The
City of Broken Dreams
By Kevin Learwood (Staticon)
Walkthrough provided by the author on his web page, along with the
corresponding level for download:
Please only read as far as you need to if you are really stuck at some
point. There are plenty of skeletons, demigods and harpies to blast, items to
pick up and rooms to explore.
This is a short level as it is intended to be the second of a two-parter
and should be played back-to-back with the Cathedral Of The Fallen level.
You enter this level by sliding down a sloping passage and dropping into a
pool. In this pool, you will find the Breast Plate. This is the first of the
parts you are looking for in this level. You don't have to get them all to
finish the level, but it does give you a purpose for being here.
There is a pillar in the centre of the pool which, if you climb out of
the water onto it, will yield up a crowbar.
There is also an underwater passage leading out of the pool. This is
where you go next. Swim down the tunnel and into another pool. There is a
revolver on the bottom.
Climb out of the water and find yourself in a room with two fire grates.
The fires light and go out depending on where you are standing so move with
caution. Exploring this room will reveal some revolver ammo.
In one corner of the room is a ladder with a fire preventing you from
climbing. In the corner diagonally opposite, is another fire with a wall switch
behind it. Walk toward the fire. It will go out as you approach. You can then
jump up and activate the wall switch. This opens a door in the room at the top
of the ladder.
Once the switch has been activated, go back to the fire at the base of
the ladder. It will go out but don't be fooled. The moment you step on the
grating, it will relight. Move as close as possible to the grating without
stepping on the square it rests in, take one step back then jump and grab. The
fire should remain out but you are now able to climb.
At the top of the ladder, you will find yourself in a small room with some
flares and an open trap door. Drop through the trap door and climb down into
the next room. At the base of the ladder you will find a LaserSight.
This room has four jars, three levers and a stone half pillar in the
centre of the room. Arm yourself now as, when you move into the room, an enemy
soldier will attack from behind the pillar.
Once he has been dispatched, shoot the jars. They contain various items
such as a small Medipack, Revolver Ammo and the Left Gauntlet from the armour
you are seeking.
Activate the three switches and a door will open in the wall. Go through
this door, along a short corridor and into anther small room with fires in each
corner, a pillar of water in the centre and a blue ornament on a rope opposite
where you came in. At some point you will hear an explosion.
Walk around the pillar as you cannot shoot through it, shoot the
ornament and another door will open. Go through this door and you will find a
sort of well. Drop into this well and swim through the tunnel. It turns upwards
after a short distance and goes up through the pillar you saw earlier.
Climb out of the water and you will find yourself in an open-air room
with some dark corners. Look around - There are two closed doors, one of them
has a raised platform in front of it. There are also some flares to pick up and
a large canister. From a safe distance, shoot the canister. A door will open at
the end of the raised platform. Climb up and go through this door.
This tunnel is not very tall and you will need to crawl through it. It
is also dark so I would recommend lighting a flare.
The passage leads to a large room with a deep fiery pit, six columns
five closed doors. Jump up and monkey swing to the first of the centre pillars.
From this point, the order in which events take place is totally up to the
player. The order I do this in is as follows:
Turn to the right and walk to the edge of the column. Standing jump to
the next column so that you are facing the wall with only one door in it. Turn
left and get in position for a running jump. Running jump to the column ahead.
When you land on it, two of the doors will open. Behind the doors are more blue
ornaments on ropes. I use the revolver with the laser sight to shoot these.
When both ornament are broken, turn so that your back is to the wall
with one door and do a standing jump to the column ahead. The two doors that
were open will now close and another of the doors will open. Shoot the
ornament. then turn so that your back is once more to the wall with only one
door. You will need to do a running jump to the next column ahead.
Once again, one door will close and another will open. Shoot the
ornament then turn so that you are facing the door you entered this room by. Another
running jump will get you to the last of the columns from which you can shoot
the ornament behind the last door.
Turn so that you are facing the wall with only one door once more and do
a running jump back to the central column. Monkey swing back to the entrance to
this room then crawl back up the low passage to the room with the dead soldier
in. You will now find that the second door has opened.
Go through this door and follow the passage down to street level. If you
wish, have a little explore. The street is quite deserted .
On the wall opposite the passage you entered by, there is a blue door
which you can open, but beware. There is an enemy soldier within.
Inside, you will find a dark warehouse. feel free to have a look round
but the only item of real interest here is a motorcycle and sidecar. Get on and
drive it either through the door or smash your way through the boarded up
section at the end of the building. Once outside, turn right then right again,
through the barriers and up the hill.
At the top of the hill, the road turn left and you enter the main part
of the city. There are quite a number of enemy soldiers here to tackle. I like
running them down with the bike but beware of the automatic machine gun. Have
fun.
One alley is guarded by an automatic machine gun. This is where you need
to go. Once you get so far down it on the bike, the ground will collapse and
you will find yourself in a hole with passages sloping downward under the
buildings either side of the road. A quick look down these will reveal that
both of them are blocked by gates. The first thing we need to do is open at
least one of these gates.
Go back up to the road and climb out of the hole toward the alleys dead
end. There is a door which you must open. Enter the building. This room is
quite small. Have a look around and you will find the Right Greave of the
armour, a grating and a lever.
To open the grating you must operate the lever. Drop down through the
mow open grating. You are in a short passage with another lever at the end. Operate
this lever and one set of the gates in the underground passages will open.
