The Book of Destiny

 

by LaraHCroft91

 

walkthrough by dmdibl

 

 

Note: These are TR5 levels and so have no compass. They work in Windows ME and in Windows Home Vista, but for Windows XP there are very long load times. To solve this for XP use a patched executable, xptomb5.exe, which can be found in the file "Tomb Raider: The Wolf Whiplash," another TR5 level at www.trle.net. Also I found that the game worked better in 16 bit color resolution, rather than in 32 bit (24 bit really) color resolution.

 

 

Level 1 - Project BOD

 

Lara drops down a shaft. In inventory select the HK gun in sniper mode. Use the Look Key for a view through scope, and shoot the grating. Crawl through. There is a crowbar door straight ahead, so climb the ladder. Go forward and crawl right. At the room press the jump key (Alt) for Lara to flip into the room from the crawlspace.

 

Go to the shelves ahead and press Ctrl for Lara to search them and find the crowbar. To the right on the highest crate is a small medipack. Search the shelves by the entrance to find HK ammo. Get back in the crawlspace―no need to press the crouch key, Lara will pull up automatically. Go back to the crowbar door and open it.

 

Go through and find a rotating laser in the passageway. Lara can go left, timing the lasers, and use the scope to shoot a grate. Crawl into the room, search the shelves and find a small medipack. Return, jumping up to follow the lasers, and continue to go left. Before stooping to crawl, use the sniper gun to shoot the grating at the end. Then crawl forward and pick up a large medipack. A guard may start shooting at Lara as she exits.

 

Lara's weapon in burst mode is not very effective against the guards as they are wearing Kevlar bulletproof vests. Lara takes a lot of damage in a protracted shootout. So the best way to handle the guards is to use the Look Key to aim the rifle, and shoot the guard in the head: one shot should do it. Make sure the railing doesn't get in the way, Lara can press against it. Go to the top of the stairs and get the small medipack. Then go down to where the guard was and pick up Agent Smith's Card (this card will remain in Lara's possession). Search the steel cabinet in the corner for HK ammo.

 

Use the card in the slot beside the door, run through, and once more hone Lara's sniper skills by taking out the guard with a head shot.

 

Use the card again to open a door, go down the stairs, and use a third bullet on the guard. At this rate Lara won't need much HK ammo. Shoot the grating opposite the Cola machine. This is for later, as it leads to an exit that requires two computer disks, which Lara needs to get. Use the button to open the next room. The shelves are empty, but the switch opens a grate on top of the crates. Get up there and crawl in. Left is a small medipack. Return straight. At the junction there are deadly electrified wires to the right―Lara can jump by them, but this doesn't gain anything as Lara needs something in the other direction.

 

So take the safe route down the pole. Go by a big fan and throw a switch. Jump up. Drop down a ladder, shoot the grate, crawl through and pull a switch. A grate opens to Lara's right. But first turn left at the switch and jump up the ladder. In the room above search shelves for HK ammo and large medipack.

 

Get back down the ladder and crawl straight through, standing up as soon as Lara enters the room. Here you have several choices since the two guards are sleeping. Lara can run forward as normal, which will awaken the guards and both will jump up and start shooting. Or Lara can walk forward (stealth mode) and the guards will be oblivious to her presence, and she can search and exit, leaving them be. Or since the guards are peacefully sleeping, Lara can use the sniper mode to shoot them both in the head.

 

The steel cabinet has HK ammo. In the drawers at the end of the room is the first computer disc. To the right of this is a switch, so use it.

 

Crawl back out, left by the ladder, go straight to a hole and shimmy around it using the slot to the side. That last switch opened the grating to the room ahead. Flip into the room to get a quick camera shot: odd tiles in the ceiling hold two automatic machine guns. Also two guards are walking the floor. From the crate where Lara lands she should be able to shoot both of them.

 

If Lara drops to the floor, or jumps to most of the crates, automatic machine guns pop down from the ceiling, and Lara is in trouble. So take a running jump to the crate with the tightrope, drop down on the far side of it, and throw the switch. Look up to the left to see that a ceiling trapdoor has opened.

 

Get back on the crate. (Lara may have trouble pulling up. If she steps back, shoulder against the wall, and does a standing jump to grab the edge of the crate, she can then pull up. Or else hop on the crate in the corner, and just do a standing jump to the top of the higher crate.)

 

The tightrope is wobbly, so it requires firm presses of the left and right keys to maintain Lara's balance. At the other end turn around and do a jump and grab to the center ceiling grates. Get Lara's feet on them, shimmy to the right around the corner, and climb into the hole where the trapdoor was. Throw the switch to open the grate.

 

Crawl through and immediately stand up. There is a guard sleeping at his console. Again, you can handle him by stealth, or put a bullet in his head. On top of his console, by the monitor, is the second disc, so pick that up. In the steel cabinet is a small medipack. Just for fun, Lara can shoot the palm tree in the corner. It is important for later to know that these can be shot.

 

Get out on the climbable grate, shimmy left around the corner, and back flip to the crate. Return over the wobbly tightrope. Make a running jump to the exit, and crawl back to the ladders.

 

(The left ladder is optional for HK ammo. Lara can just take the right ladder and retrace her route.) Take the left ladder up, crawl to the corner grate, find the button to its right, use it to open the grate. Flip into the room. The small cabinet drawers have HK ammo. A wall switch does something, perhaps closing that grate in the room with the first computer disk. Exit the room.

 

Now Lara has two choices. (1) She can go right: back to the ladder, then take the ladder on the other side, return by that big fan, up the pole, crawl around right and left and back to the starting room. (2) Or she can go left: up a ladder, time the electrified wires (I stood on the right side, waited for first the red and then the blue wire to swing left, then jumped). It depends whether you want to jump by the live wires. See the pole ahead, crawl left and left.

 

Back in the room, exit to the hall with the Cola machine and crawlspace to left. Go in backwards, take the ladder down, use the two discs to open the door.

 

Get out the sniper rifle, go through and shoot the guard. Use Agent Smith's card to open the door. Get out the rifle again, there is a guard standing in the alcove to the left. Lara can sidestep over and shoot him quickly.

 

Opposite the entrance is a door that will open, and the small cabinet has HK ammo. Go back out.

 

Near the entrance is a similar door (now on Lara's right) that takes a swipe card. Enter and see all the goodies. This will be a quick haul. So run forward and...wait a moment. There are two cartouches, the Timeless Sands, and a portal guardian. None of them make any sense in this context. The only person that might grab them, for whom these have meaning, is Lara. This is a trap. Try to grab the items and the far door opens releasing a guard and a mechanized soldier firing blue energy bolts.

 

Go left and press the button to open the elevator doors. Now Lara is prepared for a quick escape. Return to the entrance room, go across it and left to press a button by a door. Enter and go straight to the next door, which opens on a bathroom. There is a large medipack in the last stall. Note the pool of water which will be useful. Exit and go right into a long hallway.

 

Press the first button. Get HK ammo from the small cabinet drawers, while hearing the sound of footsteps. A guard enters so shoot him. Continue down the hallway, taking the next door on the left. Get more HK ammo from a small cabinet. Continue down the hallway to the last room on the right. Press button and go in. Search the steel cabinet for a large medipack.

 

The switch turns off some lasers (I think), so you need to use it, but what it does immediately is call a cyborg. Save the game before using the switch. Select the HK in inventory and put it into burst mode. At any time Lara has the option of making a quick dash to the elevator to escape.

