The Temple of Shiva

By

Jean

 

Walkthrough by Moonpooka for trle.net

 

Essential Items and Weapons

Ammo and Health

Secrets ~ 4

Links

 

Game Issues: 1 - There are a few bugs in this level, so please take a look at the notes provided for each issue that was found. 2 - Note that the statistics state there are eight secrets, but the author informs me that there are in fact only four. All four secrets are included in the walkthrough. 3 - The dozy fly cheat is enabled, but this could cause loading issues with saved games, so it's best not to use it. 4 - After quitting the game, your game might freeze and crash when loading a saved game (even if you have not used the dozy fly cheat). If this happens, try unzipping the level again and placing your saved games into the new folder. This method worked for me.

Arrival

You begin the by sliding down the slope into a small outdoor enclosure. Pick up the Shotgun Ammo from the slope to your right, and then enter the small pool for some Revolver Ammo. Kill the two tigers that attack, and then take note of the closed south gates. Go to the north wall and find a movable block to the right of the tree. Move it out once, and then use it to climb the west side of the tree. Climb left and pull up to the upper tree branch for a LMP. Go back down and move the block out one more time. Go behind the block and find some Revolver Ammo and Uzi Ammo in the north wall alcove. Now push the block eastwards twice, so that it is sitting in front of the tree stump. This will help you later on when you have the torch. Nip up onto the tree stump and take a running jump (without using the action key) to the ledge on the north wall. Ignore the bones on the ledge; nothing happens when you shoot them. Head eastwards along the ledge, run over the collapsing tiles at the end and jump onto the temple wall.

The 1st Temple Area

Jump down to the north balcony and kill the tiger that shows up. Walk to the west edge of the balcony and face east. Jump back, grab the edge of the balcony and shimmy left for the 1st Secret ~ Flares. Shimmy back to the temple balcony and pull up. Head east along the balcony, note the two the two statues to your right, and then go to the end of the balcony. Jump southwards to the east wall balcony and the camera view will change. Make your way to the end of the balcony, note the lowered hatch on the balcony ahead, and then jump over to the south wall balcony. Make your way along the balcony and take note of another two statues to your right. Walk to the end of the balcony and take a running jump over the river to the far west ledge. Jump to the south tree branch, and then jump to the central branch. Jump to the other side of the tree for some Shotgun Ammo then return to the central tree branch. Take a running jump to the lever at the east wall. Use the lever to open the gates back in the first area of the level. Jump back to west wall ledge, walk north to the end of the ledge and take a long jump down to the tree stump in the first area of the level.

The Torch Puzzle

Enter the south gates and take the Flares from the entrance of the room. Search the SW corner for The Torch, and then make your way to the tree stump that you used earlier. Use the block to jump to the top of the tree stump (alternatively, you can use the slope below the north wall ledge to back flip from and land on the tree stump). Now make your way back to the upper temple balcony. Drop the torch into the lower temple area (note where it lands so that you can easily find it when you get down there). Walk up onto the west balcony (that's the one spanning the temple entrance). Do a banana jump around the pillar and pick up the 2nd Secret ~ Uzi Ammo ~ Shotgun Ammo. Now make a safety drop down into the lower temple area.

Lara will look a one of the Shiva statues, indicating that it is of some importance. You will be back here later to place two swords on it. Grab your torch and light it on the burning statue at the temple entrance. Light the other statue to raise the hatch on the upper south balcony.

Note 1: I had a bug here. After Lara lit the statue, the camera remained fixed. To deal with this, jump Lara about until she drops into the central hole, and the camera should correct itself. If not then you will have to re-load a save game and try again. Note 2: When you drop the torch it will extinguish, but it will ignite again when you pick it up.

Go to the left side of the temple balcony, so that Lara is looking over the river. Face SW and jump around the wall to land on a long brown ledge. Enter the east wall hole and shoot the spiders that come scurrying out from the crawl space. Crawl to the end of the tunnel, and then crawl left for the 3rd Secret ~ Revolver ~  2 x Shotgun Ammo. Return to the ledge outside and jump back to the temple balcony.

Pick up the torch and walk between the burning statues. Stand on the right side of the ledge, so that Lara is looking out over the river Screenshot and then take a running jump over the river to the first area of the level. As you did before, use the block and tree stump to get back to the upper temple balcony. Light the two statues on the balcony, and then make your way to the south balcony and light the next two statues. This will open the east gates in the temple area below. Drop the torch down into the room below, and then use the north balcony ladder to get to ground.

