The Croft Curse.
Levels by God Horus (Jesse Calay)
Walkthrough by D&G Prod.
Mentioned savegames
are in this
Saves Folder.
1. Don't save while placing a key. If you reload this save, you are doomed.
1- Prologue, Aegean Sea, 1994.
No Compass in this game!!!
The game starts with an entry
in the diary, hit Esc. to start and when you have control over Lara, swim
forward and down into the hole in the bottom. Swim straight through the wide
tunnel and get out for air.
Lara: Oh no! I told
Anaya to stay near me, but she just had to swim away! She got into the tomb,
but I need to find a way in.
The Can of Gasoline.
In the backpack you have a
Harpoon Gun and a Diving weight. You could use the harpoon gun on the
sharks, but I thought it better to just try and avoid them.
First we have to go back a bit
to get something. Swim back up to the sea through the hole you came down
from, turn right and swim along the base of that low wall to find the Can
of Gasoline.
Open the way into the Tomb.
Quickly get back into the hole
and swim left to the passage to climb out. Go up the ladder into the crawl
space; follow through into a pool with a dead shark. Facing the shark you’ll
find an underwater lever on the right hand wall, pull that to drain the
room. Go into the next Lava room
and jump to the block, then to the one on the left and stand jump to the
corner of the next block. Now down to the ledge with the lions head and jump
up to shoot that gem in its mouth to open a gate back at the sea (the one
where Anya was waiting). Jump and grab to the
last block to get
Secret #1,
a Small
and a Large Medipack.
Jump back to the exit and go up the ladder, back to the shark filled
waters.
To the Elements Puzzle.
Swim back through the wide
tunnel and pass that hole in the ceiling, go left into a small tunnel where
a gate opened. Climb out in a room with a Burning Bowl. Go down into the
next room where you’ll find a push able cage, you can leave it for the
moment and head straight into the room with the Elements Puzzle, where Anaya
is waiting.
Anaya: Gosh Lara,
what took you so long? I have figured out how to solve the next puzzle, it
looks like it involves the elements. I hurt my ankle so I will stay here.
Lara: Alright, I’ll
figure out what to do.
Don’t use any of the Element
items yet, because when you save and reload in between, you could lose that
item.
The Water skin.
First go back to the room with
the cage and left into a room with blocks, climb them and hop into the
passage in the wall, dodge the skeletons to get the Water skin in the
back. Go back to the room with the cage and fill that Water skin.
A Torch.
Now pull/push that cage under
an opening in the opposite wall (near the ladder), climb in to get a Dry
Bone (Torch), go back down, into the opposite room with the Burning Bowl
and ignite the Torch. Now we have all the stuff for the Puzzle, pour the
Diving Weight in the right hand bowl, the water in the left hand one and the
Gasoline in the middle, get the Torch and ignite the Gasoline.
The Little Wheel, the
Shapeshift Box.
Lara: Anaya, stay
back! I’ll go down there and get the artefact
Be
careful when you approach that opened gate, there’s a big head with deadly
eyes and he will kill you soon. Just dive in, swim to the right and find an
opening in that wall, just above the water line. Get in and shoot the shark. Just under that opening is an underwater lever and on the bottom in
front of the lever lies the Little Wheel. Get that and the lever
doesn’t seem to do anything, so just follow that passage and drop down into
the next room, don’t fall into the spikes but pull up into the passage on
the other side. Use the Little Wheel on the right hand wall to get the Big
Wheel turning and go back to where that spikes are, the lower room is now
flooded. Dive in carefully and swim into the short passage where a
functional underwater lever will lower the golden cage. Go back up and to
the room with the head to get the Shapeshift Box (called Load). The
level will change.
2- The Pool house and Greenhouse.
Lara: Welcome to my home, I’m sorry, we don’t have
time for a tour!
An
entry in the diary will tell you what to do in this short level. Nothing to
be found in the greenhouse, so open the door to the Pool room and pull the
statue standing left of the door to the door and climb up, jump to the
higher statue and then to the pole. Swing and hit Alt to jump to the balcony
(you can also push the high statue to the balcony and just grab up through
the balustrade). In front of the chair lies the Gym Key, once
you pick it up the level changes and you are in the mansion.