 

Repeatedly shooting the cyborg seems to create a glitch in his AI, and he may start walking into walls. (The original TR5 had problems with cyborgs.) So if you want to dispatch him by the author's intended method, run to the bathroom first, and try to lure him toward that pool of water. Lara shoots him, exposing his metal leg. The cyborg enters the water and is electrocuted with blue sparks. Now Lara can go to the elevator. Return the HK to sniper mode.

 

When entering the elevator note the number to the left shows floor 4. Press the button inside the elevator, make a rough descent. Approach the elevator doors and they open onto floor 3.

 

Approach the large door and it opens on a room with more booby-trapped artifacts, so don't even go near them. Go straight across, press button, and enter a stairwell. Lara can go up the stairs to get back to the fourth floor (pointless, as Lara has already thrown the switch). Or Lara can jump down and get HK ammo, a small medipack and a large medipack. To get back up do a jump and grab straight up, shimmy to the right, and pull up onto the walkway.

 

Back in the big room there is nothing on the overhead ledge that circles the room. Go into the open doorway (the other door opens as Lara approaches). Find a computer disc on the platform, and behind it a small medipack. Go out and make a U-turn left into the open door. There are deadly lasers to the right. Go down the hallway in the other direction. Security cameras spot Lara, see the guard in the doorway ahead. Don't enter the room but quickly shoot him from the hall with the HK in sniper mode. For good measure shoot the grating behind him in the room.

 

Turn and notice a switch to open the floor grating. Don't bother. A crucial door is still shut. Instead look for a damaged tile in the ceiling overhead: it is really a trapdoor. Lara can jump up and pull it down, then jump, grab, and pull into the ductwork. Follow, stand, and open a floor trapdoor. Drop into the room and note the two buttons. Push only the left button. Go right and find a real exit door, which the second button must open. Actually the second button only releases an automatic machine gun which starts blasting Lara. (People who are not following this walkthrough can become ill-tempered over things like this.)

 

Return through the ductwork and drop down. Now throw the wall switch and enter the crawlspace. Lara emerges in an elevator shaft with another tightrope to cross. Try to concentrate on balancing while one of the elevators plunges down. On the other side make a running jump and grab to the corner platform. Pull up into the ductwork, note the red lasers to the left, then go right. Flip out into the room. Search the shelves for a large medipack and HK ammo. The door here opened when Lara pressed the button.

 

Shoot the guard in the next room. The steel cabinet has a small medipack. Pull the wall switch. Nothing happens here, so go back and check those lasers, which are now off. Continue crawling, and make sure the exit is clear of a rotating laser before flipping out. Crouch to let the laser pass, then go right (from the exit). Crawl through, get the large medipack, open the trapdoor in the floor. Drop down and turn the wheel in the wall (once again there is no camera shot giving you any idea what all this does).

 

Use the crate to grab the higher crate, and shimmy right all the way around to the opening. Crawl out. Jump to follow the first rotating laser, then crouch to let it retreat overhead. Then run and jump over the second laser. Lara has plenty of medipacks, so a slight health loss doesn't matter. Get through the crawlspace. Lara can't get any artifacts, but the triangular door on the left is now open (this is what the wheel did).

 

Enter and use the wall switch to shut off the lasers in the doorway and the hall. Go out of the room and right, to the end, and finally get to use the computer disc. Enter the room.

 

Wow! The Book of Destiny. So run toward it...Not so fast. First shoot the grate by that large vase. Now quickly grab the Book of Destiny. Run to the now open crawlspace, get in and escape before that mechanized soldier starts throwing blue energy bolts. Slide down into the next level.

 

 

Level 2 - Escape From the Museum

 

Lara needs to select the HK from inventory again. Use it to shoot the two guards that are firing at her. Jump down.

 

In this large room Lara can shoot the high and low grating, and use the swipe card to open a door. Note that there is also a terminal that requires a disc. First go to the low crawlspace in the corner and go in. Go right at the junction and down the ladder. Open the crowbar door. Continue and drop into the room. In one corner is HK ammo, in another is a small medipack. Jump back into the ductwork, take the ladder up, and crawl straight toward that mechanized soldier with the energy bolts.

 

CRAWL by him into the room. He will stamp his feet and follow behind, firing harmlessly over Lara's back. If he is separated from Lara, or if she stops, he can crouch down and blast her, so simply because Lara is crawling does not mean she is absolutely safe. Head to the crawlspace on the left.

 

Go in, stand, and go left to push an object back. Now push the shelving back also. Lara enters a SECRET room to get HK ammo and a small medipack from the shelves, the small chest in the corner has a large medipack. Go out of this room and straight across, down the crawlspace to get a large medipack and HK ammo. Now return to where that mechanized soldier is stamping loudly. Keep clear of him as Lara crawls out, or she may get snagged.

 

Crawl across to the other side of the room, angling right into another crawlspace. When Lara can stand up, go to the end and shoot the grating, get into the hallway. There is an automatic machine gun in the ceiling to Lara's right. It will be activated when Lara passes through the green laser. So run quickly through and around the corner. Use the swipe card on the door.

 

In the room go left and press the button. Get a small medipack from the cabinet drawers; there is nothing in the display case. Go back out and to the far left corner of the room, look up to spot the trapdoor in the ceiling. Stand facing the phony door in the wall, jump up and pull the trapdoor down. Turn to the right, and standing under the right edge of the duct, jump up and grab, pull up to get a large medipack. Turn around and notice that the other side of the ductwork is blocked by red lasers.

 

Drop down. Find the pair of palm trees together and shoot them both. It may not be apparent, since Lara has no flares, but in the alcove behind them is a triangular crawlspace at floor level on the left. Get in backwards and throw the switch to turn off those red lasers. Return to the ceiling trapdoor, and this time pull up on the opposite side, Lara standing at the leftmost edge or the floor won't be high enough.

 

In the ductwork open the trapdoor and drop into the room. The display case has HK ammo. Throw the switch and for once see that it opens a crawlspace for later.

 

Use the ductwork to get back out, and return through the rooms to the outer hallway. Remember the machine gun. Lara will need to dash to the floor-level exit, crouch, and flip into it while taking damage. Feed a medipack as needed.

 

Crawl out by the mechanized soldier and take a short left to return to the original crawlspace. Make a right and return to the blue room. Lara still doesn't have the disc for the terminal. She can tightrope walk, but a crawlspace grate is still closed in the rooms above. So go to the door opened by the swipe card.

 

Enter and see doors and switches. For now Lara goes around the central pillar and looks up to spot an opening. Climb the pillar and get off to the right, crawl to get the HK ammo. Crawl back, and this time jump into the hole in the wall. Because of the order in which Lara has done things, the grating is open, so crawl through and throw the switch. Get all the way down and return to the blue room.

 

Now Lara can use the tightrope. Again use a firm press for the left and right arrow keys to balance Lara. Enter the crawlspace. There is nothing at the first junction, so continue straight to the hallway. Stand and shoot the guard on the left, there is a small medipack where he was. Shoot the grating, back in, and get the large medipack. (Lara can look through the grill to the second blue room. Those with sharp eyes will spot the crawlspace that Lara opened with the switch back where she shot the pair of palm trees. But there is still much to do.)

 

Get back out. The hallway door with an Archive sign opens as Lara approaches. Enter and go left, hugging the wall, to find a crawlspace: Lara opened this with the switch after she climbed the pillar. Search the shelves for HK ammo, small and large medipacks. The ceiling fluorescent light bulb needs to be replaced.

