THE CHRONICLES OF LARA CROFT - NEW YORK 1999

 

Levels by Lukasz Croft

 

Walkthrough by Phil Lambeth

 

Note:  Once again we have a cockeyed compass.  I'll note the directions as indicated by the red needle.

 

 

LEVEL 1 - Region of Technology

 

Lara drops down from a helicoptor onto the roof of a building.  You have no weapons or flares, so head around the central landing pad and find a trench near the SW corner.  When you jump over the trench from north to south, some trigger drops a block N.  Go there and drop down into the hole.  Pick up 500 EUROS for SECRET #1.  Climb back out and drop down into the SW trench.  Pull open the trap door and hop down into the hole.  Slide down two ramps, and when Lara reaches the bottom she exclaims triumphantly, "I'm in!"   An unseen observer chimes in with "okay."

 

Follow the duct N and don't worry about falling into the hole ahead.  Enter the crawl space and stand up when you're able to.  There's a ladder to your right, but at present it's blocked off at the top, so turn left and pull up into the crawl space at the warning sign.  Lower Lara into the adjacent passage, reverse roll and run to the intersection that's guarded by a laser.  You can go to your left for a small medi-pack in the nearby hole, but it's difficult to get there and back unscathed, so you might decide that it's simply not worth it.  If so, crawl through to your right when the laser moves away.  The hole you find in this direction is a death trap, so shimmy around it and pull up on the other side.  Crawl W to another passage guarded by two lasers.  

 

Pull up when it's safe, and jump over the first laser as it approaches.  Run forward to the N block, where you'll be safe.  When the upper laser moves away, climb up onto the block and hop down the other side.  Enter the crawl space and turn right (there's nothing to your left).  Lower Lara down into a small room.  A cut scene reveals a guard who hasn't yet been alerted.  Reverse roll and pull up onto the central block for a small medi-pack.  This will alert the guard, so quickly hop down to your left and pull down the switch in the W wall.  This will activate a spike trap where the guard was standing (and hopefully he hasn't yet moved away), so cross your fingers and hope he dies quickly.  After the guard has been dispatched, pull down the switch on the NW block to lower the trap door above the ladder you saw earlier.  Make your way back there, past the lasers and the death trap hole, and climb the ladder.

 

Pull up past the open trap door and crawl into the passage ahead.  Turn right and continue crawling to avoid the laser.  Drop down into the next passage and run to the far end, where an opening is revealed upon your approach.  Drop down into a room with crates.  Go around to the right and note the closed door and the nearby keyhole on the crate.  Continue W, watch out for the laser below and drop down into a grated passage.  Step forward into a slightly higher room and pull up into the NW crawl space.  Enter the crawl space on the other side and lower Lara down into a small room.  Pull the switch on the N wall to activate a spike trap next to a napping guard.   Reverse roll, run to the S wall and pull up into the crawl space.  Save your game, then lower Lara into the cramped area at the other end to wake up the guard.  Hopefully he'll take a step in your direction before he starts firing, and if so then that will be his last step.  He'll drop the SILVER KEY when he dies, but if he drops it on the spikes you'll have to reload and try again.

 

Climb back through the crawl space and retrace your steps to the room with the crates.  Use the Silver Key in the key hole to open the door behind you.  Reverse roll, run down the passage and jump into the water.  Swim past the fan along the underwater room and pull out S.  Pull up onto the block ahead and to your right for a small medi-pack.  Hop down and pull down the wall switch to open a gate back in the underwater room.  Return there and enter the submerged duct.  Pull out W into a small room.  You can't jump over the short fence, but you can use either of the blocks to lower Lara down to the other side.  There are two lasers guarding the passage below, so take proper precautions in getting to the W crawl space.  Pull up inside and crawl to another laser-guarded duct.  Go to the NE corner and pull up into a larger crate room.

 

There's another sleepy guard in here, and to kill him you need to pull down two wall switches in the area where he's standing.  Hop down N to restore camera control, then pull up onto the nearest crate to see the lounging guard.  Take a standing jump N to the gray crate next to the guard, then drop down the other side, turn around quickly and pull down the switch.  Side flip to the right and pull down the second switch to activate the spike trap.  Hopefully the guard will be standing on the spike trap, firing at you, so that he meets a quick demise.  Pick up the small HAMMER he drops and hop up onto the gray crate with the first wall switch.  Face N and take a standing jump and grab to the crawl space.  Pull up inside and beware of the laser as you lower Lara into the passage at the far end.  Run to the N end of the passage, hopping over the laser as necessary, and use the hammer to open the door.