Make your way back to the street and drop back into the hole. Find out
which gates have opened then drive the bike through them and follow the
passage. You will soon come to a junction. If you want to, stop here and check
out the passages. You will find that there are two main passages with wide
holes and ramps which will allow you to leap them on the bike but only in one
direction each.
Leap the hole in the passage with the ramp nearest to you. Once over,
turn left then right. Leave the bike at the end of the passage by the stairs
and climb up. At the top of the short staircase, the passage runs to the left
and right. Turn left and follow the passage. Just round the corner, you will
find the Left Grieve and, at the end, a lever. There is also a grille that
allows you to see into the next room.
Operate the lever and you will be shown a door opening. This is the door
at the opposite end of this passage. Retrace your steps so far but continue
ahead when you reach the passage you entered by.
Stepping through the door activate a flyby showing more details of the
next obstacles.
Ahead of you, is a large closed gate, long drops either side and a rope hanging
from the ceiling to your left. Swing on the rope to the platform opposite. Walk
ahead, almost to the wall then drop off the edge to your right and hang on. Make
sure that you are above the floor below then drop down to it.
Turn round and walk to the edge that juts out. You will see that this is
the top of a steep ramp. Slide down. Do not be alarmed by the flame which
suddenly sprouts in your path. It will go out again as quickly as it started.
At the bottom of the ramp, follow the path to the right and do a running
jump and grab over the gap. Pull yourself up the other side and continue along
the path. At the end, there is another slide which will take you down to the
floor of this room. A quick look around and you should find some revolver ammo
and a pool of water.
At the bottom of the pool you will see a tunnel. Dive in and swim down
to, and along it. At the other end, it widens into another pool in which you
will find two small medipacks should you need them.
Climb out of the pool and you will be in a smallish room lit mainly by
flame but there is one shaft of light illuminating a wall switch. Jump up and
activate this switch. You will be shown the other pair of gates opening back at
the hole in the road tunnels. Now all that remains is to get back to the bike
and retrace our rout so far.
Jump back into the pool and swim back to the large room we entered by.
To exit the room, you must now climb back up to the door. On the floor
in the diagonally opposite corner of the room to the slide we entered on, are
some climbing blocks. Climb these and turn right at the top. Walk to the edge
and jump onto the platform ahead.
Turn right again and do a running jump and grab to the floating platform
ahead. Turn left. There is a larger floating block ahead of you now. You must
jump, grab and climb onto this block. Turn right round. Ahead and above is
another platform with bars on two sides of it. Jump forward and up, grab and
climb onto it. You will find a large medipack on this block.
Turn left, walk to the edge and do a standing jump, grab and climb onto
the large beam ahead. Walk up the ramp to the edge then jump up and grab. Climb
onto the ledge. Turn right and walk toward the wall. On your right, you will
see a rope hanging from the ceiling. There is also a double gate on the next
ledge across which should open as you walk on this ledge. Do a running jump to
the rope and swing on it to the next ledge. Be careful not to swing too far as
there is hole in the floor which lets you drop back down to the floor a long
way below.
Once on this ledge, run through the gate and back down the passage to
the motor cycle. Ride the bike back along the tunnels you came through
originally, jumping over the large pit using the ramp, through the double
gates, back up the ramp to the city and then down the ramp on the other side of
the hole in the road.
These double gates are now open. Ride through them, they will close
after you. You are now in a similar tunnel to the one you have just left. Ride
the bike along the passage, left, until you come to the end wall.
Dismount. As you face the wall, you will see a passage on the right. If
you go down here, you will find a closed door so, unless you want to see for
yourself, leave this passage for now.
In the shadows near the ceiling opposite this passage is an opening into
a crawlspace. climb into this opening and crawl along the passage. When the
passage turns right, you can stand up. You will also find the Left Greave here.
Turn right again and there is a lever switch just ahead of you.
Activate this switch and you will be shown a door opening. This is where
you need to go next. Return the way you came and crawl along the low passage. Drop
back into the passage where the bike is parked, then climb into the passage on
the opposite wall.
Go through the now open door and you will be at the top of a tall room. If
you have a look round, you will find some revolver ammo and a small medipack
should you want them. Run down the ramp by the door then drop off the edge to
your right and hang on.
There is a shimmy ledge just below you. Drop and grab this ledge and
shimmy round the room. You will have to drop and grab another shimmy ledge at
the corner of the first full wall. After turning the next corner, you can climb
up onto a ramp which slopes down and follows the final two walls.
At the bottom of the ramp, there is a ladder which lets you climb down
to the floor. Go down this ladder. The floor area is quite small down here and
all you can see is a lever switch, a closed grating in the floor and a closed
door.
Operate the lever switch and the grating swings open. In the pit, you
can collect the Right Gauntlet which completes the armour you were looking for.
Picking up the gauntlet also opens the exit door.
Exit through the now open door and follow the passage up a ramp into a
small, narrow room with shallow water on the floor. Wade through the water to
the end of the room where you will find a ladder on the right hand wall.
Climb. At the top of the ladder, you will be standing on a flat platform
and will see, diagonally opposite, a similar flat area. To reach it, you must
keep jumping and turning on the steeply sloping stonework.
Once you have reached the flat area, you will see an exit. Climb into
the passage and follow it into a room. The passage you entered this room by
will be blocked as soon as you enter. There are some flares here if needed. An
exit will open as you approach the red block opposite the flare passage.
Just follow the passage. Various blocks will raise or lower as you pass
or approach them. There is some revolver ammo to be found on the way. You will
eventually come to a straight passage that leads into darkness. This is where
the level ends.
Hope you enjoyed it.