TR2 - THE DATA BASE by BRENNA

 

[Note] The installation instructions were not clear to me. The author stated that this is level one of nine. I installed the full TR2 game with a NoCD patch. Then renamed "data.tr2" to "wall.tr2" and copied it to the data directory. Then started a new game. I could not get the level to work with TR2 Great Wall Demo. I got an “Out of Memory” error. [End note]

 

You start in a closed room. Turn to the left and walk towards a closed tall door and the door opens. Shoot an armed thug (1) and a dog (2) that enter. Pick up automatic pistol clips (1) from the thug. Go out the door and see a building with a key lock. Step on the platform in the left corner of the area and get a cut scene of a small door opening. Return to the room you left and go to the right to enter the small door. You enter in a large room with two large stacks of boxes. Climb the green boxes and climb down into a hole in the middle of the stack. Pick up the automatic pistols (2), automatic pistols clips (3), small medipack (4), and a gold dragon (5) for secret #1. Climb out back into the room.

 

Climb the stack of brown boxes. Climb down into the hole in the stack at the corner wall. Press a pushbutton on the side of a box. Wait there until a thug (3) with a bat appears.

Shoot him and pick up two Uzi clips (6,7). Climb out back into the room. Shoot an armed thug (4) and three rats (5-7). The armed thug drops M16 clips (8). A trap door has opened at the corner wall in front of the brown boxes. Dive into the water and follow the underwater tunnel. Pull up into a corridor. Pick up three shotgun shells (9-11), two automatic pistols clips (12,13), and a small medipack (14).

 

Carefully go forward and shoot a guard (8) on the box near the exit. Shoot a thug (9) with bat just below the exit. Shoot an armed thug (10) on the far side of the room. Pick up the Guardhouse Key (15) from the dead guard on the box. The thug with the bat had automatic pistol clips (16). The armed thug had flares (17) and a small medipack (18). There is a man sitting on a chair. He can be ignored. The floor flickered from solid to ice and you can see sharks in the water below. Ignore that also. Exit the room and swim back to the box room. Exit to the start room and go outside the tall door.

 

Use the key in the key lock and the door in the vehicle shop opens. Enter the building to see a man sitting at the back and many snowmobiles on the floor. They all work and I moved them all. As you enter the door, there are two snowmobiles on your immediate right. Move the snowmobile facing the desk ahead a little. Get off the snowmobile and pick up the silver dragon (19) for secret #2 that was underneath it. Get on the snowmobile again and drive through the desk. A door opens in the back right corner of the room behind the desk. Drive into the small room and another door opens in the corner. Get off the snowmobile and hop up into the open door.

 

Light a flare and follow the tunnel. At the first junction take the right branch tunnel. Straight ahead is a dead-end. Follow the new tunnel and a door opens as you approach. Drop down into a cafe with some suspicious looking patrons. Go left and out the door into the outside snow. Over the snow hill to your left are seven cars. None of the cars seem to be drivable. There are guns and ammo on the cars but it cannot be picked up. Run to the right and up the hill into the wide corridor. There are shallow trenches in this area, which you fall into but cause no harm. Just go straight until you see a section where the corridor narrows. Drop into the third trench and run to the right. Follow the trench and run down and the up a small ramp. You should see a horizontal stripped building ahead of you. Go around the building and see a sign stating "End of race". Pick up the small medipack (20), grenade launcher (21), two grenades (22,23), and a jade dragon (24) for secret #3. A door opens in the upper wall ahead of you. Enter this new tunnel.

 

Light a flare and run forward. The tunnel has two branches. Take the left branch and go to the end. Climb the wall and pull up into an outdoor area. Save the game. Shoot a dog (11) and a thug (12) with a bat. Pick up the Rusty Key (25) from the body of the thug. The thug may land in a bad position where you cannot pick up the key. Then reload and shoot the thug somewhere else in the flat area and not on the bricks. Climb down the ladder and run back through the tunnel. This time take the other branch tunnel. A door opens as you approach it. You drop into a room with a closed door and key lock on the opposite wall. Use the key and the door opens. Step into the room and see many flashing screens and many pushbuttons. Run into the central part of the room and the level ends.

 

End of the level.
Pickups:  25
Kills: 12
Secrets: 3 out of 3

 

 

Reinhardt's Castle

Level by Brenna

Walkthrough by manarch2


Turn a bit left and run in the hole to find a switch. Pull it and climb again out, then kill a thug (1) and jump up the stairs. Go ahead and right into the library. There go right and climb an invisible wall there, then backflip on the high floor. Drop in the hole and go through the broken windows. In the maze go right and find a key in the keyhole. Back in the last room insert it right to get into a courtyard. Turn and find a ladder right, climb it bit higher than the ledge, then drop and immediately hold Action, then shimmy left and climb up. There is no key left for the door so this is the end.

 

Lara's New Home

Level by Brenna

Walkthrough by manarch2


Absolve the Assault Course (when jumping to the balcony you can find 7x Flares) and at the end go left through the door and to the mansion. Push the button; you might notice that the general architecture is still there but a few things and rooms have changed. If you want you can go in the swimming room - a button there opens a door in the first floor - and do all things that usually can be done in the "Lara's Home" levels.

THE END