 

Get back to the main archive room. There doesn't seem to be anything here, but a small room opposite the entrance has a guard and HK ammo in a drawer.

 

Time to get back to the blue room. Jump down, go back to that pillar that Lara climbed. Now find the two switches and throw them. A crawlspace and a door open. Shoot the guard in the doorway, go inside to get a large medipack, and from the shelves HK ammo. Exit and take the crawlspace on the left.

 

Look over the large room, the entire thing seems to be laser traps. So take a step back, jump up and grab the monkey swing. Take the meandering route across the room, on the other side follow in, and get the large medipack to the left. Save the game.

 

Jump up when the lasers pull away and be careful, the pit in front of Lara is deadly. Lara has to jump the pit and the lasers. She will probably take damage, but by this time Lara has plenty of medipacks so there is no sense trying for perfection. Shoot the grating and crawl through. Pause in the hallway. To the right are impassable lasers. To the left is a room with a guard in front of a security camera monitor. No need to say "hello"; use the sniper rifle to shoot him in the back of the head. (If Lara enters that room and draws weapon an automatic machine gun pops down from the ceiling and blasts her before she can fire a shot.) Shoulder the HK before approaching the room.

 

The display case has HK ammo. Note the changing view on the security camera monitor. In the other corner, on the back of the console is a disc, so grab it. Now retrace the route all the way back to the blue room.

 

Put the disc into the terminal to open the doors. The two guards inside are just getting to their feet, so shoot fast to dispose of them. This seems to be getting easier since Lara doesn't even take any damage. That done, the first thing Lara sees is the far computer terminal, and that she needs another disc. In the far left corner, hidden by crates, is a small medipack. Near it in the wall is the crawlspace that Lara previously opened. Get inside.

 

Crawl left and right. Keep going until Lara can stand, then turn around and shoot the grating that Lara just crawled past (leave for later) and turn and shoot the grating to exit. In the next room Lara is on the other side of the lasers from where she was before. Shoot the grating and continue to crawl. You may want to top up Lara's health if it is low. In the next room immediately stand and take care of the two guards on the right that are firing at Lara.

 

In the far corners of the room where the guards were are HK ammo and a large medipack. At the other end of the room shoot the grating and crawl through. Ahead see a display case. Once Lara steps into the open area someone or something starts shooting at her, and if she tarries an automatic machine gun starts up. Because of the fixed camera it isn't clear what is going on. Anyway, line Lara up on the display case, run directly to it, get the disc, roll and run back. Since Lara seems to be safe when standing at the display case it is possible to do this without provoking any gunfire.

 

Crawl through, and take the next crawlspace back. In this room enter the next crawlspace, and remember that Lara opened up a crawlspace that is now on the left. Make a detour into that to pick up HK ammo and a large medipack. Then continue on to get back to the second blue room.

 

Use the disc and doors open and music starts to play. Run down the slope, and see a level change saying "In France, 1985."

 

 

Level 3 - "Old Times" France 1985

 

Now we take a break to play as young Lara, losing all the hundreds of medipacks that we accumulated. There are some rather dark corners here considering that Lara has no flares. Eventually it becomes clear that there is a door, a keyhole, and a fireplace. Climb down in the fireplace.

 

Go to the left to get a large medipack. Then continue down the shaft to the bottom and crawl out. Young Lara fixates on the golden key, so get it. Climb back up and use the key in the keyhole to open the door. Exit down the stairs and into the house. Turn left.

 

Make three rights to get into another hallway. There are blue doors on the right. Push them open to get a SECRET: large and small medipacks. Remember this secret, because Lara must come back here when forced to play this entire house level again (yeah, that's what I thought, too).

 

In the hall, go left and up the short steps and keep going in a straight line until Lara runs into the wall. Now to Lara's right, in the corner, is a crowbar door. Impossible to find without a flare, but now you know where it is, so remember that, too. Shift Lara right against the door and press Ctrl and Lara will say sharply, "No!"

 

Out on the balcony there is a second golden key. There is nothing in the bathroom, so go down the short stairs and then the big stairs to the ground floor. First let's look around downstairs. Go right, push the button to open the door, and go outside and right, down toward the end wall. At the corner of the house find a tile with finer texturing―the border with the grass is different. This is a trapdoor, and will be the object of a timed run.

 

Re-enter the house and go right into the first room. At the end of this room is a door, and to the left of it is a receptacle for an object, so take note of it. Now go out of this room and right. To the right is a hallway which just leads to closed doors for now. To the left is a keyhole for the key that Lara has. Use it.

 

Standing in the doorway, spot the door and keyhole to the left. For now go straight through and right. Cross over the short steps to find a golden key lying by the far wall. Pick it up and return to the keyhole that you just saw. Run around the kitchen to press the button. It opens the door where Lara picked up the key. Go back there and outside to a pool.

 

Dive in, swim into the hole in the far left corner, follow and pick up small and large medipacks at the same spot. (Remember this as a Gate Star will be here on replay.) Go straight up to surface, pull out and use the wall lever. Swim back, get out of the pool, and go through the opening in the glass wall, down steps to a courtyard. Go to the far right corner to find another wall lever. This is for a timed run back to that trapdoor that Lara discovered earlier.

 

Save the game. Use the wall lever. Do a back flip/twist―Lara can do this even while the screenshot of the open trapdoor is showing. Dash back to the door Lara came out of, inside and left, run through the room and doorway, run and turn right to go out the door, once outside turn right and dash to the open trapdoor and run into it. Alert! Pause here, and wait for the overhead trapdoor to close. This insures that the triggers are set properly, so the trapdoor will open again permitting Lara to exit; otherwise there may be a problem. You probably made the timed run so quickly that this is a tedious wait, but be patient.

 

When the trapdoor closes proceed forward, crawling. As Lara crawls there is sound which is probably the trapdoor opening again. Flip out into a pool. Hear the sound of a mob of excited rats. There is a doorway on one side of the pool where Lara can pick up a small medipack. Dive to the bottom of the pool, swim into a crawlspace and through to surface, get a large medipack and the crowbar. Return to the pool and climb out in the wide passageway. (The rats have scampered off for some reason.) At the end of the passage use the wall lever to the left. Back at the pool, Lara can do a running jump and grab to pull back up into the crawlspace to exit.

 

Climb the ladder and go back into the house, retrace Lara's previous route. But when Lara goes outdoors at the big pool make a turn to the right and go up the steps. Continue until Lara finds the open wood door and the Golden Symbol. Go back into the house. Remember that near the other outside door there is a room with door and a receptacle. Go there and place the Golden Symbol. The door opens to some small rooms.

 

This is actually the exit, but Lara needs to open the door on the right. From the entryway make a U-turn around to the left to find the jump switch in the corner. You might think that this would open the exit door. Actually it opens a gate in the courtyard.

 

Go back to the outside pool, and go through the opening in the glass wall. From the steps here notice that straight ahead there is now an open door, and Lara will go there next. For now make a left onto a stone walkway among grass, and then a right toward the open gate. Inside find large and small medipacks.

 

Go out of this gated area and make a couple of lefts to enter the open doorway you saw. Almost straight across is a door leading to a wine cellar. Down the stairs and left, between the barrels Lara will find a small medipack. On the other side of the room among the shelves is a large medipack. (Remember this area, as in the corner here Lara will get a shotgun in level 5.)

 

Go back up the cellar steps and left. None of this excursion has helped Lara to open the exit door. At this point, without a walkthrough, you might think there was no exit. But remember that crowbar door.

