Lara and the Four Shafts WALKTHROUGH
Levelset
by Elke Schwarz a.k.a. Eelkemama
Walkthrough
by: Nina Croft
CREDITS: The author of the
walkthrough would like to thank some people @ TRLE Community, who helped
finding all the secrets and solving many puzzles in this game. Thanks to José, who helped finding secret #3 in level 2, to Pablito_it
who helped finding 4 secrets in level 3, to raikutee who helped finding the
first yellow key in level 2, and to owee who helped me find the second red key in
the level 4. Of course, thanks to the author of the levelset herself, for all
her help and patience during the making of this walkthrough.
color
legend: green
- supplies; green
bold - weapon; blue - items; blue bold
- keys; orange - interactive; orange bold
- secret; red - enemy; pink
- hazard
LEVEL ONE: THE LONG WAY TO THE FIRST SHAFT
secrets: eight
ENTRANCE: When the level loads,
go to the left and find a concealed opening in the wall close to the plant.
Behind that plant, in the corner, you'll find flares.
Climb in that opening and pull the lever to
open a door inside the building. Use the jump lever
in the corner to the right of the gate to open it and kill a dog beyond it. In the near right corner pick up Revolver ammo. Go through the open door which is
on the left.
Ignore
the bike for now and climb on the upper level of the room. Upstairs, kill two bats and drop in the whole in the NW corner. Crouch
and shoot two vases here to find laser sight and revolver hidden inside. Climb
back up and use two levers to raise two
blocks under the second door in the previous room. Also, find a jump switch in a ceiling alcove S and flip it to
open the second door near the gate.
Go
downstairs and out of the room. The door opposite is now open, and two blocks in
front of it are now raised, making it possible for you to go through on the
bike. However, you need to open the inner door in order to proceed. First you
enter the doorway (climb on the raised red block) and approach the inner door
that is still closed, because stepping on the checkered
floor tile will open a hatch in the ceiling back at the previous room.
Go back and go right on the wooden ledge. Up in the ceiling you'll see an
opening covered with cobweb, so climb up to the upper level.
Enter
the tunnel in the far right corner and make a left turn around the corner.
Follow this passage to the next corner but don't turn left yet. Instead, climb
into a raised crawlspace, drop into a small shaft beyond, lower yourself and
crawl into the next crawlspace, and a block that blocked the passage will
lower. Climb back in the raised crawlspace and return to the passage. Now
proceed through the passage to the lowered block and into a room beyond.
CORRIDORS: An ice elemental
will start chasing you around. So run through the doorway ahead and go left,
making a U turn inside. Jump into water here, and find green key on the bottom of the
pool. Swim further into the tunnel beyond the key, climb out of the water and
use the lever to raise a block in the pool
that will allow you to climb back. Dive again and swim back in the main pool.
But before climbing out, swim into the far left or right corner, into a tunnel
behind the entrance, where you'll find a UW lever.
Pull it to open a gate upstairs. Now climb out of the water using the block
you've raised and go back to the corridor with a window. The gate you've just
opened is on the other side of the window. You'll go there a bit later. For
now, shoot the window to break it and enter the room with transparent floor.
GLASS FLOOR ROOM: The transparent glass floor of this room is mostly lethal. Look at
the floor beneath: you'll see some different textures, marking the safe path
across the glass. So run jump diagonally to the left on the safe part of the
floor, walk to the other side and jump diagonally to the right. Use the lever to open the door, walk back to the end of
the safe patch and jump diagonally to the left, with a right curve in mid-air
to land in the doorway. Remember the red raised block and the door next to it, and
go left, making a U turn into the room with a mirror. Use the mirror to locate
the concealed opening in the wall (turn to face the entrance, and the opening
will be to the left of it). Climb in it and use the jump
switch to open the door above. Climb down and up the ladders above the
entrance to the mirror room. Upstairs, go right and step on the floor tile that will open the door elsewhere.
Return back to the room with glass floor and see the change: it no longer has
the lethal glass floor. Go across, return to the corridor and go left, and
through the gate you opened by that UW lever before.
Take
two clips of revolver ammo. In a small room
beyond push open the glass door to the left,
and kill one soldier lurking in the next room.
Don't go through the doorway yet. Instead, go left, then left again, to face
the S wall. In the left corner of the S wall there is a raised opening. Jump up
to grab it and crawl in. Drop on the other side and find shotgun shells, which is secret #1. Return back to the
room with shields and go through the open door opposite the entrance.
ROOM WITH SLOPES AND LADDERS: From the entrance jump
forward to land on the first slope and bounce off to land on a flat pillar
ahead. Grab the ladders and climb up and all the way to the left, until you can
pull up in the opening above. When you do, a block will raise in the room with
ladders, enabling you to get back to the corridor. Proceed down the passage to
a T-intersection and go right. Climb the higher step and step on the floor tile that will lower the block next to the
door (you can see it through the window here). Return to the opening above the
room with ladders. Run off the edge to land on the slope below facing downhill
and jump to land on a flat block. Climb the red raised block and jump
diagonally to grab the opening above. Return back to the room that used to have
the glass floor, go through the doorway opposite the entrance, and the block
you've just lowered will be straight ahead. Use the green key in the keyhole here to open the door, go through and use
the jump switch to open the second door back
at the beginning. Return all the way back to the motorcycle.
COURTYARD: Drive out of the small
room and up the slope to the left. Follow the wooden ledge to the red block you
raised much earlier, and through the open doorway to the left. When you enter,
get off the bike and pick up flares from the
ground. Climb into the opening with cobweb in the far left corner from the
entrance, follow the short passage to a vase,
shoot to break it and take the crowbar
hidden inside. Here, in this passage, you'll find a pendulum
in the ceiling alcove, so use revolver with lasersight to break it. This will
open the door outside in the courtyard. Return to the bike and drive through
the open door, up the slope and through the breakable
wall. Park the bike here and climb into an opening in the far right
corner. Follow the passage on the other side to a floor
tile that raises a block back at the courtyard. Pick up revolver ammo as you go and return to the bike.
Stand at the top of the slope, facing downhill, and pivot Lara to the right, to
face the wall. Jump diagonally to grab it, pull up and take revolver clips, which are secret #2. Drop down to the
courtyard.
POOL: Climb into the opening above the
raised block and follow the passage to a pool. In the next jump sequence avoid
falling into the deep water, because you'll be stuck there, unable to climb out
of the water. When you enter the room with the pool, turn left and walk onto
the metal ledge. From here drop into the shallow below and crawl into the
opening, where you'll find the shotgun, which is secret #3. Climb back up to the
pillar at the entrance and turn to face the pool. Run jump onto the first
pillar, diagonal run jump on the second, another diagonal run jump on the next,
then a standing jump to the last pillar, and finally, jump into the passage
beyond. Save your game here.
BACKYARD: Use the crowbar to pry
open the blue door and kill the soldier inside without stepping through the doorway. A
nasty gun turret is placed inside this room,
to the right. Now run in the room and crouch behind a low wall, using it as a
cover. Crawl into the dark corner, stand up and walk cautiously around the
room, until you can see the gun from behind. Use laser sight to aim at the fire
sign on the red cylinder to destroy the gun.
Now
climb the ladders in an alcove to the right of the entrance and pull up into
the opening above. Kill another soldier lurking
in the backyard. When you enter the backyard, go left and stand against the second block of the stone ledge to the left of the
entrance. Pull it once and climb behind it. Drop into the opening and enter a
small room. Follow the triangular hallway to flares,
which are secret
#4. Return back to the courtyard, and jump over the steep part of
the ground and gso to the left. Jump over into a small hole next to the wall.
Crouch and crawl under the pillar to find shotgun
shells, which are secret #5. Crawl back and jump over the steep
ground. Go to the other side of the backyard, jump over some more sloped ground
and go to the far left corner. Crouch and crawl under the pillar here, and into
the room beyond.
