TR3 - FALLS OF NAGA by BECK

Walkthrough by Harry Laudie

 

Go forward and slide down a tunnel. When it opens up jump with a right curve and continue jumping to avoid the lava pit at the end. As you go through the opening at the right side you get a cut scene of a boulder rolling towards you. Immediately flip back into the tunnel you came from. You should end up sliding down into the boulder with some health loss. Keep jumping with a left curve until you are free of the boulder. Go up the path the boulder came from and at the top right jump into a hole on the right side that is very hard to see. Slide down some slopes and eventually land in front of a lava pool with an island in the middle. Jump to the island and kill two large creatures (1,2). They will shoot blue spheres at you so be careful. When they are dead pick up two pink gems (1,2) [Serpent Stones] that they dropped. Go to one alcove to use a gem to open a door in the other alcove. Go through that door and pick up a large Medi pack (3) from an alcove on the left. Climb the ladder on the right wall and at the end back flip to a sloping ledge. Slide and jump to grab another slope. Pull up, slide a little and jump to grab a ledge. Pull up and kill two poisonous creatures 3,4) that drop two pink gems (4,5). If you are lucky you can kill them before they poison you or push you off the cliff. Go into a tunnel to the top right. Run/jump over some spikes and go for a long fall into some water.


[Alternate]
At the first boulder you could have jumped right at the end and run over collapsing tiles towards the right. You have to jump a trench and into an alcove. If you miss another boulder runs you down. You then have to monkey swing through an almost impossible set of fire emitters. At the end you drop and jump left to an alcove to avoid more lava. Jump the lava trench and kill a small poisonous creature that leaves behind a pink gem. Go to the end and keeping to the left side slide down to jump to a slope. Again jump to a slope and jump with a left curve to an alcove on the left. Climb the block beside you to get a pink gem. Drop to the other side of the block and go through a small tunnel. Run/jump over some spikes and go for a long fall into some water. The first route gives you another gem and less work. [End alternate]


Follow the water caves until you see waterfalls. Swim to the front of it and face outward. On you immediate left is a hidden underwater tunnel ending with a closed trap door #1. To the immediate right side is another hidden tunnel. Go there and the tunnel splits. Look up to the left for a closed trap door #2. Go down and follow an underwater cave to an area with a building. Pull up to the far left to get some flares (6). Go to the building to pull a switch and get a cut scene of trap door #1 dropping. Swim to the open trapdoor #1 and pull up into a tunnel. Kill two poisonous creatures (5,6) before they poison you. Go back to the waterfalls and face outward again. To the far left wall at the bottom, near where you fell into the water, is another well-hidden underwater tunnel. Go behind a rock and swim up. You pass a closed gate with a Medi pack behind it. Go straight pass an opening to the end and pick up some flares (7) and then go back to the waterfalls for air. Now go back to the tunnel you passed before. Follow with a few turns to the left and up to the right into small tunnel and eventually come to an air hole. Fill with air, dive down and go to the right and eventually reach an area with a pink gem (8). Pick it up and the closed gate opens below you. Pick up a large Medi pack (9) on the way out of the cave. Of course, it is not easy as piranha fish attack you. Swim back to the open trapdoor #1 and pull up into a tunnel.

 

Follow the cave to the end and stand in front of a lava pit and slopes with fire emitters. The only way I made was to jump and grab the first slope and shimmy to the left. When the left fire emitter starts, pull up. When you are at the top the fire emitter should be going out. Slide, jump left, slide and jump right to a flat area behind the second fire emitter. Go straight and to the left and you are on the second floor of the building. There is a small Medi pack (10) on the back right floor. Go outside to the pillar on the right. Pull the switch and get a cut scene of the temple doors below opening up. Drop down and kill two poisonous creatures (7,8) inside the temple. Inside there seems to be door at the back that I could not open. On the right corner is a panel that could be a door. Also in the upper part of the right wall is a panel that could be a door. Go to the near left corner and pull up into a crawlspace. Crawl and at the end kill a poisonous creature (9) in a room. Pick up the pink gem (11) that he drops. If he dies on the spikes, walk through them to prevent damage. Get back to the temple area. Go to the far left and into a crawlspace. Go in just a little and then back up and climb out. Another poisonous creature (10) attacks from the tunnel. Kill it from the temple and if lucky you will not be poisoned. If it doesn't appear, you may have to go very far into the crawlspace and into the room to the right. It may be running around the room there. Either way, you should go to that room.