 

Go up the steps to the upper floor, make a U-turn left, climb the short steps, and go to the far right corner of this room to open the crowbar door. Press the button. Music signals a conclusion. Yes, Lara has now opened the exit door. So back downstairs and into the room opened by the Golden Symbol. The door to the right is open. Step through and the level changes.

 

 

Level 4 - In France - Present Day

 

Well, this is a surprise. Lara seems to have magically retained all the medipacks and the crowbar from when she was young. Perhaps she stashed them away in the interval and has only lately retrieved them.

 

From the starting point Lara wants to make a U-turn around to the right. (If you do some exploring first, shoot the dog with pistols.) Turn Lara's back to the slope, back flip, jump and grab the upper ledge. Pull up. Walk across the tightrope―Lara seems to be getting better at this. At the end of the walkway jump down into the room. Shoot the box and get the key.

 

Get back on the mound of coal and jump back to the walkway. Go back to the tightrope room and drop down to shoot the boxes to get regular shotgun ammo. On the other side of the room climb the mound to pull up and out of the opening. Outside, drop to the ground.

 

Go straight across to use the key on the left to open a wooden gate. There is a small medipack to the left as Lara enters. Push open the blue doors. Shoot the dog. Jump up to find the revolver. In the other corner (the far left corner from the entrance) is a crowbar door, open it to get a key.

 

Take it out and right to use on the second keyhole; the metal bars slide up. Enter and shoot a dog, then go immediately right to get wideshot shotgun ammo in the corner. Further in, go down the stairs on the left, draw pistols and crouch to shoot the lock. (Lara was probably supposed to use the revolver and laser sight, but that isn't necessary.)

 

Come back up the stairs, around to the left, climb stairs and shoot a window to enter the building. Shoot another window to get shotgun ammo. Back inside find the laser sight. Drop down in the chapel to get blue wideshot ammo, then do a straight jump up and grab to get out.

 

Go back to where Lara shot the lock and enter. Shoot another pesky dog. (Better save revolver ammo for tough opponents later. Remember Lara has plenty of medipacks, so using them occasionally doesn't matter.) Use the wall lever to the left of the entrance to open an adjacent door. A small alley opposite the entrance has a large medipack. There is an opening in the pool to swim through, but for now the underwater fan keeps Lara from swimming down to it.

 

Go into the opened door and tightrope walk. Go right and jump down and right to get the shotgun ammo. Get back up and monkey swing over the hot pool. Go right and shot the lock on the gate. Again use pistols: as Lara crouches she will shoot the lock. Go into the room and turn the wheel to stop that underwater fan in that pool. So return there and dive in.

 

Swim through the uneven channel. In the room where Lara pulls out, use the crowbar to get the Silver Coin. The door opens automatically so go down the slide. At the bottom pick up the shotgun.

 

In this room notices the ominous giant gladiator statue. First pick up the large medipack in the corner, then place the silver coin in the receptacle. The gladiator comes alive and he is a much tougher opponent than in TR4. Use the shotgun, try to get in close when he is raising the sword. Conserve as much ammo as possible for a later battle. Keep shooting with the shotgun until he falls. Get the golden key he drops.

 

Use the golden key to open the metal bars and slide down. In this small room pull out the push block in the far right corner twice, and then pull it to one side. Now pull out the next block until it is beside the first block.

 

Go in and push the block in the far right corner forward once to get it out of the way. Pull out the block to the left once, then pull it to the side toward the entrance once. Go into the slot where it was and find and pull the chain. Return to the small room where the gate is open.

 

Do a running jump and grab to the rope. Swivel Lara to the right, swing, and jump into that alcove, go forward to find shotgun ammo. Now jump back to the same rope, turn Lara forward again, and jump to the next rope and on to safety.

 

Pull the ropes in the alcoves to the right and left to open the gate in front. Go through and pick up the Goldstone Piece. The gate opens when Lara approaches it. Slide down and look in the pit in front for a large medipack and shotgun ammo. Better save the game.

 

In the next room find that this time Lara has to battle two gladiators. Lara should have revolver ammo, wideshot and regular shotgun ammo, and will probably use just about all of it, as well as many large medipacks into the bargain. On the blocks by the wooden exit door of this room is a large medipack, but more importantly there is blue wideshot shotgun ammo. Try to get that before the battle starts, so Lara will have an uninterrupted flow of wideshot ammo.

 

(The level is about to end after this decisive battle. When it does Lara will lose her ammo and medipacks, so don't try to conserve anything for later, as there is no later. Use what Lara has now, when she needs it.)

 

When the second gladiator falls he leaves a golden key. Use it in the keyhole to get to a second Goldstone Piece. Combine the two pieces. Use the Goldstone in the receptacle to the right of the wooden exit door. Climb the ladder up. Use the switch to the right and the level ends.

 

 

Level 5 - Shadow's Hideout

 

It may take a moment to recognize this place. Lara is back in the house of Level 3. This is where young Lara came after the timed run to the trapdoor. Essentially Lara is starting the game from scratch with the customary inventory items (3 flares, 3 small medipacks, 1 large medipack, pistols). So throw the wall lever to the right.

 

Go forward to the pool, jump to the right to get a small medipack. Dive into the pool and swim to the bottom crawlspace, swim through to get a large medipack, shotgun ammo, and the crowbar. Get back, and make a running jump and grab to the exit crawlspace. Crawl forward, and go up the ladder through the open trapdoor. This level is almost identical to Level 3. The main differences are that there are now dogs to fight, and there is a battle at the end. If Lara visits all the sites and secrets she did when young she will find the needed two Gate Stars and the shotgun, so a walkthrough isn't too important at this point.

 

Turn around and shoot the dog. Go push the button to open the door and go into the house. Shoot another dog. Lara may as well follow the same path as when she was young. Go up the stairs, at the top angle to the left and into the hallway, open the blue doors where young Lara got a secret. This time get a Gate Star and shotgun ammo.

 

Go out and left and up the short stairs. The golden key is once more out on the balcony. But this time Lara already has the crowbar and can open that crowbar door in the corner and push the button for the exit.

 

Go downstairs and circle around to the left to use the key in the keyhole. Enter, go to the right to find the next key in the same spot as before. Come back to the previous room and use it in the keyhole. Go into the kitchen and push the button. Now go back to where the second key was and out the door to the big pool.

 

Dive in and swim into the hole. This time find a Gate Star where young Lara got medipacks. Surface over this spot, get out and pull the wall lever. Swim back and exit the pool. Lara can go immediately up the adjacent steps (in effect she has already completed the timed run) and to the open wooden gate to get the Golden Symbol.

 

Go down, and go through the opening in the glass wall. If Lara looks to the left the wooden gate is closed. Shoot the dog. Go to the open door opposite the steps, angle right and go down to the wine cellar. At the bottom of the steps go right (this time there is nothing to the left). The shelves have a large medipack, and in the corner find the shotgun lying on the ground.

 

Go up and to that room that has the receptacle for the Golden Symbol. You should remember. It opens to some small rooms. The exit door to the right is already open, but make a U-turn around to the left. Use the jump switch to open the wooden gate in the courtyard. If Lara goes back there, and inside the gate, she finds a large medipack and shotgun ammo. Considering what is ahead, the shotgun ammo is nice to have. Go back to the room with the jump switch, but now go right.

