Level by Brazilian Croft (May, 2009)
[Note] I could not save the game as supplied. I took the "Tomb_NextGeneration.dll" file from Fortress Stonerock and then I was able to save the game. All the keys were called "Load" so I made up some names for them. [End note]
You start underwater in a lagoon. From the starting position, swim south-west and over the plants on the hill. In the far corner before the cliff drops, pick up a hard-to-see white key off the ground. Now swim east and into the sunken building. In the middle of the lower south wall near the floor is a dark tunnel. Swim into the tunnel and swim to the end and surface. Pull up into a small room. Use the white key in the key lock to open the gate. Enter the alcove and pick up the Eye Piece from the floor.
Swim back to the sunken building. There is a lower crawl space in the middle of the north wall. That is for later. You cannot get air from the hole in the ceiling. Swim out of the building and swim west. Ignore the hole in the sea floor for now. That also is for later. Swim west and enter a triangular hole in the middle of the west wall. Follow the tunnel to a flooded room. You can get air from the large hole in the ceiling. Swim into a tunnel in the lower south wall. Follow the tunnel to pull up into a small room. Enter an alcove and pick up another part of the Eye Piece.
Swim out the room and evade the shark. Swim east and out of the tunnel. Now swim down into the hole in the sea floor. Swim north and loop around to the left. Swim straight and swim into the first left tunnel. Swim to the end of the tunnel and swim up into a small room for air. You can shoot the empty vase. Dive into the water and you can pick up flares off the floor to the north. Now swim to the south. Keep the wall in your left. At a T-junction, swim to the right. Swim a little and then swim up into a tunnel for air. Go south and combine the pieces. Place the combined pieces in the receptacle on the east wall to open the door beside you.
Go to the end of the tunnel and climb the latter. The last animation is strange as the author stated in his notes. Pull up into the room with shallow water and shoot a thug. Run through the curtains on the south wall. Drop down the blocks to the floor with a red carpet. Shoot two thugs that appear from behind the columns. There is a closed gate and a receptacle in the middle of the south wall. Behind the south-east column is a hole leading to a closed gate. Go to the north-west corner and find an alcove with many moveable blocks.
Pull out the moveable block from the corner. Move it to the east onto a rusty floor tile. Enter the new tunnel and pull out a block from the north wall. Go around and pull the block into the room. Return to the tunnel and use the floor lever that was hidden by the north wall block. Use the floor lever and go south through the open gate. Pull out a moveable block and push it into the room and out of your way. Enter the new south tunnel and go to the end to pick up a bronze key. The block in the opening would not move for me. Return to the room.
Go behind the south-east column and climb down the ladder. Use the bronze key in the key lock on the east wall. Enter the open gate and slide down into a room. There is a deadly water pool in the middle. Go to the south wall and climb the blocks to the west to reach a dark corner where you can pick up the shotgun. Return to the deadly pool. Run and jump to the first platform. Side jump to the left platform. Forward jump to the next platform. Run with a curve to jump onto the ledge at the north wall. Run to the east and jump to grab the opening in the corner. This has to be done in a continuous motion as wooden pieces drop from the ceiling and onto some of the platforms in the deadly water. Hop into an upper east alcove and pick up a blue item. Jump back over the platforms to return to the south ledge. You can run beside the fallen wooden pieces to make the jumps, as the wooden pieces do not block the entire platform.
Climb the block at the west wall and jump to return to the entrance. Climb the ladder back into the upper room. Place the blue item in the receptacle on the south wall. Hop into the tunnel behind the open gate. Hop out again and shoot an advancing thug. Pick up the red shotgun shells that he drops. Enter the tunnel again and go south. Push open up the double doors in the south wall. Again the animation is strange. Enter the large room and go south. Notice a closed gate in the south-east corner. Climb the ladder on the south wall. At the top, shimmy to the left and drop onto the upper balcony. Go north and through a circular tunnel onto another balcony.
