Legacy of the Lament Rose
Back to Basics 2010
Level by 3spn4life
Walkthrough by D&G Productions.
There are more ways to go
through this level, but this is how I played it …
The
Crowbar.
Slide down and climb up into the SW corner for a
Medipack. Head out N to a square and
shoot a Gangster leaving behind a small
medipack. Open the manhole on the square and climb down, go W and left
behind some pipes is a hole in the wall, climb in and get the Crowbar there. Hop back over the pipes
and go to the wooden wall S, you can open the panel in the middle with the
crowbar.
Deadly
water, the Yellow Key.
Hop onto the breakable platform and runjump to
grab the one with the Blades on top, shimmy left around and you’ll reach a
crack. Traverse to the left, around corners and timing a Burner to get into an
alcove, grab a small medipack in the
back before you jump to the floor SW. In the passage where you are is a valve
wheel, turn it to open a gate SE, jump to the ledge and save, then reload to
get rid of the pesky bats. Follow the ramp up (SE) to a room where you’ll find
the Yellow Key. It’s a bit tricky to pick up as rubble will fall from the
ceiling, top up your health and hold “roll” when Lara picks it up. The gate
will open up (N), so leave through there.
Torches,
burning the Lemon Trees.
Run to the next corner and duck to shoot that
Demigirl. Then proceed and throw the lever to open the next door, go in and
shoot the Gangster. Pick up his Uzis
and grab a Torch from the table;
then ignite it on the wall torch and go into the passage W, (notice the Element
Bowl). Drop the Torch for now, go open the double doors (with the lever in that
passage or push them open) and step outside with the Torch.
Route
1: The Terraces, 2 Lemon Trees.
Go left over the jetty and up the steps, turn
around and here you can jump up onto that small roof ledge on the pillar, jump
N over the roof ledges on the pillars to the small terrace in the middle of the
water. Ignite the Lemon Tree (1). Jump over to the jetty W and go around the
corner, up the stairs and ignite the next Lemon Tree (2). Drop the Torch and
find a Medipack on the SE corner of
the roof. Now go to the NW corner of the roof and jump to grab the roof N,
shimmy left to the corner and pull up to backflip to the awning. Jump to the S
side awning and get the Blue Key
there. Dive down to swim SE and climb out in the far away corner on the jetty
SE.
Route
2: The House, 3 more Lemon Trees.
Go inside and get a new burning Torch, go up to
the roof ledges on the pillars again and this time jump those all the way to
the NE corner of the town, jump down onto the square there. Shoot the dog and
Gangster and get the Shotgun ammo he
left behind. Then pick up the Torch and ignite the 2 Lemon Trees (3+4), one
near the water and one on the square near the door. Open the door on that
square and take the Torch inside, ignite the Lemon Tree (5) and drop the Torch
after watching the flyby. On the table is Uzi
ammo and in the crawlspace NE are the Shotgun
and a Medipack to be found.
Top
of the Pillars.
Get out, swim back to the jetty S and get onto
that first roof ledge again. This time face SW, run and jump towards that roof
S and roll so you can jump and grab the top of the pillar. Stand back facing
the rope and hop forwards to grab it. Swing once and jump to the pillar N.
The
Bundle of Keys.
There’s a Bundle
of Keys on the far N pillar, jump over the pillars to the one N, the last
jump is with a curve to grab the corner of the pillar with the Keys. Get back
jumping over the pillars or hop in the water.
Go back up to the rope and swing N. Then swing W
and grab the rope there, from the end of the rope a far swing over the roof W
and you’ll land in a canal. Climb out, climb the balcony E and get the small medipack.
Mask
Piece #1 and a Torch for the Waterskin.
Back in the water and swim underneath the gate S
and go right (W), left around the corner and in an alcove W is a Medipack. Swim over to the jetty E and
up the ladder there, climb of onto the walkway on the right. Go S and left
around the corner, at the end you can jump left around the corner onto a stone
ledge on the E side of the building, follow around to a lever on the N side
ledge. Use it to open big doors in the passage with the stairs below.
Get down to the ground go to the grave, pull the
cross standing right of the grave once so you can get the Shotgun ammo. Then head to the building S on the square where you
will find the open doors you saw in the flyby before. Go in and grab Mask Piece #1, immediately a Demigirl
appears, shoot her and pick up the Torch
she drops. Ignite it on the wall torch and take it outside. Go NE and up the
stairs of the E side building. Go up the stairs to a hole in the floor.