3- The Croft Estate.
Have
a look at your inventory; some new things are added.
A Box of Books.
Read the diary and hit Esc. to
start. Turn left, go up the stairs and take a right, into the door there and
open the next door to the Library. More ways to do this room, but this is
how I did it. Climb the bookcase left of the table with the Amulet (to the
right as you come in). Back flip with roll and grab the chandelier. Turn a
bit right and look up. You can see a hook in the ceiling of the room; in the
inventory you now have a Grapple gun and Laser sight. Aim at the hook and
shoot, a rope will appear. Use that rope to get to the balcony of the first
floor. Go to that wooden crate and push it down to the floor below so it
will break. Go down the ladder and pick up a Box of Books.
A Security Fuse, some Dough.
Leave the room, out to the hall
and go left, go downstairs and then take a right. In that corner of the hall
you can go through to a small dining room, on a small table is a Security
Fuse. Head into the kitchen to the right and find some Dough on a
small table next to the fridge. Go back out to the Hall and take a left,
pass the stairs to the door, which will open, for you. You’ll get to a
courtyard
Lara: It’s so
beautiful outside.
The Tray.
Go straight to the door and
open it with the Gym Key. First go to the back and look up to spot a hook in
the ceiling, use the Grapple gun to get a rope out (you may have to walk
back or fro a bit to stand on the right place). Climb the wooden block,
jump to a ledge near the entrance and get
Secret #2,
Shotgun ammo and Flares. Back to the block and over the
ledges to the rope, swing to the pillar with the waterfall and jump along
the platforms to the ledge at the entrance; use the monkey climb to get to
the opening leading to a terrace. Go right and open the small door, on the
floor of the storeroom and hard to see is the Tray you need. You can
combine it with the Dough. Nothing else in this room, so get back to the Gym
and back inside to the Hall of the Estate.
Straight to the kitchen again
and place the Tray with the Dough into the oven. A door opens up across the
Hall. Go out and straight through the Hall to that open door. To the right
is an empty book case, use the Box of Books to fill it and a door opens in
the other side of the room. Go in, down the ladder to the room below.
Lara: This is my
security system, it’s one of the most advanced systems in the world. There
is a reason you cannot see my reflection on the floor.
The Bedroom Key.
Place the Security Fuse and
fall through the floor, turn around and light a flare to find the Bedroom
Key. Climb back up and up the ladder to get to the Hall. Go right to the
stairs and left up to the landing where we havent been yet. Open the door
and go into the corridor, open the bedroom and inside are Uzi ammo,
Flares, a Small and a
Large Medipack. Go to the bed and the level changes…
4- Jade’s House.
Key Card, Screwdriver.
Slide down into a pool
(remember which one), quickly get out before the Sea Hag gets you. First
shoot a Dog, then the Hag and dive into the pool again to get the Key
Card from one of the corners. Find your way up to the landing of the
house and at the far end are double doors you can open up. Inside turn
around and go up the ladder to find a Screwdriver (Crowbar). Go back
over the landing to the other end and to the small door right, you can pry
it open with the Screwdriver.
Jade’s Notepad.
Jump over the Lasers to the far
right hand corner (or duck close to them and roll through by using the
‘sprint’ key) and use the Keycard there. Go through the opened door and
straight through to the hallway
Lara: I need to stay
quiet and stealthy- you never know what might be around the corner!
(doesn’t mean they cannot harm you when you stay quiet).
Go left and right into a
passage with a Code pad. Pick up the Large Medipack and go back out,
under the stairs is another Large Medipack. Go upstairs and a flyby
shows some guys with flamethrowers.
First open the doors to the right and go into the bathroom to find the
Shotgun and 2x ammo. The diary is updated, read it and arm
yourself with the Shotgun and wide ammo,
check the health, save and open the doors to the room with the 2 guys
(you will probably get torched even before the doors are open). Just run in
shooting and after a while your flames should go out (I even jumped with a
roll over the guys and a few times, just keep an eye on the health and take
a medipack when needed) (savegame.0). Go
pick up Jade’s Notepad next to the bed and also some Uzi ammo
near the door.