Enter the newly opened east gates and pick up the Uzi Ammo from the hallway. The block in front of the closed gates is movable. Move the block out to the edge of the central hole outside, and then push it into the hole. Drop down into the hole and move the block onto the odd tile at the west side of the hole. This will open the gates in the passage. In the SW corner of the central hole, you will find a SMP. Also, note the closed door and the odd tile. Return to the top of the hole, grab the torch and re-enter the passage. Head through the newly opened gates and arrive in the first temple room.

The 1st Temple Room With Three Keyholes

Leave your torch somewhere safe, and then take a look around. There are closed gates at the east wall, two doors at the north wall with keyholes, a door with a keyhole up a vine ladder on the south wall, and on the right side of the south wall there is what looks like a door; but it isn't, it is in fact a passage with a block inside it. Enter the right side south wall passage, nip up over the block and enter a small room with a deadly pool room to the east.

The 1st Deadly Pool Room

Kill the bats then shoot the pot at the south wall for some Uzi Ammo. Shoot the pot in the SW corner for LMP ~ SMP. There is another SMP in the NE corner. Walk to the left side of the deadly pool and face NE. Take a running jump to the ledge at the north wall, and then face east and walk to the edge of the ledge. Take a standing jump onto the slope ahead, slide and jump at the very last minute so that Lara lands on furthest part of the next slope, and then slide and jump with a left curve to land on the flat safe ledge to the south. Now jump to the ledge to the south (the ledge is sloped but Lara can stand on it). Face east, jump and grab the east sloped pillar, and then pull up and immediately jump to the upper balcony. Go left to the end of the balcony and jump to the north wall ledge. Jump to the next ledge to the west, and then face south and jump forwards to grab a climbable wall on the ceiling pillar. Shimmy around to the other side of the pillar, climb down as low as you can, and then back flip with a twist to grab an invisible ledge behind you. Jump to the ledge at the south wall, and then jump to the west ledge. Jump to the north ledge, shoot the two tigers lurking in the west room, and then jump into to the west room.

The Spiked Wall Run

Pick up the SMP from the middle of the room, and then use the button on the south wall to open the south door.

The following room has a spiked wall on either side, and at the end of the room, there is a higher room, which also has a spiked wall on either side. To make matters worse, there is also a spike-trapped tile half way along the path. It sounds nasty but it really isn't that bad. Head into the room and a wall blade will activate, but don't let this distract you. Run through the room and the spiked walls will activate. Quickly to get to the other end of the room and jump up into the higher room. Keep running ahead as the next set of spiked walls close in, and then jump the red tinted area on the path ahead to avoid the deadly spike trapped tile. Now run through the south door to safety. The door will close behind you. 

The Poison Darts Passages

You have now entered a maze of passages, but fortunately, this is not a tedious run-around. The objective is to find the levers that lower blocks inside the passages, thus giving you access to the next lever. The final lever will open a passage leading to a key. It will also open a floor hatch at the top of the passages for you to exit the area.

Pick up the Flares, and then make your way around to the east passage. Light a flare to see a movable block in the north wall. Push the block through three times, and then light another flare to see the next block in the east wall. Pull the block out twice to reveal a passage in the east wall, and then enter the passage and use the lever at the end to open a door at the end of the passage outside. Return to the passage and make your way east. Take a left turn into the next passage and head along until you come to the door you just opened with the lever. Ignore the passage to the right and enter the north passage. Note the odd textured tile on the east wall and make your way into the west passage. There is a slope leading up to your right (north), ignore it for now and head carefully into the SW passage. Crawl to avoid the poison darts and make your way around to a lever in an east wall alcove. Use the lever to lower a block in another passage, and then crawl back to the north sloped passage.  

Head up the north passage and note there are two ways to go. The east passage leads to a closed floor hatch, so ignore it for now and make your way up the north passage. Crawl to avoid the poison darts at the top of the passage and enter the west passage. The camera angle will change so that you can see along the passage. Make your way to the end of the passage, and then head into the passage to your right (north). The odd tile on the floor here is the block you lowered with the lever earlier. At the end of this passage, there is a lever to lower another block. Leave the passage and crawl back eastwards to the end of the passage. Head south and make your way to the bottom of the passage. To your left you can see the next lowered block in the east wall. Head through and pick up The 1st Key (which is just named "key"). At this point, the floor hatch will also open. Leave the passage and make your way half way up the north passage. Take a right turn into the east passage, and then run around to the left to enter the next passage (north). At the end of this passage, you will find the open floor hatch. Jump back through the floor hatch hole and grab the edge. The small wall within the hole is climbable. Climb down as far as you can, and then drop and grab the invisible ledge below. 