Throw the Torch down and down there yourself.
Jump N over the water and the fence and light the wall torch to raise a block
in the water. Drop the Torch and dive in, get the Waterskin from the bottom and stand on the raised block to fill the
Waterskin. Go back up the chain, down the stairs and outside.
The
Old Theatre.
To the left of the stairs in the E building is a
jump lever just around the corner there, use it to open a door to the old
Theatre. Get back to the W side canal, up the ladder to the walkway, jump over
to the awning W and then to the one N. Jump up into the open door N and crawl
under the Blades. Climb the crate right in front of you and jump to grab the
chandelier. Jump over to the NW platform and use the Bundle of Keys to open the
painting in the W wall, jump back to the chandelier and now jump E to the left
side platform on the pillar. Use the first lever (#1) there to open the big
doors N on ground floor. Hop around to the S side of the pillar and jump over
to the SE corner of the room. Grab the monkeyswing there. Go over to the SW
corner and shoot the cover to use the switch (#2) behind it (you can use the
switch without shooting the cover). Doors open up N on the ground floor.
The
Red Wine and making use of it.
Jump down onto the crates below and go get the Red Wine from the open painting W
(opened on the NW platform using the Bundle of Keys). This is it for now.
Get out of the Theatre S and dive down into the
canal (E), swim back under the steel gate left (N) and climb up to the balcony
where you got the small medipack before (E). From standing on the table, jump
NE over the roof and into the water. Swim to the jetty S and climb out to get
to the room with the Torches SE. In the passage is that Element bowl, remember?
Put the wine in it and get a burning Torch to light the bowl. You will see a
door open up. Now you have to get back to the old Theatre.
Onwards,
Mask Piece #2.
Back out and onto the columns in the water,
using the ropes get over the roof W, in the water under the gate in the water,
keep swimming and get out E. Up the ladder trough the awnings into the theatre
N.
Once back in the Theatre, enter the doors N and
shoot the first 2 windows E. Get the 2x
Uzi ammo from the windowsills and look in the passage behind the windows
for a chain pulley, use it to open a door W in the adjacent room (you might have to pull the chain more than once, you can
hear the door opening). Go back through the window and straight W into
the open door. Use the Yellow Key to the right of the W bookcase.
Go through the opening where the bookcase was
and follow to a room with windows, shoot them and jump through, go N and jump
through the windows there, the opened door is N, go in and get Mask Piece #2, another Demigirl
appears. Go out to the previous room and get the Medipack from the crate. Then open the doors S with the button and
follow back to the room with the Yellow Keyhole.
There’s a trapdoor in the floor, open it up and
go in. Shoot another Demigirl and open the ceiling hatch in the end, climb up
and the next door opens on approach, use the pulley in the next room three
times and step through the open doors W. Down the chain and place the combined
Mask Pieces on the stand S.
The
Lament Rose, a Key Card.
When you enter the next room, you can see the
Rose on the central shrine. Swim to the S side ledge and on the left side of
the wall is a jump lever to open an underwater gate NW (W wall). Swim in and up
at another Element Bowl. Don’t put the Holy Water in there just yet but go
W, jump through the gap at the Blades avoiding the rubble and shoot the
Demigirl. She will drop a Key Card
you’ll need for the Secret…
The Secret: If you want the
Level’s Secret, you now have to get back to the pool area with the pillars. Go
up the steps NE, run to the crawlspace SE and drop down into the room with the
Lament Rose, go climb out N and follow all the way back to the area with the
pillars. Get onto the first rope, swing to the pillar N, then jump E, N again
and then jump to that terrace E, grab the Shotgun
ammo from the table and open the door with the Key Card. Inside you will
find the Secret, the Lament Heart of Erida. Once more
make your way back to the Theatre and down the trapdoor to the room with the
Lament Rose, into the underwater gate W.
Now use the Holy
Water in the Element Bowl and the water will turn solid. Go W, jump through
the gap at the Blades and go up the steps, through the crawlspace into the room
with the Lament Rose, go climb the shrine and
pick up the Lament Rose.
The level ends…