 

Notice that three ceiling squares are different. Go to the near left corner and pull a block out of the way to reveal a tunnel. Pull/push this block underneath the ceiling tile to the right wall. Go inside and pull another block out. Go to the crawlspace to the right and the corridor is open now. Pickup a small Medi pack (12) on the floor. Notice the switch at the back wall. Push the second movable block into the other room and go back there. Pull/push this block underneath the ceiling tile at the back wall. These two tiles open up the door on the upper wall in the outside room. This miserable door is timed but pulling a block one square and pushing it back can reset it. Go inside and down a tunnel to overlook a room with a safe area surrounded by lava. Save the game now. Slide down and immediately a large creature (11) drops down on you. There is little room to move but when he dies he explodes and leave behind a pink gem (13). If it dies on the lava, you cannot get the gem so reload the save game and try again. Use this gem on the receptacle on the wall. Go to the slide where you entered this room. Pull up, back flip and roll to grab an invisible ledge. Pick up a pink gem (14) from it and the fires on the side ledges go out. One side ledge is a large Medi pack (15) and the other has a pink gem (16). Decide what you want. If you pick one the other has a fire under it so you cannot get both. I picked a pink gem. Jump to one side ledge for the item you want. Back to the floor and get back to the middle platform again. Jump to another side ledge and follow a tunnel. Drop to a switch in the corridor near where you got the Medi pack and pushed the blocks. Push a button and the other corner door in the outside room opens. This door is mercifully not timed. Now go back there and see a ladder on the left wall.

 

Look up to notice the hole with a closed gate beside the ladder. High on the opposite wall is a crawlspace. Climb the ladder and slide down. Immediately go left to a wall to pull a switch. Turn right and go pull another switch. Turn right and go pull the last switch. Go right and slide forwards down the hole and at the end jump to grab the crawlspace. Of course it is not easy since there is a moving spike wall moving downwards towards your head. You will get cut scenes of trap door #2 opening but hit Key Pad 0 key to stop the cut scenes. Crawl in and follow a tunnel. Kill a poisonous creature (12) and pick up a pink gem (17). There are flares on a rock but I could not pick them up. Continue to a room to kill another poisonous creature (13) and pick up a pink gem (18). Pick up a large Medi pack (19) beside the door. There is a hole on one side that drops you into the piranha. Drop through and swim to trap door #2 and pull up. If you did not make the crawlspace, just go back outside the temple to the water and swim to trap door #2 and pull up. Either way you are back on a ledge in the area with the waterfalls. If you look out to the near right corner you see a block you have to get to. This seems to be another infamous jump where you have to jump from the right pixel at the right angle at the right millisecond to make it. If you jump with no grab and hold the jump you seem to jump further (or maybe it's my imagination) so you just make the near corner of that block. It's a painful jump but some miracle may happen and you make it. Turn to see a sloped block in the far right corner. Jump to it and jump to pull up on a block near the waterfalls.

 

Easy jumps to the left wall and back wall blocks. Jump to the right wall at a slight angle to the right so you grab it and pull up. Jump straight and you slide down. One final tricky jump over the water brings you to the top of the waterfalls. Go to the other side and see an almost sheer drop of waterfalls. The water at the bottom is deadly. Drop backwards and near the end of the drop, back flip with a roll to grab a crevice on the far wall. Shimmy to the far right wall and pull up and back flip. You end up on a ledge near the waterfalls. Go to the waterfalls and take two steps back. Hop back, run and jump to the front of the waterfalls. Use a left curve and you should end up on the ledge to the other side of the waterfalls. Forget about the flares on the other side. I could not pick them up. Go to the corner and climb a block and then another block overlooking the water. Before you jump the gap, turn around and jump to a grab a pillar. Pull up to get a small Medi pack (20). Back to the ledge again. Run/jump from the right corner of the block to about the middle of far ledge. Pull up and go into a cave. Kill the two poisonous creatures (14,15) before they poison you.

 

The following gates and switches are numbered in order of use to make a triple timed run. Go to the far corner of the structure and jump up into it. Notice a closed gate #3 at the end. Look through the gate to see a closed purple double gates #1. Climb into an alcove and pull a switch #2. A gate #2 opens at the other side of the outside ledge. Go up and up the ledge and follow into the gate #2.  Notice the ladder on the wall. Climb into an alcove and pull a switch #3 to get a cut scene of the other gate #3 opening. It closes quickly but now you know that the switch is there. Now climb the ladder and at the top pick up a pink gem (21). Go down towards the front of the building and fall into a hole. Turn around a press a button #1 to get a cut scene of closed purple double gates #1 inside the building opening. Get out of the hole and slide down to a ledge. Go to switch #2 and pull it. Run back and through gate #2. Pull switch #3 and get back out of gate #2 before it closes. Run back to gate #3 and go through it and the purple double gates #1 before they close. I guess it is possible to use rolls and jumps from the switches and sprint along the ledge between gates and on the ground and used Key Pad 0 to stop the cut scenes. The jumps have to be perfect as well. If you slip once you lose the time. This misery takes forever to do but some day you make it through all the gates before they close and now you face fire emitters. That being said, after a long time trying, I hacked the time codes to give me more time so I could finish. See note at the end for a description.