After examining the Notepad you
can go back downstairs and left into the passage with the Code pad. The
Notepad holds the code for that lock, 3812.
Go in, shoot the Lara clone and
throw the lever to open the doors. Go down the tunnel.
Lara: Jade sure was
obsessed- she built something beneath her house which includes almost every
journey I have ever been on!
A laser opens the door for you,
in the next room, dive straight into the pool and swim down straight and up
into a room with mirrors. Place
the 3 mirrors under the light beams and a block will go up in the room with
the pool. Go back there and climb up onto the block, grab up into the
opening in the wall before the mummy gets there. Grab a Large Medipack
and save before entering the next room.
Spikes and a Torch.
A Spike ceiling goes up and
down in that room; there are a couple of safe spots between the spikes, look
up to spot those. First go to the right of the entrance (safe spot) and run
to operate the lever when the spikes go up. Quickly hop back to safety and
look for the safe spot in the opposite corner of the room, close to the
second lever. Throw that lever too
and run to the opened door. Look back to spot the Torches in the room with
the spikes; run in/roll and pick one up. Run back to the room with the flame
and ignite the Torch there.
Now ignite the 4 floor tiles in
the corner of this room and the next door opens up. Leave the Torch and jump
over the hole in the track, go down in the next room and run jump from the
higher floor onto the floor ahead, the airflow will help you.
Lara: This gas makes
me feel as though I weigh nothing!
Deadly Tiles, a Shapeshift Box.
Jump down and climb up and be
careful in the next room, stepping on the red stripes of the tiles (or too
close to it) will kill you. I did a run jump from the stone floor to the
tile with the Shapeshift Box.
Lara: The artifact!
Time to leave!
Then don’t turn, but just side
jump left to get a Large Medipack,
maybe take a side step left before you side flip back and side flip
to the right again to go to a small medipack on the other side. From
there you can jump ahead into the corner of the room near the exit and then
side flip left into the exit. Climb up that passage and hop down onto that
ramp in the next room.
A Snowmobile, a Torch and a
lever.
Shoot a Bear and a Snake; then
head to that snowmobile in the next room.
Drive it through the tunnel into the cave and hit that grey opposite
wall to break it.
(IMPORTANT:
please save game just in case and do NOT park the snowmobile on the wood!!)
Leave the bike outside and run
in, just behind that column is a Torch. Take it out before the
skeletons become nasty and ignite it on the campfire. Now throw the Torch on
the wooden floor and drive the snowmobile down that opening after the floor
broke away.
You will fall even deeper.
Leave the snowmobile there and use the lever to open a door up where the
Bear was. Go back up and from the ramp where the bear was you can get up to
the opened door. Save and slide down along the right or left side, jump
right or left from the slide to escape the boulder. Pick up Flares
and a Yellow Falcon Key before hitting the water. Swim through the
tunnel to the room with the Senet Puzzle.
(hint:
could Jade hide something under the Senet pieces?)
The Falcon Keys.
No need to complete the whole
puzzle for the remaining 2 Falcon Keys, pick up the Pink Falcon Key
from the puzzle field, go up the
ladder on the pillar to the floor above and start the game by turning the
sticks. Just move the Green piece and the
Blue Falcon Key is revealed.
But if you want
the Secret, you’ll have to go on till either one of the players wins. Then
all the pieces are removed from the field and
Secret #3, a Big Medipack becomes available where the second piece of the
opponent was (that one never moved in my game…).
In this save (savegame.1) I already used the Falcon Keys around the room, Yellow behind the
opponents pieces, Blue on the pillar with the ladder (next to the trapdoor)
and Pink on the floor above. You only need to go get the Secret.
Before you go down that
trapdoor near that grey pillar; it’s a deep drop, you can’t take a Medipack
and no need to either, just drop down and watch the end of this level.
Mercenary: I can’t
tell which one is Master Jade!
