THE WHEELS OF KATHAR
An “Expert Level” by Philip Reinking.
Walkthrough by D&G Productions.
You can open an Intro movie (wmv) from the download folder, watching that you
will get a pretty good idea of the story.
There are some game tips in the
read-me, I will address them as we reach those stages.
New moves are used too, like in Underworld. I’ll explain them when we need
them.
The Compass has no indications, up =N, down
=S, left =W and right =E.
1 - Niflheim -- Sea
The Flyby will pan around an opening g
in the bottom of the ocean, save as soon as you get control and turn left a bit
to swim SW to that hole in the bottom (just past the canon). In the cave below,
turn right and swim straight N into the next cave, go left of that building and
find the opening in the right hand wall, throw the underwater lever and see
that circular door in the building open up, swim inside.
1 - Niflheim – The Hall of Despair
Go straight to that ladder to get air at
the surface. Swim back down and go into the right hand (W) side, find and use
the underwater lever and get an Idol Piece from the opened gate in the W
wall. Better go back for some air (although it is possible in one go), swim to
an underwater door in the E side of that passage, open it for the second Idol
Piece. Under the arch SE is a small medipack on the bottom. Go back
to the ladder, climb out and combine the pieces to use them NW. Head into the
passage N where the gate has opened up. Go up the stairs and activate that red
symbol, go downstairs where the gate E has opened up. Save there as this one is
timed. Activate the symbol, roll and run/sprint with a right hand curve to the
gate N, hit Alt when you get near so Lara will roll through just in time.
Stand under the opening E and jump up to grab the ladder, in the passage above
are a small medipack and a symbol. The symbol opens a gate up W, jump straight
out of this passage and grab into that niche with another symbol. Drop down and
go through the passage E.
A Pushblock and some poles.
In the next room Lara looks up to the ceiling, that is where the pushblock has
to go, the lighter square of the texturing. A cage will rise in the corner of
the room, now push the block once more so it will be closer to the cage. Climb
it and jump to the cage, face E and jump to the pole (Can be a bit tricky). I
released the Ctrl key after the pole and only held down the forward key down to
land on that platform in the opposite corner. Turn N and position Lara a bit
back from the edge of the platform to hop and grab the pole N. Only hold Ctrl
down and keep hanging there, the pole will break from the wall and the
mechanism will be unblocked and the gate opens.
The Hall of Despair.
In the middle of the Hall a big Hydra will make life hard as she will send
swarms of locusts at you (one remedy is to save and reload so they will be gone
for a while). Swords have to open gates. You have to activate symbols to drop
these swords. Be sure to use all symbols only once as
some will open gates, after using them again the gates will close up again.
Kill the One Head to get rid of the Locusts.
You can kill one of the heads before you start the next tasks in this Hall. Run
forward after the flyby and in the left wall of the opening to the lava pool is
a crack, grab that, go right around the corner and hold the “Up” key, then hit
Alt and Lara will jump up to grab the crack above. Climb left and pull up to
the floor. Go right around the corner and immediately around the statue is a
symbol (Timed). Save there and push it, run back to the opening to the Hall and
jump onto the right hand side of the cage that came up there. Run with a left
curve and jump to grab up to an outer ledge N. Run to the S side of the Hall,
find a skeleton and pull it away by the head. Hop over the skeleton and get the
Revolver, the Lasersight and a small medipack.
Shoot the Sword.
You only have 6 rounds, so don’t waste them, turn left and look over the Hydra,
there are 2 swords hanging there. From where you stand, aim for the left hand
(W) side sword and shoot it, it will drop onto the Hydra. You will also hear
the sound of a moving block. Run for the symbols E, push the left hand one
which was blocked by an invisible block before. The second sword will fall and
the Hydra will not be able to shoot locusts anymore.
Drop the swords to open the gates.
Run E a bit and to the edge of the floor, look down to spot a platform below. Drop
down onto the platform, get the small medipack and walk to the N side of
the platform, face E and jump with a right hand curve down to a ledge under the
arch, hit Ctrl as soon as you passed the edge of the floor. Activate the symbol
and see a sword fall. Run and jump to the pole W, swing to the rope and go down
till Lara is just in the lava, swing to the ledge with the next symbol. Activate
it and use the pole W to get back to the floor.
Back up.
Back up to the first floor using the cracks and go to the N, around the corner
to the E and into the third arch. Jump out left to the platform and jump E with
a left curve (same as you did on the other side) to the ledge below. Activate
the symbol.
Back up, Last time.
