TR3 - RUN DOWN THE CLIFF by SLASH

Walkthrough by Harry Laudie

 

Start underwater, so swim forward and go around the cage with the butler. When you see a pushbutton on the wall swim up to get some air and a large Medi pack (1). Dive in and see a hole in the floor behind the cage but do not go there yet. Follow the wall until you see a corner floor tile with no circle on it. Swim up to pull an underwater lever. Now swim into the hole and follow the tunnel to a cage and an open trap door. This trap door is on a slow timer. Pull up and climb the ladder. At the top get a cut scene of an underwater door opening with an Orca. Turn around and jump to grab a crawlspace. Crawl in for a small Medi pack (2) and secret #1. Get back out and climb the ladder again and go to the end of the corridor and see a 25 seconds sign on the floor. Turn around and slide down and grab at the end. You get a cut scene of the closed underwater gate opening near the trapdoor. Drop slide and jump to another slope. Slide and jump and grab a ledge. Pull up and run left and then climb to the right. Jump onto some collapsible tiles and run to the right. Go through the timed door and back into the water. Although, I suppose you could have just gone back into the water at the trap door since it takes so long to close. Swim back and up and swim into the tunnel the Orca came from. Pull up into a red floor corridor and follow it to overlook a large outside area.

 

Walk to the edge of the platform and turn around. Jump to grab the wall behind and shimmy right. When you can go no further, back flip and roll to grab another wall and shimmy left. Again when stopped, back flip and roll to grab another back wall. At this point climb down, release, slide and grab. Release and grab again and pull up into a crawlspace. At the end is a small Medi pack (3) and secret #2.  Get back out and crawl through the spikes to the back wall. Grab the back wall and start climbing. At the top  you stop not far enough to the right to get over the slope. Shimmy left and climb a little more. Then shimmy right and when you release you are over the slope. Slide and jump to grab another slope. Pull up, slide a bit and jump to grab a monkey swing. Follow the monkey swing forward and then to the right. You have to align yourself exactly on a ceiling tile boundary and drop to catch a sloped pillar. Too far forward and you slide to your death. Too far back and you cannot grab the pillar and you fall to your death. Climb down the pillar and drop to another sloped pillar beneath it. Pull up, slide and jump to a slope. Slide and jump to grab a collapsible tile.

 

Pull up to the tile then forward jump to another. Side jump to the right to another tile. Run forward and jump into a cave. Pick up a small Medi pack (4) and secret #3. Go out the other side of the cave. Jump and grab a tile. Pull up and turn left to jump to another tile. Turn left and jump to another tile. Turn right and run/jump to grab a sloped pillar. Pull up slide down and jump to grab a crevice. Shimmy right and pull up onto a tile marked as fuel. You can now run and jump with a swan dive (Shift key) to jump into the water hole at the far end. You then drop onto a platform in from of a boulder. Or you can turn around, drop, grab and shimmy to the right. Pull up next to another fuel tile. From here you can do a very hard angled run and jump into another water hole. The author's file mentions a "Walking Long Jump". You fall into an underwater cavern. Pick up a small Medi pack (5) and secret #4. Swim into the hole at the end and drop down into a tube in front of the same boulder.

 

Pick up a large Medi pack (6) and run to the end of the tube just before the GO sign. At the end are more collapsible tiles. When you start to run the boulder chases you. I do not know what the numbers are for. However, run/jump to the tile before the number 3 and wait. You will drop to a safe square. Crouch as the boulder goes overhead. Climb back onto the tile before the GO sign and jump to the GO tile. If the tile fell, then walk through the spikes to get there. Run to the end where the boulder was and press a pushbutton on the wall. The tube half fills with water so you can leisurely swim pass the boulder to the end. Swim up into a room near the ceiling end. Pick up a small Medi pack (7) and secret #5. Pull the wall switch to drain the tube and drop down to safe tiles. Press the pushbutton and the door in front of you opens. Enter and earthquake starts. Pull the wall switch to get a cut scene of the butler and two crocodiles exiting an underwater door. The door at the end opens. Enter the door into a water filled room and the end level statistics appear.

 

Press Enter key and the level High Noon Nightmare starts. You are in very cold water with two crocodiles (1,2). Swim to where the crocodiles came from and pull up. You can lure them there and kill them. If you go back to the hole above the pushbutton, there is another large Medi pack (8). Go back to the crocodile trench and pull up again. Walk to the end and see a sign "To be continued...". Run towards the sign and the level ends.

 

End of the level.
Pickups:  8
Kills: 2
Secrets: 5 out of 5