 

Step forward and turn left to squeeze past a steaming pipe.  Run down the slight incline into a compartmentalized room.  Walk forward and to the right for Grappling Gun normal/SMG ammo.  Head to the alcove in the opposite corner to find a pole.  Jump up to grab the pole, but wait for the flames above to subside before climbing up.   Back flip into an alcove, but beware of another flame blower as well as a laser.  When the time is right, jump forward N and scoot to your left to safety.  There's a wall switch on the left side of the crate.  Pulling it down raises some spikes on top of this crate.  Save the switch for now.  Pull up into the N opening and step to your right for some HK gun wideshot ammo.  Pull up onto the nearest crate and enter the crawl space for a large medi-pack.  There's an object farther along in the crawl space, but leave it for now.  Back out, stand up and face E to see the goon with his back to you.  Hop down onto the lower crate to get his attention, then retreat to the room with the wall switch.  Pull it down and go around to stand with your nose against the crate facing N.  The goon should impale himself in a foolish effort to get at you by trying to climb over the crate.  Go around the crate and pick up the SILVER KEY he dropped.

 

Return to the previous room where you alerted the goon and go back into the crawl space.  Pick up the 500 EURO piece at the end for SECRET #2.  When you back out a machine gun is activated, which is why I suggested you save this until after dealing with the goon.  Run out as fast as you can, restore your health and go back the way you came, all the way to the large room with all the crates.  There are two closed doors with key holes here, and you'll be tempted to use the nearer one next to the W wall.  Instead, go across the room, climb the crates to the SE corner and insert the Silver Key there to open the nearby door.  Hop down into the small room, pick up the 500 EURO piece for SECRET #3, a large medi-pack on the crate and a spare SILVER KEY.

 

Return to the crate room and go to the other key hole at the W wall.  Use your spare Silver Key here to open the door, then vault up inside and use the ladder to back flip into an alcove.  Shimmy over to the adjacent N alcove for some HK gun wideshot ammo, then shimmy over to the S side and hop down into the trench.  Pull up onto the block, step forward and time a standing jump past the flame blower.  Continue in the same fashion past two more flame traps and pull up into an upper passage (using only the action and up arrow keys).  During the ensuing flyby you hear a directive "don't shoot," although it's not clear whether it's directed to you or someone else.

 

When camera control is restored you find that you've slid down into the next area.  The first order of business is to trigger the boulder just past the huge central crate.  Once it comes to rest against the crate, head E into a lab area.  There's a guard totally preoccupied with quitting time, as he constantly checks his watch and is oblivious to anything going on around him.  Move the block behind him two squares N and then two squares E.  Climb up onto it and jump to grab the lower edge of the ramped crate N.  Pull up, go to the high end and take a running jump and grab to the central W crate.  Step forward and push the floor lever to open a door in the previous room.  Go back there, get up on the block you moved earlier and take a standing jump and grab W to the open doorway.  Pull up inside and run forward, veering to your right before the cut scene kicks in.

 

An unseen observer demands urgently: "Close the doors.  Close the doors quickly."  When camera control is restored, complete your right turn and dash into the opening.  Push the button there to close a door that protects you from two armed goons.  Pull up into the crawl space and lower Lara into the adjacent passage.  Follow the passage to a gray tile, which is a trap door.  Open it and drop down inside.  You find yourself in a bathroom.  Pick up the small medi-pack near one of the commodes and approach the fortified exit door that opens for you automatically.  There's another goon in the passage, but he's totally oblivious to you.  Crawl up onto the crate for another small medi-pack, then approach the door to the companion bathroom and watch it open for you.  Go inside and explore the commodes for a large medi-pack.

 

There's a movable block just inside the automatic door.  Pull it out and push it two times N into the commode area.  Climb up onto it, walk to the E edge and jump up to grab the hidden trap door.  Get back onto the block and take a standing jump E into the opening.  You can progress from this point only by treating the next opening as a crawl space and lowering Lara backwards into the next room.  Hop over the short fence at the NE corner and pick up the LASER SIGHT.  Make your way over to the tall crate in the SW corner as rats start to appear on the floor.  You might notice a green receptacle atop one of the crates, but you can't use it at the moment.  Face N and jump up to grab the ceiling.  Monkey swing past the flame burner and follow the track until you can drop down into alcove with a plinth.  Take the GRAPPLING GUN and safety drop to the floor.  Shoot two rats and head S.  Around the corner of the crate to your right is a guard.  Shoot him as well, then combine the grappling gun with the laser sight and stand with your back against the tall crate in the SW corner, facing E.  Look up at the ceiling and locate a small silver ring.  Shoot it to make a pole magically appear.  Climb the pole and back flip into the E passage.

 

The hole ahead looks deadly, but it isn't.  Get into the crawl space and hop down into the hole at the end of the short passage.  There's a small medi-pack in the corner trash can if you wish to use one of your precious rounds to get it.  Pulling down the switch in the W wall doesn't awaken the nearby guard, but it brings a goon running from the next room.  If you're quick enough, you can escape through the same doorway through which he entered.  The door will close behind you, trapping him inside.  If you choose to kill him, he drops some HK gun wideshot ammo.  As you move S onto a ramp overlooking the next room, you can see another guard patrolling below.  Take a running jump to the NW crate for some Grappling Gun normal/SMG ammo.  Return to the ramp and jump over onto the E crates.  Use the combined Grappling Gun and Laser Sight to shoot the grate in the E wall, then pull up into the crawl space. 

