to the ground floor. Go to the N opening and kill 2 demigods. Notice many blocks but for now ignore all at the W side and in the NW corner, because they are fire traps. Beware the closest W block, even if you don't pull it a panther can attack you from behind it. At SE corner, push to the N the moveable block and enter the room revealed. Take 2 shotgun ammos, 2 small medipacks and a big medipack. Exit. Now there's a secret. The intended way is the series of pillar cracks in the middle of the room but you can simply stand on the last block you moved, jump from here into the high opening in the E wall and take the 12th secret - Uzi ammo. Back in the room with blocks, find another one at the E wall and move it to reveal the opening. Enter, take the Eye Piece and kill a panther guarding it. Exit to the room with blocks. Push E the block in the NE corner, go N upstairs, take 2 shotgun ammos and pull out the block at the NW. Move the block to the E ledge.  Jump to monkey swing and go forward. At the end drop and grab the crack. Shimmy to the right and pull up. Drop to the other side and take the crystal. Come back to the other side, shimmy left and back flip and grab the monkey swing. Swing back to the ledge and kill a demigod. Leave through the block room to the outside, climb the grey altar as previously but this time go right and grab the ledge at the E side near the cat statue. Shimmy under the statue feet and pull up to the receptacle where you need to use the crystal. Go down, enter the opening at the S.

 

Kill 2 panthers. Don’t touch the switch E, it’s a trap. Enter a room with pool and pillars, go and jump to the nearest column S. You get a flyby of burning columns. Kill the crocodile in the water and dive in. Find an underwater ceiling switch below the central platform and use it for a secret later (hear a mysterious tune indicating something mysterious has happened). Pull out on the N bank. Back at the initial pillar, run and jump to the safe column SE. Jump and grab the crack, jump up again, but don’t pull up. Shimmy right, back flip to another column, shimmy around the corner, and back flip to the opening. Pull down an invisible switch in the mouth of a statue. You will see a rising block. Kill a demigod spawned. Get back to beginning of this hall, and again jump to columns SE. This time run, jump and grab the SW column, don’t pull up. Shimmy around and carefully back flip to the W column . Shimmy around and back flip to the ladder. Go up, and pull down the switch. Now run and jump to the raised block SE. You can use the rope, but you can simply run, jump and grab the ledge SE, and pull up at a safe place. Jump to the opening S and push the lever E. You get a cut scene of a rising block outside. Run back to the opening where you came from and drop down to the secret alcove NE which had been opened with the underwater switch (run towards it holding Action) below the previous platform. Find the 13th secret - the Uzis. Get down in the water, climb out and return to the previous hall. Pull up at the raised block E and to the ledge in the S. Pull down the switch and kill two crocodiles (1 on the ledge, other at the bottom). Get down and enter the new opening in the W structure. Take the second Eye Piece. Exit the altar, go right and back into the room with blocks. Combine the two Eyes and use the full Gold Eye at the circular door. Enter and be careful not to fall in the hole forward, because a ball will drop onto you. Continue through the passage. You get a flyby of the next area. Enter the SE opening and pull down the switch. Get out and kill a demigod and a scorpion. In the NE corner, to the left of the huge temple gate, there is a raised block - climb it, then use the crack to climb the adjacent wall to the upper ledge. Loop left around it, until a dark opening with a moveable block inside - pull it once. Exit, continue looping left around the ledge, until you find a switch. Pull this one down, the last block lowers so go back to it and there's your unlocked passage - go in. Now you have the pitchfork with two switches, the right one is a trap so pull the left one. The right one is STILL a trap so leave to the outside, drop down anywhere safe and find that new block you saw raise in the SW corner of the big area. Climb it and the cracked column next to it. Run, jump and grab the ledge under the switch. Pull it down and immediately hide on the left, because another ball will fall down. Besides, you will be attacked by a winged mummy and a scorpion. Best to kill them both from the previous pillar, then drop down and go to the opening N. Go forward, turn around and kill a black panther. Go upstairs, again turn around and kill a winged mummy. You will see a floor with red symbols. Don’t step onto it - it’s a trap. Dev-intended: climb the column SE, shimmy around and drop down. Shortcut: jump over the pit to the tile behind the right pillar, if you do it avoiding the tile in front of the left pillar you also skip a fight with 2 demigods spawning behind the pit. Enter the next area, pull down the switch and the level will end.

 

Inside the Great Pyramid

 

Get down the stairs, go to the SE corner, jump and grab a jump switch. Enter the next room and destroy a mutant spider and 2 horsemen. After they're dead, pick up a crystal and 2 stars. Use those items at receptacles in the E. Enter the E opening.  Notice a receptacle in the S. Follow to the very E end, in the second hole is shotgun ammo. Go to next room, kill 3 scorpions, follow to the end, turn around and kill a winged mummy. Pick up a star, which it dropped. Go back to the receptacle and use the star on it. Enter the treasure room and find a ladder in the SW corner and on the right or just climb at the NW side.  Get to the monkey swing and follow to the end. Drop and grab the jump switch. You get a cut scene of an opening in a room where you killed the mummy. Go there, enter the next room and pull down the lever.  The block on the E side in the earlier room is moveable. Pull and push it under the crawlspace in previous room. Come back to the room where you killed the spider and horsemen and climb a new raising block in the NW. Go to the top and push a lever. Safety drop down and go to the opened door N. Jump to the water and pull down an underwater lever in SE.

