TR1 - ABANDONED MINES by IGOR
WALKTHROUGH BY LUCAS
(TREEBLE)
The level begins as Lara
drops into these mines. Move the box to jump on the higher column, and from
there, jump to the little passage on the wall. As you enter it, pick up the small Medi pack (1) on
your right. As you activate the lever on the wall, a trapdoor right above you
will be triggered for a limited time, so as you do, run backwards, climb up the
column and jump to shimmy over the trapdoor. Climb up in the end of the shimmy
and push another lever to open a door in the initial room. There, pick up the large Medi pack (2) and
push the lever to operate that drill and get it out of the way. Get back there
to find the rusty key (3). Use it on the remaining door in the initial room.
To your left, pick up some Uzi clips
(4). Jump on to the central column
and push the two levers on the two sides of the room to open a door. But before
going there, drop down by the base of the column. You will hit a safe ground,
from where you can jump to the SECRET #1 -
the Uzis (5). Take the passage to your right, pick up some more Uzi clips (6) and
keep climbing, eventually you will be back to the upper level. Now go to the
door you just opened, as you enter, a cowboy
(1) will come to greet you. Kill
him and take his Magnums (7) plus some magnum
clips (8) on the floor. Push the
box until you can see a large
Medi pack (9), then go around the box
and push it to the side to reveal the switch on the wall. It will open a
trapdoor above the structure on the previous room - just climb it up.
Pick up the small Medi pack (10) on the only available entrance and push the lever to open the
opposite room. As you enter that room, the camera will show you where you have
to go - move the box so you can jump over the fire pit and shimmy to the right.
When you get to a safe spot, drop down and climb the rock behind you to find
some magnum clips (11), then get back on track and you will soon find a water pit. Time
to get wet.
In the middle of this underwater tunnel, there's a small passage where you will
find SECRET #2 - a small Medi pack (12), Uzi clips (13), magnum clips (14) and
some shotgun shells (15). Get back to the tunnel, pick up the shotgun shells (16-17)
and surface for a room with four crates. On the top of one there are magnum clips (18).
Push the lever and exit through the door. Meet the bald man (2), and
as you take him down, get his Shotgun
(19) and the large Medi pack (20) on
the floor. Push the lever to open another path in the trapdoor room - get back
there.
Take the first part of the Scion
(21) on the floor (note: the author warns about this bug in
the read me, the scion pieces look like pistols when they're on the ground)
and push the lever to open the door in the cowboy room. Get back down there and
pick up a fuse (22), and as you do, the last path will open. Through this one, kill
another cowboy (3) and pick his Magnums
(23). In the darkest corner of this
room, on a column, you can pick up SECRET #3 - a small Medi pack (24) and
some Uzi clips (25). Go up the stairs and cross the lava pit. On the other side,
underneath the second breakaway floor, pick up a small Medi pack (26),
then go through the passage underneath the first one.
On the right side of the room, jump over the water to pick some Uzi clips (27).
Drop down to the water to pick up a large
Medi pack (28) and some magnum clips (29).
Surface, climb out of the water and on the left side of the room, jump to the
passage to fight another bald
man (4). Take his Shotgun (30) and
climb up the lower rooftop of the house to the left. Jump to the next house and
fall with the breakaway floor to pick up a large Medi pack (31), shotgun shells (32) and Uzi clips (33).
Jump to the last house and from there to the passage on the wall.
Save if you haven't yet. In this room, you will meet the boulders the author
mentions in the read me. The best way I found to get through this puzzle was
rolling and dodging the balls, although I am not quite sure if this was the
movement the author hinted at. It's pretty obvious that the boulders will run
down as soon as you approach them, so we'll have to trick 'em. From the edge of
the place you just came from, take one step forward, so you are almost centered
in this tile. Turn a little to the left (11 hours) and then roll TWICE. You
will end up in the same position, but the boulder will not. Do the same with
the next one. Done! Piece of cake isn't it?
Drop down and take the second fuse
(34) before falling to the water.