Jade: Idiot! How can
you not recognize me! She is Lara! Kill her!
5- Tibet.
Proceed down and around the corner, shoot a leopard and go up an icy ladder
at the end to a cave above. Follow the valley, go inside the next cave and
come to a tight rope over a freezing pool. Walk the rope and come to the
cave with the frozen lake. Pull a golden block out of the wall and move to
the frozen waterfall left of it. Grab the edge and shimmy all the way left.
Pull up and back flip to a ledge, jump to the next and follow through to a
shaft. Grab the ladder and go up to a Lava room with Blades.
Blade Runner.
Run jump to the left side of
the first Blade ledge. This way you can walk/run after the turning Blade and
jump to the next ledge, go clockwise after the Blade and jump over to a safe
spot between those spikes at the far wall. On the wall is a lever, pull that
to start a burner in the frozen lake. Stand jump back to the ledge, run
along the left side again and jump over to the exit with a grab, down the
ladder and down the rock ledge to the pit where the icy lake used to be.
Go to the side where the Golden
block was and hang from the edge of the pit near that tree. In the lake
below you can see an underwater lever. Drop to land in front of the lever
and pull it quickly (opens a gate up and behind you), get out fast, as the
water is soon deadly. Shoot the leopards and climb the ladder on the side of
the ice wall (near the underwater lever). Follow the ledge, jump to the one
with the lizard symbol and go on over the ledges to the opened gate to a
room with a teleporter.
Teleporter Puzzle.
Shoot the Yeti, go climb a
block to the right of where you came in and follow the ledges to the opening
in the other wall. Swim to the first ice shoal and climb out, jump over the
rest to get to the lever in the back and jump back. Get back in the exit and
down to the room with the teleporter. Climb up to the newly available
teleporter over the entrance and see a statue go up. Push that statue onto
the other tile and another gate opens up back in the big cave. Get out, drop
to the ground and go back up the ladder on the other side of the cave, this
time turn around and jump to the ledge in front of the newly opened gate.
Deadly Ice Floor.
Do a run jump along the left
side of that slanted block to land on a safe ledge (if you look up at the
ceiling you can see a skeleton on the other ledge, so NOT safe).
From there jump to the far one on the right (the ones in front have a
swinging hammer, so NOT safe). Then jump to the safe one (right) at the far
wall and throw the hidden lever. A door opens back in the cave. Jump back
over the safe ledges and you can jump onto that slanted block at the exit,
slide/jump and Ctrl to get into the opening. Drop down into the cave and go
to the opposite corner where the door opened (ground floor). Go in and shoot
the little imps. Go into the opening to the right and jump to that platform,
get the 2x Shotgun ammo after
the flyby. Jump to the entrance of the building, shoot some imps and
jump back when the monster comes so you can shoot him from safety.
The Knife, the Hover Plate
Shield Key.
Jump over again and go to the
cage with the Yeti and left, pick up Uzi ammo and a Large Medipack,
go into the passage there and pull the skeleton away from the Knife.
Go back to the cage, open one of the gates in the middle (NOT in a corner)
and shoot the Yeti. Now you can grab the Hover Plate Shield Key
he was protecting (on the floor). Go back through the corridor where
the imps were and use the key to the right on the wall. Jump back to the
platform and into the tunnel you came from. Step on the board and turn it
around to the entrance of this cave, this way you can pick up some speed for
a jump over the ramp. Go up over that cracked part and hit the brakes as
soon as you land on a rock ledge.
Leave the board here and enter
the building, go left to a room
with lava and a Blade, go into the building and left to a Lava room. From up
in the entrance you can run and jump to grab the pillar with the Blades
(time the right moment). Go down to the lava and right around the corner,
back flip to a ledge. Jump to the corner ledge and throw the lever to open a
door for later. Jump back to the last ledge and do a diagonal run over the
ledge to jump and grab the pillar again.
Go around right or left to back
flip to the entrance ledge.
