TOMB
RAIDER: THE WOLF 3
Levels by Jesse G.
Walkthrough by Phil
Lambeth, with the help of copious notes provided by the builder.
Here's the portion of
the builder's readme related to new moves and vehicular controls:
4 - Luke's New Moves
Luke can perform
moves uncommon to the TR3 engine. Note that some moves have changed from the
other "The Wolf" levels.
The name of the move
is given, along with the KEY COMBINATION required, followed by notes on the
move.
Ledge jump, Ladder
jump, Monkeyswing jump - Tap LEFT or RIGHT twice
--Can be used to grab
ledges/surfaces vertically above Luke.
--Note that the
ladder jump reaches higher than the ledge jump, although either could be used
on a ladder.
--The Monkeyswing
jump has Luke turn and reach up in the opposite direction.
Ladder crawlspace -
DOWN immediately followed by JUMP
--Used to enter a
crawlspace above a climbable surface.
Monkeyswing
turnaround - UP + DOWN while hanging still
--Can be used to
easily turn and face the other direction on a monkeyswing.
Crawlspace Roll -
ACTION + DOWN while crouched, facing ledge
--Used to quickly
drop out of a crawlspace forwards.
Crawlspace Jump -
keep holding ACTION during Crawlspace Roll
--Perform a small
jump forwards. Keep holding ACTION to grab any surfaces.
Sprint Jump - JUMP
while sprinting
--Used to cover the
greatest gaps. Hold ACTION to grab any surfaces.
--For a proper setup,
Walk to the edge and stop, hop back three times, then press SPRINT, FOWARD, and
JUMP together. With this setup Luke does not jump until the very edge.
Sprint Roll - WALK +
JUMP while sprinting
--This is the same
move as from the original series (TR3 through TR5), just with a different key
combination used.
Sprint Crouch Roll -
CROUCH while sprinting
--As in TR4 and TR5,
Lara can also roll into a crouch. A quick way to enter and get through
crawlspaces.
Swimming Dash - While
swimming, release JUMP and quickly tap JUMP again. Can be repeated as needed.
--Used to gain extra
lateral speed (not vertical speed).
--Works best when
Luke has gained some normal swimming speed.
5 - Vehicle Moves
Remember that
vehicles control differently in this game than they do in TR4-style levels.
These actions are not
"new" to the TR3 engine but are listed for convenience. Some may not
be common knowledge.
Press ACTION when
facing the vehicle to board it.
Motor Boat:
Action = Accelerate
Jump = Reverse/brake
Arrow Keys = steer
Sprint + Action =
Turbo speed
Roll + left/right =
Dismount jump from boat to the left or right
NOTE: Hold action
during dismount to grab nearby ledges.
Quadbike:
Action = Accelerate
Jump = Reverse/brake
Arrow Keys = Steer
Sprint + Arrow Keys =
Drift
Roll + left/right =
Dismount quadbike
To do a Peel-Out:
When stopped, hold SPRINT, then hold ACTION, then release SPRINT to start at a
high speed.
Level 1: Lupana City Ruins
5 secrets
Draw your pistols and
dispatch the ugly lizard with the foul
green breath, then pick up the WHIP OF MANIPULATION
that it dropped (although you'll find no use for it here). Go to the corner and pick up a small medipack and a large
medipack. Go outside onto the
roof and head to your right. If you look
down to the ground, you may see another one of those foul-breathed lizards
cavorting about below. Take a sprint
jump and grab the edge of the next roof.
(Hop back three times from the edge of the roof, sprint forward and hold
down the jump key.) Pull up and enter
the central structure ahead for SECRET #1. Pick up a rocket,
shotgun ammo, uzi ammo and a health crystal.
Exit the central
structure. Safety drop from the edge of
the roof straight ahead to land on a slope that allows you to slide safely to
the ground. The lizard you saw earlier may by this time be trying
to dig a hole in the side of the hill just across the muddy creek. If so, it makes a tempting and easy
target. Hop onto the nearby block in the
muddy creek and take a running jump and grab to the next block in the mouth of
the cave. Crawl forward to the far edge
of the block and use the crawlspace jump to access the third block. (Press and hold the action key while pressing
the down arrow key.) Pull up and crawl
forward until Luke can stand up. Jump
forward into the mud and quickly wade forward until you can pull out onto dry
land. Locate some flares on a block to your right.
There's a ladder on
one side of this block. Access the
higher portion of the ladder by using the ladder jump. (Tap either the right or the left arrow key
twice in rapid succession.) When you get
to the top of the ladder, press the jump and walk keys together to transfer
Luke to the overhead monkey bars. Follow
the lighter green path on the ceiling a short distance around to your right and
release to drop down onto a roof canopy.
Pick up the small medipack, then
go to the left corner of the canopy, facing the muddy creek, and take a sprint
jump angled slightly to your left to clear the lower muddy slopes. Slide down into a new area.
You can hear the
crackling of a fire off to your right.
Go around to your left and explore the alcoves one by one. In the first one you'll find another one of
those lizards. After killing it, go inside for some uzi ammo.
The next opening leads to a closed alley. The third opening holds another lizard and a pair of moveable blocks for
later. The fourth opening leads to
another closed alley. The fifth and last
opening leads to a room with that crackling fire and some shotgun ammo.
