The Last
Obscura Painting
Level
by tombraiderluka (Luka Ivanovic)
Walkthrough by Yoav
You start in a dark castle room, so light a flare and step forward over the
edge and let Lara to slide down the slope into a basement with water. Swim SW
and pull an underwater lever, this will open a gate somewhere. While two
crocodiles chase you swim over the shallow water, collect a small medipack and
reach the north wall. Pull up, climb the next wall and follow the blades
passage. Once at the courtyard get a small medipack from the east short block,
head west and by using the crack reach the top of the left column (in one crack
you can get some flares). Throw the switch to open a gate in the basement and
go back over there. First pull down a jumpswitch on the left column to turn off
fire in the east alcove. Swim over there for throwing a timed switch to turn
off fire at the west alcove. Quickly swim over there and pull the switch, then
back to the courtyard and reach the top of the column again. Grab the rope and
swing short over the column and throw there a switch, then search for Secret
Grenadegun Flash Ammo in one of the cracks and go back to the basement.
Swin into the east opened gate and pull an underwater lever and once again back
to the courtyard (now you probably feel like a yo-yo). Reach the bottom of the
pit and enter the opened gate, then pull down an upper jumpswitch on the west
wall to open the next gate. Follow to the end and throw there a switch, then
back up. Take the north opening gate and climb up the wall, you reach another
part of the castle with two pools, one is empty. Jump and swim into a small
opening, pull an underwater lever, then back to the courtyard. Enter the west
opening gate and throw the switch, then back to the pools. Throw the switch on
the south wall to open a gate in the second pool, swim inside and pull the
lever. Now take the north opening gate and reach a new place.
Nice motorcycle ready for driving, but before you warm up the engine, pull a
switch on the north wall. Kill two wolves and make your way back to the
basement, find a new opening gate on the east wall. Pull inside for Secret
Grenadegun Flash Ammo and back here again. Climb the structure from the west
side and find on the roof Guardian Key#1 and later pull aside the crate for
more Secret Grenadegun Flash Ammo. Now get on the motorcycle and start driving
the south tunnel, pass two ramps and keep to the low bottom. Get off and look
for Guardian Key#2 at the high alcove. Drive a little ways back and take the
ramp, reach the upper ledge and once again get off, crawl into a short
crawlspace for small medipack. Keep driving and pass two deep holes, in the end
get off and climb the block. Note: The switch you are going to pull is timed
and opens the trapdoor at the structure but the trick here is to reach it open
without able to save even once all the way back. So, from now on take full gas
and drive back over there.
Once you are near to the structure quickly get off, climb in and drop down the
hole. Collect the Celtic Cross, then pull the switch to open the next gate and
climb up the wall. Use the Celtic Cross to open the door and enter the castle.
In the big room reach the far south wall and climb up until the crack, then backflip
to grab the wall and climb up onto an upper ledge. Go west for Secret
Grenadegun Flash Ammo, back and climb up the column from the south side. Run
and jump over to the chandelier and one more jump over to the next ledge, get
the Guardian Key#3. Safety drop down and pull a tall jumpswitch from the south
side of the column. Reach the floor and go south, open the chest and get the
Guardian Key#4. Now that you have all four keys, reach the east side and use
them at their receptacles to open a nearby gate. Then throw only the east
switch and the left one on south wall, this will open a trapdoor in the middle
room.
Light a flare and drop the hole into a dark basement with several cages with
each cage holding an angry Yeti (fix the camera each time you need). Climb the
west alcove for large medipack, then pull the south switch. Deal with three
Yetis and later climb the NW opened cage, pull the switch to open other cage.
Look at the north side and climb there, pull the switch and this will open the
south gate in the passage. Follow it and climb to a place with three coulmns,
pull a switch on the middle column and return to the dark basement, killing a
Yeti on your way. Climb the NE cage for Secret Grenadegun Flash Ammo. Return
back to columns place and climb the south wall, backflip onto the first column
and save. Time the spikes and jump from ledge to ledge to reach the north ledge
and pull there a timed switch that will open the south gate. Run over there and
follow up the stairs, collect a samll medipack and flares, then kill the first
Yeti you meet.
Follow the passage and soon you find a crate blocking your way. Push it forward
three times to enter a small maze. First go west and find Secret Grenadegun
Flash Ammo, go back and follow the passage, turn north and kill the Yeti.
Search the crate and push it once, find a switch and throw it, go back and go
forward to find the gate you opened. Enter and turn around, jump up to grab the
high wall and climb about halfway. Backflip into an alcove and jump forward, grab
the wall and keep climbing. Once again backflip into another alcove, turn
around and climb up the wall. Backflip into the alcove and jump NE, climb up
and reach the final place. From here you can see the start of the level.
However, pull the jumpswitch to turn off the fire in the alcove and get Secret
Grenadegun Flash Ammo, then pick up the Obscura Painting and your mission is
completed.