TR3 -
CRISIS 1 - HIDDEN BASE by CONNER
Walkthrough by Harry Laudie
[Note]
This level cannot be finished. It has a fatal bug. In the readme, the author
stated that he never fully checked the level. [End note]
Drop into some water and swim through an underwater
tunnel. In the next room you can see an opening above you for air only. Go to
the back wall and pull up to kill two dogs (1,2). Pick
up flares (1) and a small
medipack (2). Press the button and the door opens. You now face three
deadly closing doors. After the second door turn left and climb the wall. Pull
up into the room at the top. Get secret #1 and pick up a shotgun
(3), and shotgun
shells (4). Get back down and go through the third door. Go left into a
small room and pick up a large medipack (5). If
you fall into the water, you swim back here anyway. Face the fire on the column
and jump up to grab a monkey swing. Go forward and on the last black ceiling
tile, drop, jump and grab. Pull up and slide into a corridor. At the only
doorway, slide and jump over the razor wire. The two holes in front are deadly.
Back flip to the hole near the entrance. Slide and grab and hear a trap door
open. Release and drop into some water. Swim into the only tunnel and be
carried by the current into a pool. Go and pull up to the only available ledge.
Underneath the red building is an entrance but you need a key card first.
Climb the ice wall and enter a tunnel. To your left
you can see the sliding doors you passed earlier. Go down the tunnel and pick
up a large medipack (6) and a key card (7) [called Smuggler's Key]. If you go to
the end of the tunnel and pull up into the alcove to the left, you will slide
back down to where you started. Just go back and dive into the water and
underneath the red building. Use the key card and the door opens. Go to the
left and slide down to the bottom. Pull up to a ledge and see a lot of razor
wire and two climbing walls at the back. Shimmy and pull up in front of the
right climbing wall. Walk forward one step and then jump. A trap door opens but
you jump over it to a slope. Jump and grab the ladder. Climb down for Desert Eagle ammo (8). Climb up and shimmy left to
drop. Go left and climb the other ladder. At the top shimmy right and drop.
Follow the corridor to the end. You could pull up to the left, slide and jump
to get secret
#2 and pick up MP5 ammo (9). But
I could never get back safely so I forgot about it. Pull up to the right side.
Slide down in front of two movable cages. I pushed both of them back. Pull the
switch in the alcove and the trap door opens. Climb down the trap door and drop
to catch a ledge. Go forward and light a flare. Look up for an opening. Climb
up there and down the other side for Uzi's (10) and
Uzi ammo (11). This avoids the deadly trip
wires. Climb back and face another black tunnel.
At the end of the tunnel kill two dogs (3,4) and two guards
(5,6). Pick up a key card (12) and a large medipack (13). Go around the area and pick up a
small medipack (14) and Uzi ammo (15) on the ground near the trap door. Climb the blocks
at the back to pick up a large medipack (16)
and Uzi ammo (17) and notice the locked door.
There is a device on the block that needs a key. Use the key card and the trap
door opens. The killer whales are harmless. Use the underwater switch to open a
trap door at the bottom. Go there and pick up a key
(18). This key should open the door in the
previous room. But now there is a fatal bug with the key in the level and it
cannot be finished.
[Note]
You cannot actually pick up the key. The author knows this and emailed me that
after the door is open, you step inside and the level ends. So you are not
missing very much. [End note]
End of
the level
Pickups:
17 out of 18
Kills: 6
Secrets:
1 out of 2