Water
Library
Level by M@ster
(Bartlomiej Baron)
Walkthrough by Vimmers
You need the revised
english.dat and script.dat.
Start the game with The
Lost Library.
You start in front of a
closed blue door. Turn and use the jumpswitch, go in and pick up some flares. Dive
and pick up the crowbar on the boxes. Swim into the opening south, climb out of
the water and pry off the star. Swim to the wall east and use the star and the
door in the east wall opens. Go in and swim to the east wall and use the lever
to lower the water. Go down and use the green globe and you see a flyby of the
door opening where you picked up the crowbar. (You can move the little globe
but it doesn't do anything.)
Go there and swim into
the south opening. Climb the pole, jump off and use the lever on the south
wall. Go in and pry the star off its perch on the west wall. Go out to the pole
room again and use the star on the west wall. An aggravating earthquake starts.
Go in and go down the hallway. Go to the north wall and use all the
jumpswitches. Dive in and get the Horseman's Gem. Go back to the pole room and
locate the gem slot on the north wall. Use the gem there and the door in the
north wall under the pole room opens.
Go there and locate a
wall lever on the west wall. It opens the big doors. Go in and pull the globe 2
times back and you see a flyby showing the start area. Go there and climb the
blocks. Go to the marked area and the game finishes.