Note 3: If Lara does a weird manoeuvre when hanging from the hole ladder, try this solution. Re-load your game. Drop through the hole and grab the edge. Drop and grab the invisible ledge without climbing down the ladder. Sometimes this works, sometimes it doesn't.

You are now back in the deadly pool room. Jump down to the west ledge on the deadly pool and then jump into the west room. Now make your way back to the temple room with the keyholes.

Using The 1st Key

Use the key in the keyhole on the left side of the north wall. Pick up the torch, enter the passage and jump over the block into the new room. Pick up the Uzi Ammo from the floor, and then move the push block onto the odd tile on the other side of the room. The north wall will lower giving you access to two high statues. Move the block under each statue and then light the statues with the torch. The next north wall will lower. Note 4: In my game, it wasn't necessary to light the statue, and the wall lowered just by placing the block under each statue.

Take out the two tigers that attack from behind the wall, and then nip inside the new room and take a LMP from the west side of the room. Move the block into the room and place it on the odd tile at the east end of the room. The north gate will now open giving you access to The 2nd Key (which is just named "key"). Return to the temple room.

Using The 2nd Key

Use the 2nd key in the keyhole on the right side of the north wall and enter the passage. Go through the crawl space and kill the bats in the new room. Collect the Uzi Ammo from the floor, a LMP from the east ledge and a SMP from the west ledge.

You now need place a block on the green tile on the ledge at the west wall. This will open the gate up in the north wall. To do this you need to use four blocks. Two are on the ground (SE corner and east side of the room in front of the Shiva statue), one is up on the west ledge to the left of the Shiva statue, and the fourth block (the one you need to place on the green tile) is up on the east ledge to the right of the Shiva statue.

The Block Puzzle Solution

1 ~ Place the SE corner block and the east block in front of the block up on the west ledge like so Screenshot

2 ~ Nip up onto the blocks and pull the upper west block back once.

3 ~ Go behind the upper block and push it forwards until it falls from the end of the lower blocks Screenshot

4 ~ You now have three blocks on the ground Screenshot

5 ~ Move all three blocks in front of the upper east block Screenshot

6 ~ Move the upper east block to the end of the three blocks Screenshot

7 ~ Move the 3rd block from the left, and place it at the other end of the blocks Screenshot

8 ~ Move the upper block to the west end of the blocks Screenshot

9 ~ Repeat 7 and 8 Screenshot

10 ~ Continue moving the blocks in this fashion, but now move them towards the green tile.

11 ~ Place the upper block on the green tile and the north gate will open.

Use the blocks to jump to the high north door and go through.

Make your way through the following passage until you arrive in a wide cave area. Kill the attacking bats, and then pick up the SMP from the middle of the cave floor.

The Ledge And Boulder Room

Jump over to the far east wall ledge, and then jump to the north ledge. Jump up to the higher north ledge, and then walk west and stop. Below you is another ledge with a crawl space inside, but as soon as you drop down to it a boulder will come crashing down behind you, so you need to move fast. Drop down to the ledge, and then quickly run forwards and crawl into the crawl space to avoid the boulder. Now crawl to the end, stand up and jump up to the higher west ledge. Face south an get ready for another boulder run. Drop down one level south and a boulder will fall. Quickly head along the ledge southwards with the boulder sneaking up behind you, and at the end of the ledge, stand jump to grab the upper south ledge and pull up. Face SE, jump up to the highest ledge at the south wall, and then pull up into the south wall hole.

The Boulder Passage

Walk into the passage and note the lever in the alcove to your left. It opens a door at the top of the passage, and it's timed. Ignore the lever for now though because you need to trigger a boulder before you even think about heading for the door. Make your way up the passage until you come to a higher west passage. Turn around and nip backwards into the passage to trigger the boulder, and then quickly run back to the safety of the lever alcove and wait for the boulder to pass. Now use the timed lever, quickly head to the top of the passage and make it through the door before it closes.