LAVA ROOM: Climb the higher block
and turn to face the entrance. Jump to grab the switch
and flip it, thus making two swinging ropes
appear in the lava room. Run jump to grab the first rope, climb all the way
down and swing towards the second rope. Climb all the way down the second rope
and swing towards the sloped pillars ahead. Leap off the rope and grab the edge
of the second pillar. Pull up, slide and jump to land on the second pillar,
slide and jump with Action to land in the opening ahead. Pick up Nitrous Oxide
Feeder. To get back across the lava room, you need to run jump to
grab the back of the sloped pillar diagonally to the left. Pull up, slide and
jump to land on the next pillar. Slide and jump from the edge to grab the
ladder on the flat pillar ahead. Climb and pull up. Jump up to grab the bars on
the ceiling and monkey swing to the other side. Return to the backyard, and
enter the room where you destroyed the machine gun. The door here are now open,
so proceed through.
SECOND BIKE: When you enter a small
courtyard, turn right and go into the near right corner. Climb up in the
opening and follow the passage to a floor tile
that will open the red door in the courtyard. Return back, cross the courtyard
and use the crowbar to pry open the blue door
in the far left corner. Enter the fenced room, use the Feeder on the second
bike and drive out and through the opened door. Drive up the ramp, and park the
bike near the closed red door to the right. Go to the left, then to the right
at the T-intersection, to another red door that is closed. To the right of it
there is a raised opening, so crawl in and land on the floor
tile that will open a door back where you left your bike. Return there,
go into the passage, kill a soldier in the way
and go to the very end of the passage. Turn around and jump to flip the switch above, that opens the door near the raised
opening. So go there and enter the room with a mirror.
Use
the mirror (and binoculars if necessary) to locate the opening in the ceiling
(when facing the mirror, the openin will be in the back left corner). The wall
beneath this opening is climbable, although there is no ladder. Climb up and
back flip on the ledge above. Follow the passage here to a room where you'll
find the red
key, then crawl through the opening in a small corridor where you
will find some shells and another floor tile that opens the door back in the room
with mirror. Return to the room with mirror, and go back to your bike. Drive
into the room with mirror and through the open door. Once in the paved passage,
use turbo-drive (Sprint key) to get across a pit
in the way, and to break the wall on the
other side. Park your bike here and climb into the opening ahead.
PUSHABLE BLOCKS PUZZLE: Go right and follow
the twisted passage. On the next T-intersection turn left, and take shotgun shells from the floor in this dead-end.
Also, climb into the opening above and find some revolver
ammo which is secret #6 on the other side. Return to the
passage and go left, and follow it to a small room beyond a closed gate. In the
far left corner of this room there is a pushable
block. Push it inside all the way, so it ends up next to the second pushable block. Push the second block once,
and to the left of it you'll find the third
pushable block. Push it twice and turn right to face the fourth pushable block.
Push
this block once so it ends up behind the first block (and the fifth you don't
see yet). Now go around the second block and push it twice to stand against the
wall, to the right of the third block. Turn right to face three remaining
pushable blocks (in this order, from left to right: block 4 - block 5 - block
1). Pull the middle block 5 away from the
wall, and then go to the right of it and push it against the second block. Now
you can access the jump switch hidden
between blocks 1 and 4, and use it to open the gate. Shoot a soldier that will attack you and go through the gate
outside the room with pushable blocks.
CHURCH: Inside the church, go
around the fenced central construction and drop through the concealed opening just below the dead soldier.
Climb on the other side to end up inside the fenced area. Go around the central
pillar and climb the left ladder here, but all the way to the ceiling (just
grab the ladder and climb four times up). Back flip with roll to grab the
ladder behind, climb just a bit so that Lara can bend her legs, and traverse to
the right around the corner. Back flip with roll to grab the next ladder, climb
just to make Lara bend her legs, traverse to the right around the corner and
back flip with roll to grab the last ladder. Climb a bit up and traverse to the
left around the corner. Back flip into the opening behind (or back flip with
roll and Action to land there).
UW PASSAGE: Drop in the small
backyard, kill a soldier lurking here and use
the red key in the keyhole to open the door.
Climb in the shaft and use the pole to get to the lower level. Open the door and enter the hallway beyond. Go to the
right, turn right at the lampost, and proceed. Somewhere in the middle of this
passage, between two lamposts, you'll find a jump
switch up on the wall to the right. Use it to open the door ahead, and
proceed towards the next lampost, then turn right at the corner and through the
door. Dive in and swim through the UW passage, timing your swim through two spike traps, until you reach an opening in the
ceiling where you can surface, pull up and find revolver
ammo. Jump over to the other side and use the floor
tile to open a door nearby. Dive in the water again and continue
swimming further down the passage. Climb out of the water and go outside
through the open gate.
ALLEY: Go down the stairs and kill one soldier in the way. Down in the alley kill another soldier. Now look at the closed red door on
the left side of the alley. Directly opposite this door, on the right side,
there is a concealed opening in the wall
(here the texture has some holes in it). Step inside this opening and sprint
towards the timed door to get through before it closes. Once behind it, use both levers to raise two blocks outside in the
alley and re-open the timed door. Exit, go to the other side of the central
building and use two raised blocks to get on the roof. Use the lever here to open a door nearby. Drop down to the
ground. The door you've just opened is located in another concealed opening, to the right of the first
concealed opening (the texture here also has some holes in it).
INNER ALLEY: Follow the passage to
a T-intersection. Straight ahead the tunnel is blocked, so go to the right.
Ignore the jump switch up on the wall to the left, just go forward until you
hit the wall. Up above there is a crawlspace. Squeeze in to trigger the floor tile that will lower the block in the
blocked tunnel. Drop down to the floor, and return back to the intersection.
This time turn to the right and climb in the tunnel that was blocked earlier.
Shoot the pendulum to the right to raise a
block elsewhere, and now return to that jump switch
and flip it to open a door. Go right of the switch, then left at the
intersection, and through the open doorway. Now a block raised here, so you can
climb it and flip the jump switch above the
entrance. This will open a door elsewhere. Exit and go right, and when you hit
the wall, turn left, then left again, and through the open doorway. Flip the switch here to open another door and exit. Return
to the intersection, go straight and when you hit the wall turn right. Follow
the passage here to another open door, go in and flip the switch to open the last door. Exit, go left and
return to the intersection. The door you've just opened is near some stacked
blocks you can climb. Go around them (forward at the intersection) and turn
right to go through the open doorway. Climb the block to the left and flip the switch here to raise a block up above. Exit, go
left and climb the blocks nearby. Once on the top block, turn left (E) and run
jump with a left curve to land on the roof above the first jump switch. Run
jump on the next roof and go to the pole. Save before grabbing the pole.
ROOM WITH BURNING FLOOR: Turn to face South and
strart climbing the pole. Once up in a small
room, you have to back flip from the pole and land on the safe floor, and this
is not easy. The dark floor around the pole
is lethal, and you have to jump over it. So, when Lara climbes in the room,
don't climb too high, just until her legs are in the same height as the floor.
Then back flip from the pole to land on the safe floor. Once there, turn right
(W) to face a corner pillar with ferns, to the right of the floor spike trap.
Climb in a small concealed opening, get down on the other side and collect shotgun shells, which are secret #7. Climb back to the
room.
Between
two corner pillars with ferns there is a passage (North). Climb here, shoot a soldier lurking in the passage ahead and push open the
glass door ahead. Inside a small room go
right and step on both steps in the corner:
the one disables the spikes back in the room
with the pole, the second will open a door above the spike trap. Then collect two pairs of revolver clips from the floor and the
green key
from the pedestal on the left. Return back to the room with the pole and this
time climb into the opening in the other corner pillar (E) with ferns, and use
your new key in the keyhole here to open a
door elsewhere. Return back and finally, climb into the opening above the
disabled spike trap. Follow the long passage to a ladder and climb up (at the
top of the ladder, press Action to make Lara release her grab, then quickly
press Action again to make her grab the ladder again, then quickly press Up to
make her squeeze into the crawlspace above the ladder before she bends her legs
again). Follow the crawlspace and climb down the ladder on the other side.