Get back to the place where you get the last secret. You might have found out
you have to use the fuses on those receptacles, so move those crates in a way
you can do so. This will open a door in the first path you entered in the
trapdoor room. Get in there and take down the ever-so-annoying skateboard kid (5).
Take away his Uzis (35) plus the large
Medi pack (36) on the floor. To the
right of those golden doors, there's a small passage. Slide down to the lever,
push it and jump back. Run to the small golden door.
Cross the breakaway bridge and shimmy to the right. Pick up another small Medi pack (37).
Slide down and fall with the first breakaway tile - it will lead you to the pyramid key (38).
Pick it up and then go back to the breakaway path. In the last tile, climb up
the passage on the left. Climb up to the right and on the top, pick up the second
part of the Scion (39) (note: the author warns
about this bug in the read me, the scion pieces look like pistols when they're
on the ground). Drop down through the trapdoor and you're back in the
golden doors room, go back to the little secret room to the right, but this
time use the key on the wall. It will open the big doors.
Inside, kill yet another bald
man (6) and take a last Shotgun (40).
There are several pick ups in this room: Uzi clips (41-42), a large Medi pack (43) and
a small Medi pack (44). Pull the block and climb up to the higher level so you can
operate a lever. This will open the door on the room behind you. Enter them
and, as you step on the golden tile, you will be teleported to the end of the
level.
End
of Level.
Kills: 6
Pickups: 44
Secrets: 3 out of 3
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TR1 - ABANDONED MINES by IGOR
Walkthrough by Harry
Laudie
Lara falls into a
mineshaft with a closed gate behind her. Run to the other end and see a gate
needing a key. Pull the orange movable block towards the door twice. Use it to
climb to the tall pillar. Jump across the block into a tunnel. There is a
switch on the wall ahead and a switch in the upper right corner. A mine car
blocks a tunnel to the right. Pull the first switch and a timed platform rises
beside you. Roll, run to the pillar in the corner and climb up. Jump to the
wall to grab a crevice and shimmy right before the platform drops to reach the
second switch. Pull the second switch and the gate near the starting point
opens. Go there but enter slowly as a boulder rolls in front of you. Pick up a large Medi pack (1) from
the ground. Pull the switch and get a cut scene of the mine car moving from the
tunnel. Go back to that tunnel and pick up the key (2).
Go back to the key lock
and use the key. Run to the middle block and stop as the breakable tile
crumbles behind you. Drop back to a safe square and turn around. Jump to the
alcove for Uzi's (3). Jump back and jump to the right alcove. Go to the end for Uzi clips (4). Step
back a bit and turn right. Jump up and start climbing. Eventually sliding back
to the start point at the breakable tiles. Jump to the centre section. Jump to
both sides to pull two switches. Then jump to the far side and into the gate.
Ahead of you is a structure with a closed trapdoor at the top. Go around it and
into a tunnel at the other side. A cowboy
(1) drops from the ceiling. Kill
him and pick up the Magnums (5) that he drops. There is a closed gate at the end of the tunnel.
To left is a movable block. Push it in twice and go to the left side and push
it once more into a hole in the wall. Pick up a large Medi pack (6) and
pull the switch to open the trapdoor.
Go there and pull up
into a room with three closed gates and an open tunnel. Go into the tunnel and
pick up a small Medi pack (6). There is a closed gate at the end and a switch to the right in an
alcove. Pull the switch and the gate in the opposite tunnel opens. Go there and
pull a movable block from the wall and push it next to the lava. Climb up and
run/jump to the wall and grab a crevice. Shimmy to the right and drop at the
first safe block. Turn around and climb the block for Magnum clips (7). Back
down and jump to the right and around the corner to a hole with water. Dive in
and follow the tunnel. When you see shotgun shells of the floor, swim left and
upwards to pull up into a room. Pick up Magnum clips (8), shotgun shells (9), small Medi pack (10) and Uzi clips (11). Back in the water to pick up the shotgun shells (12) and
follow the rest of the tunnel into a room. There is a switch on the wall and
four boxes. On one box pick up Magnum
clips (13).
