Secret Base in Paris (Geheimbasis in Paris)
Level by miss-anti
Walkthrough by DJ Full
Turn right. See the locked door? Jump on the block on the left of the portal to
get the key from behind it. Jump back on the block and find the pool near the S
wall to collect shotgun wideshot shells from the
bottom. Get out and shatter the bin and the barricade to get some revolver
bullets from under it. The door next to you opens automatically. Go through it,
destroy another bin and the barricade and collect the shotgun (SECRET#1) from
the alcove behind. Now approach the door on the N side of the room. Ahmet appears, so shoot him. Then, pick up the 2nd key from
the NE corner. Use the both keys to open the exit door. Behind it, stand in front
of the tree, reverse roll and grab a jumpswitch above
you to open the next door. Go through it, kill a guard (manual targeting
advisable), pick up the key he drops and use it to open the central compartment
to find the crowbar. Exit this place, go around it and open the W door with the
crowbar. There are two buttons to push behind it. The SW one opens the next door, the NE one launches a two-guard fight. When you've
done all of this, go back to the previous room and don't hide your weapons, as
when you pass the SE door, there is another guard to kill. Do it and reach the
crawlspace at the end of the passage.
On the other side, push the block and be warned: DON'T PULL it or any other
cube or you'll get thrown out of the graphics. Enter the revealed space. Push
another block, and the right one. Throw the jumpswitch,
pick up some wideshot shells and move the SW block.
Finally, move the N block and the one on the right of it to make the way out.
Pick up some kind of Mc Drink (a small medi) from in
front of the exit and proceed to the next room. DON'T FALL into the pit. If you
do so, you're... guess what. Walk the tightrope across
(don't release Action during the walk). The last part of the rope can be jumped
over. Shatter the bin, pick up another pack of wideshot
shells and crowbarize the next door. From the water,
pick up the bottle. It's a modified waterskin, so
fill it to extinguish the nearby fire. It's a little bit tricky - you need to
stand not in the very corner of the pedestal. When the fire is gone, you can
collect the disc. Open the door with the switch behind the pedestal.
Leave the corridor, fall into the water, pick up some normal shells from the
underwater passage and swim to its end. Get on the dry place, the door opens
itself and you can return to the first guard room to insert the disc in the
terminal standing in the opposite corridor. The door next to the device opens,
allowing you to get in the next room. Open the left cupboard (you need to stand
in the center of the square for it to work) to find a
revolver ammo pack and two keys. Use them to open the remaining door in the
main room. Go into the new room, climb the ladder on your left and shimmy
around till you can pull up to find a hot dog (a large medi).
Drop off to find the key. Now, either climb the
unmarked ladder to shimmy back over the Coca-Cola automat, or jump sideways
over it. Optionally, shatter the barricade. Kill a guard and open the door.
Follow the next corridor and the two crawlspaces. In the 2nd one, there is a
junction. Pick up the revolver from the left alcove, and the Mc Stuff from the
right one.
Exit the crawlspace and kill another guard in the new room. Pick up some
revolver ammo from the SE corner. Enter the W room, collect some wideshot ammo from under the control panel and throw a jumpswitch. Exit and go through the door near the NW
corner. Crawl into the vents, pick up the Mc Stuff, crawl out to the place you
can stand up and pull up. Climb the ladder and find the disk on the top. Go
back through the vents and place the disk in the terminal to open the door.
Climb the next ladder behind it. You can ignore the closest tightrope (it's
rather a way back). Safety drop to the ground and use the ladder to pull up on
the block at the end of the tightrope you've just passed by. Walking the second
tightrope in this place is necessary. Grab the bars and swing across the room
to land on the platform containing the key. Safety drop
to the ground and shatter the two bins to find wideshot
shells under the left one and normal under the right. Go around the farthest
block and throw the jumpswitch on its other side to
open the door on your right. Shatter the barricade blocking the way into the
passage.
Inside, pick up 4 packs of revolver ammo. To collect 1 more, destroy another
bin. Now you can walk the 1st tightrope to get back to the previous area and
place the key you have in the hole next to the remaining door in the brightest
room. Enter the unlocked place and open the crowbar door. Behind it, go through
the crawlspace to find the quadbike outside. IT HAS
NO REVERSE. Hop on the vehicle and run over 4 guards. Pick up a hot dog and
some revolver ammo they drop. Drive over the far ramp and exit the vehicle.
Face the door and roll. The unmarked climbable wall is right in front of you (even
with dmdibl's hint it was hard to find for me). Get
on the top and collect the disc from the pit on your right. Drop off and place
the key. Drive through the next part of the outside. Either use the crowbar on
the door at the end, or just run through the barrier next to the portal (or use
the crawlspace on the right of the door). In the next area, run over 3 thugs,
pick up some revolver bullets from among the trees and go through the automatic
door in the W wall.
There is the unmarked ladder in the passage. Climb it to the top and don't fall
in the pit on your left (it's actually the other part of the corridor you came
from, but the open door blocks the way out of there). Grab the monkey swing and
go across the room for the key on the pillar. Drop, climb the ladder to exit
and return to the open space. You don't have to place the key in its slot - the
next door (in the E wall) is already open. Go through it, climb another
unmarked ladder, walk the tightrope, don't fall into the next pit, runjump/grab/pull up on the next ledge, runjump
on one more platform for the key and go back to the open space. Again, it's not
necessary to place the key, and the next door you need to go through is the
left one on the W wall. Push the thing behind it to open the following portal,
what lets you climb the ladder to get the hot-dog and
some revolver bullets from the top. Runjump to grab the bars for the last time and swing across for the key.
Return outside and get through the last door. Jump over the handrails. Pick up the hot-dog and the computer disk from behind the far boxes.
You don't need to move any of them, so place the disk in the terminal on the
top of the block in the open space. Go through the exit, shatter the bin on the
left bank of the pool, find some revolver bullets
under it and the Mc Stuff nearby. There is another bin on the opposite bank,
covering some more revolver ammo and the next Mc Stuff. Jump into the water and
swim through the passage. On the other side, avoid falling back into the water.
If you get stuck above the pool, don't worry - face the dry surface, tap Action
and up several times and you should free yourself. Find the Hand of Rathmore under the carpet. Now, there are 2 ways of
finishing this level: either exit through the last door, or grab the E side of
the left pushable and pull it to get thrown through
the finish trigger.