STAIRCASE: Climb into the open
doorway to emerge on a staircase. Climb up the ladder in the far left corner,
then a bit to the left, and drop on a ledge. Turn right and run jump on the
first slope. Bounce off and land on the second slope. Keep jumping off the
slopes until you land on a small balcony high above the stairs. From the edge
of the opening take a diagonal running jump with a left curve to grab the
ladders on the left. Climb to the left, land inside a small alcove and use the jump switch to change the architecture of the
room. Drop to the floor and climb in the opening opposite the entrance.
INSIDE THE HOUSE: Cross the next room
and climb into the opening above the pool. Swim down and to the left, through a
UW passage curving up. Here surface and climb out of the water, and don't move.
Observe the boulders rolling inside this
room. You need to sprint to the ladders on the other side, avoiding the
boulders. So time your run, sprint and quickly climb the ladders. Backflip to
land on the ledge behind. To the left (when facing the ladder) there is a
closed door you need to open. So go to the right and find a pushable block at
the end of the passage. Push it into the tunnel, all the way it will go. When
you do, turn to the left and flip the jump switch above to open that door. On
your way back pick up flares from the small
sideroom on your way back. Return to the ladders above the boulder room. Turn
Lara's back to the ladders. In the right corner of the room there is a
crawlspace. Crawl in and take SMP, which is secret #8.
Return to the intersection and take the other passage, where the door opened.
In
a small hallway beyond go to the next T-intersection, don't turn right, but
first flip the jump switch mounted on the
wall straight ahead. This will open the first door in the passage to the right.
Return there and go through the open doorway. To the left you'll see the second
door which is still closed. Climb into a small opening high above to the right,
drop on the other side and use checkered floor tile
to open the second door. Climb back and go through the second doorway. Climb
the ladder, but not all the way up, and backflip to land in an opening behind.
Follow it and cautiously turn left, in front of the pit
with spikes. When facing the spikes, pivot Lara to the right and stand
against the wall. Jump up to grab the invisible crack in the wall and traverse
to the other side of the pit. Drop in the passage beyond.
LEVER PUZZLE: In this hallway you'll
notice a red closed door in a raised alcove to the right. Proceed further down
the hall until the game prompts you to save. Do it, in case you make a wrong
move here and use the wrong lever. All in all, there are eight levers here, and
you must use only four, in their proper order, to open that door. If you look
at the ceiling, you will see the right combination of levers: just use the four levers on corresponding floor tiles to open
the door. The right combination is (from left to right): lever 4 in the second
row, lever 2 in the first row, lever 3 in the first row and lever 2 in the
second floor, respectively.
TRENCHES: Jump into the doorway
and hurry to run down to a trench, before the gun
turret kills Lara. Run to the right, around the perimeter, and kill a soldier coming from behind. Then walk to the edge of a
low wall and shoot the fire sign on the red cylinder behind the turret, to blow
it away. Then you can climb on the block opposite the entrance and pick up some
revolver ammo in the pit. Climb on the block
to the right and stand jump diagonally with a left curve to grab the jump switch and flip it to open the red door in
the room with the turret. Go back there and through the door. Use the checkered floor tile in the passage to open the
gate outside. Go back and proceed through the gate.
To
the left is a red closed door, so go right and up the stairs. You'll see a red
block rising and preventing you from accessing to a lever beyond. So proceed
around the corner and climb on the wooden ledge above the stairs. Run jump to
the next and run jump to grab the opening ahead. Pull up and step on the checkered tile to lower the red block, don't drop
down left but return via the wooden ledges to the block you lowered. Use the lever to open the door back in the room, return
there and jump in the opening. Drop on the other side.
Don't
step on the steaming floor with skulls of
the room ahead, but jump diagonally on the block to the left of the entrance.
Stand jump on the next block and run jump on the three other to reach the last
block. Finally, run jump diagonally on the tile in the far right corner, pull
up in the opening and follow the long corridor to the opening above the room
with steaming floor. Drop to hand on the edge of the opening and traverse to
the right until you can pull up on the ledge. You'll see a note on the screen: "The first
piece is found". Use the crowbar to pry Western Shaft Key from the wall
and use the jump switch to raise a block to
the left. Climb on it to finish the level.
LEVEL TWO: WHERE IS THE SECOND SHAFT
secrets: six
GARDENS: When the level loads,
turn right and walk to the stone block in the corner. Turn to face the sandy
valley and slide just to the first flat ground. Now turn around and look at the
stone block in the corner. Crawl into the triangular opening and follow the
passage to find the yellow key. Crawl back out. Slide down in the
valley and go to the other side of it, killing two bats
as you go. Drop in a pit in the far left corner, lower yourself and crawl into
the opening to find the blue key. Climb back up and go through the
doorway nearby. Use the key in the keyhole
to the left to open the door to the right. Enter a big room with a pool. Kill a
soldier shooting at you on the right and take
his SMP. Jump in the water and climb on the
central pillar with the fountain. Pick up another SMP
from the fountain, which will also trigger the raising of a block near the pool
and climb back up. Don't climb the raised block yet, since the door above it is
closed, and go into the first garden through the doorway between two windows.
Go
to the other side of the garden and through the doorway behind the pillar on
top of the stairs. As you enter the second garden, climb on the block to the
left and pick up an SMP hidden in the grass,
which will also open the gate on the other side. Go through the open gate into
the courtyard of the big house ahead. Push the glass
door open and enter the library.
LIBRARY: Go around the first
book shelf and find the pushable block painted
as the wall. Pull it twice out of the tunnel and enter the second library. Go
left and climb the single shelf to an opening above. Squeeze in and follow the
tunnel to the third library. Drop down to the floor. All shelves here are
climbable, so climb the long shelf and use the checkered
tile to raise a block back in the first garden. Drop down to the floor,
climb the single shelf to the left of the window and return back to the first
library. Enter the second library again, and this time go through the doorway
to the left. Kill a soldier lurking around and
find a jump switch attached to the wall to
the left of the entrance. The door opposite the entrance will open, so enter a
small room and take the red key from the left pedestal. Return to the
first garden, use raised block to climb on top of the pillar, pick up revolver ammo and use the lever
to open the door back in the room with pool. Return there and climb to the open
door. Use the yellow key in the keyhole to
open the door in the pool below.
TO THE SHAFT KEY: Swim down and through
the doorway. Once inside a flooded room, swim to the right and into the corner,
and flip the UW lever to open the door
nearby and drain the pool. Go through into the room beyond. Use the red key in
the keyhole in far right corner, to open the
door in the far left corner. Enter a small storage, climb the smaller block and
take flares, which are secret #1. Return to the
previous room and find a jump switch to the
left of the entrance when facing it. It will open the door to the next room.
The checkered floor tile that opens the next
door is located opposite the entrance, in the triangular crawlspace at the
bottom of the pillar. You have to squeeze between the pillar and the stone
plate in the corner, to get inside the crawlspace.
Proceed
through the doorway into a small corridor with lava
pit. To get across, simply jump on the slope to the left or right,
facing uphill, slide back and grab the edge. Shimmy to the other side and pull
up on a wooden platform on the other side. Drop in the pit ahead and jump over
the slope to land in the next room. Turn right, then right again and jump over
the sloped block into a shallow pit. This
will disable one set of spikes in the next
room. Jump back into the room. In the far right corner (from the entrance)
there is a cobwebbed opening. Pull up inside to find revolver
clips which are secret #2. Return to the dark room and climb
the ladder in the far left corner from the entrance. Climb to the left around
the corner through a triangular opening and climb all the way to the left,
until you can drop on the wooden ledge below. Drop to the floor. Two metal floor tiles along the left wall will
disable first two sets of spikes. Crawl
throught the tunnel with disabled spikes and pry the Northern Shaft Key from the wall
with your crowbar. Then turn around and use the jump
switch to open a trapdoor nearby. Crawl back to the lava room and go
into the corner with metal tile and turn to face the lava pit. Above Lara
you'll see wooden ladder. Jump to grab it, climb into the room above and use
the jump switch hidden behind some ivy to
open another door. Climb the ladders here and pull up in the doorway.