 

Crawl forward, jump to the ladder and climb down into the next room.  Run quickly around the perimeter to trigger a falling boulder, then go around to find a switch on the E face of the ladder shaft.  Save your game before pulling it down, because it apparently works only once.  It opens a timed trap door above.  Scoot around to your right and quickly climb the ladder to the top before the trap door swings shut.  Pull up and find the nearby wall switch, which re-opens the trap door for later use.  Pull up onto the ledge and avoid the laser.  The door ahead opens as you approach it.  Shoot the trash can in the far left corner for a small medi-pack and an ACCESS DISK (the others are empty).  Go back the way you came, open the trap door and climb back down the ladder.  Climb the W face and back flip into the passage. 

 

Return to the room with the patrolling guard.  He remains clueless, so pick up the small medi-pack near the W wall without fear of being challenged.  Go back up the ramp to the next room and deal with the goon if you didn't do so earlier.  Return to the room where you made the pole materialize and climb onto the crate with the receptacle.  Pick up the Grappling Gun normal/SMG ammo, then use your Access Disk in the device.  A door opens down below in the E wall, so go down the ramp and enter a new area.  Climb the tall ladder in the E wall and save your game in a new slot as you start pulling up.  Slide down the other side and jump off at the last instant to grab a ledge.  Pull up and note another Access Disk receptacle on your right and a closed door on your left.  Get the

HK gun wideshot ammo in the SE alcove, then jump back to the previous ledge.  Look up at the ceiling near the opening where you can see a roving laser, and note one of those silver rings.  Shoot it to create a pole, and use the pole to back flip into the opening when the laser is at the af end of its circuit.  Duck to avoid the laser and crawl E into the next room.

 

You see a shimmering square in the NW corner that's indicative of a raising block, so go to the opposite SW alcove and pull down the wall switch you'll find there (it's not timed).  Go to the other alcove and use the raised block to access the adjacent crate.  Wait for the laser to go away from you, then take a running jump and grab S to the tall crate across the room.  Don't pull up, but shimmy around two corners to your right.  Hit the look key and you'll see the jump switch out of the corner of your eye.  Wait for the laser to retreat, then pull up, step forward quickly and take a standing jump to activate the jump switch.   A door opens high up in the S wall, so use the raised block to get back over there and jump into the opening. 

 

Turn right and go up the ramp.  A cut scene shows a lounging goon with his back to you.  You have to get past him, so you may as well kill him now.  There's more Grappling Gun normal/SMG ammo in the near corner of the next room, and the two guards there take no note of you as you pick it up.  There's a small chest against the W wall.  Open it for another ACCESS DISK.  The guards remain inert, but a second goon is alerted.  After disposing of him, retrace your steps to the opening with the pole, wait for the laser to retreat and slide down the pole to the ledge below.  Jump across to the central ledge and insert your Access Card in the device to open the door behind you.

 

 Reverse roll and enter the open doorway.  Slide down the pole past a steam blower, then turn around and back flip into the S passage.  Go around the corner to alert another goon, and pick up the small medi-pack he drops.  There's Grappling Gun normal/SMG ammo on the other side of the metallic block he climbed up on.  Pick it up, then go back to the white block and pull it back once.  Go to the other side and push it against the wall.  Climb up and pull down the timed wall switch.  Turn to your left, hop to the floor, take a standing jump onto the block and keep running forward into the next room.   Search the nearby cabinet for some HK gun rapid ammo.  Locate the wall switch near a comatose guard and pull it down.  Go N into the next room and pull down two more wall switches (N and S) and climb the ladder next to the S switch.  Shift right at the top and drop down into a passage.

 

Follow the passage to an opening that overlooks a room with a number of fire hazards.  Drop down and time the NE burner for a large medi-pack and the SILVER KEY (better make two trips), then the SE burner for a small medi-pack.  Go back and climb down the ladder.  Use the Silver Key in the key hole in the N wall and enter the open passage.  Crawl through to be warped to the next level.

 

LEVEL 2 - Laboratory

 

Step forward and climb down the ladder into a well-lighted base area.  Hop down into the W trench for a small medi-pack.  Notice that you also have a dozen flares in your inventory, so you must have picked them up somewhere in the previous level.  Pull out and locate the movable block in the N alcove.  Pull it out and climb over it to hop into a small hole for a 500 EURO piece and SECRET #4.  Get back out and locate the ceiling trap door at the SE corner.  Pull it down and climb up E.  Run forward, pull up and slide down into a new area.  The track below isn't deadly, but the lasers at the far end are.  Get across by shimmying right along the W face until you reach the other end, then pull up and back flip.  The nearby door opens, so follow into a new room.  Walk cautiously around the room to trigger four rather sluggish boulders, then locate the switch in the SW block and pull it down.  A door opens at the SE corner, so enter to trigger a brief flyby and pick up the Grappling Gun normal/SMG ammo at the end of the passage. 