The Raising Pillar Room

Note the pillar in the NE corner of the room. Jump into the pool and note the underwater lever on the right side of the south ledge, and the lowered trellis on the north side. The underwater lever is timed and it will raise the trellis. Pull out on the south side of the pool and walk around to the left. Note the lever to your left. It will lower the pillar on the other side of the pool, and it's also timed. Pick up the Shotgun Ammo that's lying nearby, and then collect The Torch from the SW corner. Light the torch on one of the burning statues, and then drop it where you can easily find it again. Dive into the pool and use the underwater lever to raise the trellis in the pool. Quickly pull out of the water and use the lever to lower the pillar. Grab your torch and jump over the pool to the raised trellis. Now run to the lowered pillar and stand on it. Wait for it to raise up then jump to the west ledge. Face south and you will see a statue on the far south ledge. There is an invisible ledge between you and the statue ledge Screenshot Jump to it, and then jump to the statue on the south ledge and light it. This will open the gate up in the south wall. Jump over to the newly opened gate and make your way to the room at the end of the passage.

Collect The 3rd Key (which is just named "key") from the east wall ledge and a floor hatch will open on the west side of the room. Go to the open floor hatch, jump over and grab the far west wall and climb down as far as you can. Now drop down to the room below, and find yourself back in the temple room with the keyholes.

Using The 3rd Key

The final keyhole and door is up the vine ladder on the left side of the south wall. Climb the vine ladder and make your way to the end of the passage. Use the key to open the door and head through to the new room.

The Deadly Pool With Floating Ledges

Ahead is a deadly pool with floating ledges, and a closed door over in the south wall. There is also a timed lever to your left on the north wall. It's simple enough! Use the timed lever to open the south door, and then jump the floating ledges to get to the south door before it closes. Use the lever inside the door to open the east wall gates back in the keyhole room, and then return over the floating ledges. Make your back down to the keyhole room and enter the newly opened east gates.

The Route To The Temple

Head up the stairs and two fire-breathing statues will ignite. Crawl under the flames to get safely past, and then take a left turn at the top of the stairs. You will come to a deep dark pit with horizontal bars above it. Draw your pistols and take out any spiders in the dark pit below. Drop down into the pit from the left side and kill the bats that attack. Shoot the pot in the SE corner for some Flares, and then take a SMP from the Skelton on the other side of the pit. Shoot the pot in the NE corner for some Shotgun Ammo, and then return to where you dropped into the pit. Pull up out of the pit and stand facing the horizontal bars above the pit. Take a running jump towards the first bar and hit the "action" key to grab it. Keep the "action" key pressed and press the "forward" key to swing Lara around the bar. Now release the "action" key, press the "jump" key and then hit the "action" key again to grab the next bar. Repeat this process again, but when you leave the bar, curve left so that Lara lands on the jutting out ledge on the left side of the pit.

In the next area, you will come to another deep pit with a plank spanning it. There is also fire-breathing statue on either side of the pit. Drop down into the pit using the ladder on the left hand side of the pit, and then light a flare and search the floor for a SMP and The Shotgun. Return to the top of the pit and face the plank. Use the "action" key to walk Lara onto the plank, and then walk five paces and stop. The flames on the statues will temporarily die down, so quickly hit the "jump" and "forward" keys to perform a somersault past the statues. Immediately hit the "left" key (you may also need to use the "right" key) to balance Lara on the plank, and then make your way to the end of the plank and walk off. Run ahead and you will arrive at the Shiva temple.

Arriving At The Temple

Watch the cut scene showing you the huge temple area, and then note there are three ways to go. Straight-ahead (east) will take you out onto the upper balcony of the temple. Left (north) will lead you to a lower balcony, and right (south) will also take you to a lower balcony. You need to find three levers to open a filigree grating that is covering a pool on the ground level. There is no need to harm the monkeys. They will remain friendly as long as you don't shoot at them.

The 1st Lever

Start by entering the balcony straight ahead. Use the lever (1) to your left and you will get a shot of the filigree grating covering the pool.

The 2nd Lever

Make your way north and pick up the SMP from the bottom of the stairs. Shoot the spiders that come scuttling down the stairs then head to the top of the stairs. Collect some Uzi Ammo, and then make your way down the following flight of stairs. Kill the bats that attack and then drop down under the railing to the south and arrive on a lower balcony.

Walk southwards and stand at the left side of the balcony, so that Lara is looking over the temple room below. Face east and pull up to an invisible shimmy gap on the east wall, to the right of the statue Screenshot Shimmy right until you can drop off into an alcove on the other side of the wall, and then climb to the top of the vine ladder inside the alcove. Use the lever (2) at the south end of the balcony and get another shot of the filigree grating covering the pool. Return down the vine ladder and shimmy back to the previous balcony. Alternatively, you can jump over the west railings to get back to the previous balcony. Climb up from the balcony via the north wall ladder, and then return to the entrance of the temple.