 

Going through the emitters was actually easy since if you stand near the wall they do not catch you on fire. On the other side go left to overlook the deadly water and waterfalls again. Stand to the far right of the opening. Run/jump with a partial grab and with luck you end up the right hand corner of the far ledge. Go inside the tunnel and go up through the cave. At the top kill two poisonous creatures (16,17). Notice the ladders on the far wall. Go the left corner and with your back to the ladder back flip to slope and jump to grab another slope. Shimmy to the right, pull up, back flip and roll to grab the ladder. Climb the ladder as far as possible to the right. Pull up, back flip, and roll to grab a ledge. Shimmy to the far right, pull up, back flip and roll. Jump off a slope and grab another ladder. Climb to the top and go to the right side. Pull up and back flip to another slope and slide down into a stable area where you can save.

 

Go to the end of this cave and pull up onto a slope. Slide, jump, and run over collapsible tiles onto a ledge overlooking a lava pool. In the pool are columns with three large creatures (18,19,20) shooting blue spheres at you. You cannot shoot them, If you pull your guns, you catch on fire. Run/jump to the first column to the left (clockwise) and then to the last column on the back wall. Look up to the left to se a ledge. Grab it and continue jumping ledges to the right until you face a ladder. Jump to the ladder and climb up to a ledge. Jump to grab a monkey wing and follow it to the other side of the cave and drop. Use a pink gem in a receptacle on the wall. You get a cut scene of the creatures falling and an earthquake happens. Fire is everywhere making things miserable again. Knell down and grab the ledge but do not drop. Shimmy to the left end and the earthquake stops. Now shimmy to the right and drop to the ledge.

 

Now you have to go around the room counter-clockwise. Jump to a pillar to your right and then jump to grab a crevice and pull up into a crawl space. At the other end you make trickier jumps until you get to a column where the next jump is to a fire on a ledge. Jump to the far corner of the ledge, turn, drop and grab. Shimmy left past the fire and pull up. You lose less health this way. Follow the tunnel on the left into a large cave. Follow the caves to a room with ledges and closed gates. Climb down a ladder to the floor and press a button at the far end. A gate opens above you. If you have less than 6 gems or want to see the alternate ending, run down the tunnel on the bottom floor and to the end of the cave. Go to the right to reach shallow water and crawl through it. Run to a helicopter at the cave entrance and the level ends.

 

Assume you have six gems. Climb the ladder and jump to the middle beam. Go to the top and monkey swing to the gate. Place the gem and get a secret sound and another door opens. Jump to the sidewall, slide, grab and shimmy left back to the starting point. Go around placing all 6 gems in all 6 gates. Each gem placement is a secret. Get to the bottom floor and run down to the end of the cave. Go to the left and reach a deep pool of water. Dive in and at the bottom swim into underwater caves on the left. Follow the caves and finally surface. Pull up to a ledge and jump ledges counter clockwise until a dead end. Run/jump/grab a pillar to the left. Jump over the pool to another pillar. Jump to the lighted brown-colored ledge and enter a tunnel on the left. On the other side you get a cut scene of a helicopter with Beck written on it. It lands next to another helicopter. You run down a twisting valley and as you approach the helicopters the level ends. I had a few gems left over.


[Note]
I can often make a single timed run after a dozen tries to learn the route but this triple timed run was just hopeless. So I used a hex editor on the save games to get pass the triple timed runs. Push button #1 and save. Change save game values at 0xA22 and 0xA82 to 0x12 and reload. Go to switch #2 and pull it and save. Change the save game values at 0x9f2 and 0xA52 to 0x06 and reload. Go to switch #3 and pull it and save. Change save game values at 0xA0A and 0xA6A to 0x06 and reload. Now you should be able to get out of gate #2 and pass gate #3 and gate #1 in time to face the fire emitters. While it is satisfying to make it honestly, there is also satisfaction in hacking the values to make it as well. [End Note]

 

End of the level.
Pickups:  21
Kills: 20
Secrets: 6 out of 6