TR3 - CELTIC RUINS V1 by SAKUL and ARTEFACTOR
Walkthrough by Harry Laudie
[Note] Set the gamma level to 10 or you cannot see anything in the dark. Or at least to 6 to keep the atmosphere. Parts of this game are very dark. The default setting of 3 was too dark for me. Or maybe it just my old video card getting bad. [End note]
Level 0: Home
[Note] You cannot save in this level. [End note]
You start in the bedroom. Go across the room and press the left pushbutton to open the door. Press the right pushbutton to hear music. Exit the room onto the balcony. Press the pushbutton and the door opens to your left. The room seems to be an empty bedroom. Exit and notice the closed door in the corner. You get a flash of a cut scene that shows a room somewhere. Go down the balcony and enter the washroom. Press the pushbutton to open the next door. It is an empty toilet. Continue and go up the small ramp. You can see the garden house and a stealth bomber flies overhead. Go to the bookcase and a second stealth bomber flies overhead. Go down the ramp and press the pushbutton to open the next door. This room just has a piano and a few artifacts.
Go down the steps and see a T-rex head mounted on the wall. To the left is the doorway to the dining room. Press the left pushbutton. The door opens but the room is empty and there is another closed door. Press the right pushbutton. The door opens but the room is just a toilet. Exit the room and Winston appears with the tea tray. Go straight across the corridor to a kitchen. Go to the right and see the doorway to the cellar. Ahead is the dining room again which has nothing useful.
Go down the steps into the cellar. Go to the right and press a pushbutton. The door opens to your left. Enter the room and go to the right corner to pick up flares. Press the pushbutton on the wall. The light turns on in the room and a rat attacks your feet. Exit and cross the corridor into a room with many sinks. Press the pushbutton on the wall to turn on the lights. Exit out the other doorway from this room. You can see a closed door and a key lock. Turn to the right and press the pushbutton to open the door. Enter the room and press the pushbutton. The light turns on in the room. Pull down the hard-to-see wall switch on the wall to the left of the doorway. You get a cut scene of a door opening on the balcony. Exit and go to the left. Press the pushbutton to turn on the lights in that room. Go up the steps and go through the kitchen to the steps to the balcony.
Go up the steps onto the balcony. Go to the open door and enter. Climb the ladder and shimmy to the right. You are in the attic. There are boxes beside a rafter. Move one box to the other rafter and pull up onto the top. Pull back a box from the wall and go behind it to pick up the racetrack key. Safety drop to the floor. Pull the other two boxes back and pick up the pistols from beneath the box at the ladder entrance. You may have to shoot two rats. Climb down the ladder and exit the open door.
Return to the cellar and shoot that rat for revenge. Use the key in the key lock to open the door beside you. Exit the door into the garden. Retreat up the steps and wait as a friendly mercenary shoots six dogs. It is best to holster your guns so that you do not shoot the mercenary by mistake. The dogs do not go up the steps. Exit out the door into the garden area. Enter the garden house at the other end of the garden. Pull back the boxes at the back wall. Pull down a hard-to-see wall switch that was hiding behind the boxes. You get a cut scene of a door opening back in the house. Enter the right tunnel and push the box as far as possible. Enter the room and press a pushbutton. You hear a gate open. Exit the house and go left to find the open gate. Enter the follow the path to the end. Pull down the wall switch on the hedge. You hear a door open. Exit and you can see an opening into the attic of the garden house. You can get up there to shoot two rats.
Go to the front of the garden house and enter the open door. Go down the steps and shoot two rats. The are flares on the floor in a corner. Move the boxes aside and pick up the racetrack key under the inside corner box. Exit this room and return to the main house. Go up the steps and through the kitchen. Enter the door to the left of the T-rex head. If the door is closed, press the pushbutton again twice. Enter the next open door. Use the key in the key lock to open the next door. You exit into the outdoors. Run down the steps and the level ends. There are no statistics.
Level 1: Hills
You start in a canyon between rock walls. Go forward around a large rock wall and go left. Hop over the rocks into an open area. You can see a closed door in the far right corner. Go left and go behind a small rock wall to see a key lock. Continue beside the wall and enter an opening in the rock wall. You enter another open area with a pond. Dive into the water and swim into the big underwater cave. Swim straight to the back wall. Look to the right and see a closed gate. Swim to the left and loop around to the left and swim straight into an underwater tunnel. Pull down an underwater lever near the tunnel entrance. You get a cut scene of the closed door opening in the starting area. Swim up and surface into a cave for air. Pull up onto the ledge and get secret #1. Walk around the ledges and pick up shotgun shells. Get into the water and follow the underwater tunnel. Pick up shotgun shells and a small medipack. Swim back for air. Swim towards the closed gate that you saw. Swim onto the floor at the bottom and pick up Uzi ammo. You may swim around and see more closed gates. Swim back into the first cave and surface in the pond.