 

Pull down the nearby wall switch to open a door in the previous room.  Go there and slide down E into some water.  Swim down and locate two underwater levers in the NE and SW corners.  Pull them both to open a ceiling trap door in the NW corner.  Swim there and pull up to shoot the rat that's waiting for you.  Drop down N into the lower room and pull the gray block back twice.  Pick up the nearby Grappling Gun normal/SMG ammo, then get up on the block and take a running jump W to activate the jump switch.  A glass cover lifts at the N wall, but there's no switch or button there to push.  Use the block to jump to the S pillar and pull out of this room.  Jump back into the water and find that the SE ceiling trap door is now open.  Pull up there into a short passage and step forward as the door ahead of you opens.

 

Enter a new room as the door closes behind you.  Loop around to the left and grab some more Grappling Gun normal/SMG ammo.  Step forward toward the next room and you'll alert a guard.  However, he's not concerned with you at the moment, as there's also a giant matrix scorpion in the room with him.  While they engage in mortal combat (he loses), retreat onto the ramp in the previous room and kill the scorpion when it turns its attention toward you.  Notice the two disc receptacles in the next room, as you'll obviously have to return here later.  Push the button in the NE corner to open the trap door behind you. 

 

Drop down into the hole, climb up N and hop down the other side into a small room.  Take the small medi-pack from the central ledge and go around to the right of the sputtering blue sparks.  Step on the trigger tile next to the pipes to raise a block in the NE corner and attract a horde of beetles.  Climb up onto the block and jump S to grab a mesh flooring.  Pull up and go S to take the HK gun wideshot ammo from the gray tile.  Jump N over the flame and deadly tile (at an angle) into the passage beyond.  Use the crack in the W wall to shimmy past the deadly flooring.   Search the cabinet ahead for the first ACCESS DISK, then side flip N over the red laser beam.  Go E and pull up into the crawl space.  Lower Lara down the other side and go N past the pipes into a new room.   Drop to the floor below for a small medi-pack, then pull back up onto the checkered ledge.  Jump to the W crawl space and pull up inside.

 

Drop down the other side and step forward to open the floor trap door.  Drop down into a checkered passage and go W into a new room where you're attacked by a giant matrix scorpion.  Quickly run forward and jump onto the mesh block where you'll be safe.  Kill the scorpion from this vantage point, and don't worry about the boulder poised nearby.  You can shoot the boulder to cause a slight earthquake, but I'm not sure that doing so accomplishes anything.   Head up the ramp and pick up the small medi-pack at the end.  Take a slightly angled standing jump E to grab the higher ledge.  Pull up and push the floor lever to open the doors in front of you.

 

Enter, turn left at the wall and jump up into the opening.  Shoot the goon who steps out to attack you.  Don't try to take the large medi-pack on the electrified tracks if you know what's good for you.  Go S and pull up onto a crate in the dark area.  Locate the timed button in the W wall and save your game.  When you push the button, a trap door is lowered across the tracks.  Turn to your left, hop down and swerve around to your right to jump onto the lower crate.  Keep running, swerve around to your left and jump E off the higher crate across the tracks.  Quickly turn to your left and drop down into the open passage before the trap door comes back up.  Walk E and the door ahead of you opens.  When you enter, the door closes behind you and a flyby reveals the fiery trial that awaits you.

 

There's a giant matrix scorpion waiting for you down below, and you probably don't have enough ammo left to kill it.  But you needn't waste your precious rounds, since it can't reach you.  Go to the S end of the ledge and pull back the gray block until it's well beyond the button in the wall.  Go to where the block formerly rested and pick up the 500 EURO piece for SECRET #5.  The button raises the trap door that allows you to get back out.   Climb up onto the block, jump up to grab the monkey bars and time the flames (I went down the right side) until you can drop down safely.  Slide down a ramp into a new room and shoot the rat.  Go around to the SW alcove and open the chest for some HK gun wideshot ammo and some Grappling Gun normal/SMG ammo.  Go to the opposite NW alcove and open the chest there for the second ACCESS DISC.  Jump up the slope and monkey swing back across, timing the flames as necessary.  Push the button once or twice to open the trap door in the exit passage, and go back that way.

 

Remember that the tracks are deadly and go N to take a running jump through the opening in the railing.  Exit via the W opening and return to the room where you killed the most recent scorpion.  Pull back the mesh cage, if you didn't do so earlier, and grab the HK gun wideshot ammo.  Keep pulling and pushing the cage into the E corridor, as you need its assistance to pull up N and escape.  Go through the crawl space and drop down on the other side.  Pull up onto the checkered ledge the way you did earlier and exit S.  Pull up W into the crawl space and drop down the other side.  Side flip over the laser and go S to shimmy past the deadly flooring.  Jump over the flame and drop down into the room where the beetles are still waiting patiently.  Exit S over the block and jump up into the room where you saw the two disc receptacles.  Insert your Access Discs to open the door between them.