The 3rd Lever

Make your way south this time, and then head up the stairs. Continue on around the passage, run down the stairs and kill the next batch of spiders that show up to greet you. Drop down under the railing to the north and arrive on another lower balcony. Take out some more spiders, and then walk northwards to the edge of the balcony. Stand at the left side of the balcony, so that Lara is looking out over the temple room below, and then face west. There is a gap in the railings here with a vine ladder below it Screenshot Drop back from the gap in the railings, and then climb down the vine ladder; but do not climb down too far. You need to shimmy left, but keep Lara's head at the very top of the ladder when she passes under the ledge to the left Screenshot or you will not make it into the secret alcove. Continue to shimmy left around the wall, keeping Lara high on the ladder, then shimmy as far as you can left until you reach a crawl space. Lara will now hang from the ladder, and is seemingly unable to enter the crawl space. Drop, grab, and Lara will catch the edge of the crawl space. Now pull up for the 4th Secret ~ LMP ~ Flares, and then return to the upper balcony via the vine ladder. 

Note 4: If Lara refuses to grab the vine ladder after back dropping from the crawl space, pull her back up into the crawl space and try again. Eventually she will shimmy onto the vine ladder. Note 5: When returning over the vine ladder, make sure that Lara is in the "climb" position when you shimmy around to the next wall. Otherwise, she will just hang on the ladder and will not climb around the wall.

As you did on the previous balcony, pull up to an invisible shimmy gap to the left of the statue, at the east wall. Shimmy around the wall until you can pull up into a crawl space, and then climb down into an alcove on the other side of the crawl space. Climb up the vine ladder in the alcove, and then kill the bats that attack on the balcony above. Use the lever (3) at the north end of the balcony, and the filigree grating covering the pool will finally open. Some more bats will attack after you have used the lever. Gun them down, and then take note of the closed door up in the east wall at the south end of the balcony. You will return here via that door from another area later on.

You should be able to get back to the previous balcony via the vine ladder, crawl space and shimmy gap, but I was unable to because my Lara fell to ground when I tried to drop back from the crawl space. If this happens, or you want a quicker and easier route back, simply jump over the west railings to get back to the previous balcony. Climb the south wall ladder, and then return to the entrance to the temple.

Jumping To Ground Level

Walk out onto the east ledge, run forwards and drop safely into the pool below. Climb out of the pool, kill the five lizard men that show up to greet you, and then make your way to the west end of the room. Take note of the closed north gates, and then nip up into the south passage and take out the two tigers that attack. At the end of the passage you will come to a large room with four Shiva statues.

The Shiva Room

As soon as you enter the room, two Shiva statues will come to life and attack. Use your shotgun or revolver on the enemies for a quick result. Collect some Shotgun Ammo and Uzi Ammo from the south side of the room, and then head over to the north side for a SMP and The Shotgun. You now need to use four levers up on the balconies in the room. This will open the north gates back out in the temple grounds.

There is a movable block in the SE corner of the room. Move it under the upper south balcony (where you see a little L shaped railed area), and then climb up onto the balcony. Use the levers on the east and west walls, and then jump the balconies to get to the south balcony. Use the levers on the west and east walls of the balcony and then drop to ground and head back out to the temple grounds.

Head through the north gates and make your way to the top of the passage. Three lizard men will attack, so gun them down, and then head into the east passage. Jump the wall blades and enter the room ahead.

The Slope Jump Room

Walk to the far side of the slope and place Lara with her back to it (so that she is facing the east wall). Walk one tile forwards, and then back flip onto the slope, spring forwards and grab the upper east sloped roof. Pull up onto the roof, back flip with a twist, and ten curve left to grab the west sloped roof. Shimmy left as far as you can, and then back flip with a twist to grab the flat ledge at the end of the east roof. Pull up and face north. Take a running jump from the highest part of the ledge and grab the north sloped roof. Pull up and back flip with a twist to grab the south sloped roof, and then shimmy right to the end of the roof. Pull up onto the flat safe ledge and head through the south wall passage. Collect a SMP half way down the passage, and then drop down to the balcony at the end of the passage.

Kill the two tigers waiting for you on the balcony, and then shoot the pot at the north wall for The Uzis. There is also some Uzi Ammo nearby. Walk southwards to the left side of the balcony. You are now facing a large Shiva statue.

