Quest for Infinata’s Eye
by Colin Benson
Walkthrough provided by the author
Below, I will give the quickest possible path through each of the five
levels. Secret Sapphires and non-essential pick-ups will not be listed.
Okay, okay... I'll give you a few hints about those Secret Sapphires. Every
level (except
the last) has six bonus rooms where you can "Cash in" any Secret
Sapphire(s) you might find. You can look
through the iron gates and select the prizes you want to "spend" your
Secret Sapphire(s) on. There are three Secret Sapphires in each level (again, except
for the last level.)
Alright, lets' get started with the walkthru...
Quest for Infinata's Eye Part1
Lara starts off on a small beach. Run forward and jump into the water. Swim
to the bottom
Leave the cave and return to the underwater alcove. As
soon as you exit the alcove turn towards the hole in the north wall. Swim
through it and you will find yourself in another cave. This one has a small hole
in the ceiling and a small grassy island with a single palm tree. Run to the
north and through the door you just opened. Run down the bright hallway and
draw your pistols. Take out the terrorist and two dogs. Continue to the
Position Lara behind the stick figure floor tile. Before you start,
you should save the game. When you are ready, sprint across
the tile. You'll see a camera shot of a flame on the bridge going out. Slow
down for a second and do a normal run when you reach the bright hallway. Turn
to the left and sprint to the north. Enter the next room and roll over the
second stick figure tile. You'll see another flame will go out.
(Depending on how you have the controls configured, you might find the
roll key tough to hit when you are dashing through this timed run. There is
another easier solution. When you are holding your move forward key tap the move
backward key and Lara will roll.)
Run back to the hallway again and turn left (north again) Sprint towards
the last room (North west corner) and run over the third timed run tile. This
will extinguish the final flame. Run out of the room, turn right and sprint
like crazy to the doorway that leads to the big bridge. Slow down around the
corner and just do a normal run then sprint like crazy across the big bridge. Hopefully,
you will pass all three archways before the flames re-ignite. It is unlikely
that you'll do it the first time. If Lara doesn't make it re-load the file you
saved just before the run and try again. Practice makes perfect.
When you do make it, save the game again and go through the door way
into the next room. Grab the shotgun and Lightning Deity resting on the
pedestals. Leave this room and turn to the left. Look for a break in the fence.
Walk up to it and drop onto the crates below. Run to the east across the empty
lower level. Turn right near the opposite wall and run to the south. run under the bridge and take out a bat or two. Climb the
nearby wall ladder and return to the main hall. Turn to the left and run North. Go through the small middle doorway on your right. Jump
and grab the fireman pole in this room and slide down.
You are now in the pitch black catacombs. First order of business is to
get yourself a torch. At the bottom of the fireman
pole are two torches sitting on pedestals and a burning trash can. Grab either
torch and carefully walk up to the burning trash can. Press action when you are
close enough and Lara will light the torch. Turn to the east and jump over the
pit. Continue running east until you get close to the wall. Turn to the right
and run to the South West. Climb down the steps and look around for a passage
way in the wall at the bottom of the steps. Follow the zig
zag slanted passage way down. After reaching the end
of the large slope, slow down. There are a few slamming spiked doors around the
corner. Walk up to them and run or jump past as they reset. Turn a corner and
in the next room is a crowbar on a small glowing tile. Tap the draw weapon key
(default space) to toss away the torch for a moment. Pickup the crowbar, then
go back for the torch Lara tossed away. We are done here so let's leave this
passageway and return to the big main room. After exiting the passageway, run
in a south east direction. Follow the wall until you reach the south east
corner of the big room. Turn to the north and take the third door on your
right. There are a few spike traps here so walk around this room carefully. The
northeast corner has a staircase that leads to the second floor of this room. The
west wall has a Solrock embedded in it. Toss away
your torch again (space) and use the crowbar to pry the Solrock
off the wall. Grab your torch again and return to the big main room.
Run to the NorthWest until Lara reaches the
wall. Turn to the West and continue to the small staircase. Climb the stairs,
turn to your right and take the first passageway. Follow the passage all the
way down to the second Solrock embedded in the wall.
Drop your torch and pry it off with your crowbar again. Leave the way you came.
At the end of the passage, turn and run to the North. When you reach the wall
near the blue sign, turn to the West and continue running. When
you reach the fifth passageway on your right take it and continue through a
long set of corridors. At the end is a small room with a side passage to
the right. Ignore it for now and continue to the South. The next room has two
receptacles for your Solrocks. Place them both in after
dropping your torch and you'll see a door opening. Take that side passage we skipped
a moment ago and you find yourself in a creepy room lit by a big glowing ball.