TO THE BIKE: When you hear dramatic
music, turn to left and jump to grab the long ladder. Climb all the way down to
the bottom and jump over a shallow pit to the block ahead. Climb on the two
next blocks and turn around. Look up and you'll see a jump
switch. Use it to open the door on the top of the stairs and continue
climbing until you emerge in a sandy inner courtyard. Kill the soldier shooting from the valley to the right, and
take an LMP from the ground just to the
right of the entrance, under the pillar with some ivy hanging. To the left of
the entrance there is a closed door you need to open first. Stand to the left
of the pillar with ivy where you found the medipack, facing the wall, and jump
up to grab the edge of the roof above. Shimmy to the left and drop to grab a jump switch on the wall below. This will raise a
block on the other side of the valley. Before going to the door, roll and run
to the other side of the valley. In the wall find a crawlspace and go in to
find shotgun shells which are secret #3. Now go to the block you've raised,
climb it and use another jump switch to open
the door back near the entrance. Cross to the other side of the valley jumping
over the steep rocks and proceed through the doorway.
Ride
the bike across the valley and break the floor
in the far right corner. Park your bike here at the intersection. Push open the
glass door straight ahead, follow the
passage and kill a soldier around the corner to
the left. He'll drop the yellow key, take it, return to the
intersection, go right, shoot the glass and
use the key in the keyhole to open the door
left. Ride the bike again and go up the long ramp beyond the door. Continue
driving up the ramps to the top, carefully, and park your bike at the top of
the room, in front of the closed door. Use revolver with laser sight to shoot
the pendulum above the door to open it. Proceed
on foot into the alley, kill a soldier lurking
around and climb into the opening E. Enter the big room with yet another closed
door and shoot another pendulum above the
door to open it.
PUSHBLOCK PUZZLE: In this small room
you'll see two wooden pushblocks, but there are three more behind them you have
to pull out. Start from the left one
(although you can start from the right one if you want). Pull it out of the
alcove twice, then go around it and push it into the corner. Go to the other block and pull it twice towards the first.
Now pull it once to the right, then once towards the entrance. Finally, push it
once to the left so it stands next to the first block. Go to the right and pull
the block twice out of the alcove. Go around
it and pull the fourth block once. Now go
around to the other side of the last block
and push it into the corner to find the blue key on the ground. Go back to the
intersection. Go left (S) and all the way to the end of the alley. Crawl into
the opening to the left to find revolver clips
which are sectet
#4. Crawl back out to the alley and go to the closed door. The keyhole is located on the wall opposite the door
(N), so climb up and use your key there.
Inside
the next room climb the stacked crates to the right of the entrance and flip
the jump switch to open the passage to the
next room. Climb in the opening and drop to the floor of the next room. High
above you'll see a closed red door. Enter the passage to the left and push the block on the right into a small room beyond.
Inside take the yellow
key and use it in the keyhole to
open the door above. Return back and climb up, going through the doorway.
FUME ROOM: Drop down in a pit
beyond the door and climb the sloped block ahead. Slide, jump over lava on the next sloped block, slide and jump to
grab the ledge ahead. Sprint forward and steer to the
left, since this is a damage room and Lara
will start losing her health rapidly. Jump on the pillar ahead, then on the
next ledge, sprint to the other end and jump in the big opening ahead, where
Lara will be safe. Save your game here before proceeding.
FALLING LEDGES: The ledges you see
above lava are breakable,
so be fast. Have one thing in mind when you need to get across such ledges:
while you hang from them, you will not trigger them, and you can shimmy and
adjust your position safely without risk to break them. You can also save while
pulling out onto them, but do it in a new slot each time. Once on them, you'll
have full time possible to perform a jump/run jump to the next ledge. It is
always recommendable that you save your game whenever you manage to grab the
ledge. Start pulling up and save in a new slot (use F5 shortcut, not the Esc
menu).
So
stand jump to grab the first ledge, traverse to the right and pull up. Pivot
Lara diagonally to the left a little, then run and jump to land on the second
ledge (or run jump with curve to grab it). Run across it steering to the left
and jump to grab the next ledge. Pull up, run jump on the next ledge, then
steer to the left and jump on the next, then on two more and finally, from the
last ledge jump to grab the roof of the central construction and pull up. Use
the checkered tile here to open the door
below and ignore the switch on the pillar
with the red NO! sign. Climb the block E and
run jump to grab the edge of the roof. Shimmy to the left and down the ladder.
Proceed throught the opening.
Around
the corner to the left there is a block you can climb on. Use the jump switch here to open the door of the next
room. Climb in the doorway and run jump to grab the wooden ledge. Turn around
to face the entrance. To the right of the entrance is a vase, shoot to break it. Then jump to flip the switch on the wall to the left, and it will raise
a block in the corner near the entrance. Climb on that block, take flares which are secret #5 from the broken vase,
then climb into the opening and slide into the alley.
ALLEYS: Kill two dogs and go forward. Enter the small building to
the left, kill a thug and take two clips of revolver ammo from the crawlspace
behind the breakable glass. Return back to
the alley, go left, then left around the corner. At the intersection go right
(N) and push the block on the left into the
room. Inside the room take an LMP and the blue key
from the floor. Exit and go left, back to the intersection. Go forward (S) then
right at the next intersection (W) and open the door with the key. Inside use
the switch to open one gate at the end of
the alley. Exit, return to the nearest intersection and go right (S). Go to the
end of the alley, then turn right, and climb the ladder at the end of the
alley, on the right. Inside an opening you'll find an SMP
which is secret
#6. Climb down, go to the other side of the alley (E) and open the
door of the small library. Take Uzis and uzi clips
from the floor, climb the book shelves and drop on the other side. Climb into a
small alcove and use the checkered tile here
to open the church gate. From this alcove take a diagonal run jump to land on
the book shelf, and return to the alley. Go back to the first alley where the
church gate is now open.
Enter
the church and find a switch on the wall to
the right (when facing the altar). Flip it to open the door of another building
in the alley. Go out, then forward, then left at the intersection and enter the
open house here. Jump over the table and chairs to land on the block in the
corner with a checkered tile that will
extinguish a fire in a fireplace elsewhere.
Go back to the alley, then go towards the church, but this time enter the second
library which is to the left now. Climb the lower book shelf to the right and
then on the higher shelf, and shoot the pendulum
above to open the door. Drop to the floor, go through the door you've just
opened and into the fireplace. Climb the back wall inside the fireplace and
pick up yellow
key from the roof. Climb down, exit the building and go back to
where you entered the alley the first time. The last closed gate is in a small
passage to the left. The keyhole is hidden
behind the second plant to the left. Unlock the gate and go through to end the
level.
LEVEL THREE: LARA MUST FIND THE THIRD SHAFT
secrets: seven
GARDEN WITH PYRAMIDS: Open the gate with the
jump switch above Lara, go in the garden and
kill two dogs in the way. Stand to face the
first pyramid, and the entrance door on your left. Go in the far left corner of
the garden to find an LMP which is secret #1.
On the wall on the right you'll find a jump switch
hidden behind a tree. Pull it to open a door elsewhere. In the second bush
behind the entrance you'll find the green key that opens the gate on the other end
of the garden.
ALLEY: Once out in an alley, go left and
through the open door. Just to the left of the door you'll find a pushblock. Pull it out twice and go into the
opening behind to use the floor tile that
will lower a block in the other corner of the room. Go there, drop and use the lever to open another pit in the room. Climb back
up, drop in the second pit and flip the switch to
open the other door back in the alley. Exit, go left and through the door
you've just opened. Use the jump switch just
to the right of the entrance to open the door at the end of the alley. Go out,
then left and into the water at the end.
Straight
ahead you'll see a closed gate. Remember it and swim into a long tunnel to the
right. Follow the tunnel to a UW lever and
an air pocket above where you can surface. Use the lever to open the timed
gate back near the entrance, roll and swim back to the gate before it closes. If
it is closed, use the lever again to re-open it. Once beyond the gate, climb
out of the water, then up the ladder above the pool, squeeze inside a small
opening, and use the jump lever in the small
room to open the door back in the previous room. Return there and enter the
house through the open doorway.
HOUSE: Enter the library to the right.