 

This time there is no level change. Instead Lara goes down, slides in a one-way passage, landing right before three vicious snakelike things. Side flip right to get behind the wall for protection before they set Lara on fire.

 

The corners of the room have some goodies. To the right is shotgun ammo. In the corners to the left are a large medipack and shotgun ammo. When Lara has everything consider what to do. I had Lara hide on the side, then run around the corner to get up close, fire the shotgun several times, then flip back and to the side to safety. This worked, leaving shotgun ammo to spare. By firing from the side, each shoot may damage more than one of the serpent things.

 

Once the commotion is over use the two Gate Keys to open the gate. Go forward and get the richly deserved Book of Destiny. Run toward the opening and the game ends. Watch the credits for these entertaining levels.

 

22 August 2009

 

 

TR5 - THE BOOK OF DESTINY by LARACROFT91

 

Walkthrough by Harry Laudie

 

[Note] This level is made with the DXTre3D unofficial editor. It is a TR5 level and can be found as #1945 at Lara's Levelbase. [End note]

 

Level 1: Project BOD

 

You start by falling down a shaft in an air duct. Use the HK gun with sniper mode to shoot the grate in the lower air duct. Crawl through and stand up to see a closed grate. Climb the ladder above you and pull up into another air duct. Go forward and enter a crawl space in the lower right wall. Drop into the room at the end. Search the two shelves for the crowbar and HK ammo. Climb onto the corner box to pick up a small medipack. Return through the crawl space and drop down. Use the crowbar to open the grate. Enter the next air duct. Be careful of the moving laser and go to the upper left air duct. Drop at the end and shoot another lower grate. Crawl into the room. Search the shelves and get a small medipack. Exit and be careful of the laser again.

 

Go to the end of the air duct and turn left. Shoot the grate at the far end of the crawl space. Enter the crawl space and pick up a large medipack. Drop into the room and shoot a guard and pick up Agent Smith's Card. Be careful where you shoot the guard. If the guard is in the corner of the stairs, his body and the card will appear in the crawl space air duct. Follow the steps up to the balcony and pick up a small medipack in the far corner. Go down the steps and search the cabinet in the corner under the steps. You should find HK ammo. Use the card in the card reader to open the glass door in the room.

 

Follow the corridor and turn to the right to stop at a corner. Use the HK gun sniper mode to shoot the guard in the head, as he looks the other way. If you just run into the corridor and shoot, the guard shoots back and causes heavy damage. Use headshots on the guards when it is possible. It will save your ammo and health. Use the card in the card reader to open another door. Enter and go down the steps. A door opens for you. Enter the door and shoot a guard. He is walking so you cannot sneak up on him. Follow the short corridor and see a grate in the lower wall. That is for later. Press the pushbutton to open the door beside it. Enter the room and the shelf is empty. Pull down the switch near the door. The grate opens in the corner on top of the boxes. Pull up onto the box and enter a crawl space.

 

Go forward to a T-junction. Go left and pick up a small medipack. Turn around and go straight to another T-junction. To the right are deadly electrical wires. Go left and stand up. Grab a pole and slide to the bottom. Go through another lower crawl space. Stand up near a large fan. Go forward and pull down the switch on the left wall. You hear a door open. Go to your right and hop into the tunnel. Get into a crawl space and climb down a ladder.

 

Shoot a lower grate and get into the crawl space. Crawl and stand up to pull down a switch. You get a cut scene of a raising grate and a sleeping guard. Follow the crawl space and stand up in the room. Shoot two guards with the sniper mode again. Search the cabinets for HK ammo. Search the drawers at the far wall and pick up disc #1. Go to the windows and pull down the switch from the cut scene. Crawl back to the switch in the crawl space. Climb a ladder into a small room. Search the shelves for HK ammo and a large medipack. Get down and return to the bottom of the tall ladders.

 

Enter the opposite crawl space. Drop into a hole and shimmy around to the right and pull up. Continue and emerge overlooking a storeroom. Drop onto a box and get a flyby of the room. Shoot two guards with the sniper mode again before they see you. Do not drop to the floor or ceiling sentry guns shoot at you. Run and jump to the box with a tightrope wire. Drop on the other side and pull down a switch. A trap door opens in the ceiling. Jump back onto the box and walk the tightrope to the other end. Turn around and jump up to grab the upper grate structure. Get into the climbing position. Shimmy around to the right and pull up into the open trap door. Pull down the switch on the wall. A grate opens in the crawl space. Crawl into the room and shoot a sleeping guard. Stand in front of the desk near the tree and pick up disc #2.  Go to the far corner of the room and search the cabinet for a small medipack.

 

Exit the room and grab the wall by the trap door. Shimmy to the left and around the corner. Back flip onto the box with the tight rope. Walk back across the tight rope to the other box. Run and jump onto the corner box and get into the crawl space.  Crawl through and shimmy around the hole again. Return to the bottom of the tall ladders.

 

Stand up and climb the ladder on the left wall. Just follow the crawl space and turn to the right at he end. Crawl pass a grate and stand up. Press the pushbutton on the wall to open the grate. Drop into the room. Sneak around the corner and shoot a guard. Open the drawers at the far wall for HK ammo. Pull down a wall switch and get back into the crawl space. If you continue in the crawl space, you are on the opposite side of the deadly electrical wires. Return back in the crawl space and climb down the ladder again.

 

Climb the entrance ladder and go back pass the fan and climb the pole. Back flip into the air duct and return to the room where you entered. Exit the room and shoot the grate in the lower wall that you passed earlier. Get into the crawl space and climb down a ladder. Go through another crawl space and enter a room with two disc readers. Place the two discs in the two disc readers and the door opens. Wait until a guard appears. Shoot the guard and pick up a small medipack.

 

Enter the corridor and use the card in the card reader to open the door. Enter the room and the door closes behind you. Quickly turn to the left and shoot a guard. Ignore the nearby card reader for now. Go to the far wall and a door opens for you. Search the drawers in the room for HK ammo. Exit and go to the left corner of the room. Press a pushbutton to open a door. Enter and go through the room and into a corridor. A door opens as you approach. Enter the washroom and open the doors to the toilet stalls. The stall near the back corner contains a large medipack. Notice the water trench on the floor as well. Return to the small room.

 

Go to the right and the door opens for you. Enter the corridor and press the pushbutton to open a door in the alcove. Enter the open door and wait to shoot a guard in the corridor as he walks to the open door. Search the drawers in the room for HK ammo. Exit and continue down the corridor. Go left into a side corridor. Enter a room and go behind a glass partition. Search the drawers for HK ammo. Return to the corridor and press the second pushbutton to open a door in the end alcove. Enter the room and search the back wall corner cabinet for a large medipack. Pull down a switch on the wall opposite the window.

 

Run out of the room and a robot shoots at you. Lead the robot back into the water trench in the washroom. Shoot the legs of the robot until you see metal. Then wait while the robot short circuits in the water trench. This is not as easy as it seems, as the robot shoots at you. It also gets out of the water so you have to lure it back a few times. You may be able to just run away and ignore it. Exit and return to the room with the card reader. Use the card in the card reader to open the door.

 

You enter a room with many items on pedestals. Do not get near any items. If you do, ceiling sentry guns and guards appear. Go left to an elevator and press the button to open the door. You are on floor #4. Enter the elevator and the door closes. Press the buttons on the wall and the elevator moves like an earthquake. Go to the doors and the doors open. You are floor #3. Go to the door in the corner and the door opens for you.