Run to the opposite side and drop your torch. Jump up and throw the wall switch.
You will see a door opening outdoors.
We are done down in these catacombs so take the long passage back to the
big room. Run to the South and detour around the wall. (Watch out for that deep
pit.) Here we will find the fireman pole that takes us back. Toss away your
torch and climb up the pole
You are back in the timed run corridor. Turn left run to the South and
turn and run left again. Just around the corner is a receptacle for a
Thunderstorm Idol. Combine your Summer Rain Staff with Lightning Deity and place
the new Thunderstorm Idol on the receptacle. Go through the door and you will
find yourself in a familiar looking hall. Take out the two terrorists that run
out of the left door and enter the door on the East wall. Enter the courtyard
and kill the three wild pigs. Go to the Northeast corner and search the bushes
carefully. There, you'll find a Tetra-jade key. Enter the room that the two
terrorists sprang out of a moment before and take out another terrorist
standing on the crates. Climb onto the crates to the north and look for a hole
in the wall in the Northwest corner of the room. (You may want to light a flare.)
Place the Tetra-Jade Key in the wall and a door opens.
Return to the bright corridor with the timed run tiles and take the
stairs at the North East corner. Run to the North and climb the wall ladder. A
pair of skeletons will sneak up on you in this next room. Blow them down the
pit with your shotgun. Climb the two ladders on the West wall. You are now in a
storage room packed with crates. Two terrorists are milling around this room,
find 'em and blow them away.
Climb the single crate near the north wall and climb onto the next set
of crates. We have a very tricky jump here so you might want to save the game. Move
Lara about one crate away from the tall stack of crates, face West and a little
to the south. Lara's head should be just peeking over the stack of crates tap
back so Lara takes a small backwards jump. Run forward and as soon as Lara's feet
leave the ground, do a hard right. (You probably won't do it right the first
time, just keep trying.) Once Lara makes the jump, save and move her to the SouthWest corner of the crates. Do a running (perhaps grab
jump) to the next set of crates. Climb up to the text crate then jump and grab
the next crate. Shimmy along to the left and around two corners. Let go turn around
to the South and do a running jump to the next stack of crates. Face East and do two running grab jumps to the next stacks of
crates. Do a standing (possible grab jump) to the huge stack of crates. Look
for a little pit on the middle and search for a gold coin. Pick it up and go alllllllllllll the way back to where you started this level.
Look for the archway with the big face above it. Drop your Gold Coin in the coin
slot and the nearby iron gate opens. Enter and you are
sent to the next level. (As an added bonus, Lara's health will be recovered
completely.)
Quest for Infinata's Eye Part2
Proceed down the corridor until you reach a long shaft. Grab the Fireman
pole and slide down and jump to the next platform. Take out the two terrorists
and dog. Now, explore the attached two rooms. Picking up the shotgun off the
pedestal in the North room opens a door at the top of the shaft. Climb the fireman
pole to the top of the shaft, jump off onto the platform and follow the
passageway to the next room. Watch the quick flyby of the room. Climb down the
wall ladder to the lower floor. Go to the cubbyhole in the NorthEast.
Pickup the Silver Orb located at the dead end. Explore any other of the
cubbyholes around this lower level. You'll see a silver hand at the dead end of
each one. Place your Silver Orb on the hand and you will see a camera shot of a
door on the upper level opening. Climb back up to the upper level using the
wall ladder and get ready to blast a pair of skeletons off the catwalks. Note:
There is a package of shotgun ammo at the center of the room. If you run out of
Shotgun ammo, another package will magically appear. Of course, you can always
use explosive weapons if you prefer. Once both skeletons are gone, explore the
newly opened room. Located in this room is one Silver
Orb and a Bronze Ball. (You might wish to use a flare or two to help light the
way.) Climb back down to the lower level and place your Silver Orb in another
cubbyhole's dead end. This will open another door on the upper level. Take out
another pair of skeletons, explore the newly opened room and get another Silver
Orb and Bronze Ball. Take your Silver Orb to the last cubbyhole and place in in the hand. The final door on the upper level will open. Once
again, destroy the skeletons and explore the new room for a Silver Orb and
Bronze Ball.
