TR2 - THE
Walkthrough by Harry Laudie
[Note] I
used the TR2 full game. The level did not to work with a TR2 demo. [End note]
You fall from a helicopter and drop a long distance to
land in a water pool. Swim around the floor area and pick up a small medipack. Pull upon
the any ledge onto the first floor.
Search the floor area for shotgun
shells in a dark corner and flares near a ramp. Go up the ramp to the second floor.
You see wall ladders and knife blades in the far corner.
Go there and the knife blades start. Turn around and run to the edge of the
floor. Jump through the green wall over the ramp and into a hidden tunnel. Run
to the end and pull down the wall switch. Return to the knife blades. The knife
blades have stopped. However the knife blades start again when you get close.
Go to the wall and climb the wall ladder to the left of the knife blades. You
are safe to climb when you next to the wall. Climb up to about the third dark
line under the knife blade. Back flip and roll to grab the opposite wall
ladder. Climb up and shimmy to the left. Climb up and shimmy to the right to
drop onto the third floor.
Turn around and go straight to see rolling blades on
slopes. Jump onto the block in the middle in front of the slopes. Time the rolling
blades and run and jump to grab the wall ladder on the wall behind them. Climb
the wall ladder and back flip onto the fourth floor.
Go to the other side of the column. You can walk on some
of the green floor near the ledges. But there is a hole in the middle section.
Run and jump to grab the wall ladder on the column and climb up. Pull up onto
the fifth floor.
You see many moving spike walls in the corners and spike
traps on the ledges. Turn around and run and jump over the hole to the ledge
with a wall ladder. Roll and run and jump back to avoid the moving spike walls.
Run and jump back and climb the wall ladder. Back flip onto the sixth floor.
There are wall switches on the green side walls. Do not
use them or you catch fire. Go to the opposite ledge and pull down the wall
switch on the rock wall. A structure of steps rises behind you. Run up the
steps to the seventh floor.
Jump to grab the edge of the block with the fire. Pull up
near a corner and quickly turn to stand jump to grab the upper floor ledge.
Pull up onto the eighth floor.
Search the floor for a key near the wall with a design.
Pick up the key and the level ends.
13-sep-2008
TR2 - THE
WATER TOWER by FRANCISCO VILLALBA (BRENNA)
Walkthrough by Harry Laudie
[Note]
This would not work with the Great Wall demo. It did work with a no-CD patched
version of the full TR2 game. [End note]
You start in a closed room in front of a water hole. Go
left and pick up a harpoon gun and three harpoons. Dive into the water and swim through
the underwater corridor. You enter a flooded room with four columns. Swim to
the right and near the middle of the wall is a hard-to-see underwater lever.
Pull down the lever and a trap door opens in the ceiling. Pull up through the
trap door and shoot or ignore the frogman in the
water. Climb the rusty wall ladder and pull up into a large room.
Go to the right and enter a doorway. Run up the steps and
pull up through a hole in the ceiling. You are on a floor above the room. Go to
the right and follow the catwalk to the end. Go to the right wall and press a
pushbutton. You hear a door open. Turn around and run to the edge of the floor.
The room has been flooded. Shoot a frogman that
cannot be ignored. You can press the pushbutton again and drain the room. The
frogman will still swim in the air. Dive into the water and swim towards the
left.
Enter the tunnel and the door closes behind you. Follow
the tunnel to a large room. In front of you is a rusty ladder. Go left and find
a tunnel in the middle section of wall. Follow the tunnel to a room and walk,
not run, through the broken glass on the floor. Pull up into an alcove and pull
down a switch. Get down and walk through the glass again to return to the large
room. Go to the opposite wall and enter another tunnel. Again walk through the glass.
Pull up into an alcove and pull down a switch. Get down and carefully exit back
to the large room. Shoot an invisible guard. He
was a collection of blue dots but Lara knows where to aim.
Climb the rusty ladder and shimmy to the right at the top.
Go around to the right and jump onto a ledge near the wall. Step down and enter
the tunnel and go forward. Run to the end and jump into the water wall. There
is a wall section in the corner that hides a closed underwater door. There are
two holes in the ceiling. Surface in the middle hole and pull up into a room.
Look for a hard-to-see wall lever in the corner near the ledge. Pull down the
wall lever. Jump onto the ledge and drop into the second water hole. Swim over
the corner wall ands down into the open door. Follow the underwater tunnel to
the end and pull up into a room.