Use the pole, rope and another pole (the symbol on the ledge is broken) to get
to the floor W and make your way back up to the upper floor using the cracks
and the timed block. Go to the symbol on the W wall and activate it. A
big door opened in the N wall, go in there and find the 3 gates you’ve opened
up.
Dark Pits.
Go into the pit to the E and activate the symbol to get a pole out of the wall,
climb back up W and go to the pit W, jump to the pole and swing to grab the
crack in the W wall ahead. Shimmy right and hold the down key, Lara will then
pull up on the crack, turn around and jump to the other side, grab the crack
there and go left around, do the same manoeuvre again and follow the crack to
the crawlspace. Use the symbol and drop down into the pit, go back to where you
cam in and climb out, go to the E pit where a cage went up. From the cage you
can now reach the pole to swing to the ledge E and grab it.
A Torch.
Around the corner you’ll find a closed gate, shoot it with pistols and it will
drop onto a pole, creating a nice walkway, jump over the pit and go into the
room with the bowls. To the E a closed gate, to the N a spike trap with a
symbol above, go to the opening W (leading up to a room with spare torches, no
idea why) and pick up the Torch to the right of the opening, ignite it
at one of the bowls and throw it onto the spike trap N. Save, time the spikes
and run to the N wall, pull up and go inside. On the back of the pillar is a
still working symbol. Go back to the Torch which will now be on a raised cage,
get it and go into the room N, in the cave beyond is a candle in a shrine,
light the candle and drop the Torch. Go back to the room with the bowls where
the gate E has opened up. Go in, to the right of the next gate is a symbol to
open the gate. Go in and step into the light.
The Face.
Jump out onto the ledge and go to the right, jump from the tip of the ledge to
grab the crack over the broken symbol and shimmy right around the corner, hold
the up key and hit Alt to jump up. Go to the face and spot a ledge under the
mouth, hang from the ledge and push the back arrow, Lara will do a nice jump
with double flip to the ledge. Go into the mouth and follow through.
2 - Niflheim – Yggdrasil (the tree that supports the world)
Follow to a pit and line up for the
middle of one of the poles, not the middle of the pit and jump to grab the pole
and swing across. Walk to the blue glass wall and a Serpent will come for you. Shoot
it and go to the right at the glass wall. There is a symbol up on the pillar,
jump up to grab it (keep Ctrl down) and Lara will turn around and jump up to
the ledge next to the glass wall. A cutscene takes over where you see Gorgon
(mythological figure with serpent hair), after the cutscene you can pick up
some Revolver ammo.
The Gorgon.
Jump to the ledge ahead and climb the block N, slide and jump to grab up to the
broken pillar, jump down to the ledge NW and then SW to the ledge behind the
pillar. Face E and grab up to the symbol, Lara will jump from the wall and you
can grab the crack in the pillar, climb around right and hit the down key (keep
Ctrl down), Lara jumps and lands on another broken pillar with a transporter
pad. Lara is taken to another corner of the room, jump down to the ledge W and
run to jump to the symbol up W, keep holding Ctrl while Lara jumps back to
another symbol and will land on a sloped pillar. Slide and jump to the symbol
pad. Lara looks up, shoot that wooden thing with the Revolver and see a ray hit
the Gorgon and kills her. Go to one of the pads on the corners of the floor and
end up in a passage (both pads lead to the same place).
Spiders.
Go up the stairs and W to a pit, shoot the serpent below and drop down, use the
symbol and climb back up. Jump to the pole and curve the next jump to grab the
middle of the opening ahead. Follow down a set of stairs and in these next
passages Huge Spiders rule. Find a pushblock in the left hand (W) wall and pull
it out once, then move it once to the N, climb up and run jump to the N,
passing the Spiders den. Follow around the corner and another spider attacks. Go
into the passage W and get a flyby of the next series of jumps.
Go W to the back of the structure and find the symbol on the pillar, grab it
and hold Ctrl to grab the crack behind. Climb right to the wall and hold the up
key, then jump up to grab to the top of the pillar. Turn around and hop to the
other pillar from which you can jump into the structure. Drop out of the
opening backwards and grab the edge, than just hit Alt once (no arrows) and
Lara grabs up to the edge of the roof. Shimmy right to the symbol and use it. Hop
down to the pillar, jump back inside and now use the sloped blocks to get to
the ground floor. Climb out using the ladder and drop down the other side. Go
out E and find a raised cage in the passage where the last spider was. Get into
the crawlspace N and follow through. Jump out holding the forward key and Alt.
Yggdrasil.
