Akakor - The City Of Gold
Level by Vinipeix
Walkthrough by dmdibl
Note: this walkthrough is incomplete, as the level cannot be finished due to
technical issues. I wasn't motivated to continue searching. In this level the
revolver is weak, more like crossbow normal ammo. It cannot shoot demons or
break grates, so pistols are the weapon of choice.
Starting Blue Pyramid
Run forward to the blue pyramid. Drop the torch. Combine revolver and laser sight,
turn around, and shoot the east high grid encircling the room above Lara's
head. The shootable grid looks different. Pull up into the high crawlspace
opened up. Crawl left or right, find three side branches. Go to the end of
each, shoot the junction box, and pull the switch. Get back out of the
crawlspace.
Lost Ark
From the blue pyramid, go straight north. Inside the door on the left are the
pistols. Shoot the glass, take the pistols. Now use the pistols to shoot glass
for the spear (crowbar). The two storage cabinets on the west wall each hold a
small medipack. To open them stand a pace away from the doors and press Ctrl. There
are two things to note in this room. There are spare torches here in case Lara
ever needs one. In the NE corner there is a sort of Lost Ark of the Covenant. This
is a retextured owl statue, good for destroying wraiths, so remember where it
is.
Blue Plug
Head out the door and take an immediate right. Lara may note a spiral
transporter, but it is currently inoperative. Go straight to the end of the
passage, and make a right. The noise you hear is a little demon. Lara may shoot
him with pistols at any time. For now open the trapdoor at Lara's feet. Drop
down. Pick up the blue plug in the NE, get back out. Shoot the demon if Lara
hasn't already done so. Run back E, and go back to the starting blue pyramid.
This time go west. Keep to the left after the double doors, and find a crowbar
door in the S wall. Open it. The receptacle for the blue plug is straight
ahead, so place it. This opens a door N, behind Lara. Go around the glass case
and find the door, draw pistols, enter, and shoot the mutant creature.
A wraith shows up, so run back to the Lost Ark noted earlier. Lara only needs
to guide the wraith to the Ark. She doesn't need to stand by it, taking damage,
but can stand back away from it and let the wraith spiral in and destroy
itself. That done, return to where Lara shot the creature. Step just inside a
large room with a big tree to the left. At the entrance is a Magnetic Card
lying on the ground. Pick it up.
(Note: in the passageway that Lara came through into this room, there is a
grate, and inside it is a glowing crystal. Lara can shoot and shatter the
crystal here and elsewhere. As far as I know this action is meaningless.)
Big Tree Room
Jump over the fence to the tree. To the west of the tree, in the foliage on the
ground, is a key. Use the key in the SE corner keyhole. Enter the opened door,
go right, and pick up a Part 2 of an Ocular from between the machinery. Go out of
the room and left. Note that Lara is running over two raising blocks, which
will be triggered later. At this point look to the right, and spot the door in
the far corner with the fire beside it. That is the object of the next timed
run.
Go to the glass door, and find the slot right for the magnetic card. Insert
card and enter. Inside, left raised alcove, is a glowing button for a timed
run. We'll get to that soon. Lara goes down the stairs to a jail. There is
nothing here. Check Lara's inventory.
Jail For Cog Wheel
Have Lara walk down the right side of the jail, against the bars. She walks by
a blue structure on her left. She can see a prisoner through the bars on her
right. At about this point the monitor screen should go momentarily black. That
was the trigger tile. Check Lara's inventory again and she should now have a
cog wheel (Engrenagem). Exit the jail, go up the stairs, and at the top jump up
to the timed button.
Timed Run
Save here. If Lara ever needs to reset the timed button she will need to press
it once to reset, then a second press to initiate the timed run. It is easier
just to restore a save game.
Hit the button, roll. Do NOT slide down the slope. Take a step and make an
angled jump right. Out the door, sharp left jump over the fence, run across. Avoid
jumping from the high grass mound or Lara will hit her head. Jump over the
fence and use the sprint key to take Lara through the open door.