Check your inventory. You should now have Three Bronze Balls and a
Silver Orb. Go to the lower level of the room and place your three Bronze Balls
in the hands attached to the pillars. The door at the West end will open up. Go
through and turn right, climb the stairway into the next room. This room has
four fat pillars. Go through the doorway on the West side. In the next room,
climb either wall ladder and snuff out two terrorists. One of them will drop a
Silver Orb. Pick it up, climb down and go through the tall doorway to the
South. Shimmy up the fireman pole and continue down the corridor. You will be
attacked by a bat or two here, but you can take them out easily. At the end of
the corridor, you'll find yourself in an alleyway between two houses.
Let's explore the South one, first. Open the door and get ready to
battle a pair of terrorists in the living room. (A Silver Orb is being cooked
in a fireplace. You won't be able to get it right now.) After taking both terrorists
out, turn right into the kitchen and open the next door. You will find yourself
in the master bedroom. A dog and terrorist will pounce on you here. Kill them both
and look to the East wall of the bedroom. There is a wall switch Emergency
fireplace extinguisher. Jump up and throw the switch. Return to the living room
and you will see that the flames in the fireplace are out. You can now pickup
the Silver Orb. Exit this house and enter the other home across the alleyway. Two
dogs will greet you almost as soon as you enter. Deal with them with whatever
weapons you'd like. Run down the hallway to the North and open the second door
on your left. It leads to the owner's bedroom. Go to the NorthWest
corner of the bedroom and enter the bathroom. You'll find another Silver Orb
between the toilet and sink.
We are done here, let's go back to the
alleyway. Run through the corridor, slide down the
fireman pole and to the lower room. Run to the North and shimmy up into another
room using another fireman pole. Open the
Save the game and get ready to go. Walk behind the timed run tile and
face NorthEast. Run across
the tile and begin sprinting. Ease up on the sprint key for a moment when you
reach one block distance away from the first crate. Do a running jump onto it
and run right off of it. Almost as soon as Lara's feet touch the ground, start
sprinting to the North. Again, release the sprint key when you are within one
block of the next set of crates. Run and jump on to them run North
again and jump onto the next set of crates. Turn to the NorthWest
and do a running grab jump to the wall ladder. Climb up to the hall. Turn left
and sprint down the hallway. Turn right (You might want to ease off the sprint
when turning the corners) and sprint down the final stretch of hallway. Try to
pass through the doorway in the NorthEast corner of
this hall before it closes. If you do so, Save the
game. If you fail, re-load or just run back and try again.
Follow the small passageway into the next room. Here you'll see a deep
well with several layers of iron fencing. Run to the NorthWest
corner and drop down the hole. Drop down the next hole near the center. The
next hole's by the East wall. Now, go to the SouthWest
corner and drop through the hole there. You are now at the bottom of the well.
Throw the floor switch and you'll see a door open. Climb all the way back out.
For some of you this might be tough. Try doing a standing grab jump directly under
the side of a hole, then just pull yourself up. You
can also try a running grab jump when Lara's about a block away from the
opposite side of a hole's ledge. One way or a another when you've climbed all the way back to the top of
the well, leave the room and return to the hallway. Continue South,
enter the room with the fireman pole and slide down. Run to the South and take
a left. You are back in the room with four fat pillars. Go through the doorway
at the NorthEast corner. Follow the passageway, climb
the wall ladder and continue to the next room filled with sand. As you enter Lara
looks to the ceiling. Make a mental note or a sketch of the dark and light
tiles. The room above has invisible fire trapped squares. The lighter colored
ceiling bricks here show you the safe path. While the darker tiles show you
deadly areas of the next room. The plain square tiles on the East and West are
also in the next room and are safe as well. Go through the tall door way in the
NorthEast corner and climb the stairs.
Save the game before venturing onto the dangerous area. (You might even
want to save several times while doing this jumping/memory puzzle. Anyhow,
starting from the plain, safe square tile next to the doorway, walk three
blocks ahead (West). Turn to the North and walk ahead two blocks. Do two
standing forward jumps and then turn to the West. Walk ahead two blocks. Turn
to the South and do a standing forward jump. Turn SouthWest and do a standing forward jump. Walk the
rest of the way to the West. Good job, you did it. You should save here again. Place
all of your four Silver Orbs in the hands. You'll see another door opening. Walk
to the fifth square from the SouthWest corner and
face East. Walk forward two squares. Face NorthEast and do a standing
forward jump. Step backwards once and face North, do a
standing forward jump. Turn to the East and walk two blocks ahead. Turn
South and do two standing forward jumps. Walk South two blocks and turn to the East. Run all the way to
the doorway and continue down the staircase. Cross the lower room and go
through the passageway back to the room with four fat pillars. Go through the Western
doorway into the next room. Turn right, run through
the room to the fireman pole. Climb it into the next room. Run
North, through the doorway and take the first small passage on your left.