Exit this area and return to the starting area. Go to the back wall and enter the open gate. Slide down a slope and a green poisonous lizard attacks. You also get a flash of a cut scene that is too quick to see what it shows. Pick up Uzi ammo and a key (K1). Stand jump over the slope to exit the room. Run back to the water pond with the lizard behind you. Get into the water. When the lizard enters the water it dies. Use a medipack to cure any poison. Return to the key lock. Use the key and get a cut scene of an underwater door opening. Return to the pond again.
Swim forward into the cave entrance. Then look to the upper right to see the open door from the cut scene. Swim inside and go to the left. Pull down an underwater lever on the wall. Exit the room and swim to the right. At the back wall, swim to the right. Loop around to the left onto an underwater tunnel. Continue to swim through an open underwater gate. Surface for air and pull up into the most right ledge of the three openings. Go straight and through a crawl space. You stand up in a room with a fenced section. Go left and follow the wall and enter a dark room. Pull out the middle of three moveable wire-mesh cages while rats bite you. Hop onto the cage and pull up into the corridor above. You are behind the fenced section.
Go forward and crawl, through a crawl space. Stand up and run to the right as Lara looks at castle. Enter a cave and run to the right to the end of the cave. Pull up onto a column in the right corner of the cave. Face the back wall and pull up onto a ledge of the room above. This trip is difficult because a lizard and vultures attack you. Run towards a medipack in the distance. Ignore it and go to the right. Continue and go to the right through a large doorway into a room with steps. Pull back the moveable cage from the left at the base of the steps. Pick up the pistols and shoot the two vultures. Pull back the moveable cage from the right at the base of the steps. Pick up a small medipack.
Retrace the path and pick up the small medipack you ignored earlier. Return to the entrance hole and pick up Uzi ammo near the wall. Save the game. Shoot the green poisonous lizard and drop back into the cave. Pick up a key (K1) from the dead lizard. If you cannot get the key, reload and run outside the cave to the front of the castle and shoot the lizard in that area. Then the key should not be stuck in a rock wall. Return through the crawl space back to the rats and the moveable cages. Shoot two rats and pull out the other moveable cages from the wall. Get into the alcove behind the cages. You get secret #2 and pick up Desert Eagle clips. Return to the front of the castle and the cave again to pull up into the castle again.
Return to the room with the moveable cages. Before you enter the room you can see a key lock on the far wall. Enter the room and go into the far right corner alcove with fake windows and pick up flares. The other alcoves are empty. You can go up the steps onto the battlements of the castle. Go near the edge and the camera view changes. I found nothing there. Exit the room and go to the key lock in the corridor. Use the key in the key lock and the gate opens beside you.
Enter the room and see a closed door in the wall in front of you. Go left and go left under the archway to pick up Uzi ammo from the corner floor. You also hear a door open. Return to the room and enter the open door. You get secret #3 and pick up shotgun shells. Exit this room and continue to follow the corridor to a large room. There are many pillars and a large cross on the wall. There is an opening under the cross and another in the left wall behind the pillars. Go left and through that opening. Move the cage from the corner of the room to under a high opening in the entrance wall. Pull up onto the ledges above the large room. Run around the ledges to the far corner. Run and jump onto the ledge below the cross. You get secret #4 and pick up Uzi's and Uzi ammo. Safety drop to the floor.
Enter the opening under the cross. Follow the corridor and pick up grenades on an alcove floor. Look over the railing and see a deep pit and a zip line across it. Continue to follow the corridor to a small room. Pull back a moveable cage and pick up a shotgun. Push the cage next to high column. Pull up onto the column and pick up flares. Turn around and run and jump to grab a ledge. Pull up into another corridor. Go around the column and find the zip line. Use the zip line and land in the opening in the side of the castle.
Follow the corridor and pick up a small medipack. Stand on the right side of the slope. Slide down backwards and land on a flat section for secret #5. Pick up a rocket and slide to the bottom of the slope. Save the game before you drop into the next area. Safety drop to the floor. You are in a large room with lava. Shoot three creatures. Be careful of the fireballs that they throw at you. The creatures explode when they die. Stand at the entrance wall where you drop into the room. Follow the corridors to the far right corner of the room and get secret #6 and pick up Uzi ammo. You must have seen a pushbutton on the wall. Press that pushbutton #1 and turn around to see a spike roller fall into the lava. Go to the opposite side of the lava floor. Press pushbutton #2 on the wall and a second spike roller falls into the lava.