 

Go about halfway down the passage and pull up left for some Grappling Gun normal/SMG ammo.   Continue E to a large flooded area.  Jump into the water and swim to your right over the whirling fan blade.  Pick up the large medi-pack in the N opening.  There's a hole in the floor beyond the opening, but you need to open a trap door before going there.  Swim through the irregular E opening and turn right at the wall.  Loop around to the right in front of the pyramid and pick up the 500 EURO piece for SECRET #6.  Swim back out to the main area and enter the S opening.  Swim around to the left side of the central shaft and find a place where you can pull up.  Beware of a suspended boulder straight ahead and to your left.  Go aound to your right for some Grappling Gun normal/SMG ammo.  Continue around the shaft, remaining wary of the boulder, and jump to the catwalk near the S wall.  Follow the catwalk to a switch in the N wall and pull it down. 

 

Reverse roll and run to the other end of the catwalk.  Jump into the water and swim out N to the main room.  Swim through the N opening where you picked up the medi-pack earlier and swim down through the hole in the floor.  The trap door at the end is now open, so pull up to trigger a flyby that discloses your next foe.   Kill the mummy-like alien and go to the dark SE corner for some Grappling Gun poison/paralysing ammo.  Note the closed door and receptacle near the alien cages, then go around to the NW passage and climb up onto the sloped block to your left.  Light a flare if necessary to find the shootable boulder.  When it shatters the door below opens.  Hop down, enter the small room and take the HK GUN from the short block.  Continue around and jump into the water.  Pull the underwater lever to shut off the fan blade before entering the opening.   Swim to the other end, pull out and kill another mummy-like alien.   Go to the other end of the passage and pick up the small medi-pack and some Grappling Gun normal/SMG ammo.  Turn around, climb up onto the crate and hop down the other side for the TECH KEY.

 

Return to the water and swim back to the room where you acquired the HK Gun.  Go all the way back to the room with the alien cages, shooting a rat along the way, and use the Tech Key in the receptacle you saw earlier.  The door to your right opens, so make your way N past some futuristic hardware until you reach a large room apparently used to store toxic waste.  Take a running jump and grab E to the next ledge and pull up.  Pull down the wall switch to initiate a tight timed run.  Instead of trying to reverse roll or turn around in place, turn while running to your right and take a running jump across the waste pool to grab the ledge against the N wall.  Pull up, run forward and quickly pull up onto the upper ledge.  Run forward before the timed doors close in your face.  Save your game after you've done this successfully.

 

Jump into the water and allow the current to carry you swiftly W (avoid the spinning fan blades near the end).  Pull out of the water at the end and shoot a goon.  Go back for a small medi-pack in the N alcove and note the grate that blocks access to the wall switch S.  Go along the corridor where you shot the goon and jump through the lower part of the opening into the area with the wall switch.  Pull it down and pick up the Grappling Gun normal/SMG ammo at your feet.  Climb the ladder, shift around the corner and back flip to the top of the row of crates.  Jump slightly NE and hop down to pull down that other wall switch you saw earlier.  Climb back out, using the ladder, and back flip to the same row of crates.  Go up the N ramp and hop down to your left to throw a third wall switch.  The door above opens, so stand with your back in the corner and jump back to the ramp.  Go to the open doorway and hop down into a new area that looks like a biology lab. 

 

Look for a button on the S wall and push it.  Locate a similar button in the NE alcove and push it as well.  A block is raised near the comatose guard.  Climb up onto the block and pull down the ceiling trap door.  Pull up W and continue climbing.  Hop down into a room with three burning poles.  Wait until the flames subside around the nearest pole, jump to grab it and quickly climb up before the flames return.  Back flip near the top into an alcove with a button.  You can see a lounging goon beyond the grate.  Save your game before pushing the button, which initiates a timed sequence.  After pushing the button, turn to your right and jump back to the pole.  Hope that the flames are off as you slide down.  When you reach the bottom, run past the middle pole and climb up the third one (facing E if possible, to save time) when the flames are down.  Back flip near the top and keep hopping back past the timed door into the upper area guarded by the goon.  Pick up the nearby Grappling Gun normal/SMG ammo and prepare to engage the goon, who drops a small medi-pack when he dies.

 

Pull down the wall switch to turn off the burners near the poles down below.  Go over to the N end of this area and push the button to re-open the exit door (you may have to push it twice).  Get back down via the pole.  If you wish, you can now use the middle pole for a large medi-pack.  Enter the crawl space in the E wall, formerly blocked by the burning tiles, and continue until you're able to stand up.  You come to a slope guarded by two boulders.  You don't need to be told to save your game.  There's a goon patrolling the trench down below, but you don't need to waste ammo on him.  He'll be dead before you ever reach him.  The boulder on your right is released first, so here's the way I did it:  Stand on the left side and start sliding down the slope.  When you near the bottom of the slope, jump forward with a swerve to your right to land squarely in the middle of the landing below.  The boulder on your right will have passed you by then, and with luck the boulder on your left won't touch you as it rolls by.  I must admit that I could not repeat this reliably, so it's largely a matter of trial and error unless someone knows of a better way.  Hop across the trench, pull back one of the blocks and enter the next area. 