Go right and press the button. I'm not sure, but maybe this only opens the door
again in case it has closed. Sometimes the door stays open, but press the
button anyway just in case it does something. Go back toward the door and walk
through the wall to its right. (Yeah, I know.) Turn around and shoot the
growling demon.
Secret Area
There are four receptacles here for secret objects. Pull back the right
shelves. Shoot the low grate, crawl inside, and shoot two more grates. Crawl
ahead and around the corner. There is a timed button here. Lara can press it,
roll, run into the next room where the grates fell, jump forward on the slope
and backflip up just as the timed grates close. There is another timed button
here so that Lara can get out again. There is a shaft upward. Walk Lara into
the corner, at the highest point of the floor. Press against the left wall and
press Ctrl. Lara should jump up and grab. Shimmy around, pull up, and take the
secret "Chave Estrela" from the wall with the crowbar.
Drop down, use the button--Lara will probably need to press it twice. Crawl
out, go through the walk-through wall, left at the big tree to exit this room,
run down the passageway to the starting blue pyramid. While you're here pick up
the revolver ammo on the SW glowing pedestal. Take the south passage to the end
and drop into the hole.
South Passageway
Go east into a small room, make an immediate right to pick up a bunch of keys. The
green water is deadly. To the east see an object on a pedestal. Pull out the
moveable block that seems to merge with the wall (light a flare if you need
to). Pull it out twice. Move Lara left, press her back to the wall, and uses
Ctrl to have her enter the block and get to the side of it. Push the block into
the alcove where the keys were, to get it out of the way.
Get out of this tiny room, and go down the stairs, and right. Here is a glass
door with rubble against it. Lara's presence should attract the attention of a
wraith. So run back up the stairs, pull out of the hole, run back to the
starting blue pyramid and keep going straight to the Lost Ark. Let the wraith
destroy itself.
Go back to where Lara attracted the wraith. Go down the stairs on the west
side. Then turn left and enter the south doorway. (There is nothing west along
the glass greenhouses.) Go around the central column to find and press a
button. A screenshot shows a glass door opening back in the area where Lara
attracted the wraith.
For now go west. Once through the doorway, turn left and press a button to open
a trapdoor inside the end greenhouse. Continue west, roll and shoot a growling
demon. In an alcove to the north is a needed blue bottle--this is a trap. If
Lara enters the alcove a force field activates, Lara floats in air while all
the oxygen is removed from the chamber. Lara will have to get this pickup in
another place. For now, go to the storage cabinets on the south wall.
The Ocular. An Extra Piece?
Lara gets a piece of the ocular and a large medipack from the first cabinet. If
she continues she will get the same pickups from the second cabinet, but only
one ocular piece will remain in inventory--the second piece will disappear. It
isn't clear if this is important, but to be safe get the first pickups. Then
combine the two pieces of ocular in Lara's inventory to make a complete Disco
Ocular. Now take the pickups from the second cabinet, and that ocular piece
won't disappear.
Exit back to the greenhouses, and climb the east wall ladder. Press the button
to open the door back to the main south passage. Turn around and go west to
spot the line of three glass trapdoors, and adjacent buttons for each of them. Press
the first button that Lara comes to--this opens the trapdoor at the end. Lara
can continue to press the remaining two buttons, as they light up green, but
this doesn't seem to do anything. She can also shoot a crystal up in the corner
of the end wall, but this may not do anything, either.
Drop down in the end trapdoor and shoot the little demon. Find the open
trapdoor NE.
Red Beetles Galore
It is critical that no red beetles escape from the greenhouses or they will
mercilessly plague Lara the rest of the game. Save the game in case this
section needs to be repeated.
Crawl through to the next chamber. Hop out, and a few paces south spot a cog
wheel. As Lara approaches it red beetles show up. Grab the cog wheel. Drop back
into the lower crawlspace. Don't even try to crawl. It won't work and the
beetles will start to feed. Instead put Lara into a crouch and press the sprint
key to do a crawlspace roll. This takes Lara through a kind of invisible
barrier. Jump out in the end chamber. Exit through the ceiling trapdoor (don't
use the ground door or the beetles will follow) and head east.
