CAESAR'S PALACE
Level by Leandro Dubost
Walkthrough by Yoav
Start with Lara standing on a large basis, one step over the pedestal
and take the Scroll of Eternity, look over the NE corner wall, you'll
see a closed door. Head forward through open door in front of you into the
passage, when you get to middle way you feel and hear an earthquake. Turn to right
corner it's end of the passage, no way to proceed and pass the lava. Back to
the room, the other door is open now, go through the passage past the room,
then take sprint over the next room to avoid from a spiked boulder trap at the
entrance.
Climb onto the rock, run jump and grab the crack in a wall front of
you, shimmy right to a place that you can stand and drop down onto a rocky
ledge. Facing to the wall behind you and climb up, backflip and you land onto a
rock. Turn face to the opening, run and jump forward to next rock, don't stop
and quickly get in the passage to avoid from a spiked boulder trap. Pick up the
shotgun and ammo from left side alcove, skeleton will show up from the floor. Keep
forward and quickly pick up medipack and ammo from next alcove at the right
side, climb the stairs and at the top flyby will show you the next hall.
First crawl into a crawlspace at the west wall, in a room the camera
changes position to camera angle. Go and stand onto the red face tile with bone
and let the skeleton to hit on a bone, this action will open the closed door. Get
in the passage and pick up the Ornate Handle, back to the hall. Drop into
the pit, get the shotgun ammo, then climb onto the block and shoot on the jug,
get more ammo, head over the east wall, climb on the block and enter the lava
room.
Pass the lava by jump/sliding onto two rocky slopes and land on the
rocky block, run jump forward over the floor, turn to east and run jump toward
the place with Hathor Effigy on pedestal. Take running jump over the
rocky block, the lava tile there is not burning so you can land close there and
climb onto the rock. Face to rope, run jump and grab it, swing over the ground
and back to the hall. Combine the Ornate Handle and Hathor Effigy and get the
Portal Guardian, place it on the stick to open the door nearby.
Enter in a big hall, walk on the stone ledge, a white ghost will start
flying after you. Drop down onto the ledge below and pick up shotgun ammo, stay
on this ledge and run a long way to the other side where you see a small statue
to get rid of the ghost. Back to beginning ledge and drop onto the top of the
high pillar, get the revolver and ammo. Face to north and take standing jump
toward the ledge, go left side and drop down to ledge below, head forward and
pick up medipack at the end. Turn back a few steps, then take running and jump
over the ledge with the high pillar, get the flares. Before you drop down to
ground, run jump and grab the rope, swing over the small ledge. Crawl into a
secret place, pick up flares and revolver ammo, now crawl out and drop to the
ground.
Get rid of two skeletons, look for star receptacles, go around and see
closed door at the south wall. Head over the opening at the north side, climb
on a half block to enter to room with many tiles and spiked boulders hanging
from the ceiling. Light flare to see better the star you need on the north
wall. Pick up the Crowbar at the E corner, proceed forward to other side
to pull the lever floor to release the spiked boulder up above the half block.
Go easily over this block, climb onto it, then use the crowbar to get the Golden
Star.
Place the star, flyby will show the door is open, go over there and
enter the passage. Turn to the right and run faster in the passage as spiked
boulder is rolling after you, turn to left side and once again left into the
passage, another spiked boulder starts rolling after you. Run over the half
block, climb onto it and save the game. Go few steps forward and look over the
ceiling for row of spiked boulders, run fast as you can to pass this passage
traps. Climb on the wall up into an crawlspace, past the short passage ahead
and climb up the wall into the next crawlspace, at this point the level will
get to the end.