 

Locate another movable block inside and pull it back to expose some Grappling Gun normal/SMG ammo.  Use your Hammer on the nearby door to open it.  Kill the giant matrix scorpion inside and beware of the deadly electrified flooring ahead.  Go back to that movable block and drag it in here.  Push it either E or W and climb up onto it to use the monkey bars.  Monkey swing to the other side and drop down.  Enter the next room via the diamond-shaped opening and jump through the triangular-shaped opening.  Jump into the water and locate the underwater lever on the side of one of the crates.  Pull it to open the ceiling trap door up in the SE corner.  Swim up and pull out into another biology lab.  Locate the gray block and pull it back.  Climb up onto it and hop down the other side where you'll quickly hit a warp trigger.

 

LEVEL 3 - Black Alarm!!!

 

After a brief flyby in a base area, run forward and note the disc receptacle at the corner.  Turn right and side flip over the red laser.  In the lobby area ahead you'll see a closed door requiring two keys.  You can begin your quest by going either E or W.  We'll take the E route first.  Take the HK GUN from the plinth to open the E door.  Go inside and the door closes behind you.  Go past the crate and note the lounging goon around to your right.  Go get his attention, then shoot him.  Enter the room he was guarding and pick up a small medi-pack, some HK gun wideshot ammo and a 500 EURO piece for SECRET #7. 

 

The shelves are empty, so go back out, vault up onto the ledge and simply run under the laser when it reaches its high point.  The door ahead opens as you approach it (as do many others in this area).  The door ahead requires an access code, so turn left and go down the corridor.  Turn into the first alcove on your right and push the button to open the door.  Enter the office and search the chest for some HK gun wideshot ammo.  Exit this room, turn right and then take a quick left into the next alcove.  Enter the office and shoot a guard.  Go to the far corner and search the chest for the CODE CARD.  Note the access code written on it (8526) and exit this room via one of the S doors.  Enter the S office and stand with your back against the wall to search the chest for a small medi-pack.  Exit and return E down the corridor, where a goon has appeared.  Kill him, then stand in front of the code device and enter 8-5-2-6 to open the door to your right. 

 

Pull up inside and run down the ramp.  Pause for the Grappling Gun normal/SMG ammo and go back halfway up the ramp.  Angle slightly to the left and take a standing jump and grab N to the opening.  Pull up, but before hopping down look E for a suspended boulder in the corner of the room ahead.  Shoot it to raise a block. There's a guard in this room, but he takes no note of you whatsoever.  Climb up onto the block, and from there onto the central structure, and note the digits posted in the upper corners of the room: two 4s and two 8s.  Jump across to the E ledge and give it a try.  If you punch in the numbers in the incorrect sequence, you'll be insulted by the builder.  The proper order is 8-4-8-4.  Go in and take the TECH KEY from the plinth.  One down, one to go.

 

Exit this room, jump back to the central structure, and take a running jump and grab W to the entrance.  Pull up and hop down right.  Go up the ramp N and hop down into the corridor.  Continue N through the open door, vault up onto the ledge and run under the laser.  Turn right and follow the corridor W to the door that opens to the lobby.  Shoot the guard who has appeared there, then go to the W plinth and take the large medi-pack to open the nearby door.

 

Enter a room filled with empty shelves and locate the pole in the SW corner.  Slide down and go S into a large room filled with crates (and enemies).  First shoot a goon and a guard at floor level, then run around the room to attract two goons and one guard climbing around on the crates.  As the camera angle changes you can see an artifact on the tall central pillar.  Climb onto the stack of crates NE and drop down into the hole for some Grappling Gun normal/SMG ammo.  Pull out and climb up onto the highest crate in the corner for some HK gun wideshot ammo.  Jump down S to the next highest crate and take a running jump and grab S to the next grouping of crates in the SE corner.  Pull up and get as far W as you can.  Take a running jump and grab W to the single stack of crates and pull up.  Turn left and take a running jump N to a cluster of crates with an odd pointed section.  Take the HK gun wideshot ammo from the dead goon and draw a weapon to deal with another goon down on the floor.

 

Face the central stack of crates and take a standing jump and grab to it.  Pull up and pick up the LASER SIGHT.  Combine it with your Grappling Gun if you aren't already so equipped, and look up at the ceiling.  You'll see a metallic grate near the center of the ceiling, with one of those silver rings at the exact center of the grate.  You'll have to jump back SW to get a bead on the ring, but when you shoot it a rope is lowered.  Get back onto the central crate and jump to the rope.  Face the rope from the N edge and take a standing jump and grab to the rope.  Turn to face the opening high up in the wall SE and swing toward it.  Jump off at the zenith of your swing to grab the gap in the wall.  Shimmy left and pull up into the opening. 