 

Get out and climb a new raising block. Run, jump and grab the column. Shimmy around and back flip to the ledge. You can see a large ball and a rope. Run, jump and grab the next ledge, but don’t pull up. Shimmy around and back flip to the next ledge. Now run, jump and grab a rope and swing to the N. The blocks will rise behind you and close an exit. Kill a winged mummy. Pull and push the block to the different tile in the SW. Pull down the switch in the NE corner and the block will rise. Now pull down a jump switch in the NW corner which raises another block. Push and pull the raising block to end in W opening. Come to a raising block in NE corner. Jump to the black ledge and kill a mutant spider. Push a lever and the room will fill with water. Jump to the W column and to the rope. Swing to the other side. Go around the wall and find the 14th secret, a small medipack and 2 big medipacks. The blue spirit will attack you, so come back to the S, and jump to water in the middle opening in N. Pull down an underwater in the N wall. Get out of the water and follow to a N opening. Follow to the end and to the E opening. Enter the outside area and to the E opening. Push the block once. Enter the S opening and go around. Follow to a water room. Pick up a star. Enter the W opening, kill a mutant spider and a winged mummy. Pick up the second star from the pedestal. Come back to the previous room and enter the other opening.   

 

Kill 3 crocodiles. Use the two stars in the pedestals. Pull down the E jump switch. Hop to a raising block W, run, jump and grab the E column, shimmy around and back flip to a climbable wall. Shimmy left and around the corner. Again back flip to a block, shimmy right and back flip to a monkey swing. Follow to the end and pull up. Pull down the lever, go to the N end, run, jump and grab the W opening behind the palm. Climb up S and to the column. Shimmy around and back flip in 2 columns. Go to the W side and pull down the switch. Go back to the E column, shimmy around and back flip to another E column. Get down to the ledge, be careful of the poison darts and go to the brown block in NE. Stand jump to the first rope, then swing and grab the second rope. Swing to the crack and grab it. Shimmy right and pull up. Turn, run and jump to the slope, slide down and jump to another slope. Slide and jump to a ledge, then jump to the next one and pick up a crystal. Safety drop down and come back to the water room. Use the crystal in the receptacle. Now jump and enter the S opening. Follow to the end and pick up the Scion of Egypt. Kill 2 horsemen. Then go to the new opening and the level will end.

 

Umbrella Corp.

 

It’s not necessary to write a walkthrough. It’s already written in the Umbrella Corp. demo. And here is the continuation. Follow the corridor and notice a covered pushbutton. Continue following the corridor and pull down the switch in S. Enter the room and pick up a ruby in the SW corner. Exit and come back to the corridor W and N. Use the ruby in the receptacle W. Enter the room and press the pushbutton. Get out and follow the corridor S and E to the end. Hop to the raised block and open the ceiling trap door. Follow the crawl space to the end, drop down to the room, go to the end and press the pushbutton in the NW. You get a cut scene of an opening panel with a pushbutton. Come back to the previous room, shoot a guard and press the pushbutton in the panel. Evade a zombie and go up the stairs. Press the pushbutton in the S and the level will end.

 

Here are the two secret locations (which are not present in the original release):

 - In the area after killing the winged creature, quickly dash into the W chamber before the guard closes it. Behind the trapdoor you can find 2 grenades, the Grenade Launcher and the Revolver, the 15th Secret. Open the trapdoor, run through the passage and open the next trapdoor from the W side, then climb up into the previous hall.

 - After picking up the two half Eye Pieces in the zombie cellar, pull out the SW box and enter a warehouse. Push and pull the S box so that you can pull out the upper SW box, go around it, push it again, then push the second SW box out once. Now pull the lower box where the second box stood upon away and find the 16th Secret, a big medipack and 2 uzi ammos with you. Return to the previous room.

 

The Hive

 

Notice that you have a key in your inventory. I don’t know how it got there. Well, this is what happened in my game. Go forward and evade a zombie.  Turn at the second right column and pull down a jump switch. Enter the open door in the W and pick up the 17th secret - chinese assault rifle and 2 ammos. Pull out the block from the N wall and push it to the S corridor under the ceiling opening  near the end (it’s hard to see). Get there and go to the end of the corridor. Pull down a switch. Get down and enter the opened door in the S. Shoot a winged mummy.  Notice a keyhole in the middle structure. Jump and grab a crevice, shimmy around and pull up. Pick up grenade ammo. Slide down by the zip line and pick up a large medipack. Run, jump and grab the previous ledge. Shimmy back to the N, drop down. Run and jump to the small ledge in the NW.  Run and jump to the W. Follow to the end and open the double doors in the end.  Shoot a winged mummy and 2 zombies. One of them drops shotgun ammo.  Go to the pit, run, jump and grab the jump switch. Climb up by the ladder in the E. Go to raising block in the S. Pull down a switch. Jump to the opened door in the W. Open the double doors in the end. Go to the NW and pull out the block and push it to the column. Climb to the block and to the column. Run and jump to the NW ledge. Pull down the lever and get a cut scene of an opening door.