 

You enter another room with items on pedestal. Avoid the items again or guards and sentry guns appear. Go up the steps to search the upper balcony for HK ammo and a small medipack. Then go down the steps to return to the entrance door. Go straight across the room to the other corner. The door opens as you approach. Press a pushbutton to open the next door. Enter the door and drop into the room below. Search the room and find a large medipack in a side corridor. Pick up a small medipack and HK ammo from the boxes. Pull up out of the room. You can run up the steps to open a door back to floor #4. Return back to the earlier room and go to the far right corner into a room with a metal floor.

 

Hop onto a caged platform and pick up a disc. Go behind the caged platform and pick up a small medipack. Exit the room and a door opens to your left. Exit out that door and into another corridor. To your right are red lasers. Go left into the corridor. Go up a small ramp and get a flyby showing a guard behind red lasers. Go to the end of the corridor and shoot the guard. Pull down the wall switch on the wall and open the grate beside you.  Do not enter the crawl space yet. Look up to the ceiling in the corridor. You should see a ceiling tile with cracks on it. Pull down that ceiling tile and pull up into an air duct. Follow the air duct and pull up a trap door. You drop into a small room.  Press only the left pushbutton on the console. The right push button starts a ceiling sentry gun. Crawl back out of the room.

 

Go through the crawl space and enter an elevator shaft. Cross the tight rope while an elevator car falls and crashes to the bottom. Run and jump onto a corner ledge and pull up into a crawl space. The left route is blocked by red lasers. Take the right branch tunnel. Drop into a small room and search the shelves for a large medipack and HK ammo. Exit out the open door in the corner. Enter the room and shoot a guard. Search a corner cabinet for a small medipack. Pull down the wall switch and return to the earlier room. Return through the air duct and the red lasers are off. Follow the air duct to a tunnel with moving red lasers.

 

When it is safe, drop into the tunnel and go to the right. Drop into a hole and go through a lower crawl space. Follow the crawl space to the end and pick up a large medipack. Go back a little and pull open a trap door on the floor. Drop into a room and turn a wheel on the corner wall. Pull up onto a box and shimmy to the right round the corners to return to the tunnel. Go back and be careful of the moving red lasers. Jump over the second red laser to get to the end of the tunnel. Jump up to shoot a grate at the end of an upper crawl space. Crawl in and drop on the other side into a room behind the red lasers.

 

Enter the triangular opening in the wall. Enter the room and pull down the switch on the left wall. You get a cut scene of the corridor with the red lasers, which are now off. Exit the room and go left to exit back to the corridor. Run to the right and follow the corridor to the end. Go into the corner beside the sofa to pick up HK ammo. Use the disc in the disc reader to open the door. Enter the room and shoot the grate in the lower back wall. Save the game and go to the pedestal and face the door. Shoot the guard and the armored guard that come through the open door. Use the sniper mode for headshots, as the body armor is invulnerable. Pick up the Book of Destiny from the pedestal. Or just pick up the book and run. Get into the crawl space and go to the right and stand up. Slide down a dark slope and the level changes.

 

I played the level twice and never heard the secret sound.

 

Level 2: Escape from the Museum

 

You still have Agent Smith's Card and the Book of Destiny in the inventory.

 

Slide down a slope and stop at the bottom. Quickly use the sniper mode and shoot two guards. Drop down into the room. Jump behind the boxes to your left and pick up a small medipack. Go under the tight rope and into the right corner. Shoot the lower grate and get into the crawl space. Go forward to a T-junction and save the game. Crawl left and stand up in a checkered floor room. Quickly run and jump towards the armored guard to get close to him. Use the sniper mode and shoot him in the head. You die a lot if you stay far away. His blue laser is deadly accurate but he is slow to turn around.

 

Go to the far left corner of the room where the guard was located.  Get into a crawl space and crawl until you can stand up. Go left to push a block to reveal a crawl space. Crawl to the end for a large medipack and HK ammo. Crawl back to the moveable block. Push the shelf in front of you as far as possible. You hear the secret sound but no secret is registered. Search the shelves for a small medipack and HK ammo. Open the box in the corner for a large medipack. Exit this room and go back to the checkered floor room.

 

Return to the entrance crawl space and go to the end. Get into a crawl space and climb down a ladder. Follow the tunnel and use the crowbar to open a door. Follow the new tunnel and drop into a room. Pick up a small medipack and HK ammo from the corners of the room. Return to the crawl space. Now return to the checkered floor room. There is another crawl space in the checkered floor room.

 

Enter the second crawl space in the right wall. Shoot a grate and pull up into a corridor. You face green lasers. Run through the lasers and turn to the right to go down the steps. A ceiling sentry gun will shoot you in the back until you turn the corner. Enter the room and use the card in the card reader to open the door. Enter the next room and go to the left wall. Press a pushbutton to open the door. Enter the room and search the drawers for a small medipack. Search the glass door cabinet in the corner and get nothing for your trouble. Exit the room and go left and get behind the two trees and into the corner. If you have trouble jumping through the trees, you can shoot the trees and destroy them. Light from the binoculars may help you to see a lower triangular crawl space entrance in the corner. Drop through that lower triangular crawl space and into a tunnel. Pull down a switch and exit back into the room.

 

Jump through the trees or shoot them and go to the left around the central structure. Look up to the ceiling and see a ceiling tile with cracks. Pull down the ceiling tile. Pull up into the air duct for a large medipack. Get down and pull up into the opposite air duct. The red lasers should be off if you used the switch in the tunnel. Go forward and pull open a floor trap door. Drop into the room and pull down the wall switch. You get a cut scene of a trap door opening somewhere. Search the glass door cabinet in the corner and get HK ammo. Pull up into the air duct and drop back into the room. Go up the steps and run through the green lasers. Use a few health packs as you get back into the tunnel to return to the checkered floor room. Return through the crawl space back to the entrance room with the tight rope.

 

Go to the far left corner and use the card in the card reader to open the door. Enter the small room and pull down the two switches on the central column. One switch will open a door on the other side of the column. Go there and enter a small room to shoot a guard. Search the shelves for HK ammo. Pick up a large medipack from the floor and exit. The other switch opens a grate in a crawl space in the same small room. Do not enter that crawl space yet but climb that side of the central column. At the top, shimmy to the right and drop onto a ledge. Go behind the column and pick up HK ammo. Then jump into an upper tunnel near where you climbed the column. Go through the crawl space. Pull down the switch on the wall and exit. Climb down the column and return to the entrance room with the tight rope.

 

Climb the boxes and tight rope across to the next box. Shoot the grate and get into a crawl space. Ignore a T-junction and continue straight. Stand up in a corridor and turn to the left top shoot a guard. Pick up a small medipack from the dead body. Go back to the entrance and shoot a grate in the lower left wall. Get in the crawl space and climb down a ladder. Get into a short tunnel to pick up a large medipack. You can see another room through a window. Return back to the corridor. Go left to the room labeled "archives" and the door opens for you.

 

Enter a room with bookcases. Go to the left wall and enter the crawl space. Search the shelves for HK ammo, small medipack, and a large medipack. Return to the archives and go left to the back of the room and enter a doorway to shoot a guard. Open the drawers by the wall for HK ammo. Exit the archives and return to the entrance room with the tight rope. Go back to the small room with the central column with the two switches.