Move a block from the corner near the water to the
opposite wall. Hop onto the block and push another block into the wall twice.
Go around the block and drop into a room. Go to the right corner and pick up flares off the floor. Now go to the other side of the
room and follow the corridor. You see a side tunnel. Ignore it for now and
continue straight. Enter a large corridor and continue until you see two
moveable blocks to your right. Move those blocks in a line under the moveable
block that you see in the back wall. Go further down the wide corridor and find
a third moveable block. Move it so that are three moveable blocks in a line and
you can pull the top moveable block out of the wall. You can get behind the top
block and follow the steps to two closed glass doors. Return and now go into
the tunnel that you passed earlier.
If you go to the end of the wide corridor, you can go up a
ramp and drop into a trench. At the end are headphones that you cannot pick up.
Just return to the tunnel and follow the tunnel to a large room. To the right
are boxes. To the left is a doorway to another room.
Go left into the room. You see a closed door and a key
lock to the left. Go straight and stop at the edge of a deep pit. Run and jump
forward into a floating block. Jump left onto another floating block and get a
cut scene of a timed door opening. If you look straight across the pit and at
the far corner, you can see the timed open door. Stand jump onto the next block
and then to the next block to the right corner. Run and jump to another block.
Two side jumps to the right and stand jump forward to the right onto another
block. Just follow the blocks with simple stand jumps or with run and jumps
only until you can see the open door. Now run and jump to grab a block. Pull up
and run and jump to grab the block in front of the door. Pull up and go forward
and drop into the room. I made the run on the second try. Pick up a guardhouse key and P1 handle
#1 from the floor. Exit the room and jump the blocks back to the room
with the key lock. Stand jump with grab to glide into the room.
Use the key lock to open the door. Follow the short tunnel
and climb a long ladder. Shimmy to the right at the top. You are in a large
room. On one side is a short fence and broken glass. Jump over the short fence
onto a safe tile. Walk through the glass to the back wall. Climb the wall until
you are stopped. Back flip and roll to grab another climbable wall. Climb to
the top and shimmy to the left or right to find a blue non-climbable wall
section. Release and grab the edge and shimmy onto that section before Lara
gets into her climbing position. Pull up and go down the ramp. Run straight
into a tunnel and be careful of rolling barrels from the sides. Go to the back
of the tunnel and pick P1 handle #2.
Jump to grab the back climbable wall. Climb down and
release and grab the lower wall. Climb down to the floor. Walk through the
broken glass and jump the short fence. Climb down the ladder in the corner.
Exit this room and return to the room with the boxes.
Jump over the boxes and find a hole. Drop into the hole
and pick up harpoons. Then drop into the water
and swim around to shoot a shark. Return to the
hole for air. Drop into the water and swim straight into a back wall alcove.
You should find an underwater lever near the floor area. Pull down the
underwater lever and swim up through an open trap door. Pull up into a room and
see closed trap doors on the floor. Go into the corner and pull down a wall
lever. Dive through the open trap doors and into a flooded room. Pull down an
underwater lever on the wall and get a cut scene of a door opening.
The ceiling surface texture makes it hard to find the
hole. Exit this room and drop into the other hole. Swim back and pull up at the
boxes. Jump over the hole and drop onto the floor. Loop around to the right to
find the open door. Enter the alcove and press the pushbutton on the wall. You
get a cut scene of two glass doors opening. Exit this room and return to the
boxes that you moved. Follow the steps behind the top box and find the open
doors.
Enter the room and shoot another invisible
guard. Pick up two automatic pistol clips
from the floor. As you approach the wall ladder, you get a cut scene of
someplace very dark. Climb the wall ladder and back flip near the top. You land
in a corridor. Go straight a little and take the left branch corridor. Then go
to the right and save the game at a timed switch. Pull down the wall switch,
roll, and run down the corridor. Go right and run pass a closed door. Continue
and loop around to the right. Follow the corridor and run through the open
door. Go to the right and into an alcove. Place the first P1 handle in the
receptacle. Exit and run down the corridor into a second alcove. Place the
second P1 handle in the receptacle. Jump back as the alcoves catch fire very
quickly after you place the items.
Follow the corridor back to the door that is now open.
Enter the room and run towards the ammo on the floor as the level ends.
01-dec-2008