Go back to pushbutton #1. Go to the left side of the pushbutton. Grab the wall and climb down a ladder to drop into the area below. Press pushbutton #3 on the wall. Go beside the columns for Uzi ammo. Jump over the fence and dive into the water. Search the bottom for MP5 clips and Uzi ammo. Pull up at the back ledge. Pull up onto a block and stand jump to grab the higher block in the corner. Pull up into another room. Pull up to the corner column. Run and jump the columns around the room. Pull up into a higher room. Go straight to the back wall and pick up a large medipack from the floor. You can drop through a hole in the floor to land by pushbutton #1 in the lava room. I followed the columns to get back to the lowest room with the water again.
Pull up onto a block and run and jump into the other fenced section. Go forward to pick up a large medipack. Side jump between the fences and follow the corridor. Enter a small alcove for Uzi ammo and continue to the end. Go to the left corner and pick up Uzi ammo off the floor. Pull up onto a block in the right corner. Pick up a small medipack and press pushbutton #4. Drop onto the floor. Get onto the middle ledge and stand jump up the slope to get to the back wall. Jump onto a slope and slide down. Jump forward to grab the wall ladder and climb to the top.
Go to the left to the tunnel where the spike rollers were located. Follow the tunnel to a small room. Shoot two green poisonous lizards. Pick up a small medipack from the floor. To the left is a small room with a closed door. Go right and crawl through the crawl space. You see platforms in a flooded room. Dive into the water and swim to the nearby right corner to pull down an underwater lever on the wall. Swim to the opposite corner of the room and pull up onto a platform. Jump the platforms to get back to the crawl space. Crawl through and go straight into the far room. Enter the now open door. Slide down the slope and the level stops. You get the statistics screen. Hit ENTER and the level changes.
Level 2: Castle
You bounce down some slopes and land in a water trench. You have lost everything, except pistols, from the previous level. Hop onto the ledge by the water and go to the middle. Run and jump to the sloped wall on either side. Slide down and grab the edge. Slide down and grab another edge. Shimmy until you are between two trap doors on the floor below. Drop onto the floor and the trap doors open. Stay there as two rolling balls fall into the holes. One hole has a wall ladder. Climb down to the bottom. Go through a crawl space. Stand up in a room for secret #1 and shoot three rats. Search the floor of the room for grenades and a small medipack in the corners near the windows. Pull up onto the ledge to pick up two rockets, rocket launcher, and a health crystal. Notice the water room on the other side of the windows. Go back through the crawl space and climb the wall ladder to the top.
Jump over the two holes and follow the trench. Stand jump up a slope. Continue and enter a small room. Ignore the steps and get into the crawl space in the lower right wall. Crawl through into a room. Stand up and get secret #2. Pick up shotgun shells and a health crystal. Exit the room and go up the steps. Climb the wall ladder and pull up into a tunnel. Follow the tunnel to a ledge with pillars. Turn left and pick up flares. Run to the end and pick up a shotgun shells. Save the game. Slide down the slope and jump to grab the ledge with the water trench. Get into the water and swim down the trench and through an underwater crawl space.
You emerge into a pool with steep sides. There is one side only where you can stand. Swim down the hole in the center of the floor. Swim to the ledge with the Shiva statues and pick up harpoons. Swim behind the columns at the same level and pick up shotgun shells. You can surface anywhere for air. On the bottom floor there are harpoons at the skeleton. There are also harpoons in the opposite corner. However, piranha fish swim in the bottom section only so be careful. Swim above the ledges and you are safe.
Swim onto the ledges opposite the Shiva statues. Search the floor and pick up grenades, large medipack, and harpoons. You can see a closed door in one corner. Swim to the middle structure and stand on a slope near a closed gate. Start near the inside corner and run and jump onto a block to pick up the harpoon gun. Look down and see a gem at the bottom of a hole. Save the game before you dive into the hole. You can get stuck if you swim through a wall. Dive in and pick up pink gem #1 (P1). Swim out and stand near the gate to shoot two crocodiles. There are also slopes on the other side of the structure where you can stand. Swim up the square pipe again to the pool with the steep sides.