A cutscene shows you the mythological Yggdrasil. Lara ends up in the water,
swim W and get the Gemstone from under that tree. Climb up to the S
ledge and jump over to the rock NE, go behind the tree and find a magical
switch. A pole will appear over the pool. Hop onto the rock SE and slide down
S, jump to grab the pole and then swing to the platform SE. Grab up to the
right and jump straight up to grab the top of the pillar. Place the Gemstone up
there and an underwater gate will open up in the pool. Dive in and swim in N (I
was out of Flares here). Just as you go in, turn right and then left where
you’ll have some vision back. Climb out at the hole and walk up to Niddhogg
where a flyby takes over (Niddhogg is the Monster nibbling at the roots of the
Yggdrasil tree).
Niddhogg, Thor’s Hammer.
Time the fire and runjump out to the right, stand between the low pillar and
the slanted rocks E and face W, backflip onto the rocks, jump and grab the
pillar. Jump and grab N to the root of the tree and swing over to the tunnel N.
Slide down in the end and walk up to Thor’s Hammer. A cutscene shows
strange things happening at the mansion where the next level seems to take
place, the guard asks “Is that you Miss Croft?” and immediately gets shot.
3 – Croft Manor – Infiltration
It is actually not Lara here, it is her
evil Double which has advanced capabilities, like jump further, run faster etc.
A normal forward stand jump is done by holding sprint and hitting the forward
key, try it out.
The Hall.
Run alongside the doors and curve towards the active lasers, jump before you
get close and land on the other side. Go into the passage NW under the stairs
and do a standing jump over the lasers, take out the guards. NE in this garden
room is a crate, pull it to that chandelier close to the jump lever on the W
wall, climb up to the chandelier and jump to the lever. The door N to the
swimming pool has opened.
Swimming Pool, the Basement Key.
A strange water surface, walk to the hole in the water and drop down, move one
of the crates under the hole you came from (for later) and enter the tunnel W.
Move one of the crates out of the corner and use the lever behind it, a door
opens up. Go back and climb back up to the swimming pool. Go back over the lasers
to the Hall. Go up the stairs to the bedroom SW, open the door and find that
open door next to the bed, inside is the Basement Key. Go down to the
Hall and into the passage NW under the stairs.
Basement.
Open the door N and follow down, time the moves through the lasers or just
sprint through. Follow through even though the attention is drawn to a box
behind a window. At the next set of traps you have to stand back and standjump
(use the sprint/forward key jump) over the lasers, stand behind the high laser
and jump when it is up and the one over the ground laser is down, repeat to the
other end and get down into the hole in the floor. Follow down a ladder and
come to a Egyptian style basement. Go into the main passage W and jump the
first 2 lasers, get into the crawlspace up right and jump out the other end. This
passage looks worse that it is, I just sprinted through. You can also time the
blocks, the walls aren’t really dangerous. Next small room has a niche in the
wall, get in and throw the lever, get back the way you came and drop back into
the main passage with the lasers, go W.
Take the first left and follow to a room with 2 guards, take them out and get
the nice box from the N wall, move it around the lower part of the floor and
BETWEEN the 2 marked tiles (not ON them as you might expect). A gate back in
the main passage opens up and 2 more guards are on their way over, you might
wait for them here. Go back to the main passage and left through the open gate.
Door Puzzle, the Dagger.
In this room are 2 large pads on the floor and 4 small with symbols on them, a
door up W will open up when you step on the 4 small pads, but when you touch
the lower (normal) floor it will close again. I started on the NW pad, it isn’t
a timed sequence, but the jumps were easier this way. Face W and sidejump left,
backflip to the large pad and sidejump left to the other large pad, jump to the
small corner pad, sidejump to the 4th and backflip to the large pad. Look up
over the pillar W and the door should be open. Save if it is and look in the SE
corner of the room as the challenge isn’t over yet. Stand about in the middle
of the NW square of this pad and face the gate, run and curve wide to jump and
grab the crack under the niche SE (Video).
Jump and grab up and turn around, use the sprint/forward key jump and grab the
slanted pillar N, slide and jump over the next pillar to grab a platform in the
far corner. Do jumps to the pillar at the door and go inside, the sun dial
points to the Dagger standing S. Go out of the room, face N and run off
the N side to an invisible ledge under that wooden platform, safety drop to get
back down to the ground floor and make your way back through the laser passage
to the Egyptian room. Up the ladder E and climb back up the hole in the floor. Make
your way back up to the Hall and go to the first floor landing.
Up the Attic, the Bedroom Keys.
The door in the NW corner can be opened with the Dagger, go up to the attic and
shoot a small box W to get the Bedroom Keys. Go back down and to the
door SE on the landing. Open it and once in the bedroom a cutscene starts, the
Mansion is destroyed.