Shoot the thug that appears from behind the north-east column. You may also shoot a dog behind the north-west column. Go behind the north-east column and get into the bushes behind the column. Crawling on the floor seems to help. Pull down the timed wall switch located on the north side of the column. You have to be in the bushes. The lever cannot be accessed from the side of the bushes. Side jump out of the bushes and run north down the circular tunnel. Climb down the ladder and run east into the timed open gate. Pick up flares and the blue key from the floor. Return to the room. Exit out the north wall tunnel and return to the room with the red carpet. Climb the blocks and jump through the curtain into the room with the shallow water. Go north and climb down the long ladder and go thought the tunnel to the water hole.
Dive in and swim to the right. Keep the wall on your right and swim into the small upper room again for air. Follow the underwater tunnel around and swim upwards back into the lagoon. Evade the shark if it is there. Swim east into the sunken building again. Swim to the middle area near a small cannon. Pick up a small medipack on the floor. Swim straight to the north wall. There is a well-hidden lower crawl space in the wall to the right of a box. Swim through the tunnel and surface in a small room. Use the blue key in the west wall key lock to open the gate beside you.
Slide down into the water, Swim west and through the opening in the windows at the left side. Swim west and enter the first left opening. Follow the tunnel to a small room. Pick up a small medipack that is floating in the water in the middle of the room. Exit and return for air. Swim again to the west and to the north wall. At the second curtain from the left, you can swim through the upper curtain section and into a crawl space. Follow the crawl space and loop around to the right to pick up a small key. Exit and return for air.
Swim again to the west and into the tunnel in the lower west wall corner. Follow the tunnel and at the end swim down into another tunnel with a different wall texture. Continue to follow the tunnel. Near the end, swim up a vertical shaft and pull up onto a ledge. Use the small key in the key lock to open the door beside you. Enter the door and follow the tunnel west to shoot two thugs. Follow the tunnel around the corner and to a flooded tunnel. Dive into the water and swim east. Swim through the window and evade the minisub. Swim to the bottom near the middle of the east wall and pick up a bronze key. Swim back through the window to the tunnel entrance.
If you have problems with the minisub, try the folowing trick. Swim through the window to lure the minisub close to you. Go up the ramp and stand up to use pistols to shoot the minisub as it patrols outside the windows.
Swim through the window again. Loop to the right and through the upper green wall and into a flooded room. Evade a shark and swim through the opening in the north-west corner. You enter an area with a sunken building. Swim to the north-east corner and enter a flooded tunnel. Pick up a shotgun and red shotgun shells. Exit and swim to the middle of the west wall. Swim down and into a crawl space under the sea floor. Swim north through the crawl space and into a partially flooded room. Swim to the right and pull up onto the boxes to shoot a shark in the water. Pull up onto the box at the middle of the east wall. Pull up into the upper tunnel. Use the bronze key in the key lock to open the door.
Dive into the water of the next flooded room. Swim north and go behind the first column on the right. Pull down the underwater lever near the bottom of the column. Turn around and swim south through the open gate. Surface in a room and pull up onto the south-west ledge. Go up the steps to the south and follow the ramp to a large room. Go south and side down a ramp. Go east into a large room with a lighted floor area. If you approach the light, the camera view changes. Ignore the floor and loop around to the left and beside the large column. There is a well-hidden wall space above the curtain on the west wall just to the right of the column. Pull up through the wall and into the crawl space. Follow the tunnel to drop into a hole. Follow another tunnel and drop into a small room. Turn the wheel, which acts like a switch. Crawl back to the room by the tunnel. You cannot crawl through the space on the lower wall.
You are back in the room with the lighted floor. Go south-east and enter the open door. Shoot a thug at the entrance. Pull back a moveable box from the south-east corner of the upper ledge. Enter the next room and jump over the railing. Notice that four floor tiles look blurry. Step on the four blurry floor tiles and exit the room. The pit in the entrance room should be flooded. Dive into the water and pull open the underwater door on the north wall. The animation is strange. Enter the alcove and pick up the blue item. Get out of the water and exit the room.
Go north and use the blue item in the receptacle to open the door beside you in the east wall. Enter the door and run though the two small rooms. As you approach the pedestal, the level ends.