In that Lava room is also a Secret, in the
far left back. There’s been some discussion about this Secret, but you can
only trigger the Secret sound and therefore the Secret counter when you ride
of the square with the Secret using the Hover board, so not by jumping there
in a fancy way
So, if you want the next Secret the intended way, take the Hover board inside to
the lava room. Go slowly and with a bit of a left curve down onto the ledge
below and along the left wall to the left hand corner of the room where the
flyby showed you
Secret #4, the Uzis. (it hovers, so no contact with the lava, unless you go
over a bump- Thanks for sharing this solution Tom).
Climb up and go to the
crossing, left to the door you opened.
Lara: Yes! The map
is right there!
Jump to the block in the water
and get the Map to Venice, go through the opened door and the level
ends.
6- Venice.
Swim
straight ahead and climb out on the jetty, throw the lever to open the door,
go down to a storage room. Shoot the fuse box there and pry out the
Electric Cables with the knife. Go out the opposite opening and left,
down the ladder and find a Harp left of the ladder. Put the Harp on the
wooden platform next to the table. Close to the platform are 2 bookcases;
one of them has a book sticking out. Pull the book, the platform goes up and
some haunted books will attack you, shoot them.
Climb back up the ladder and move the Harp onto the white tile near the
ladder. Jump over to the other side of the room and move that cross onto
another white tile there. A flyby shows a door opening up near the canal.
Lara: Venice, so
beautiful! I haven’t been here in so many years.
Go back through the storage
room to the canal and left is the open door. Jump in and shoot the enemies.
Pick up the Key from the table to open the door in that room. Place
the Electric Cables and step out to the next canal.
Go to that ledge to the right
and climb up. Then jump onto that speedboat and turn around to jump and grab
the small roof. Jump over the roofs to the wall with the fence and run left
to the other end. From there a jump and grab to that balcony, pull up
through the balustrade, open the double doors there and enter the room.
Lara: Huh- Jade was
here? Well, she can’t just leave me alone, can she?
The Mansion Key.
Shoot the Zombie and throw the
switch on the wall to open a door at the canal below, go back out and
there’s no need to walk the rope to the opposite balcony, that is a way back
up to the switch in case you fell/jumped down into the canal before.
Just hop down into the water
and go through the open door (left), swim right around the corner and again
right in a canal where you see a kind of tower in the middle. Climb onto the
jetty on the right and grab up to the small roof. Turn to the tower and
shoot the windows of the closest corner. There’s that garbage bin you see in
the load screen every time. From the corner of the roof you can just do a
long run-jump and grab at the last moment to grab the corner of the tower,
pick up the Mansion Key from the bin.
Janice.
Dive back down and swim back
where you came from, keep going right. Climb out at the boat and approach
Janice standing to the right.
Lara: Uhh- hello- I
think I’ve met you before!
Janice: Ahh, bonjour
sweet thing. Ma chere- I think I have seen you before too- Paris, no?
Lara: That’s it! In
that Ghetto- across from Le Serpent Rouge! I remember you! Janet- Jessica...
Janice: It’s Janice.
Listen ma chere. A woman passed by here not too long ago, she looked exactly
like you.
Lara: Thank you so
much, listen, Janice, I have to go, but thanks!
Janice: No problem
sweet thing.
A Secret Key.
In the fenced off
flowerbed next to Janice is a Secret Key.
Then use the Mansion Key at the
door and enter the Hall of the Mansion.
The Rose.
Go left into the room and climb
up the chimney; the fire in the fireplace will be lit by a Gangster. Go
behind the crates and find a lever to open a door on the first floor
landing. To get back down the chimney, push that table down the chimney,
climb down to the table climb down from the table into the room. Go to the
Hall, shoot the Gangster and head up the stairs.
First take a
left, you can use the Secret Key there and get
Secret #5, the Grenade
Gun, 3x Grenades and a Large Medipack. Go back out.
Now go into the other door.
Pick up the Rose from
the floor and stand one step back from that cabinet, open it and it looks
like Lara picks something up,
No idea what it was…
Go
back out and to the wall at the top of the stairs to place the Rose under
the painting. Climb in and use the lever to open the gate in the downstairs
Hall on the left. Go down and enter, climb into the crawlspace to the left
and follow through to drop into the water. Open the manhole (face away from
the crawlspace) and dive in.