Pull the switch and a
closed door opens behind you. Go there a kill a shotgun guy (2). Pick
up the large Medi pack (14) from the floor. Pull a switch and get a cut scene of a gate
opening. Out of this room and swim back through the tunnel. Carefully get over
the lava and exit this room. Through a tunnel and the gate to the left is open.
Go inside and pick up a Scion
(15) from the yellow-coloured
alcove. On the opposite wall, pull the switch and the gate opens below where
you shot the cowboy. Go there and pick up an blue and red fuse (16). Get a
cut scene of the last door opening above the trapdoor. Go there and kill a cowboy (3) who drops Magnum clips (17). On
the back wall are two fuse boxes needing two fuses. But they are too high to
reach. To the right is a block on a ledge and a space to the left of it.
Pull/push the block near the door to fill that space. Now the block can be
pulled/pushed to reach the key locks.
First go to the stairs
on the left wall. At the bottom step turn left and jump/grab a column. Pull up
into a black area and pick up a small
Medi pack (18) and Uzi clips (19). Back
down and go up the steps and into the tunnel. You reach a lava area so use the
blocks against the walls to get over it and into another tunnel. Follow down
over breakable tiles. The second tile covers a hole with a small Medi pack (20). The
first tile leads to a tunnel. Drop down and follow the tunnel to some water and
openings in the cave walls. In the right opening pick up Uzi clips (21). In
the water you can pick up a large
Medi pack (22). In the middle is the
item you need but can't get. Jump to the left opening and then into the left
tunnel. Enter a room with building and a shotgun guy (4). Kill
him and pick up the shotgun (23) that that he drops. Climb the building left of the entrance. Jump
to the building to the right and run over a breakable tile. Drop down to pick
up a large Medi pack (24), shotgun
shells (25) and Uzi clips (26).
Go to the next building
and look up to the left side. Jump into the hole in the wall to face a double
boulder trap. I used full health and took a running jump from the left side. I
was hit by boulders and fell the down the hole on the other side with almost
all the health gone. But I made it. Jump to the alcove above the water and pick
up the second fuse (27). Jump in to the water and swim up the other side. Now go back
through the tunnel, jump the lava and back to the fuse boxes. Use both fuses
and you see a door opening. Exit this room and turn right into the other
tunnel. The open gate is at the end. Go inside to kill the skateboard guy (5). He
seems to drop Uzi clips (28) but they didn't show in the inventory. I guess I reached the
maximum. In the left corner is a small door. To the right of the double doors
is an alcove. Go inside and pull a switch and the small door opens. Go inside
to face breakable tiles and notice the un-named square piece to the right.
Run over the breakable
tiles and jump up to grab a crevice. Shimmy right and pull up to pick up a small Medi pack (29). Slide
down and drop through the tile to get the un-named square piece. Now back flip
to the edge and jump to the breakable tiles. Run to the end and jump into an
alcove on the left wall. Go to the end and start climbing. At the top pick up
the second Scion (30) from the floor and a trapdoor opens. Actually it looks like a set
of guns but shows up a Scion in the inventory. Drop down the trapdoor to the
double doors. Go to the alcove again and use the un-named square piece at the
end. The double doors open so go there next. Go to the right and kill a shotgun guy (6). Pick
up his shotgun (31), Uzi clips (32) and a small Medi pack (33) from an alcove. Back to the doors. Go around the left to a corner
to pick up a large Medi pack (34) and Uzi clips (35) from an alcove. Back to the doors and pull out a movable block on
the right side. Pull/push it to the ledge so you can climb it to reach a switch.
Pull the switch and go behind the alcoves below to some double doors that have
opened. Step on the fancy floor tile and you appear in another room. Run to the
other fancy floor tile and the level ends. I got three secrets but I am not
sure what there were as TR1 only gave a total at the end of the level.
End of Level.
Kills: 6
Pickups: 35
Secrets: 3 out of 3