The Large Shiva Statue

Jump to the jagged ledge at the east wall (which is part of a large Shiva statue) and make your way towards the Shiva's head. When you come to a standstill, face the east wall, drop back from the ledge onto a slope behind you, and then slide and grab the end of the slope. Shimmy right until you can pull up onto a safe corner ledge.

Below you now are two things. Firstly, there are some pick-ups, and secondly there is a wheel lever to turn the Shiva's head. The wheel to turn the head is down in a trench inside the Shiva statue. You can't miss it. As for the pick-ups, you will find a SMP, a LMP and some Shotgun Ammo on the ledges of the statue. However, after completing these tasks, you will have to slide back to ground level and make your way back to the top of the Shiva statue. Turning the Shiva's head has absolutely no affect on the rest of the game-play, so I suggest you ignore it (unless like me, you just have to see everything in a level).

Retrieving The Two Shiva Swords

Jump to the south balcony and take down the three lizard men that attack. Note the closed door up in the west wall, and the passage in the south wall. There is also a lever on the tall pillar. Use the lever to open the high west wall door, and then enter the south passage. Make your way to the end of the passage. You will arrive at a deadly pool with a plank spanning it, and a fire-breathing statue on either side.

The Deadly Pool Room

Kill the bats that show up, and then walk onto the plank that's spanning the deadly pool. Like you did before, walk towards the fire-breathing statues, somersault past them, and then walk to the ledge at the end of the plank. Use the two levers on the south wall to open the east and west wall gates. It doesn't matter which gate you enter first, but we will take the east gate first.

The 1st Shiva Sword

Jump up into the east passage and head through the crawl space. You will come to a closed door, which will open as you approach, but do not go barging into the room. When you enter the room a spike-trapped ceiling will activate, and a blade trap will hinder your way through the room. Run into the room, and when you get to the blade trap, nip up on the ledge to the right of it to bypass the blade. Run around to the right and quickly jump to the ledge at the end of the room. Grab the 1st Shiva Sword, and then head back out of the room before the spike-trapped ceiling makes mincemeat of you. Wait for the spike-trapped ceiling to fully lower, and then re-enter the room. Pick up The Uzis that are lying on the floor by the blade, and then head back to the deadly pool room.

The 2nd Shiva Sword

Jump into the west passage and make your way to the end. There is a closed gate to the left, and another to the right. As you approach the gates, the right gate will open. Go through and stop at the top of the slope. Roll onto the slope, and then immediately roll off to avoid a boulder that is sitting above the slope. Let the boulder come to rest at the bottom of the slope, and then head down and jump over the boulder. Make your way to the end of the passage, and then enter the crawl space in the west wall and pick up the 2nd Shiva Sword. Continue through the crawl space and go right for a LMP. Now make your way down the passage until you can see a collapsing tile area in the floor ahead. Just before the collapsing tiles, there is a hole in the ceiling. Debris will fall from here, so beware. Roll onto the tile below the ceiling hole, and then immediately roll off to avoid being flattened by the debris. Run ahead over the collapsing tiles, and then jump the wall blades to get to the end of the passage. Now leave the passage and return to the deadly pool room.

Make your way back over the deadly pool and return to the temple balcony outside.

Leaving The Temple

Go to the SW corner and pull up to the shimmy gap on the west wall. Shimmy right until you reach the west wall gate, and then pull up into the passage. Pull up again to a high crawl space and crawl to the end of the passage. The door ahead will open as you approach. Drop down past the door and arrive back in a familiar place. This is the balcony you visited earlier to use a lever. To save the trial and error with the vine ladder and crawl space, simply jump over the west railings and drop to the lower balcony. Climb the south wall ladder and go back to the entrance to the temple.

Leave via the west door and make your way back over the fire- breathing statue pit. At the next pit, either drop into the pit and climb out at the other end, or use the horizontal poles to get to the ether side. Make your way back to the keyhole room, and then exit the room and head outside.

Placing The Shiva Swords

Place the two swords on the left hand side Shiva statue. The central hole will flood and the door in the pool will open. Drop into the pool and swim through the door. Keep high up in the watery passage to avoid the wall blades. Make your way to the end passage and pull out at the end. Enter the next room and take down the angry Shiva. Now climb the central pillar and take The Tomb Of Seth artefact. Now it is time to leave. Go to the north wall door and slide down the slope to exit the level.