In this room you'll see a gold coin sitting atop a pillar on the opposite side.
Pick it up and A pair of doors will open. Four skeletons
will come running out of the opened doors. Take them all out with your shotgun
or any other explosive weapon you have.
Exit this room and run to the East down the large hallway. Climb the big
stair case and you'll end up in a outdoor courtyard. Finally,
some fresh air! Don't relax just yet... A terrorist is perched atop a stack of
crates to your left. Snuff him out and run to the North. Another terrorist is
perched atop the grey building to your rightbut it
would be better if you were to just ignore him and continue to the double archways
at the North end of the courtyard. After passing the arches turn and run to the
East. Turn the corner and blast the dog that comes out. Place the Gold Coin in the
coin slot near the iron grate. Walk through the open gate, running north. Turn
to the right and climb high up onto the crates. Face the huge building, jump
and grab onto the edge of the roof. Shimmy all the way to the West. Drop down
after passing over the spike trapped tiles. Kick open the nearby door and enter
the building. Climb onto the crate just to the right of the entrance. Now do
jump up and grab the next crate. As Lara hangs on to the edge
(while you are holding action) press forward and the dusk key. Lara will
do a climbing crawl up on to the next crate. Turn round 180 degrees or until
Lara's facing to the West. Crawl backwards to the edge of the crate and tap
down while holding action. Lara will slide down to the ground below. Now all you
need to do is drop down into the pit below. You'll be sent to the next level and
get a health boost.
Quest for Infinata's Eye Part3
Run to the East and follow the passageway. Try to avoid the jets of
steam shooting from the wall. Once you are in the next room, turn right and
enter the doorway to the South. Run through this next room into a large
"+" shaped room with many pillars. Explore this room thoroughly. One
terrorist will drop a Miracle Eye. Exit this room and continue to all the way
to the North. Enter the small room and throw the floor lever. (This lever
opens/closes many of the doors in this area.) Exit the room and take the first
doorway on your right. Climb the slanted hall into the second floor. Turn right
and take the doorway on the Southern wall. Proceed around the block and up another
slanted hallway. You'll wind up in a "H"
shaped room. Do a jump across the small pit and take the torch on the pedestal.
(It's a good idea to save here.) Now do a running jump towards the two slanted
floors near the walls. Hold down the jump key the whole time you are in this
area. When Lara jumps forward, you can control her to do a slightly angled jump
with the direction keys. (You can't do it during a backflip.)
With each forward jump you'll be able to get Lara slightly closer to the other
side. When you've finally reached the other side of the room.
Walk up to the burning trashcan on the NorthWest end
and light your torch. The SouthWest corner has two
wall switches. Toss away your torch for a moment with your draw weapon key and throw
them both. (Be careful you don't toss your torch onto the fire trapped tiles.) The
pair of wall switches both open doors. Pick up your torch again and jump to the
sloped floors and repeat the jumping move I explained above. Exit this room and
run down the slanted hall to the lower level.
Go back to the room with the floor switch. (It's located in the North
room on the lower level, remember?) Toss away your torch for a second and throw
the switch again. Pick up your torch and return to the second floor again. Turn
left and proceed North. Take the second door on your
left. Follow the hallway into a huge dark room with black and grey bricks. Turn
left and avoid the dart shooter. Run in a NorthWest direction
through the cobwebs. You'll hear a knife trap activate. Run SouthWest and look for it. Do a running jump over in
and continue running South. Once you reach the crater turn to the SouthEast. Toss away your torch and do a climbing crawl up
on the
block. (Remember, it's jump up and hold to the edge
with jump and action, then while holding action, press the duck and forward
keys.) Turn to the North and slide down the block (Press down and action when
Lara's at the edge.) Turn around, duck and proceed South down the crawlspace. Don't
take either of the side branches. After crawling out, Run SouthEast
and following the zig-zaging path. You'll hear two
knife traps activate at the end. You can't jump over the knife blades from the
ground so let's find a higher place from which to jump. Three blocks from the
knife blades on the South wall is a tall block you need to climb. The best
place to climb onto it is the East edge. Here's another fairly tough jump,
let's save the game.
Walk backwards to the West edge of the tall block. Sidestep left or
right until Lara's just a step to the right of the center of the western edge. Position
Lara so she is facing NorthWest.
Start running forward/right as soon as Lara reaches the corner of the block,
jump and make her turn in mid-air to the left. Just before she hits the wall,
hit action to grab the edge. Do another climbing/crawl into the small space
between the two blocks and save the game. (Re-load or turn around and try the jump
again if you don't make it.)