Climb out, jump the spikes and shoot as much rats as possible before jumping
past the swinging bag. Open the double doors and to the right is a Timed
lever. It will stop the burners on
the crates, just long enough for you to jump across, you only need the first
two of the crates and jump directly to the walkway from the second crate. Go
into the opening to the left and the level changes.
6- The Church.
Go
into the Church.
Lara: I made it to the church
The Candle holder.
Now go on and shoot the dogs,
left around that corner is a Candle holder (Torch, on the floor, there’s another one IN the Church, right around the
corner), pick it up and go back to the fountain at the front of the
Church where you started. To the left (or right) you can ignite the Candle
holder.
Push the Bin and the Columns.
Go back and into the Church
itself and throw the burning Candle holder onto the trapdoor behind the
altar. In the back of the church is a push able garbage bin and on the floor
are 5 blood stained tiles (not only the
big splashes, but also the stripes). Push the bin left onto the
stripes and leave it there, push the nearby column onto the big blood stain
at the entrance. There are 3 more columns, place them on the remaining blood
stains and the trapdoor opens up. Climb down to the crypt and take the
Candle holder with you. Ignite two floor tiles in the next room and push
that contraption under the ledge at the opposite wall, the gate will open up
Lara: I think I will
need to bring a flame into this room- but the gas could cause an explosion.
I need to be careful.
Take the Torch and just walk to
the far wall; you’ll end up in a room with boulders.
Lara: The church
just exploded! I think I’m safe here underground!
Turn left, watch out for the
flames in the corner and go into the opening, throw the Candle holder into
the water.
Lara: Theres the
holy water! Oh yes, I can finally break the curse!
Lara: I’m free from
the curse! And now it is time for my revenge!
Swim
through the tunnel, climb out and dive into the holy pool. Lara will start
to flicker-Wait till Lara looks normal again, go into the opening at the
other end of the pool and hit the final level.
7-Showdown in Egypt.
One time I got here, Lara was burning. I went
back to a save and threw the Torch in the water. After that there was no
problem…
Run Girl, Run!!
You must catch Jade
before she escapes. It is timed but not tight.
Run into the building, jump
over the pit and throw the lever, this will release a boulder. That boulder
would have been a problem when you went down that pit straight away.
Hop back and grab the edge of the pit, drop down and slide down the
ramp, run to the next pit and jump to grab that pole, swing and jump to the
next till you are at the other end. Go on to a closed door to the right, to
the left is a Spike trap. Facing the trap and left is a Cat statue, push it
one tile at the time to the wall and the spikes go down. Climb the wall
behind the statue; release Ctrl for a bit to get hanging on the crack. Go
shimmy right and pull up in the end to get the Key Piece.
Shimmy back and drop at the
statue, place the Key Piece left of the door and enter.
Shoot the Panther (grenade gun)
and go to the next room. Dive into the pool, swim through the spike trap and
throw an underwater lever to lower the cages at the teleporters. Go back out
and back to the previous room. Obviously you have to use the yellow one.
You’ll end up in front of a
fence, shoot the Croc, gather all the supplies (Shotgun ammo,
Uzi ammo, Grenades and a Large Medipack). Then go to a
push block in one of the corners and push it in, it will fall into a spike
pit. Step on the block to use the Jump lever above it (up left), a door
opens in the pool. Dive in and get the Gemstone.
The Final Battle.
Swim out and right, climb out
and go into the passage in front, to the left is the receptacle for the
stone, a Scroll will appear on the block in the pool. Go get that and place
it near the door left of the pool.
Go in and fight Jade. Use all weapons you have and she will soon perish (you
can also go back to the pool and jump onto the ledge in the middle. She
won’t come there and you can take her out in a relaxed way).
Grab the Jeep Keys she
will leave behind (might drop into the pool if you shot her from there).
Climb up in the passage opposite the door and use the Jeep to ride into the
sunset.
01-08-2010
(revised 06-05-2019).