Three Cog Wheels
Lara can drop down where the ladder is. Go east and left to find the open glass
door. Enter and circle around right to a cog mechanism. At the right end is the
third cog wheel lying on the ground. Get it. Start at the left side of the cog
wheel mechanism, and place two cog wheels. This will open the door in the NE
corner. (Should Lara place the third cog wheel anyway? Maybe it is sort of a
souvenir.)
Run toward the door. There is a hammer inside waiting to smash into Lara. Carefully
edge inside at the right side. Go right to a radar screen. Examine this, and
notice there is a keyhole on the left side. Center Lara at the screen, step a
pace back, and use Ctrl to use the bunch of keys.
Blue Bottle Receptacle
Turn around and look up. On the upper ledge there are two gate doors, and the
right one has just opened. Go east, just around the corner, and pull out the
moveable block twice (use a flare if needed). Get around to the opposite side,
and notice that where the push block was there is a receptacle for that blue
bottle that Lara couldn't get. Push the block north against the pillar, then
push it west twice so that it is in front of the high alcove.
Lara can do more here, including placing the Ocular, but she gets into trouble
with an endless looping fly-by. There is something else that Lara did when she
placed the cog wheels, or when she entered this room, or maybe when she used
the key on the radar screen. Blocks raised back in the big tree room.
Back to Big Tree Room
Exit carefully, a reverse procedure of when Lara entered. Up the stairs, out of
the hole, to the starting blue pyramid and PICK UP THE TORCH where Lara left
it. Go west, around and to the big tree, past it, and hop on the raised blocks.
Hop up to the ledge. Fight the camera angle and walk Lara around to the other
side of the room and exit. Go right to where camera is restored and drop the
torch. Turn around, see two doors at the end of the hall west. Go there and
inside.
Aquarium for Card
To the right of the blue structure, near the aquarium glass, find a Magnetic
Card on the floor. There is nothing else here, but explore the room until you
spot the blue bottle in the corner of the second aquarium. Of course there is a
Sea Hag in with the bottle, but now you know where to get it.
More Keys
Go back to where Lara left the torch, beyond the hallway lined with beds. Find
and open a door on the right. Go through the bathroom, into the showers, find
the key and shoot the little demon. Go outside and right.
In the big room, on the left (north) is a slot for the magnetic card. Gain
entry. Inside, right on the east wall, two storage cabinets each hold a key. Now
Lara has three.
Crawlspace to Upper Level
Go back outside and right, find the south hallway lined on both sides with
beds. Go to the end, draw pistols, and jump up and down shooting to break the
grates. (The revolver may fail to break the grates here.)
Pull inside the crawlspace, go east until Lara can stand. Use two keys in the
mechanisms on the right wall. Have Lara stand slightly to the left of the
keyhole for her to use the keys. Continue down the crawlspace to the end,
stand, and note that a trapdoor slid back. Climb up, crawl to the grates,
crouch, and shoot them with pistols. Get out.
Computer Disk
Go right to the SE pillar. Behind it find a ceiling trapdoor. Lara can jump up
and pull it down. Now there is an invisible pillar underneath the trapdoor, so
Lara can't get near it. (I think there was a secret here, but Lara can't get
it.)
So return to the crawlspace, continue into the hallway, and open the door. Search
the storage cabinet by the door for a Computer Access Disk and a paper,
"Pedaco de Papel." If Lara approaches the other side of the room it
will trigger a Fire Wraith. It seems better to exit by the same door and go
around left, counterclockwise, to find the computer terminal against the wall,
and insert the access disk. All large east doors are now open, on all levels,
including the door at the bottom starting level. Lara can go east and open up
the smaller door on the right inside, for a ladder to all three levels. (Beside
the small door, in the corner of the glass enclosure, there is a push block,
but I could find no use for it. It doesn't help with that ceiling trapdoor.)