 

Go through the crawl space and pull up into an opening. You overlook a deep room with a large structure in the middle. Grab the ceiling and monkey swing over the structure. The path is easy to follow, as the path is lower than the ceiling. Two red squares indicate where the path changes course. On the other side, drop into a tunnel. Go through a crawl space and pick up a large medipack. Turn around and time a jump into a tunnel with a red laser. Run down the tunnel and jump over a fire pit. At the end, shoot the grate and crawl into a corridor.

 

To the right are red lasers. Turn to the left and shoot a guard with sniper mode. Go there and open the glass cabinet for HK ammo.  Go to the corner desk and pick up a disc. You can use the monitor in the other corner but I do not know what it does. The red lasers in the corridor are still on. Go back through the crawl space. Go to the fire pit and crouch as the moving red laser goes over your head. Continue into the other crawl space and monkey swing over the deep room again. Drop down and go through the crawl space. Return to the entrance room with the tight rope.

 

Turn left and use the disc in the disc reader to open the large doors. Enter the room and shoot two guards. You enter another large room with a disc reader and closed doors. Go to the left wall and pull up into a crawl space. Follow the crawl space to a T-junction and go to the right. Crawl pass a grate and stand up. Use sniper mode again to shoot a grate in front of you and the grate that you just passed. Crawl back and into that grate. Pick up HK ammo and a large medipack. Return and crawl through the first grate and stand up in a corridor. You are on the other side of the red lasers.

 

Shoot the grate in the lower wall and enter the crawl space. Go through and stand up in a corridor. Quickly turn to the right and shoot two guards. Go to the right wall and pick up a large medipack and HK ammo. Red lasers block the corridor. Shoot a grate in the lower wall and enter a crawl space. Crawl through to a room on the other side of the red lasers. Run across the room and the camera view changes as a camera gun shoots at you. Search the glass cabinet and get a disc. Return through the crawl spaces to get back to the second room with a disc reader.

 

Go behind the forklift and use the disc in the disc reader to open the large doors. Enter the door and run down the tunnel and the level changes.

 

Lecel 3: Old Times France 1985

 

You play as young Lara in this level with no weapons and no binoculars for light. You start in dark attic. Go around the boxes and go straight. Jump over a box and pick up a small medipack from the corner floor. Jump back and go left to see a closed door and a key lock. To the right of the key lock is an alcove with a hole in the floor. Go there and climb down the wall in the hole. Shimmy to the left in a branch tunnel and enter a small room. Search the corners and find a large medipack. Return to the hole and climb to the bottom. Go through a crawl space and Lara looks to the left to see a key. Go there and pick up the Golden Key from the floor. Climb back into the attic and use the key in the key lock to open the door. Enter the door and follow the stairs down and into the house.

 

Go left and onto a balcony. Go right and follow the balcony to find some stairs. Loop around to the right corridor and push open two gray doors. Enter the room and hear the secret sound but no secret is registered. Pick up a large medipack and a small medipack. Return to the stairs. Go up the small stairs into a large room. Go left and out the broken window onto a balcony. Go to the right and pick up a Golden Key. At the other end of the balcony, you can see a small medipack on a roof. Ignore it. If you do get it, you cannot get back into the house. Return to the large room. Go left into the washroom and pick up a small medipack from the bottom of the bath pool. Exit back to the large room. There is a panel in the far corner where Lara says "No" when you use CTRL in front of it. Exit the room down the small stairs and go down the large stairs.

 

Go to the right and press a pushbutton to open the door. Now you can go back and get the small medipack on the roof. Try a run and jump with no grab to land on the roof. Safety drop to the ground and enter the house. The room to your right has a closed door and needs an item. Go straight to a T-junction. The corridor to the right has a closed door at the end. Go left and use the key in the key lock to open the door. Enter the room and see another closed door in the left corner. Go into the right corridor and see a closed door at the top of some stairs. Go to the back wall and pick up the Golden Key off the floor. Return to the earlier room and use the key in the key lock to open the door.

 

You enter a kitchen. Jump over the counter and press the pushbutton on the wall. Jump back and exit the kitchen. Go left to the door at the top of the stairs. The door is open so exit outside.  There is a pool in front of you. Dive into the pool and swim down a hole in the corner. Follow the underwater tunnel to the end and pick up a large medipack and a small medipack. Swim up a vertical shaft and pull up into a small room. Go to the right and pull down a wall switch. Swim back to the pool and surface.

 

Go towards some glass walls where you see a fountain. Go forward to find an open door. There is a timed wall switch in the far fight corner for later. Go through the open door and straight into another open door in the corridor. Go down the steps. Loop around to the left and find a small medipack between two casks. Return to the steps and loop around to the right to search the shelves for a large medipack. Return to the steps and go up back into the corridor. Exit the opposite open door to get outside again.

 

Go left into the corner and save the game in front of a timed wall switch. Pull down the wall switch and get a cut scene of a trap door opening. Turn to the left and sprint to the open door. Enter the corridor and sprint to the right. Turn the corner to the right and then left and sprint out the open door at the end. You are outside again. Turn to the right and sprint to find the open trap door. Climb down a ladder to the bottom or just fall into the hole. Stop and wait there until the trap door closes above your head. There is a bug here in the game. Go through a crawl space and hear the trap door drop open. If you did not wait, the trap would close and you would be stuck inside.

 

Continue crawling and drop into water hole at the end. Get out of the water and run down a wide corridor. Pull down a wall switch and return to the water hole. Go into another corridor where you see a fan and pick up a small medipack. Return to the water hole. Several rats will nibble your feet. Swim down through an underwater crawl space. Surface on the other side into a small room. Pick up a large medipack and a crowbar from the floor. Swim back to the water hole. Run and jump to grab the crawl space. Crawl back to the trap door and climb the wall ladder to get back outside.

 

Return to the house and go up the stairs. Go up the small stairs into the large room. Go to the far right corner and use the crowbar to open the wall. Enter the tunnel and press a pushbutton. You hear some music. Exit the room and go down both sets of stairs. Go left and through the doors to return to the outside pool. Turn to the right and go up the steps at the right wall. Follow the balcony with arches to an open gate. Step inside to pick up the Golden Symbol and be attacked by bats. Exit here and return to the house and back to the bottom of the stairs again.

 

Enter the room to your left. Use the symbol to open the door at the back wall. Enter the room and loop around to your left to pull down a jump switch on the wall. If you run straight the level ends. Exit the room and go to the right. Follow the corridor back to the door to the outside area with the fountain. Go to the opening in the wall to the right. Turn right and follow the path through an open gate. Search the ground for a large medipack and two small medipacks. Return to the house and to the room with the jump switch. Turn to the right and go through the open door and the level changes.

 

Level 4: In France - Present Day

 

You have the crowbar and medipacks in your inventory. You also have binoculars again.

 

You start in front of a statue of a horse in a courtyard area. Go towards the statue and shoot a dog. You can see two key locks and doors ahead of you. To the left is an alley ending with a closed door. Loop around to the right and into a partially hidden alley in the corner. Back flip onto a slope and jump forward to grab a ledge and pull up. Go left over a bridge and into an opening. Tight rope across the room into another opening. Go forward and drop into a room. Shoot a box and pick up the Silver Key. Return to the tight rope and drop into that room. Shoot the boxes and pick up red shotgun shells. Pull up near the start of the tight rope and drop back into the courtyard.