Climb into the middle opening between book shelves, and push the block here to the left. This will open the secret
door in the library, so go through, pick up revolver
ammo from the floor to the right and use the switch
here to open the gate outside in the alley. Also use the jump switch on the other side of the entrance to
open the exit door back in the dining room. Go back, then out to the alley, and
go right, through the open gate on the other end.
COURTYARD WITH THE WELL: Kill a dog here, and climb the small ledge to the left.
Behind the gate you've just gone through there is a concealed jump switch that opens the steel door in the far
left corner of the courtyard with the well.
ROOM WITH BIG SLIDE: Go through and don't
slide immediately down the slope when you enter the big dark room. Instead turn
left and jump on the pillar next to the wall and climb down to the left to find
a LMP which is secret #2. Jump back to the
slope and slide down into the room. Kill a soldier
lurking around and drop in the room below the big slide. Go around the slide
and find the red
key. At the bottom of this slide there is an opening with ladders on
both side. Turn to face the slide and hang on the edge of the opening. Drop to
grab the opening below, crawl in and follow the tunnel to another big room with
h-shaped ledge.
There's
no need for you to drop on the floor of this room. Your goal is to push/pull
the block in the near left corner to the far
right corner over the h-shaped ledge. But the ledge is missing some blocks, and
you need to find the way to fill the gaps. So use the switch
in the near right corner to raise first two raising blocks (and the fifth) and
push/pull the block along the ledge, to the intersection. Pull/push the block
over two raised blocks to the last block of the central ledge, which is stable.
Return to the switch and use it again to
lower blocks 1, 2 and 5, and to raise blocks 3 and 4. Push/pull the block over
these blocks too, to the next gap. Use the switch
once more to raise the block 5 again and finally push/pull the block onto the checkered tile in the corner, to open the passage
in the upper room. Return via the crawlspace to the room where you found the
red key and climb into the opening above the ladder.
Follow
the long tunnel back to the room with big slope, climbing several blocks along
the way. Once in the big room, go to the back side of the slide and climb the
ladder to the top of it. Slide just a little and jump to grab the ledge above.
Pull up and return to the courtyard with the well. Climb the opposite ledge and
use the switch to the left of the bathroom
window to open the door back in the house.
INNER ALLEY: Return there, go across
the dining room into the library, then to the right, and through the door
you've just opened. Inside the passage, climb into the alcove to the left, then
through the opening above, to find a LMP
which is secret
#3. Drop down to the floor and go to the alley with a glass panel.
The ladder here is useless for now, so go all the way around the perimeter, and
flip the switch at the end of the alley, to
open the timed door nearby.
Go
into a room with slopes and ledges. Climb on the slanted block, back flip and
land on top of the central pillar. Turn to face S, run jump and grab the sloped
ledge ahead. Shimmy to the left around the corner, pull up and back flip with
Roll and Action to land on the ledge behind. Run jump diagonally with a left
curve to the next ledge, then again to the next. Turn to face the ledge with spikes and walk to the edge. Hop back once to
prepare for carefully timed run jump. When the spikes are down, run and jump to
land on the ledge with retracted spikes. Immediately jump forward onto the next
ledge before the spikes extend again. Jump on the last ledge with checkered tile to lower two blocks down on the
floor level. Drop down and go through the new opening.
As
you enter, turn right and go into a small passage with a jump switch on the left. Use it to lower a block
nearby, and climb on the ledge on the left side from the entrance. Push the block off the ledge and into the pit with the checkered tile to open the steel door, and enter
the next room. Kill a soldier shooting at you.
From the entrance, go left then around the corner, and climb the ladder. Climb
another ladder, follow the tunnel and drop into a pit with a switch. Pull it to open the gate down in the
passage behind you and go down the stairs and through the gate you've just opened.
You'll pass past another gate that is closed. Enter a small room with central
pillar, climb on it on its right side which is lower, and use the lever to open the second gate. Go out to a small
courtyard.
Shoot
the wasp nest in the treetop to open the
gate and proceed through. Take the flares in
the street and find a pushblock near the
end. Push it to the end wall, climb up and drop on the other side of the wall.
Inside this small room you'll see four glass ceiling tiles. Jump up through the
one nearest the entrance and pull up to the roof, where you'll find an LMP which is secret #4. Drop down to the lower room. Enter
the inner alley on the other side of the glass panel. At the end of this alley
you'll see a note on the screen asking you if you have collected the red key.
If you forgot to pick it up, use the switch in the alcove above the red keyhole
to lower the blocks on top of two ladders in the glass panel, thus opening the
shortcut back to the courtyard with the well. If you have the red key, just
unlock the door with the key and proceed through.
EQUATION PUZZLE: When you enter, look
to the left, and you'll see a blue panel. If you look through it, you'll see
two equations: 12=x+7
and 9=x*3.
So remember the results: 5 and 3. Enter the room to the right and go into the
far right corner of this room with wooden floor. Look up in the ceiling above
the right most lamp in this room and notice the pendulum swinging. Shoot it to
raise the block in the alcove on the opposite wall, climb it then into the
opening above. At the end of the hallway find revolver
clips which are secret #5. Drop down and return back in the
corner near the pendulum you shot. In the corner you'll find a pushblock. Push it out of the corner twice, then
once to the left. Enter the passage behind and pull levers
3 and 5 to open a gate nearby. It is located in the far left corner from
the entrance to this room. Go there and use the lever
to open another gate. Turn around, make a few steps forward and turn right to
stand against the wall. The opening is right above you, so climb up and drop in
a corridor. Kill two soldiers on the right.
CORRIDOR: Go right and climb the
next ladder. Inside a small room above the pool, jump into water and swim into
the far left corner. Climb out of the water and go to the ledge above the pool.
Straight ahead on the wall you'll see a jump switch. Flip it to raise a block
back in the corridor. Then climb back to the higher block, turn to face the
water and diagonally to the right, and run jump onto the middle ledge. Go left
to the wall, and drop on the lower edge left. Use the checkered
tile to raise a block above the pool and climb back up to the middle
ledge. Go right, jump on a single ledge to the left, then jump to grab the
raised block, pull up and turn to face the middle ledge. Run jump to grab the jump switch that opens a door in the corridor,
jump back on the raised block and turn to face the ledge with burner. Use a diagonal standing jump to land on
the corner of the burner ledge when the burner is off. Lara should be safe in
the corner. Pivot her towards the pillar with a ledge behind it. Jump there,
then pull up into the opening, and back in the corridor.
Once
there, climb the block you've raised in the pool room, then up in the room with
glass ceiling. Drop in the lower room, go to the other side and take the LMP which is secret #6. Pull the switch near the secret to
raise another block which will allow you to get back to the corridor.
Enter
the open doorway, and follow the passage to the right. Go up the stairs and
climb on the upper level, where you will find a checkered
floor tile that opens the other door in the corridor. Return there and
enter the other room. Pick up some flares
from the floor. Climb into the opening in the far left corner of the room and
use a jump switch to fill the room with
sand. In the far right corner from the entrance now you will find another jump switch that opens the door above. Then use
the sand mound to climb to the doorway.
ROOM WITH PIT: Drop next to another
closed gate which is on the left. Go right and to the edge of the green pit.
Run jump diagonally to the left to land on a wooden ledge above the pit. Jump
to the other side of the pit and turn left. On the wall you'll find the ladder,
climb up then left into the cobwebbed opening. In the tunnel beyond use the checkered floor tile to raise a block in the
room with the pit. Go to the opening above the pit, but don't drop down to the
wooden ledge. Instead, jump up to grab the ceiling bars and monkey climb
forward, then to the right. When you approach the wall, drop to grab the
ladder, and shimmy to the left. Use the jump switch
here to raise another block on the other side of the pit. Slide down into the
pit, use the pillar with a ladder to climb up, then jump to the ledge with
raised blocks, climb them and use the jump switch
above to open the gate near the entrance to this room. Go to the other end of
this ledge, jump on the wooden ledge, then diagonally jump in the doorway and
go through the open gate.
PIANO ROOM: Enter the white
passage with two windows. You can climb through the first window to find revolver clips which are secret #7 to the room with a
fireplace and a piano. Go to the other side of the room, to the closed door. To
the right, on the fireplace wall, you'll find a switch.