 

Run forward into the corridor and turn right.  There's an apparent opening past the laser in the dark corner here, but for some reason you can't get into it.  Locate the code device in the E wall and punch in 2-0-0-9 (as revealed by the builder in his readme).  Go inside the room to your right for a 500 EURO piece and SECRET #8.  Exit this room, turn right, run under the laser and go S to some blocks.  Climb up and pull down the ceiling trap door.  Pull up into the upper area and take the small medi-pack from the metallic grate.  Run under the laser and drop down into a lower room.  The guard's back is to you, but you have to go that way so you may as well get his attention and shoot him.  Climb up onto the block and jump S into another lobby area.  There's a goon up here with his back also to you, so shoot him before he knows what hit him.     

 

Locate the chests SE and NE for some HK gun wideshot ammo and a large medi-pack.   Go to the SW corner of the room and pick up the 500 EURO piece for SECRET #9.  Finally, search the chest against the S wall for the SILVER KEY.  Another guard appears, so kill him on your way out N.  Move the gray block a couple of squares N and use it to access the W opening.  Run under the laser and drop down into the previous room.  Head N, run under the laser and go out W.  Safety drop into the large room with the crates, and exit at the NW doorway.  Climb the pole, back flip into the room with all the shelves, and head E to the lobby.  Use your keys in the S receptacles to open the door between them. 

 

Go inside and climb the ladder to the opening at the top.  Pull up and look to your left.  You're at the opening you couldn't access earlier from below, so turn to your right and pull up into the upper passage.  Continue E and pull up into a passage with a fan blade on your right.  Turn left and shoot the rat.  Continue along the passage until you come to an intersection guarded by a laser.  Crouch and crawl E until you're past the laser, then stand up and head S to an opening.  Drop down onto some crates and get past the lasers S.  Continue to an intersection where you'll see a drink machine.  Go to your right to surprise a giant matrix scorpion.  Kill it and continue into the room ahead, where you can search the chest (with your back against the wall) for that elusive ACCESS DISK. 

 

A guard is summoned, so dispose of him and go around to the drink machine.  Don't continue into the area ahead, though, or you'll be riddled by a sentry gun.  Turn left at the drink machine.  Get by the lasers and climb the crates.  Jump into the opening and remember to crouch under the laser at the next passage.  Go to the dead rat and the fan and drop down into the lower passage.  Climb down the ladder and exit N to the lobby.  Side flip over the laser N and go to that disc receptacle that you saw when you began this level.  Insert the Access Disk to open the door to your right, then shoot the goon as you enter.  Take the Grappling Gun normal/SMG ammo from the plinth in the next room, then shoot out the grate high up in the W wall.  Pick up the HK gun wideshot ammo in the NE passage before leaving this area. 

 

Pull up into the crawl space and shoot out the grate at the other end.  Lower Lara down into a corridor and run underneath the laser.  Climb the ladder in the N wall and pull up into a lounge-like area.  Shoot the guard and run past the drink machine to a ledge overlooking a room with shelves and crates.  Drop down, shoot two guards and climb up onto the central crates for some Grappling Gun normal/SMG ammo.  Take a running jump SE onto the S ledge (for some reason a straight jump S doesn't work) and kill the guard.  Shoot the fire extinguisher on the wall near the dead goon to open the exit door N.  Jump over there (a straight jump N here does work) and go through the E doorway.  A brief flyby shows a dark-suited baddy coming forth to attack.  Kill him and look around this room for a small medi-pack on the floor (the shelves are all empty).  Push the button to your left near the exit and continue E down the corridor.

 

Hop down into the shallow water and kill the dark-suited baddy who appears.  Although this wasn't my experience, at least one player has observed that the laser sight isn't carried forward to the next level unless it is first separated from the Grappling Gun.  Therefore, do so now to be on the safe side.  Run forward into the next room and you'll soon hit a warp trigger.

 

LEVEL 4 - Bunker

 

As you begin this level you should note that you're weaponless.  There are two trash cans on your left, a laser and a closed door on your right.  Ahead is a jump switch, but to activate it you're going to have to expose yourself to the fire of the sentry gun posted beyond the gap in the E wall.  Don't stand against the wall, but take two steps back from it and jump forward to grab the switch.  The door is now open, so side flip over the laser and restore your health before proceeding.  Crawl through N and lower Lara down into the next room.  The sentry gun here is inoperative, so go around the structure and pick up the HAMMER in the NW corner.

 

Crawl out N and follow the passage to another crawl space.  Continue to a small room with crates and grated blocks.  Pick up the small medi-pack, turn around and note the covered button on the W wall.  Move the lower grated block onto the E gray tile.  The cover guarding the button lifts up, so climb up onto the grate and push the button to open the trap door above and to your left.  However, this area is intended for later, perhaps when you have weapons, so don't go there now.  If you do, the trap door will close behind you.  Although from what follows, it appears to make no difference.  Instead, reverse roll and jump to the grated block you moved earlier.  Step forward and pull the second grated block back once.  Climb up onto it and jump down the other side to access a passage.  Crawl down the left side to avoid the flame blower and jump down into the next room. 