Crawl West, turn around and slide down off the
block. Run to the West for about 4 blocks. Turn and run to the SouthWest. You'll come upon a floor lever. Throw it and you
will see a door somewhere in this area open up. Go West
a few blocks and turn to the North. Follow the passageway. Climb and slide down
the hill. (Don't go through the cubbyhole passages to your right.) After the
slide, run East. Near the East wall is a crawlspace.
Crouch down, crawl in and turn left. This path takes you back to the area where
you dropped your torch. Do another crawling crab jump, then back out and pick
up your torch again. Run to the West, jumping over the low wall and dart shooter.
Continue running West. Soon you'll see the door you
opened a few minutes ago to your right. Go through and look for a slightly
raised platform near the dart shooter. Sitting on this platform is a Miracle
Eye.
We are done in these dark caves. Work your way back out of the room,
turn left and run East. Jump over the small wall and
dart shooter again. Take the first passage to your left, jumping over the knife
trap once more. After clearing the knife trap turn to the East and it's only a short
distance to the exit of this dark area. Once you are back on the second floor,
turn to the right and run to the South. take the
second doorway on your right. It leads you back to the lower level. here you should turn to your right again (South) and take
the second doorway on your right. Continue down the corridor, being careful
around the steam jets. You're now back in the room
where you started this level. The west wall has an unopened door. Drop your
torch and open it. Pick up your torch again and run down the hall. Turn to the
right at the first intersection. Turn left at the end of this hall and you will
come upon a Miracle Eye resting on a small pillar. Drop your torch once more to
pick it up and get ready for a pair of skeletons. You can use your shotgun to
blast them both down the pit at the other end of the hall or just blow them up.
Take your torch again and run down the hall to the South don't make any turns
at the intersection, just keep going straight. Follow the hall until you reach
a wall ladder. Drop the torch and do a standing grab jump onto it. Watch out,
though. The floor underneath is spike trapped. Snake your way down to the
bottom, avoiding the spiked trapped floors. Turn the corner and you will find
yourself in a large empty room. Go to the open doorway at the SouthWest corner and drop down to the room underneath. A
fourth Miracle Eye is located in the
You are now back in on the lower floor. There's
nothing for you here right now, so go to the second floor. (I'm sure you know
how to get there by now.) On the second floor go through the
middle doorway on the West wall. Drop your torch and climb the wall ladder.
Once you reach the top place the four Miracle Eyes in the receptacles in the central
block. Once all four are in place you'll see a door opening.
Grab your torch again and go down to the lower level. Go through the
huge doorway on the East side down here. Climb up the fireman pole on the north
end of the room. Continue on and climb the big, wide staircase. At the top
you'll have to take out a few
bats. Turn right and go South and follow
the passageway. At then end is a hedge maze.
Note: This hedge maze has a few terrorists and dogs that will appear at
some point.
Starting from the entrance, take the first left and then the first right
ignore the path to your right and turn the corner. Take the right path after
turning the corner then take a left. Continue down the path and around the
corner. Ignore the path to your right and continue until you hit a dead end. Here
you'll pick up a Bronze ball. Now, turn around 180 degrees and follow the
pathway turning twice around the corners. Again, ignore the path to your left
and turn another corner. You should be facing West. Continue
running West and ignore the first path to your right. Turn
left when you reach the wall and follow the path. Ignore the two paths to the
left and right. Continue down the path, turning a few corners until you reach
another dead end with another Bronze Ball. Turn around 180 degrees again and
turn three corners. Ignore the path to your right but take the path to your
left. Ignore the little dead end to your
left and turn the two corners. You are now
facing/running to the North. Ignore the two paths to your left and take the
right path when you reach the wall. Go around a few corners until you are going
North again. Ignore the path to your right and
continue running North and you will find yourself back at the entrance to the
hedge maze.
Turn North East and enter the room with the crates. Go to the
Return to the pool area but don't jump into the water. Wait a minute for
a pair of crocs to come around the corner. Shoot them safely from the ledge. Now
you can dive into the water. Swim all the way back to the beginning of the pool
room. Go through the "Y" doorway again and head South.
Return to the big, wide staircase and climb down. Slide down the fireman pole
to the lower level. Go to the North room and throw the floor lever. Exit the
room and run South. Go through the second door on your
right. Climb down the wall ladder and place all four Bronze Balls in the hand receptacles.