 

Run pass the horse to a wooden gate. Use the key in the key lock to open the gate. Enter the room and hop onto the corner box for a small medipack. Push open the double doors on the far wall. Hop back and shoot a dog. Enter the room and pick up a revolver from a corner box. Drop into the corner behind the boxes and use the crowbar to pry open a section of wall. Step inside the alcove and pick up the Golden Key from the floor. Exit the rooms to get outside into the courtyard and go to the right. Use the key in the key lock to open an iron gate in the left wall. Run through the tunnel and shoot a dog. You emerge into an outside area and see a fence and a church in front of you. Turn to the right and go behind the columns to pick up blue shotgun shells.

 

Go pass the fence and go up the steps on the let side of the church. Shoot the window and enter the church. Follow the balcony to shoot a window for red shotgun shells. Continue on the balcony and pick up the laser sight. Drop into the church below and search the floor for blue shotgun shells. Pull up onto the balcony and exit the church. Return to the fence. There are two sets of steps between the fences. Go down the set with the locked gate. Use the laser sight and revolver to shoot the lock and the gate opens. You can also crouch and use pistols.

 

Enter the gate and turn to the right to shoot a dog. There is a pool of water in the room but a fan keeps you from getting inside an underwater tunnel. Go around the pool to the right. You will find a tunnel. Enter the tunnel and pick up a large medipack. Exit and continue to find a wall switch next to a box. Pull down the wall switch and the door opens beside you. Save the game before you enter. If you fall into the water trench there is no way out. Walk across the tight rope to the other side. Turn to the right and go forward to a room with a deadly pool. Jump onto the platform for blue shotgun shells and jump back into the entrance. Grab the ceiling and monkey swing across the deadly pool.

 

Drop into the room and go to the right. Shoot a lock to open a gate. Enter and go right to enter a small room. Turn a wheel value and exit the room. Monkey swing over the deadly pool. Tight rope walk again over the water trench. Dive into the water pool and the fan is off. Swim into the underwater tunnel in the corner. Just follow the underwater tunnel. It is twisting but linear. Pull up in front of a gate. Use the crowbar to pry a Silver Coin off the gate. There are mice on the other side of the gate. Wait a minute and the mice disappear. Slide down the slope in the corner opening.

 

Pick up a shotgun and enter the next room. The gate closes behind you. Go to the far corner and pick up a large medipack. Then place the coin in the receptacle on the wall. You get a cut scene of the gladiator getting off a ledge. I jumped onto that ledge and use pistols to shoot the gladiator. Side jump back and forth to avoid his blue fire and save a lot. When the gladiator is dead, pick up the Golden Key from the body. Use the key in a key lock to open the door beside it. Enter the gate and slide down the slopes. Another gate opens and you land in a dungeon cell.

 

There is a closed gate in one wall. Go to the corner and see a block with a ring in it. Pull out that corner block. Move it into the opposite corner out of your way. Enter the tunnel and pull out another block. Push it again the opposite wall under the entrance gate and out of your way. Enter the room and see two moveable blocks. Push the right block forward into an unseen alcove. Push the left block forward as far as possible and into an unseen alcove. Enter a tunnel to your left and pull down a chain. Exit back to the cell and the gate is open. Use the two hanging ropes to get over the lava pit. There is a side tunnel that has red shotgun shells if you want to get them. It is actually rather hard to swing and jump into the side tunnel and get back onto the rope. I just left them.

 

Pull down the two chains in the two side alcoves. Go forward through the open gate and into a room. Pick up the Goldstone Piece from the pedestal. Go forward and the gate opens for you. Slide down a slope and drop into a trench for red shotgun shells and a large medipack. Pull up out of the trench. Go left or right around the harmless flame in the tunnel. Enter a room and two gladiators jump off their ledges. I ran back into the tunnel near the flame. Shoot the gladiators as they are stuck at the entrance. Side flip when you hear that they are going to shoot the blue fire at you. Save the game a lot. When both are dead, pick up a Golden Key from a dead body.

 

Enter the room and use the key in the key lock to open a gate. Step into the alcove and pick up the Goldstone Piece off the pedestal. Go to the opposite wall and pick up a large medipack and blue shotgun shells of the ledges near the door. Combine the Goldstone pieces to make the Goldstone. Place it in the receptacle to the right of the gate and the gate opens. Enter the gate and climb the back wall ladder. Pull up into a small room. Go to the right and pull down a wall switch and the level changes.

 

I played the level twice and never heard the secret sound.

 

Level 5: Shadow's Hideout

 

This level is almost identical to level 3 where you played as young Lara.

 

You start in a familiar looking room from an earlier level. Pull down the wall switch to your right. Go forward and dive into the water. Follow the underwater tunnel and pull up in a dark room. Pick up a large medipack, red shotgun shells, and the crowbar from the floor. Swim back to the starting room. Jump into the side tunnel for a small medipack and rats nibble your feet. Go back and jump across the water and grab a crawl space. Pull up and crawl to the end. Stand up and climb the wall ladder through the open trap door.

 

Follow the path to the house door and shoot a dog. Press the pushbutton to open the door. Enter the house and shoot a dog. Go up the large stairs and go to the left corridor again. Push open the double doors and enter the room. Pick up red shotgun shells and Gate Star #1. Exit and go back up the small stairs into the large room again. Use the crowbar to open the wall in the far right corner. Enter the tunnel and press the pushbutton. Exit and enter the washroom. Dive into the bath pool for a small medipack. Exit and shoot the window again. Get out on the balcony and pick up the Golden Key. Run and jump off the other end to land on a roof for a small medipack. Safety drop to the ground and enter the house again.

 

Go forward and then left to use the key to open a door. Enter the room and go to the right to find the Golden Key in the same place on the floor as before. Return and use the key to open the door. Enter the kitchen and press the pushbutton on the wall. Exit and go left and up the steps to the pool. Turn to the right and go up the steps onto the balcony with arches. Enter the open gate and pick up the Golden Symbol. Run away from the bats and back to the pool.

 

Dive into the pool and swim down into the corner. Follow the underwater tunnel and pick up Gate Star #2. Swim up and surface in a small alcove. Pull down a wall switch and swim back to the pool. Pull up and go through the opening in the glass wall towards the fountain. You may notice that the timed wall switch is gone. Enter the open door and cross the corridor into another open door. Go down the steps and loop around to the right. Search the shelves for a large medipack. Go to the end wall for a shotgun. There is nothing to the left side so go back up the steps.

 

Go left to return to the stairs. Enter the room opposite the stairs and use the Golden Symbol to open the door. Enter and loop around to the left to pull down a jump switch. Exit and go to the right to follow the path back to the fountain. Go to the path to the right of the fountain and shoot a dog. Enter the open gate and hear the secret sound but no secret is registered. Pick up blue shotgun shells and a large medipack. Return to the room opposite the steps. Enter the next room and go to the right this time. Pass through the open doors and turn to the left. Go down the steps and the door closes behind you.

 

Run down the steps and then slide down a slope. Near the bottom of the slope, jump with a right curve to get behind a column. Three dragons shoot fire at you from the back of the room. Sprint to the wide column on the left side of the room and pick up a large medipack. Run straight to the column beside the dragons for red shotgun shells. Side jump to shoot a dragon and side jump back for protection. After seven or eight shotgun blasts, a dragon will die. After the second dragon is dead, use the columns for protection and sprint to the other side of the room. Pick up blue shotgun shells and get closer to the third dragon.

 

When the three dragons are dead, go to the platform. Place the two Gate Stars in the two receptacles and the gate opens. Enter the room and pick up the Book of Destiny off the pedestal. Go forward and run up the steps towards the light. The game ends and the closing credits scroll up the screen.

 

12-aug-2008