 

Ignore the inoperative sentry gun and use the slope to take an angled running jump past the slowly spinning fan blade.  Pull up S on the other side and step forward to pull up W into the crawl space for a large medi-pack.  Note the sentry gun ahead, and this one is quite operative.  Lower Lara down, past the pipe, and walk along the left side underneath the sentry gun.  Use your Hammer to open the S door.  There's a guard in the next room, but he doesn't pose a threat.  Push the large buttons in the NE and NW alcoves to raise a block in a corner of the room.  Climb up onto the block and pull down the ceiling hatch.  Pull up inside and walk between the fan blades.  The laser can't reach you as you stand at the edge of the opening. 

 

Safety drop into the room below and pull the wall switch in the dark SE corner.  A cut scene shows the button with the cover guard lifted.  Perhaps the builder intended that it not lift until you threw this switch.  Pull back the grated block to reveal some Grappling Gun explosive/stake ammo.  Turn around and push the grated block one more time N, then climb up onto it and take a running jump and grab to the opening in the wall (being careful not to collide with the laser).  Go back the way you came, avoiding the sentry gun by using the crawl space to get past the pipe.  Jump past the large fan blade and crawl out on the right side of the crawl space.  Return to the room with the exposed button.  You still have no weapon, but there's nowhere else to go.  Use the ladder to climb up into the N passage and avoid the steam blowers in making your way to a large outdoor area patrolled by two guards.  Neither one bothers you, however.

 

You can jump right through the W bars on the left side (near the boxes) for some more Grappling Gun explosive/stake ammo.  Go past the empty shelves to find the GRAPPLING GUN near the W wall.  Jump back out through the bars to find two giant matrix scorpions wreaking havoc with the guards.  By the time you get there you may find to your relief that they're busy trying to dig their way through the walls, enabling you to save your precious ammo.  Combine the Grappling Gun with your Laser Sight and use normal ammo to shoot the two gray boxes against the W wall.  Pull down the revealed wall switches to open the door between them. 

 

Go into the next room, occupied by a seemingly sleeping guard, and climb up onto the crate against the W wall.  Pick up the ACCESS CARD lying behind the TV set and hop down to shoot the grate up in the W wall.  Pull up into the crawl space and crawl forward into the next room.  Avoid vaulting up onto the central structure with the deadly surface.  Run around to the opening and jump into the water.  Swim down and pick up the Grappling Gun explosive/stake ammo on the nearest block.  Swim to the SW corner for the second ACCESS CARD.  Surface and pull up onto the central ledge for some more Grappling Gun explosive/stake ammo.   Exit by pulling up at the NE opening and return to the outdoor area, shooting a hostile guard on the way.  Go to the opposite E wall and insert the Access Discs in the slots to open the E door. 

 

Slide down into the next room and move quickly left to avoid the fire of the sentry gun.  Shoot a dog and a guard, then continue to the SE alcove for some more Grappling Gun explosive/stake ammo.  Use your Hammer on the E door to open it.  Go around the crates to enter a dreary underground area.  Shoot the rat and the N grate with a single round of explosive ammo.  While you're at it, shoot the S grate as well.  Enter the N crawl space, stand on the hump and pull down the ceiling hatch in the far corner of the next area.  Pull up N and enter a new room.  The E button activates a squishy block and opens a N passage.  Go there and take the TECH KEY from the plinth.  Exit and open the W door with your Hammer.  Follow the passage into a small room with a low sloped ceiling.  There's seemingly nothing to do in here, but try crawling S.  You'll find that you can squeeze into a gap between the floor and the wall, so crawl up the ramp, turn around and climb down the ladder.  In the room down below, shoot the crate in the N alcove and pull up inside for a large medi-pack.  Hop down and push the gray block twice (this is important) to expose a button.  Push the button to release a trap door beside you.  Safety drop into the room below and side flip past the block that now surrounds you.  Climb E over a grated block and shoot a dog in the next room.  Search the small chest in the NW corner for the SILVER KEY.

 

Climb over the grated block and pull it back E.  You're now squeezed between two blocks, but simply pull up onto the grated block, turn around and take a standing jump SE to exit this area.  Loop around to the right, climb the ladder and pull up into the crawl space.  Crawl down the ramp, shoot the guard, return to the central room and turn left to exit.  Hop down into the hole and crawl back S.  Go across to the S crawl space and enter it.  Follow to a room with two key holes.  Enter the NW crawl space for some Grappling Gun explosive/stake ammo, then crawl back out quickly and dispose of three rats.  Insert your keys in the key holes, and the S door opens to release a guard.  Vault up into the passage and run forward toward the waiting helicopter.  Enter the crawl space ahead and follow to a timed floor lever.  Push it and quickly crawl back the way you came.  The way to the helicopter is now open, so pull up to end your New York adventure.