Use it to change the room, go to the other side of the fireplace and this time
you'll have a ladder here. Climb up then left, then up again. Once on the top,
climb to the right and use the jump switch
to open the door. Drop down and go into the bathroom.
LIBRARY: Use the lever to the right to open the door of the
library. Push open the glass door to the
left and proceed to the library which is on the right. When you enter, go to
the left and behind the open door and pry the Southern Shaft Key from the
wall. Find the revolver ammo on the other
side of the library, as well as another switch
that opens the door in the hallway. Before you leave the library, climb the
ladder on the bookshelf, and inside the tunnel above use the checkered floor tile to open the door back in the
room with the equation. Leave the library and go right, through the door you've
just opened. You're back at the corridor. Climb the first ladder to the right,
back to the room with equation puzzle. Go to the right, climb the low ledge to
the right (where the equation is) and jump on the pillar under the gate. It
will open meanwhile, so you will be able to proceed through here. But, if
somehow you forgot to take the shaft key in the library, this door will remain
closed, and the game will prompt you: "Door closed - shaft missing!" In
that case, return to the library and take it.
HELICOPTER: Climb down the ladder
on the opposite wall. Go left, then around the central pillar, and into the far
left corner of the room. Use flares or binoculars to locate the ladder and
climb up to the roof with helicopter. Behind a plant on the Northern wall
you'll find a switch. Use it to raise a
block near the helicopter. Climb on it to end the level.
LEVEL FOUR: THE LAST SHAFT
WILL BE FOUND
secrets: four
COURTYARD WITH FOUNTAIN: When the level loads,
go left across the shallow pool and find the green key in the plants. Turn
right and go towards the door with the keyhole.
Pick up the SMP from the grassy patch in
front of the door and unlock the door with the key.
BREAKABLE LEDGES: When you enter, do not
fall into the pit which is deadly. Turn
diagonally to the right and jump with a right curve to land on the very angle
of the first ledge. Run diagonally to the right, steer sharply to the left, jump and steer to the left more. Grab the second ledge, pull up
and run (or use Jump + Action to try to land on the near edge of the second
falling ledge and run forward immediately). Jump from the edge and grab the stable
ledge ahead. Pull up into the opening above and use the jump switch to open the door in the courtyard and disable the
spikes near the entrance to this room. Drop to the stone ledge and jump on the
third breakable ledge. Run on the last ledge, steer to the left and climb into the
opening with retracted spikes, before the ledge collapses. Run off diagonally
to the right with Action to land in the opening with entrance and go back to
the courtyard. The door you've just opened is on your left (N).
SMALL LIBRARY: Enter the room with a
fireplace. In near right corner from the entrance you'll see a clock. On its
left side you'll find a pushblock. Push it
out of the opening and push/pull it onto the distinguished floor tile in the small room behind the fireplace
(that same pattern is above the door of the theater). This will open another
door in the courtyard. At this moment, both doors in the library are closed, so
leave the room, cross the courtyard and enter the open doorway on the other
side (S).
THEATER: Inside the theater, go
right and use the switch on the wall
opposite the stage to raise the curtain. Go back to the stage, climb on it and
drop into a hole there. Follow the passage under the stage, kill a soldier that will attack you, and find the red key
at the end of the tunnel. Return back to the theater, go out to the courtyard
and return back to the small library. Unlock the door and pull up in the
doorway.
BACK TO THE LIBRARY: When you drop to the
floor of the library beyond the door, turn right and raise the floor hatch. Climb down the ladder here, kill two bats in the underground room and pick up an LMP lying on the floor. Stand on the distinguished
floor tile in the middle of the room to open
the secret door in the library. Climb up the ladder, and use the switch behind the secret door to open another
secret door in the first library. Climb through the doorway and use another switch in the first library to open another gate
in the courtyard with fountain. Leave the house with fireplace and cross the
courtyard. The gate you've just opened will be in the far left corner (SW). Go
through.
EMPTY HOUSE: At the intersection,
go left and use the floor tile at the end to
lower a block to the right of the entrance. Return there, jump on the block and
use another floor tile to open timed
door near the first floor tile. Jump on the lowered block, and sprint down the
passage to the door before it closes. Once on the other side, the door will
re-open. Use the lever here to open the big
gate in the courtyard. Return there, go to the other side and through the gate
(E).
In
the room beyond the gate go left. Use the jump
switch on the wall opposite the closed gate to open it, but don't go
through yet. Instead, go to the wall N and climb into an opening concealed with
ivy. Drop on the other side and climb up the ladder in the small tunnel where
you'll find an SMP which is secret #1.
Return back to the previous room and go through the second gate you've just
opened.
COLOR PUZZLE: Straight ahead is the
closed gate you need to open. To the left is a room with four burners and four colored tiles beneath them.
Enter here and stand in front of the first burner. Wait for the flame to subside and back flip over the white tile towards the burner. When you land on
the flat tile beneath the burner, one block will raise in the other room. Slide
down the slope while the cutscene is running, to avoid the flames and go into
the room where the block raised (to the right of the gate where you entered).
On the pillar behind this block is a ladder. Climb it to find an LMP which is secret #2. Then push/pull the white block onto the white floor tile on the opposite side of the room, behind the pillar
in the near right corner from the entrance. NOTE: You don't need to go to the room with colored glass cases now, you can
first raise all four cases and then complete the puzzle, but this way, raising
and pushing one block by one, will keep you safe from a potential bug,
especially if you are using Vista or Win7 OS. In other systems there should be
any problems, so you can raise all four blocks first, and then go to the other
room to move them.
Return
to the burner room and time your jump/backflip over the second colored tile (yellow) to raise the yellow block in the other room. Push/pull it to its
corresponding colored floor tile behind the
pillar in the far right corner. Return to the burner room, jump over the blue tile beneath the third burner, to raise the blue block in the other room. Push/pull it onto
the blue floor tile behind the pillar in the
near left corner from the entrance. Finally, return to the burner room, jump
over the last colored tile (orange), and
push/pull the orange block to its corresponding tile behind the pillar in the far
left corner from the entrance. This will open the gate opposite the gate where
you entered here.
Go
in and use the switch in the far right
corner to break down the wall in this room. Climb over, pry the Eastern Shaft
Key from the wall in the near right corner, and use the switch on the raised block to raise a block back
in the burner room. Return there, climb the block (watch out of the flame!) and
jump up to grab the edge of the opening above. Pull up, follow the passage to a
small room, climb on the block in the far left corner to find two pairs of revolver clips, then climb on the
block in the far right corner and flip the switch
to open the last door in the courtyard with fountain. Go into the passage
towards the closed gate, and open it with a jump
switch which is located in the middle ceiling alcove, in front of the
door. You'll end up in the small library with the fireplace, so go out to the
courtyard, and through the open door which is on your right (NW).
THE BIKE: Follow the passage to
another closed gate, open it with the lever
to the right of it and enter the alleys beyond the gate. Go right, and enter
the backyard with a small pool. Jump in the water and use the UW lever to open the gate on the opposite side of
the alley. Go there and ride the bike. Drive up the ramp to the right of the
pool, park the bike on the ledge here and use the lever
to open the gate nearby. Ride the bike again and drive down the other ramp.
Straight ahead is another backyard with the open gate to the right. Ride in
carefully and go to the right. Slowly and cautiously drive the bike along the
ledge above the lava pool, then up the ramp.
Drive down the ramp towards the closed gate.
Turn
left, drive up the other ramp and through the breakable
wall. Drop in the alley below and park your bike here. In the alcove on
the left end of the alley you'll find the checkered
tile that opens the room on the other end of the alley. Go in there, and
in the far left corner climb the concealed ladder. At the top of the ladder use
the jump switch to open the gate back at the
ramps. Return to the alley and climb back up to the gate which is now open. Go
through.
SANDY COURTYARD: When you enter, go
left and pick up revolver ammo from the
ground. Turn to face the wall opposite the entrance (S), jump over the steep
block and drop into the pit behind a plant. You'll find the red key
here. Jump back up in the courtyard and return to the gate where you entered.