Jump NE and get down the hole in the floor, kick in the door W and come to the
kitchen. Jump along the wall to the N and in the NE corner is a crate you can
pull away, go through to the Hall.
Climb the crate N and jump to that stone pillar E, do a curved run over the
pillar to jump and grab the windowsill up E, the level changes.
4 – Helheim
Mount the snowbike and wait for the
wolves, then dismount and go down the pit in the valley, pull the skeleton away
and get a small medipack. Open the chest for a Gemstone. Go back up and
to the NE corner of the valley, find a block in the S wall and move it in front
(W side) of the E pillar, climb up and stand jump to grab the pillar. Follow
the tunnel to a gate and open it with the Gemstone. In the small cave is a
brightly lit pad, step on it and see an ice wall go down. Go back, mount the
bike and go W into the new tunnel, stop near those big stone pillars next to
the bridge. Leave the bike here for now. Drop from the bridge and go look under
the bridge for a blue symbol behind an ice cover (step behind it or shoot it). Go
back E a bit and use the slanted side of the cave to backflip and jump back up
to the bridge, go to the block raised near the N pillar, jump from the block to
the symbol and hold Ctrl. Drop from the other side of the pillar you’ll land on
and use the symbol there to open the big doors of the castle.
The Castle.
Take the bike and follow to another set of large doors, just a bit back and in
the W wall is a crawlspace, get in and follow to a symbol to open those doors. (Just
for fun, save and watch what happens if you use the symbol a second time) Go
back and go through the doors to a large Hall. A flyby shows Natla? But when I
went looking for her she was gone. Follow the ramp all the way down, jump the
gap and step off the bike. Stand at the NW corner of the central pillar, face W
and jump up to the pole. Swing and jump to that niche W, activate the symbol
and runjump out over the spike trap. The gate opened up N.
Take the bike, follow through, down a few drops and come to an intersection, park
the bike here for now.
Better go right first and use the crack to shimmy to the right, backjump (down
arrow holding Ctrl) and get into the crawlspace for a Medipack. Drop
out, climb out S and go right around the corner into the other passage, follow to
a lava room with a creature roaming the other side.
Jump onto that large rock N and then to the rock ledge down SE, jump to the
last ledge SE, then to the crack in the S wall. Run to the Creature and kneel,
shooting it.
Go use the symbol (jump and hold Ctrl) and Lara ends up on a far ledge with a
second symbol. Use that too and use the crack in the S wall to get back to the
ledge. Go to the other side and jump down onto that large rock, from there to
the crack N, go right and jump up to the crack above. Go right again and from
the end a backjump to the high rock. Jump to the ledge E and go back to the
snow bike.
Ride it down into that pit where you got the Medipack before (E) and up the
ramp through a door which is now open. Just around the corner is a wooden
barrier (bridge?) You can ride the bike through the barrier, but the next jump
is not doable with the bike, so just leave it here and sidejump over the
barrier onto an invisible ledge. Jump over to the broken bridge across the room
and follow through (It is also possible to
drop from the invisible ledge, avoid the fire tiles and walk to the lower side
of the broken bridge, where you can grab up ).
The Cave with the Poles.
There are 2 symbols you have to activate in this cave in order to open the
gates E.
SE- Line up for the middle of the pole and stand jump when you expect
the flames to go down, release Ctrl after the first pole and then hit it again
to grab the second pole (at least that is how I did it). Land near the first
symbol, activate it and go into the passage E, jump over to the next passage
and use the second symbol there, go back through the passage, drop down onto
the ledge and jump through the open gates.
Hall with the Hammers.
Jump to the grey ledge and a flyby kicks in, some kind of frozen green warrior
is waiting in the passage up E.
Here it seems a part of the read-me
comes to good use, but I had no idea it was meant for this puzzle, so I did it
the wrong way and go stuck as there was no way to proceed after getting the
sequence wrong.
Go to the break ledges and jump over to the solid pillar beyond. 4 symbols have
to be activated. Jump to the N or S side, makes no difference and jump into
that niche in the wall next to the pillar with the symbol where you can see
another symbol. Use that first symbol and jump back out to the ledge,
jump over to the other side and do the same to get the second symbol
activated. There now is a rope in the middle of the room and the green statue
is hammered into the passage. Back out onto the ledge and this time use the third
symbol on the pillar, do fourth symbol on the other side too after
you saved and release Ctrl after Lara lets go of the symbol, then hit Ctrl
again to grab the rope. Turn E, go down the rope and swing over to the ledge
with the hammer, go in and save 2 steps back from the intersection, roll and
roll again, a boulder is activated and you are out of the way just in time.