Walk onto the only slope where you can stand. Stand jump to grab a climbable wall. Shimmy to the left and drop onto an alcove. Turn around and hop into a tunnel. Go up the steps onto a ledge with pillars. Turn left and pick up a gate key. Run to the end and pick up a small medipack. Return back to the alcove entrance. Grab the ceiling and monkey swing over the water to the room on the far side. You see a key lock and a closed gate. There is a long room to the left side.
Use the key in the key lock and the gate opens. Enter the gate and climb down the ladder. There is a closed door and an opening to the water pool. You can shoot or ignore the monkey. Run and jump to grab the bridge over the water. Pull up and go left and pick up Uzi ammo. Run and jump back to the ledge with the green slopes. Pull down two wall switches. You get a cut scene of a gate. The gate opens with the second wall switch. Run and jump back to the bridge. Go left for harpoons. Run and jump back to grab the ledge where you see the spikes. Walk, not run, through the spikes and you get no damage. Walk to the back wall and get secret #3. Pick up Desert Eagle clips, Uzi ammo, and a health crystal. Run and jump back to the bridge. Go right and jump back to the ledge with the monkey. Climb the ladder to the top.
Enter the long room and shoot two rats. Look in the window alcoves for flares and pink gem #2. Go down some ledges to shoot a tiger. Pick up Uzi ammo and enter the open gate. Get onto the ledge and place the two gems in the two receptacles. Each placement shows a door at the base of a ladder. The door opens with the second gem placement. Return to the room and climb the ledges. Go back to the ladder and climb down. Enter the open door. Follow the corridor and stand jump over the knife blade. Drop into a room and shoot two tigers. Drop through the hole in the floor.
You land on a bridge over water. Notice an underwater lever on the wall. There is a closed gate in one high corner. Dive into the water. You can see an underwater tunnel leading to a closed door. There is a hole in the middle of the floor to a second underwater tunnel. There is also a strange black object in the water. That is a turtle that you can ride. First dive into the hole in the middle of the floor. Swim the twisting underwater tunnel and pick up shotgun shells near a closed door. There is a long tunnel to the left. That is where you need to go. Return to the room and get on the turtle.
Use CTRL to mount the turtle.
Use ALT to drive the turtle forward. There is no reverse.
Use UP and DOWN ARROWS to go up and down.
Use LEFT and RIGHT ARROWS to steer left and right.
Use END to get off the turtle.
Get on the turtle and drive into the hole in the floor. You need the turtle for speed. Follow the twisting tunnel and go left when the tunnel branches. I parked the turtle at the start of the long tunnel. I got off the turtle and swam back for air. This may seem a bad idea. However, the turtle is so difficult to maneuver in the twisting tunnel that I used half the air to get to that point. I got air and swam back to get onto the turtle at the long tunnel entrance. Drive down a long tunnel and get off the turtle. Pull down an underwater lever and get a cut scene of an underwater door opening. Get on the turtle and drive back to the room to surface for air. Again I left the turtle at the long tunnel entrance and swam through the twisting tunnel without it. You may also need to use a medipack as well if you are unlucky and get stuck in the twisting turns in the tunnel.
You can use the turtle again but I found it easier to leave it. It gets stuck in the corners. Swim into the underwater tunnel again. Swim into the open door and into a long underwater tunnel. Follow the tunnel and see some slopes on the floor. After the slope from the ceiling you can surface for air. Shoot two crocodiles with the harpoon gun that actually works. Get air from the air hole and continue in the underwater tunnel. When you reach a T-junction, swim to the right and upwards to surface for air. Swim down and pick up Uzi ammo. Ignore the underwater lever in a lower alcove for now and swim around the area. Pick up harpoons near a closed gate. Now swim down into that alcove and pull down an underwater lever. Evade the crocodile and swim into the open gate. Swim upwards and surface for air.
Pull up into the room and pick up MP5 clips and flares from the floor. Press the pushbutton on the wall. Enter either open gate and shoot two tigers. Enter the gates again and pick up a key (K4) in an alcove. Press the pushbutton on the wall behind it. You get a cut scene of an underwater gate opening in the water with the piranha fish. Turn around and see the first moveable block of a block puzzle.
That is moveable block #1. Push it forward twice and enter the tunnel. To the left is moveable block #2. To the right is moveable block #3.
Go to the left and go to push moveable block #2 once. Pick up Uzi ammo in the corner.
Go to the right tunnel and push moveable block #4 at the end once. This reveals moveable block #5 to the right side.
Return to the entrance and go to the right and now push moveable block #3 once. Turn to the right and pick up the gate key from the floor.