Directly opposite the gate is a pillar with the secret (S). Go around to the
other side of this pillar and climb the ladder to get on top of it. Pick up revolver clips which are secret #3. Drop down to the
ground.
In
the NW corner of the courtyard you'll find a switch.
Flip it to open the glassy trapdoor next to it. Drop down to the lower level
and go left (E). Climb the block with the keyhole and unlock the gate behind
you. Go through, kill a soldier and go all the
way to the end of the passage, where you'll find the flares,
which are secret
#4. On your way back, notice the floor tile which is different than
all the other tiles here (to the right). Above this tile is a high crawlspace.
If you approach it and climb into it, the game will prompt you: "Something
must be done up here". Return up to the courtyard.
Next
to the switch you flipped you'll find a pushblock
in the corner. Push/pull it to the edge of the opening. Use the switch again to close the trapdoor, and push the
block onto the closed trapdoor. Now open it again and the block will fall down
to the lower level. Continue pushing/pulling it onto that distinguished floor tile mentioned above. This will open the
gate back in the courtyard, so return there and go through the gate in the
corner where you found the pushblock.
FLOODED CHURCH: When you enter, just
to the right of the door you'll find another revolver
clip. Jump into water and swim into the far right corner of the pool (E)
and into the crack in the wall. Climb out of the water and use the checkered tile to retract the spikes on the other side of the pool. Swim back
towards the entrance and into an alcove with UW
lever. Pull it to raise a block in the pool and open the gate on the
other side. Climb out of the water on the lower pillar to the left of this
alcove and pull up on the ledge near the entrance. Run jump onto the pillar in
the middle of the pool and another run jump on the other side of the pool. Go
left and pull into the opening above. Find the jump
switch above the retracted spikes and use it to open the gate on this
side of the pool. Go through.
GARDENS: Cross to the other
side and find the red key in the grass on the bottom of the
small pool. Go to the door in the far right corner from the entrance (and
notice the whitish breakable wall to the left of this door), unlock the door
and ride the bike. Drive out to the garden, and to the right, through the breakable wall. Drive to the end of the corridor
right, where you'll see double closed gate to the right. Park your bike here
and return back a few steps, to the opening that leads to the first sandy
garden. In the far left corner of this garden you'll find a pit with checkered tile that opens the gate of the second
sandy garden. Before you exit, stand in front of the entrance facing it. To the
left you'll see some plants. Behind and above the plants there is a high
opening. Climb into it and use the other checkered
tile to open the second gate back at the corridor.
Return
to the corridor and go into the second sandy garden. Go up the sandy mound to
the right of the central pillar and run jump from it to grab the edge of the
pillar. Pull up and use the lever to open
the first gate back at the corridor. Return there, go left and ride the bike
through the breakable wall beyond the double
gate. Park your bike here. Jump into the water.
MAKING A BRIDGE: Swim into the opening
below the entrance and find the UW lever
that will drain the pool. Return back to the empty pool, cross to the other
side and climb into a small opening. Inside use the switch
to open the gate near the bike. Climb out of the pool using the big ladder on
the wall next to this small crawlspace, and go back to the bike. Ride it up the
ramps and through the open gate, until you drop in the big blue room to the
right. Park your bike here inside this room and turn around to face the ramp
where you entered this room. To the left of it there is a shallow pit with a switch. Use it to raise a block in a pit nearby.
Enter another room and climb the block to the left of the entrance, to use the checkered tile that raises another block in the
pit. Proceed to the next room, which has a pit and two blocks you've just
raised.
You
obviously need to make a bridge for your bike across that pit in the next room.
Once inside the room with the pit, diagonally jump to the ledge on the right,
and climb into the opening behind the pillat in the near right corner from the
entrance. Drop on the other side of the crawlspace and use the checkered tile to raise the last block in the pit.
Return back to the room, jump to the opposite side of the pit and find the jump switch behind a pillar in the far left corner
from the entrance. This will raise the middle block, and your bridge will be
completed.
Return
to your bike and drive across the bridge and in the next room. Go around the
shallow pool (which is deadly if Lara is on the bike) and enter the long green
alley. Drive to the end of it.
If
you are here, and the double gate at the end of the alley won't open, that is
because you forgot to take the shaft key in the color puzzle room. The blocks
to the right will lower, and a huge shortcut to color puzzle room will
be open for you here. So go back there, push out the block
at the end of the passage, take the shaft key and return to the double gate
which will open now. Drive your bike through and break the wall beyond the gate
to end the level.
LEVEL FIVE: LARA USED ALL THE SHAFTS
secrets: none
BIG GARDEN WITH POOL: Park your bike here,
take shotgun shells from the ground to the
left and use the jump switch on the wall to
the left to open the big gate. Enter the big garden beyond the gate. Place four
shaft keys in their receptacles on the other
side of the green wall to the left from the entrance. This will open the big
gate in far left corner. Before proceeding to the next room, use the jump switch on the right green wall (climb the
reddish ledge in the middle of the garden and go to the right end of it). This
will open a gate in the pool in the next garden. Make sure to collect the green key
from the middle reddish ledge with plants (it's hidden between two plants in
the middle of this ledge).
Now
you can proceed to the next garden, which has a pool. Jump into water and swim
to the other side. Go into the shallow water in the far right corner of the
pool, and use the jump switch on the wall to
open the hatch at the end of the UW passage. Turn around to face the entrance,
dive in and swim into the passage under water. Follow the long twisted tunnel
to the opened hatch and pull out.
CAVES: Inside this small dark room
you'll see two closed gates to the left and right. Climb the blocks straight
ahead and go through the passage beyond (S). When you enter the cave, use both metal floor tiles (to the left and to the right)
to open both gates in the previous room. Go back there. To prevent some
backtracking, first go into the room to the left (W).
COLOR SPHERES PUZZLE: Inside this room
you'll see some color spheres and colored floor tiles. You guessed well: you
need to push/pull the spheres onto their corresponding tiles. However, the
green sphere is in a pit and unavailable at the moment, and another (gold)
sphere is on a raised block, also unavailable. One colored floor tile is also
raised, thus making it impossible to push the sphere onto it. So, you need to
raise the green sphere to the floor level, to lower the yellow sphere to the
floor level, and to raise the white sphere on the raised blocks in the center
of the room. Here's the sequence:
Use
the switch in the near left corner from the
entrance to raise a block next to the yellow sphere
which is in the near right corner from the entrance. Go there, climb in the
alcove behind the sphere and push it onto the raised block. Now return to the switch and use it again to lower the block and
getting the yellow sphere in the floor level. The white
sphere is nearby, so push/pull it so it stands to the left of the closed
gate opposite the entrance (when facing the closed gate). Climb the ladder in
the far right corner of the entrance and pull a switch
to raise the block under the green sphere thus bringing it to the floor level.
Go in the far left corner, pull the green sphere
out of the corner and push it onto the green tile nearby. Use the switch behind the green sphere to raise a block
under the white sphere, thus bringing it to the same level as the white tile.
Now you can push/pull remaining spheres to
their corresponding colored tiles and open the gate.
Go
through then to the right. Climb the block and use the checkered
tile to lower a block elsewhere. Return to the color puzzle room, then
to the first cave. Go through the doorway on the opposite wall and find flares, an LMP
and an SMP on the left side of the cave. In
the far right corner there is the block you've just lowered. Go there and use
the jump switch to open the gate in the room
beyond the color puzzle. Return back there and go left, towards the open gate.
BOULDERS: Climb into the opening
and go backwards, one floor tile by one. On the third floor tile you'll hear
the boulder, so sprint back to the room and
to the right to get out of its way. Then climb up the ramp to the second
boulder. Push the boulder down the second
ramp and slide down into the water. Climb out and turn to face the water. Jump
across to grab the opening, pull up and climb the stairs up to a vase. Shoot to break it and use the switch behind to open the gate at the bottom of
the second ramp. To get back there, climb into the opening to the right of the
switch and use another switch to open the
gate to the right. You are now back to the room where you found the second
boulder. Slide down the ramp backwards, grab the edge, pull up and back flip
through the double gates doorway. Slide into the passage.