Go right and jump over the pit using the break ledge. The niche to the left has
a working symbol, use that before you go into the crawlspace S. Jump out
forward and immediately jump over the spikes. Slide down the ramp to a short
passage, stay in the passage and duck to shoot that creature. The next room has
a nice deadly pool, save and try it out….
Go to the symbols W and use that one first, just keep holding Ctrl and finally
end up in the niche up W. Use the symbol and the statue moves aside. Go into
that passage and hop down into that dark pit. Watch the ongoing action.
5 – Kathar
Go to the stone pillar, grab up to the
crack on the N side and shimmy around to the other side, then jump up and grab
up to the top to get the small medipack there.
Use the binoculars and closely examine the nearest Tower, you’ll find the
password to the “Bonus level zip file” there.
Hang down from the N side and drop to grab the symbol there, hold down Ctrl to
land on the first floor of the tower.
The Tower.
Hop back and grab the edge to safety drop down, use the symbol on the pillar
(raises a block upstairs). Go to a crate under the opposite pillar and pull it
once to the S, climb onto the crate, hang from the side over the water and only
hit Alt to jump up, grab the floor above and go to the block SW, hang on the
outside and jump up to grab the floor above. Go to the pillar NE and shimmy
around to the outside along the crack, jump up to the crack above and shimmy to
where you can pull up to the top floor. On the back of this NE pillar is
another symbol, this one opens the big gates on the bridge down N.
The Wheels of Kathar.
Drop down through the hole in the floor and now I didn’t find a way down but
had to use a trick move. Go to the SW corner where the crate is on the floor
below, face E and stand about 2 steps from the edge of the floor, save. Hop
back and just after passing the floor, hit Ctrl to land on the crate. Drop from
the S side of the floor and go to the open gates N. Face the left or right hand
pole and jump to it, swing over the abyss and grab the floor. Jump over the
next gap and go to the left hand pillar. Face S, next to that slanted block and
sidejump onto the slanted block, jump and grab the symbol. Hold Ctrl and land
on a ledge on the tower.
Be sure to safe before using the next symbols, because if you miss a jump you
can’t use them again and have to get back to a save.
Use the green symbol and hold Ctrl to grab the crack, climb up to the platform
and use the pole to swing to the next ledge, around the corner you can jump to
the ledge E, hop to the ledge around the corner and use the symbol. Grab the
crack and go left to drop to the ledge, jump and grab up to the platform S and
grab the crack, left around the corner to the end and jump up to the top of the
Tower, the level ends here and you can open the “wmv end movie” from the
download folder. It will show you what happens after Lara reached the top of
the Tower.
Bonus Level – Doppelganger Chronicles
Icy Mountains.
It is Lara’s double in the place we’ve
been to. Go to the iced waterfall NE, grab up to the middle of the left side
and pull up, backflip with roll and grab the jump lever. Go back where you
started and a block went up, stand near the track on the higher ground (E of
the block) and jump to grab up. Grab up to the snow wall and turn around, the
focus will be on a snow ball across the valley. I couldn’t shoot it from here
so I did a sidejump onto the snow and went to the tree in the SW corner, you
can stand there and shoot the ball. The ball will open the floor in the pit.
Safety drop down and head down the pit, collect a small medipack from
the chest and drop down into the hole. The pits are a bit tricky, you cannot jump from the edge of it as you
will not launch! At the pit a jump to the
rope and swing across, Next pit, stand back a bit and runjump across, you can
jump further remember?
Go into a hall with a Creature and shoot it while crouching close. Somebody
already placed the Gemstones, must have been Lara… Stand on the entrance stairs
and jump with a curve to grab the crack in the pillar with the gemstones, go
left around the corner and hit the down key once, grab the crack in the next
pillar and go right around the corner, hit the down key once to grab the top of
the pillar with finally a Medipack. Boy did I miss those…
Remember you cannot jump from the edge of the ledges and make your way over to
the top of the NE pillar where a missing Gemstone is hidden. Jump back
to the pillar SW where the Medipack was and safety drop onto the slanted rock
below. Go to the base of the NE pillar and place the Gemstone. Now make your
way back up to the NW pillar and jump into the open doors W (there is a crack in this pillar, opposite the doors,
but I couldn’t find how to get to that crack).
Follow through to a room with waterwheels and a set of Hammers, you have to get
over the central block to a crack in the pillar W, you can just see it. Stand
left in the entrance and runjump to the waterwheel, grab the edge of the floor
just left of the spikes on that corner and pull up. You are rather safe here. I
ran straight W when the Hammers were about to close, jump over the circular
knives and jump to the crack, go right around and hit down to jump backwards to
the ledge.
Climb up and see Lara running into the Castle…