Fire Wraith Chase
Now go back to the right hallway, open that door, and go into the north side of
the room. Standing by the machine triggers a Fire Wraith. Run out and back
east. Lara needs to get down to the second floor, by whatever method you
prefer. Go to the right and go down the ladder. Or Lara can run straight and
jump to the chain (rope). Wait a moment for her to steady herself, then slide
to the bottom of the rope. Turn around, swing once, and jump to land in the
second floor opening. Sprint all the way west down the hallway to the doors at
the end, turn right, and right again. Run to stand up against the wall of the
aquarium. The Fire Wraith, in pursuit, will glide past Lara, into the water, and
destroy itself.
Torch to Top Level
Return to the hallway and find the dropped torch. Carry it east and into the
big door, use the blocks to jump up to the third level. Lara had trouble
jumping into the opening without bumping her head. It is easiest just to run at
the corner into the doorway to get inside. Immediately go right, north. Find a
contraption on the wall with a floor pipe sticking out. Light this with the
torch. The nearby door opens. Go inside.
By the blue structure there is a spare torch lying on the ground as Lara will
soon lose her torch. The spare torch can be lit on that floor pipe. I never
found a use for a spare torch. In the NE corner there is a red kick door. Lara
is prevented from approaching this by an invisible block, so ignore it. From
the entrance go left, find the smooth patch of ice with black marks in the
middle of it. Light the black area with the torch.
Sea Hag for Blue Bottle
The ice vanishes and Lara falls into the water, the torch drifting to the
bottle of the pool. Climb back out, shoot the Sea Hag, then dive back in and
retrieve the blue bottle from the far corner. Or, since the Sea Hag seems to do
little damage, just swim over and get the blue bottle, come back and climb up
on the block and get out of the pool.
Impossible Secret
The next parts are a problem. If Lara goes west the two fires will go out as
she approaches. All the way west she can say hello to the big fish. His name is
Harold. On the west wall, to the right, is a secret item, but it is placed even
with the floor. It is impossible for Lara to take with the crowbar. Lara can
dive into the pool but there is nothing in it. When she tries to climb out the
game may crash if she pulls out in front of the secret item.
A Curious Button
So there is no reason for Lara to go all the way west, and contend with jumping
over the fire on her return. From the pool with the Sea Hag she can go west and
right to push a button. It isn't clear what this does. Don't press it more than
once.
When replaying the game for this walkthrough, I experienced major problems
after experimenting with this button. The screen froze when Lara returned to
the area of the starting blue pyramid. The computer needed a hard reboot. It
may have been due to pressing this button more than once. And what does this
button do? In the main room with the transparent floor there are doors to open
west, leading to an alien command center. These remain shut.
Return to Blue Bottle Receptacle
After getting the blue bottle, Lara goes out of this area, left into the glass
enclosure, opens the small door, descends the east ladder to the bottom level
and opens the door to exit there. From the starting blue pyramid go south, take
the right side door. Drop down the ladder. Go east and left to the open glass
door leading to the cog wheel mechanism. Cross the room diagonally to the
hammer door in the NE corner--remember to edge in carefully on the right side.
Go right past the push block and place the blue bottle in the receptacle. See
blue current emanating outward. This opens a door in the NE corner of this
room.
Locked Pushables
Go to that NE corner and see two pushable objects, one behind the other. Look
right and see the glowing red tiles for placing the objects. Lara will go into
a stance to pull the object out of its alcove, but the object can't be moved. It
won't cross the floor seam.
At this point most players quit the game. Well, okay, so the game has a few
problems.
Endless Fly-by Loop
Lara can return to the push block she placed in front of the high alcove. Jump
onto that push block. Run and jump to the right side of the high alcove (the
left side is still protected by an invisible block). Turn around and notice a
high grating near the ceiling. Run and jump and grab it, pull up. Lara will
have to crouch to pick up a circuit board on the right side, in the angle near
the ceiling. Safety drop down to the floor.
Again jump to the push block and then to the high alcove. At the right open
door, Lara can place the circuit board. That done, the door opens across this
ledge. Lara can stand in front of the pedestal and place the Ocular. In my game
this resulted in an endless fly-by in a repeating loop. There was no way to get
out of the loop except by pressing Ctrl-Alt-Delete to get the Windows task
manager. Find tomb4.exe in the task manager, click to stop the process,
confirm.
It is possible that this game still needs a little work.
2010-5-19