Inside
the big room with windows and another closed gate on the opposite wall, find
the ladder on the last brown pillar on the left and climb into the opening. Go
left and flip the switch to open the door on
the other side. Drop down to the floor, cross to the other side and climb the
ladder on the last pillar to the right (from the entrance). Inside the alcove
flip the switch to open the door nearby and
take the red key.
The door you've opened is on the right, so go there and enter the maze.
Go
forward then left and follow this passage to the end. Flip the switch to open the exit gate on the other side of
the maze. Return to the entrance and take the other way. Follow this passage to
the end and exit through the open gate on the left. Unlock the door with the
key and go through the doorway.
UNDERWATER: Dive in the pool and
pull the UW lever to open one gate in the
tunnel (to the left of the tunnel). Swim into the tunnel and turn right at the
intersection. Swim to the end of the passage and pull the UW lever to open the other gate at the
intersection. Swim back to the intersection, then left, to get some air in the
pool. Take a deep breath, swim back to the intersection, then left and to
another UW lever. Pull it to open the third
gate, swim back to the intersection, then left and through the passage, to
emerge in a big pool. Use the jump switch in
far left corner to open the big gate and go through.
ALLEY WITH TREES: In this alley, go to
the right side of the central pillar and use the jump
switch to disable the spikes on the
corner tile in the next area. Go through the gate into the garden with
pyramids, then to the left, into the garden with spikes.
Go to the wall opposite the entrance and turn to face the spikes and the brown
ladder in the corner. Time your run jump across the spikes when they are
retracted, and land on the square where spikes are disabled. Climb the ladder
and enter the alley with slanted walls. Go left and pull onto the single
slanted pillar. Back flip from it, roll and grab the edge of the slanted wall.
Shimmy to the right and pull up onto the flat pillar. Run jump onto the next
pillar (run jump because the ceiling, though transparent, is too low). Use the lever to the left to lower a block back in the
garden with pyramids, and climb back up the ladder above the spikes. Time your
run jump to land on the spike filed when
they are retracted and sprint away before they pop up again. Go right, back to
the garden with pyramids, and to the left, where you've just lowered the block.
BURNING LEVER: Inside this room with
red floor, there is a lever to the right, but it is burning,
so you cannot use it. Go to the other side of the lever and stand to face it.
Just to the right of it there is a low step that can be used as a needed boost
to get on top of the wall. Run jump to land on the other wall and use the checkered tile to lower a block down at the floor
level. Go into the opening behind the lowered block, and into a tunnel. Go
right, turn right around the corner, then again right. Look up to the right to
locate the jump switch on the wall above.
Use it to open the trapdoor of the fish tank, and proceed to the end of the
passage. Climb down the ladder through the opening right.
Go
right (W) and around the fish tank. At the end of the passage two tiles are steaming, so avoid stepping on them. Run jump from
the highest part of the last red block to grab the pillar on the other side of
steaming tiles. Climb to the top, pull up and step on the checkered tile to disable the burner in the room
above. Drop on the other side of the pillar, go to the other side of the tank
and up the ladder to the passage above. Follow the passage back to the room
with lever and now use it to open the gate
back at the entrance to this room. Exit the way you came in and go right, into
the passage.
As
you go, you'll see a pushable sphere in this passage, ignore it for now. Follow
the twisted passage to the end, where you'll see the closed gate. Directly
opposite this gate is a jump switch. Use it
to lower a block back at the pushable sphere. Return there and push/pull the sphere onto the checkered tile to open the gate at
the other end of the passage. Finally, go back to the gate and enter another
big room.
BOULDERS PUZZLE: In this room notice
the closed gate to the left. Jump onto the wooden ledge above the burner pit, run and jump on the second wooden
ledge, then to grab the stone ledge opposite the entrance. Use the jump switch here to open the gate. Jump back on
the second wooden ledge, then on the first, then drop into the pit on the other
side of the wooden ledge. Use the switch
here to trigger one of three boulders in the next room and make it land on the
triggering checkered tile. Jump to grab the wooden ledge, jump on the stone
ledge near the entrance, go right and enter the room with three boulders. The
second boulder is already triggered, but the first two boulders are still
waiting at the top of the ramps in this room. Go up the ramp between second and
third boulder and drop into a shallow pit. Lower yourself and use the checkered tile here to trigger the second boulder.
Return back to the boulder room. On the pillar high above the entrance is the
lever. There is also an invisible crack in the wall lit up with red light. Jump
up here to grab the crack and shimmy to the right until you can pull up on the
block. Use the switch to trigger the first
boulder and open the gate opposite the entrance. Enter the next room.
TIMED BLOCKS: In this room you'll
see another closed gate in the far right corner, and a high opening you cannot
reach. Turn around to face the entrance and shoot the vase
in high alcove to raise a block in the middle of the room. Climb on this block
and run jump diagonally (no Action) to land inside the opening. Climb up to the
left on the upper level. You'll see a switch
nearby. Flip it to raise couple of timed blocks on the other side of
the room. Immediately roll and sprint towards the blocks. Jump on the first
one, then on the higher one, roll and jump again on the upper level (you don't
have time to pull up on these blocks, you have to jump onto both of them). Run
into the opposite corner (SW) and pull up into a raised crawlspace. Drop on the
other side and use the checkered tile to
open the big gate outside. Return back to the gate and go through.
BIKE RIDE: Ride the bike which
is parked to the right behind the gate. Drive up the long ramp and to the end
of the road, where you'll see a closed gate and two keyholes. Of course, you
are missing the keys, so choose which route you will play first.
SLIDING LEDGES (YELLOW KEY): Enter the room to the
right, and avoid falling on the deadly floor
below. Slide backwards to the end of wooden ledge. Grab the edge and shimmy to
the left and around the corner. Pull up onto the second sliding ledge, slide
forward then to the left, until you stop on the metal edge at the end. Pull
into the alcove above and take the yellow key. Grab the monkey climb above and
monkey swing back to the entrance.
TIGHT ROPE (BLUE KEY): When you enter this
room, save your game, because you
can only use the tight rope once. If
you fall into the pit, you'll be able to climb back up, but you won't be able
to walk on the rope again. So in that case, reload the save and try again. Once
on the other side of the rope, pick up the blue key, drop into the pit and climb the
ladder back to the entrance. Use both keys in the keyholes to open the gate.
ALLEY WITH LAVA PITS: Drive your bike
through the gate and the breakable wall
beyond. Park it here and cross the shallow pool to the left. Go to the edge of
the first lava pit. Jump diagonally to the
right to grab the crack on the wall and shimmy to the left, to the other side
of the pit. Drop on the other side and follow the alley to another lava pit with breakable
ledges above. The easiest way is to do a standing jump to grab the first
ledge. Shimmy all the way to the left, run diagonally to the right and jump
with a left curve to grab the second ledge. Pull up, run and jump in the alley
ahead. Follow the alley to another lava pit.
Shoot two vases on the other side of the pit
to trigger the appearance of the swinging rope above the pit. Then use the jump switch mounted on the pillar next to you to
open the gate at the end of the alley. Run jump to grab the rope, swing and jump to the other side. Follow the
alley to the end, climb on the block to the right of the open gate to take the red key,
and enter the room beyond the gate.
NOTE: If you failed to pick up the green key at the beginning of
the level, the game will prompt you to get back and take it. You cannot get
back the way you came (because you don't have those breakable ledges any more)
so you have to find the shortcut. In that case, climb on the raised green ledge
in the middle of this garden. Turn to face the pillar in the near right corner
(to the right of the locked gate). Take a diagonal running jump to grab it, and
pull up. The checkered tile here raises two blocks nearby. Drop to the ground,
go to the far left corner from the entrance, climb on the raised block and into
the opening. Drop on the other side and you'll back at the first garden. Find
the green key and return back the way you came.
LAST GARDEN: Unlock the door with
two keys and enter the garden of Croft Manor. Push open the door to the right, enter the house, then the study
which is open and on the other side. Push open the door
to the left, and when you enter the bedroom, the game is finished. Great work!
9apr2010, Niš