TR3 - RUN DOWN THE CLIFF by SLASH
Walkthrough by Harry Laudie
Start underwater, so swim forward and
go around the cage with the butler. When you see a pushbutton on the wall swim
up to get some air and a large Medi pack (1). Dive in and see a hole in the floor behind the cage but do not go
there yet. Follow the wall until you see a corner floor tile with no circle on
it. Swim up to pull an underwater lever. Now swim into the hole and follow the
tunnel to a cage and an open trap door. This trap door is on a slow timer. Pull
up and climb the ladder. At the top get a cut scene of an underwater door
opening with an Orca. Turn around and jump to grab a crawlspace. Crawl in for a
small Medi pack (2) and secret #1. Get back out and
climb the ladder again and go to the end of the corridor and see a 25 seconds
sign on the floor. Turn around and slide down and grab at the end. You get a
cut scene of the closed underwater gate opening near the trapdoor. Drop slide
and jump to another slope. Slide and jump and grab a ledge. Pull up and run left
and then climb to the right. Jump onto some collapsible tiles and run to the
right. Go through the timed door and back into the water. Although, I suppose
you could have just gone back into the water at the trap door since it takes so
long to close. Swim back and up and swim into the tunnel the Orca came from.
Pull up into a red floor corridor and follow it to overlook a large outside
area.
Walk to the edge of the platform and
turn around. Jump to grab the wall behind and shimmy right. When you can go no
further, back flip and roll to grab another wall and shimmy left. Again when
stopped, back flip and roll to grab another back wall. At this point climb
down, release, slide and grab. Release and grab again and pull up into a
crawlspace. At the end is a small Medi pack (3) and secret #2. Get back out and crawl through the spikes to
the back wall. Grab the back wall and start climbing. At the top you stop not far enough to the right to get
over the slope. Shimmy left and climb a little more. Then shimmy right and when
you release you are over the slope. Slide and jump to grab another slope. Pull
up, slide a bit and jump to grab a monkey swing. Follow the monkey swing
forward and then to the right. You have to align yourself exactly on a ceiling
tile boundary and drop to catch a sloped pillar. Too far forward and you slide
to your death. Too far back and you cannot grab the pillar and you fall to your
death. Climb down the pillar and drop to another sloped pillar beneath it. Pull
up, slide and jump to a slope. Slide and jump to grab a collapsible tile.
Pull up to the tile then forward jump
to another. Side jump to the right to another tile. Run forward and jump into a
cave. Pick up a small Medi pack (4) and secret #3. Go out the other
side of the cave. Jump and grab a tile. Pull up and turn left to jump to
another tile. Turn left and jump to another tile. Turn right and run/jump to
grab a sloped pillar. Pull up slide down and jump to grab a crevice. Shimmy
right and pull up onto a tile marked as fuel. You can now run and jump with a
swan dive (Shift key) to jump into the water hole at the far end. You then drop
onto a platform in from of a boulder. Or you can turn around, drop, grab and
shimmy to the right. Pull up next to another fuel tile. From here you can do a
very hard angled run and jump into another water hole. The author's file
mentions a "Walking Long Jump". You fall into an underwater cavern.
Pick up a small Medi pack (5) and secret #4. Swim into the hole
at the end and drop down into a tube in front of the same boulder.
Pick up a large Medi pack (6) and run to the end
of the tube just before the GO sign. At the end are more collapsible tiles.
When you start to run the boulder chases you. I do not know what the numbers
are for. However, run/jump to the tile before the number 3 and wait. You will
drop to a safe square. Crouch as the boulder goes overhead. Climb back onto the
tile before the GO sign and jump to the GO tile. If the tile fell, then walk
through the spikes to get there. Run to the end where the boulder was and press
a pushbutton on the wall. The tube half fills with water so you can leisurely
swim pass the boulder to the end. Swim up into a room near the ceiling end.
Pick up a small Medi pack (7) and secret #5. Pull the wall
switch to drain the tube and drop down to safe tiles. Press the pushbutton and
the door in front of you opens. Enter and earthquake starts. Pull the wall
switch to get a cut scene of the butler and two crocodiles exiting an
underwater door. The door at the end opens. Enter the door into a water filled
room and the end level statistics appear.
Press Enter key and the level High Noon
Nightmare starts. You are in very cold water with two crocodiles (1,2). Swim to where the
crocodiles came from and pull up. You can lure them there and kill them. If you
go back to the hole above the pushbutton, there is another large Medi pack (8). Go back to the
crocodile trench and pull up again. Walk to the end and see a sign "To be
continued...". Run towards the sign and the level ends.
End of the level.
Pickups: 8
Kills: 2
Secrets: 5 out of 5