 

Get down and enter the opened door. Follow the corridor. In the NE, stand at the corner of the lava hole, hop back and run-jump to the ledge to find the 18th secret, a big medipack. Run-jump down and follow the passage to its end. At the lava area, you can see the devil demigod. Jump to the NW and pick up a small medipack. Jump to the ledge in the E, climb the column and shimmy around. Drop down, run and jump to the W ledge. From here you can kill that demigod. Now drop and hang from the ledge, then again drop and grab the jump switch. Jump to the raising block in the N and pull up W. Follow the corridor to the end and enter the opened door. You get a cut scene of Torso. I don’t know if he can be killed. For me it took too long a time. I left it alone and ran around the room, to look for 2 keys, medipacks and ammos. Some of them were in boxes. Go to the entrance door S and use the key in the keyhole. Jump to the raised block in the NW. Jump and grab the crawl space and pull up. Go to the end and safety drop down. You are in the previous corridor. Come back to the lava area, then to the cave with the column. Again climb the column and this time jump and grab the crevice in the E wall. Shimmy left to the end and back flip to the ledge. Use the key in the keyhole. The rope has appeared. Stand jump to it and swing to the SW opening. Go to the end, slide down, roll and push a button. Now the view camera has changed and you can’t see Lara. Just roll, go forward a bit, and climb up. Go to the raised block in the NE. Climb into the opening and go to the end. Pick up 95 MM ammo.

 

Don’t drop down, but come back and jump to the yellow ledge. Go to the end and press a pushbutton in the NW. Then drop down and press a button in the NW. Go to ladder in the SW and pull down a jump switch. Don’t go up, there’s nothing there. Now jump into the water and swim to an opening in the W. Swim to the end, get out of the water and follow to the end of the corridor. Look out for 4 zombies and pick up a key. Swim back and go to the E door. Push the button on the left. Roll and kill a winged mummy. Enter and you are back in the cave with the column. Go to the E corridor, to another previous room, just follow to the E and to the lava room (with the zip line). Jump to the middle structure and use the key. Climb the raising block and pull down a lever. You get a cut scene of an opening door. Drop down, run and jump to the door in the E. Follow the corridor and enter the large cave. Kill a winged mummy and 2 centaurs. Be careful, there is a zombie here, too. Climb the grey box near the metal mountain, then jump to the dark block in the E. Run and jump to nearest block in mountain in SE. Then jump to E. Turn right and jump to N. Pick up 95 MM ammo.  Jump back to the block and follow to the W end. Jump to a different sloped tile in SW (you can stand in there).  Follow to the W, jump down a little, and run and jump with a left curve to the alcove in NW. Pick up the 19th secret - Uzi ammo and shotgun ammo.

 

Jump back to the block SE, follow E and enter the S alcove. You get a cut scene of an opening door below you. Also the camera view has changed again. Carefully slide down and enter the opened door. Follow the tunnel to the end, climb up and follow the corridor to the end. Jump past the lava and enter the large cave. You can see a pole down here. Just get down to the bottom. Go to the NW corner and see a different wall.  Carefully jump through that wall and pick up a key. Get out and jump all the way to the E. Follow to a closed gate and key lock. Use the key and the gate opens. Climb the ladder and follow the tunnel to a large area. Kill 3 winged mummies and a centaur. Pick up from the middle area a Blaster Pistol. Go to the SW corner and climb a ladder. Go to the pink path and pick up a small medipack and shotgun ammo. Go to N side, turn right W, and push the button behind the column. Go to the E and turn right to the opened door. In the end, jump and grab the jump switch. Drop down, roll and go to the opened door. The big doors in W are now open. Follow the tunnel to the end and enter another cave. This will be a bit hard fight. Kill 2 devil demigods and winged woman. Pick up 2 Uzi ammo which they dropped. On the ramp is a zombie. You can kill it by Blaster Pistol or you can avoid it. Go up the ramp and to the SE corner and pick up a key.

 

Get down, go to the NW corner (third column from left) and use the key. Pick up 2 Uzi ammo, it’s hard to see them. Again kill a winged woman (she drops a key), a centaur, devil demigod and winged mummy. It’s dark here, so use flares. Go to the N side and find a moveable block. Pull and push it to the S side. Climb the block and use the key on the key lock. Go to the opened circular door W, kill a devil demigod and pick up a key from SW side. Go back to room with a ramp, again go up and to the SW side. Pick up laser concentrated ammo (if you didn’t do it earlier). Go to the other side SE and use a key. Go to a big area, and get ready to fight with Natla. You can run around the area and pick up small medipacks, big medipacks, Uzi ammo, Laser concentrated ammo. This is a very long fight. If you still have a key (I had it), you can avoid a woman and go to the key lock in the SW corner and use it there. Enter the room and pick up the Scion of Umbrella. The door in the NE corner has opened. Go there and the level will end.

 

Temple of Time

 

Just go inside the building and pry from the column the Master Sword. Then exit and this is the end of game.