When the final one is placed, you'll see a door opening. Climb the wall ladder
out of this room. Run East into the next room. Turn
right and slide down the Fireman pole. Pick up the Claydol
Key beyond the door you just opened. Shimmy up the two fireman poles and climb the
big, wide staircase. Turn right and return to the hedge maze area. (You don't
need to explore the hedge maze again, though) Return to the room with the
crates again. (Entrance is near the NorthEast of the
hedge maze area.) Run in a NorthEast direction
through the room with the crates. Pass through the two tall archways. A
terrorist will be waiting for you here, deal with him. Place the Claydol Key in the keyhole and the tall iron doors will
open. Continue through the archways and into the next room. Open the door on the
North side and get ready to blast a terrorist standing on a raised platform. You
are now outside once again. Continue running North through the archway. You are
now in a huge outdoor area. Two dogs and one terrorist will attack you here.
Once you take care of them both, keep going North. The
next section of this huge area has another pair of terrorists. One on top of a stack of crates and the other approaches from the
Eastern building. (There seem to be quite a lot of enemy pairs in this
level, right?) Run to the NorthWest corner of this
area and locate the floor lever. It is near the small pool.
Throw the switch and you will see a door open. Run back South across the
huge outdoor area go through the little archway and
return to the little building. (You were here just a few minutes ago.) Go to
the NorthWest corner, (near the crate and newly
opened door) follow the hallway and you are sent to the next level with a health
boost.
Quest for Infinata's Eye Part4
Walk down the hallway and into the next room two dogs and terrorists
attack you here. The terrorists tend to retreat from the room while the dogs
attack. Take care of them all. Continue North after
walking around the big pillar. Follow the path until you reach an alleyway
between a pair of three story buildings. Go through the archway on the NorthEast corner. Continue through the room and up the
inclined hallway. up on the second floor, three
skeletons have just risen from the ground use your shotgun to blast them down
into the alleyway or just blast them to pieces with your grenade launcher or
crossbow explosives. Do a running grab jump across the alleyway into the next
room. Here you see three floor levers. Throw the middle and Western ones. (Leave
the Eastern one alone.) The door opens. Enter the next room and do a running
grab jump across the alleyway into another room. A terrorist is waiting for you
here, blast him. Shimmy up the fireman pole into the next room. Once again do a
running grab jump into the room with the pillars. Continue into the next room
with the rock hanging from the ceiling. Another running grab jump takes you to
the final room. Push the first crate ahead (East) one block. Sidestep to your
right and push the second crate forward (East). Turn back to the first crate
and push it to the North. Pull the second crate back out one block and then
push it to the left or right (North or South) A
pathway is now open, follow it to a jump switch.
After throwing the switch, you'll see the ceiling rock fall. Now, go all
the way back down to the first floor. (Two terrorists will shoot at Lara as she
makes the jumps accross the alleyway. Use potions to
heal her if her energy gets low. Oh, one more note: Don't try jumping down the
holes the rock made.) Once Lara's on the second floor, she can blow away the
terrorists. Once you have returned to the alleyway the bottom floor head South and continue along the path. Once you reach the fat
pillar, turn right and go through the Western doorway. Run down the stairway
and jump into the little river. Swim to the North, you will see the rock
sitting at the very northern end of the underwater corridor. (The purpose of
dropping the rock was to slow the current in the river so you can reach the
next room.) Keep swimming North and take the path to
your left. In the center of the room, on a raised block is a Creepy Key. Take
it and swim out of the river. Return to the alleyway and go through the doorway
to the NorthWest on the ground floor. Bump off the
terrorist and place the Creepy Key in the keyhole. Enter the newly opened door.
Enter the room, run up the long ramp and turn right. A terrorist will appear in
a little aclove shoot him and enter the alcove.
Run to the NorthWest corner and shimmy up the
fireman pole. Jump off into the next room. Go through the large archway to the
North and cross the sand dunes. Turn right but before you enter the room,
crouch down. Crawl into the next room and some spikes will poke out from the
ceiling. Continue crawling to the Indium Rod sitting in the SouthEast
corner. Take it, turn around and crawl out of the room. Return to the alcove.
Now, shimmy up the SouthWest fireman pole,
jump off when you are in the next room and run South.
Run up to the hole with the fireman pole and turn to the North. Drop down and
hang onto the edge. Let go of action for a moment, then press and hold it
again. Lara will drop a short distance and then grab onto a ledge below. Do a
ducking pull up into the crawlspace (hold up while pressing crouch and action.)