Follow the new tunnel to find moveable block #6. Pick up flares from the corner.
Push moveable block #6 once. Pick up the Desert Eagle from the corner floor.
Push moveable block #6 once again from the side and into a hidden alcove. This reveals moveable block #5 beside it.
Push moveable block #5 once.
Pull out moveable block #6 and push it against moveable block #5.
Get into the alcove behind moveable block #6 and use the gate key in the key lock. You get a cut scene of an underwater door opening. Exit this tunnel maze and return to the water hole. Use the key in the key lock on the wall. You get a cut scene of a gate opening in the structure near where you found the first gem.
Get into the water and swim back. You can get air near the gray plates. These are slopes when seen from the other direction. There are also shotgun shells on the floor under the air hole. Swim back into the water pool with the bridges. The room should now be flooded. Swim to the bottom and into the underwater tunnel below the bridge. Swim trough the two open doors and loop around to the right. Pull down the underwater lever and get a cut scene of a door opening. There is also a side branch tunnel with a strong water current. Swim back to the room with the bridges. You have a choice of routes:
Route #1: Get on the turtle and drive into that underwater side branch tunnel. Drive against the water current in the tunnel. Yoy drive through the open door and into the room with the structure. Get off the turtle and swim to the structure. This route is used if the room did not flood.
Route #2: Pull down the underwater lever on the wall. This opens a gate in the corner. Pull up onto the ledge and get trough the crawl space in the corner. You enter a room with slopes and deadly floor tiles. Run and jump across the floor and pull up onto a safe column. Jump to grab the black wall and climb down to the bottom. Pick up shotgun shells and a small medipack. Climb the wall until you can see the column behind you. Back flip onto the column. Turn to the right and run and jump to grab a crawl space. Pull up and crawl to the end. You are back at the room with the water and the structure with the now open gate. Drop into the water and notice the open door beside you. Do not enter it or the water current carries you back to the room with the bridges. Swim to the structure.
Get into the open gate and pull up into a crawl space. Drop on the other side and go to a ledge over the water. Pull up to a higher ledge. Turn around and run and jump to a ledge to the left. Jump onto another ledge in the middle of the structure above the open gate. Pull up into a higher opening. Turn around and stand jump to grab a slope. Pull up and back flip onto the top of the structure. On one column is a pushbutton. Press the pushbutton to open the gate in the wall.
Enter the gate and the gate closes behind you. Follow the tunnel and stand jump over a knife blade. Continue and go up many steps to the top. Turn around and jump to grab a ledge. Pull up into an outside area. Hop back off the ledge and jump up and down to shoot three dogs in safety. Enter the outside area. It is on the castle battlements. There is a section to your left behind you for later.
First go forward and see a corridor with closed gate and two receptacles. Go there and push a moveable block into the wall twice. Enter the room and shoot two rats. Pick up shotgun shells behind the block. Push the moveable block again and pick up pink gem #1 (P1) from beneath it. Exit this corridor and go towards the Shiva statues. Follow the ramp behind them onto a higher section. Look over the battlements and see a river. If you dive in now, you are dead. Go to the end and pick up Uzi ammo. Look over the edge and see a green crystal. You can stand on the sloped buttresses in that area. Hop onto that buttress for secret #4 and get the health crystal. Get back onto the battlements.
Stand near the middle and face the closed gates. Safety drop into the river. Fight the water current and swim into a lower crawl space in the castle wall. Follow the underwater tunnel and pull up into a room. Shoot two rats and walk, not run, through the spikes on the floor. Go to the end and climb a ladder. Pull up into a crawl space and stand up on the other end. Pull up onto the battlements above the Shiva statues with a ramp. Just follow the path to the other end. Pick up the grenade launcher for secret #5. Return to where you entered and safety drop to the ramp behind the Shiva statues. Go down the ramps and go into the area at the far end near where you entered.
Approach the gates and the three gates open. Enter any gate and quickly retreat to shoot six tigers. Enter the gates again and shoot two rats. Pick up shotgun shells from the top of a box. You can see a moveable block. Pull it into the room and place it underneath a high ladder. Hop onto the box and grab the ladder. Climb up onto the higher ledge. Follow the floor around to the left and find a water pool. Ignore or shoot the monkey. Pick up pink gem #2 from the water pool. Go to the opposite corner to the ledge and pick up Uzi ammo.
Safety drop to the ground. Go to the closed gates and place the two gems and the gates open. Enter the gates and the level stops. You get the statistics screen. Hit ENTER and watch the ending credits and the final statistics screen.