Searching
for the Lost Diamond (Alla riceria
del diamante perduto)
Level
by Ale8730 (July 2010)
Walkthru by Harry Laudie
[Note]
1. There is
no compass.
2. When you
die and reload the savegame, the game crashes to the
desktop. However, you can restart the game and load the required savegame successfully.
3. I think
the script language may be Spanish (Carica = Load?).
I will make up a word to describe the pickups when I find them.
4. The
author included a savegame but I did not need it.
[End note]
La Fossa
You
drop into a cave from above. In the corner of the cave is a pool of water. Dive
into the pool and swim down into a hole in the corner. Swim in the middle of
the shaft as you can get stuck near the sides. At the bottom, swim through the
leaves and into a side underwater tunnel. Stand up in a water trench. You can
go to the shallow end and use your pistols to shoot four
snakes without leaving the water trench. Get out of the water and go to
the plant in the far right corner. Pull down a well-hidden wall switch behind
that plant. You hear a trap door drop open. Go to the other side of the room
near the middle and pull though an open trap door in the ceiling.
You
are in small dark room. You should see two wall switches and some moveable
blocks. Go into the very dark corner of the room behind you and pull back a
moveable block. Go behind the block and pick the Carica (gear wheel). The other two moveable blocks seem to hide nothing. Pull
down the left wall switch. You get an overhead view of a trap door dropping and
a block rising. The right wall switch just seems to raise and lower that same
block. Pull up onto the raised block and enter another dark room.
In this dark room you can see two blue moveable blocks and two
fancy tiles. Move the blocks onto the tiles. The only fit one way because the
blocks are in a channel. After each moved block you hear a gate open. Run
inside the open gates as far as possible. Turn to the right and use the gear
wheel in a wall receptacle. A third gate opens beside you. You face a pit.
Slide forwards down the very steep slopes and you should land with no damage.
Pull down a jump switch on a side wall. You get a cut scene of a gate opening.
Dive into the water. Swim straight down and through the leaves at
the bottom. Swim into a bottom crawl space and pull up at the end. Follow the
new tunnel to a closed gate. Turn to the right and pull up onto a higher block.
Turn to the right and pull up into a higher alcove. Turn to the right and use
the floor lever. You hear a gate open. Get down and go through the two open
gates. Climb onto a block.
Jump to grab the ladder in front of you and climb to the top. Pull
up at the top and Lara is red. Turn around and jump across the gap. Pick up the
Carica ( yellow key) from the floor. Go back to the
ladder and climb down. Go back into the tunnel and climb back up to where you
used the floor lever. Hop onto the sloped block beside it and pull up into a
higher room. Go behind the plant at the wall and use the yellow key. You get a
cut scene of a gate opening. Turn left and go the middle of the wall. Jump up
to grab a ledge through the ceiling. Pull up into a tunnel. Go to the end of
the tunnel and pick up the Carica
(crystal skull) for secret #1.
You can use pistols for light if you have used your three flares. Get down and
return through the two open gates again.
Climb the block and drop on the other side. There is nothing under
the moveable block in the corner but you use that block later. Go through the
new open gate. Enter a small room and pick up a small medipack, large medipack,
and flares off the floor. You can see spikes behind the
closed gate. Go back and pull the moveable block into the room. Place the block
on the center tile and the gate opens. Go through the tunnel and stop in the
room with the spikes. Loop around to the right and climb the wall. When you can
see Lara in the light, back flip onto a ledge. Pick up six large medipacks, three small medipacks,
seven red shotgun shells, four blue shotgun shells, and the
shotgun for secret #2.
Be careful as the hole in the floor has the same texture as the floor. Climb
the wall back down to the room with the spikes.
I
could not find a pattern to the spikes noving up and
down. I just sprinted down the middle of the room and took a lot of damage. The
gate at the far side opens when you get near it. You enter another dark room,
of course. To the right of your entrance are four fancy tiles. There are four
moveable blocks in that room. The first block you move onto any fancy tile
opens the gate at the back wall. I moved all four of them just in case
something else happens.
Go
to the open gate and shoot a dozen snakes in the
water. However, a few snakes somehow got over the edge and got in the room with
Lara. If you fall into the water, there is a platform in the corner to pull
back up into the room. Run and jump to the column with no fire. Pick up a large medipack and a small medipack. Run and
jump to grab a higher column near the wall. Pull up and pick up a large medipack and a small medipack.
While
the columns have fire on them, you can pull up on the corners of the column
with safety. Run and jump diagonally to the short column with the fire in the
middle of the water. It may a few tries to land on the closest safe corner.
Drop and grab the edge. Shimmy left to an outside corner and carefully pull up.
Stand jump to grab the column near the wall. Shimmy to the right and around the
corner. Stand up in the safe corner near the higher wall. Jump up to grab the higer column. Pull up onto the safe tile to the left. Stand
jump to the safe tiles on the columns at the other wall to the right.
Place
the crystal skull in the receptacle that you find there. You get a cut scene of
a door opening near you. Drop into the water and pull up into the open doorway.
Run into the outside light and the level ends with a final crash to the
desktop.
25-sep-2010