Crawl to the North, turn the corner and slide into the next room. Throw the
floor lever, you'll see a door open. climb back into the crawlspace again and return to the other
end. Slide down and drop to the room below. (Lara will take some damage from the
drop) Shimmy up back up the fireman pole into the upper room. Turn left and go
through the newly opened portal. Climb the wall ladder and watch the nifty
flyby of an giant emerald room.
Face SouthWest and do
a running grab jump to the ceiling pillar with the carved out notch. Shimmy to
the right around the corner and pull up on the catwalk. Deal with the skeleton
and do a running grab jump to the next catwalk. Take out the skeleton there,
too. (Save the game here) Line Lara up with the rope and do a running grab jump
onto it. Wait a while for Lara to stop swinging back and forth. Slide down to the
bottom of the top and face the wall emerald to the SouthEast.
Build up some momentum by holding the sprint key and at the height of your
swing jump off. Lara will land on the emerald safely if you did the swing
correctly. Face South and do a running jump to the
next emerald. There is a small doorway near the wall, pull up into it. Follow
the path and in this larger room, look to the North. There is a glowing red
hand holding a Specter Key. Watch out, though. There's a deadly pit
surrounding it. Jump over the pit and
snatch up the Specter Key. Jump trough the small doorway to the North. (Don't
try a standing jump from the edge, though.) This next room is dark and has
small deadly pits scattered all over. It would be a good idea to only walk in
this room and/or use a flare or two. Some skeletons will come out to harass
Lara here, too. Use your shotgun or any explosive weapon. Carefully make your
way to the NorthWest part of the room. One pit has a
wall ladder on it's Eastern face. Climb down and drop
into the room. You've been here before haven't you? Turn to the West and climb
the wall ladder again. Once you are in the big emerald room, work your way to
the rope as I've described above. (It might be an idea to save before jumping
to the rope) Once you are hanging from the rope again, turn SouthWest. Build up some momentum again and jump onto
the catwalk. Try not to overshoot it. Destroy the skeleton and do a running
grab jump to the next catwalk to the West. Walk to the Southern pillar and
place the Specter Key in the keyhole. The pair of doors to the West open up. Do a running grab jump to the edge.
Enter either doorway and go into the "H" shaped room. Be ready
to fight some bats here. Climb out at the opposite end and you will find
yourself outdoors. Two dogs and three terrorists will attack you here. Jump or
climb onto the single crate at the NorthEast corner.
Face the building, do a running jump and grab the edge. Now, shimmy to the
right. Keep going until you are only one block away from the NorthWest corner of the building. Pull up and hold jump and
roll. As soon as Lara completes the roll, press and hold action to grab the
edge of the stack of crates. Pull yourself up and take the Indium Rod.
Enter the archway on the North wall. Run to the NorthEast
and place both Indium Rods on the little shelves attached to the wall. The door
opens into a hallway. As you run ahead, the door at the end opens but as you
get close it slams shut again. How do you get by? Look carefully at the floor. You'll
notice that there are two rows with slightly darker flooring. Return to the
first row and walk across it. The opposite door opens again. Run forward again
but jump over the second row of darker flooring.
Enter the room and blow away the terrorists. You'll also notice walls
that have the spike trap pattern. To avoid being damaged, jump over the floors
next to the spiked trap walls. You'll get by with out a scratch. Go through the
doorway to the North and shoot the terrorist and dog.
You are now in the theatre. You've seen the posters all over my levels,
haven't you? Climb up onto the crate and face NorthWest towards the jump switch. (Don't try this from
the top of the two crates.) Do a running grab jump to the switch and throw it. The
door to the North opens. Go through, find and throw the floor lever inside. You'll
see that the theatre's curtain has been raised and a trio of
terrorists are waiting for you on the stage. Run towards the stage and
kill off each terrorist. One of them will drop a
You'll find yourself in a beautiful "greenhouse" like area. One
terrorist is waiting for you on the ground floor. Take him out and look for the
floor lever near the shrubs and palm trees. Throw the lever and go through the SouthWest doorway. It looks like a dead end but look up. There
is a wall ladder on the Eastern shaft. Climb it and get ready to do away with a
skeleton. Enter the little room to the South. There's a switch on the wall.
Jump up and throw it, you'll see a door opening. Leave the room and run to the
floor lever near the edge. Throw it and drop down to the bottom floor. Go back
to the floor lever in the shrubs and throw it too. Run to the shaft to the NorthWest. Climb up the wall ladder and destroy the
skeleton that's here, too. Run into the little room to the North and throw the
wall lever. You will see another door open near the room with ceiling spikes. Drop
down to the ground floor. (Note: This is the last place where you can use your
Secret Sapphires.)
We are done here, let's return to the room with
the monkeybars and pool. You can't reach the monkeybars from this side. You'll have to drop into the
pool. Look before you leap, okay? Wade through the water to the South. Avoid
the spike trapped tiles and climb either ladder on the other side. Exit the
room and climb the slanted staircase. In the next room keep hauling yourself to
the West and up the ramp. Turn left, then right and you'll enter the alcove
again. Shimmy up the NorthWest
fireman pole and jump into the room. Run North across the
sand dunes and crawl into the room with the spikes poking out of the ceiling.
You were here before when you grabbed the
first Indium Rod, remember? Stand up in the next room
and run towards the small pit. (If Lara's energy is low at this point, give her
a potion.) Turn around at the edge, tap backwards and hang onto the edge. Drop
down into the room below. Lara will lose about one sixth of her energy from the
fall. Slide down the North or South slope and then slide down the slopes at the
bottom. Go through the small doorway and slide down another steep slope. Once
Lara reaches the bottom, she will be sent to the next level with a health
boost.
Quest for Infinata's Eye Part5
Run towards the door, it will open for you automatically. Continue down
the hall with the wall mounted torches. When you are about half way down the
hall, turn to the North and look for a Tiny Skull Key on the floor near the
wall. As it's name implies, it is quite small. You
will need to look for it carefully. Once you have it, run East
into the next "L" shaped room. Climb the fat wall ladder on the
opposite side and place your Tiny Skull Key in the keyhole. The big iron doors
will open. (Hmmm... What do we have here?) The
following is printed high on the Eastern wall "_ _ _ _ SESAME" and
there's a small pit on the floor with many letters printed on their tiles. have you ever read "Ali Baba and the Forty Thieves"?
The password for opening the magic cave door was "OPEN SESAME". You'll
have to spell out the "OPEN" part of "OPEN SESAME" using
the lettered floor tiles. Jump or walk on the tiles that haveO",
"P", "E" and "N" printed on them. If you accidently step on another letter, the puzzle will reset
and you'll have to start spelling "OPEN" over again. (Note: Jumping
over a letter tile does not activate it.) One more thing, you don't have to
spell the word "OPEN" in right way. You can spell it in reverse or in
parts.
Once the word is correctly spelled out, the iron doors to the East will
open. Continue through the open doors and down the hall. Jump down the shaft and
be ready for a loooooooooong fall. Lara will land
safely in a pool below. Swim to the bottom SouthWest of the pool and grab an Entropy Key. Climb
out of the water and run up the slightly slanted hall to the West. Open the NorthWest door and run down the hall. In the next room
you'll see many locked doors with skull pictures hanging above them.
Let's go to the Northern wing first. Run to the last door on the Western
wall. Place the Entropy key in the keyhole and get ready to battle a pair of
dogs and terrorists. Once they are out of the way, go into the opened room and
pick up another Entropy Key and an Orange Demon Brain. Run a short distance to
the door at the NorthWest. Open it up and get ready
for two skeletons and a fire ghost. You already know how to dispose of
skeletons, but how do you kill the fire ghost? Run or sprint all the way back
to the pool you landed in after that big drop and dive in. The fire ghost will
follow you and when it touches the water, it will extinguish itself. *Phew*
Return to the door you opened and grab the Entropy Key along with the Blue
Demon Brain.
You are done on this wing of the room so run South
into the other wing. Go to the SouthEast door and
open it up. You'll have to deal with a pair of fire ghosts again here, too.
Return to the pool and dive in again. Wait for the foolish fire ghosts to follow
you. Once they both are gone, return to the SouthEast
room and get an Entropy Key and a Red Demon Brain. Runa short distance to the closest door on
the East wall. Open it with your Entropy Key and kill the two terrorists and
giant beetle. Go into the room and add the Green Demon Brain and Entropy key to
your inventory.
Run to the central part of this big room and go through the small
Western doorway. Place all four Demon Brains in their matching demon heads. Go
through the opened door to the West. The next room has a keyhole for the final
Entropy Key on the Eastern side of the little block. Place the Entropy Key in and
the door behind you opens. Enter the room and... wha... what's that on the raised pedestal in the
center of the room?
It's Infinata's Eye, of course! Pick it off
the pedestal, Lara's theme plays and the door on the Western wall opens. Go
through it, run down the hall, congratulate yourself,
as the level ends successfully here.
I hope you enjoyed my levels, it took me
several months to make the game.
My E-mail: hh33@mts.net
My website: http://meowth.angelcities.com/