Exit this room and
locate the crawl space up in the wall ahead and slightly to your left. Jump to grab the sloped edge and pull up into
the crawl space. Hop down into the trench
and pick up the uzi ammo, the rocket, a small
medipack and a health crystal
for SECRET #2. Crawl back out and return to the room with
the moveable blocks. Pull back the block
on the right once, then climb up onto it and hop down into the room. Pull back the first block once. Go to the second block and push it once from
the left into the corner. Get to the
right side of the second block and pull it back once so that the two blocks are
now lined up with a higher block up in the wall. Pull that third block back once, then get up
onto it and hop down to your right and loop around to your left into the
alley. Vault up into the opening and
push the third block forward. Climb up
onto it and take a running jump and grab to the opening in the wall ahead.
Pull up and jump
across the gap. Pick up the shotgun ammo,
then loop around to the left and take a series of jumps from ledge to ledge
until you reach the horseshoe-shaped ledge above the fire. Take an angled jump to the ledge with the
push block. Pull back the block and
climb over it to claim the small medipack. Push the block back to its original position,
climb up onto it and take a running jump and grab to the higher ledge. Pull up and locate the zip line. Ride it down to a small niche and you'll hear
some blades start to pump. Drop down to
the ground, find the uzi ammo behind a
pillar and locate a push block in the wall ahead. Don't push it yet, but crawl over it and drop
down the other side. Push the block
forward and crawl back onto it. Drop
down the other side, climb up onto the block until Luke's feet are
"set" and use the ladder jump (tap the right or left
arrow key twice) to access the ladder surface above the block. Climb to the top of the ladder block and face
the blade you heard earlier. Save your
game.
Take a running jump
over the first spike pit to land in the left corner where you'll be safe from
the blade. Take another running jump
over the second spike pit and quickly run down the slope to your right as a
boulder chases you. Run off the edge to
your left into the room below to evade the boulder. Don't stop to wipe your brow, as a spiked
ceiling is now descending toward you.
Reverse roll and run forward to pull down the wall switch in the
corner. Reverse roll again and run into
the next room. Turn right as a spiked
wall comes at you from your left, and pull up into the alcove in the wall to
your left. When the coast is clear, hop
down and, facing away from the spiked wall, pick up the SKULL KEY and run forward through the open
doorway to safety.
Pick up the flares in the next room, then pull back the block
to reveal an opening to a dark green alley.
Pull out and shoot the lizard that
comes calling. Use the nearby sloped
block to access a higher block for a small medipack. Follow the alley into a cave and turn left to
get back outside. Run forward along the
muddy river bank past the palm tree.
Turn right and take a running jump across the river. Run forward between two large structures and
turn right into a small opening. Pull up
onto the tall block ahead, turn right and pull up still higher. Turn right and jump to a higher lone
pillar. Turn right and jump to a long
ledge. Turn left and take a running jump
to an opening in the next structure.
Step forward, slide a short distance down the slope and jump off to grab
the monkey bars. Swing forward and
release at the end. Jump immediately
upon landing with a right curve to land on a stable surface. Pick up the uzi
ammo and look around to note a crawl space high up in the wall near
the burning sconce.
Jump to the low spot
near that corner and climb the ladder to your right. Use the ladder jump previously
described to grab the overhead monkey bars.
Turn around and monkey swing to the wall, then turn left and go to the
edge of the monkey bars. Use the monkeyswing
jump (same as the ladder jump) to transfer Luke to the crawl space. Pull up inside and crawl to your right and
onto the protruding ledge until you can stand up. Grab the ceiling and money swing across to
the far corner of the room. Release and
turn to your right to take a running jump and grab to the ledge in the other
corner. Pull up and run forward to jump
up and grab the crack in the wall. Use
the ledge jump (same as the ladder jump) to reach the higher crack. Pull up, turn to your left, and pull up onto
the roof of this structure. Go to the
little hut and enter it to find a wall switch.
Pull it down to open a gate elsewhere.
Go outside, turn to your right and safety drop to the ledge below and
from there to the ground.
A couple of wolf warriors are waiting for you. Kill the nearer one first, then take your
time with the one across the muddy river.
Jump across the river and find the open gate. Enter and pick up the UZIS and some extra uzi
ammo, then insert the Skull Key in the keyhole to open a double gate
and summon two more wolf warriors.
Kill them and look for a nearby lake.
You can see a spiked wall down in the water, beneath the suspended
bell. Use the ledges in the water to get
to the large medipack. Save your game, then jump into the water and
allow the current to grab you. As soon
as it does, start swimming forward and use the swimdash (release and tap
the jump key repeatedly to give Luke extra swimming speed) to reach the
underwater lever in the far wall. After
pulling it, swim around to your right (in lieu of trying to flip turn, which
causes control problems) and swim down into the open trap door just before the
spiked wall arrives.
Swim into the next
room filled with odd-shaped pillars and grab the uzi
ammo on the floor in the far corner.
Look for a opening in the far wall leading to a horizontal passage. Don't go that way yet. Instead, look for a hole in the ceiling to
the left of that opening and go up for air (pausing along the way for a large medipack).
Pull out and run forward to pull down a wall switch. An underwater gate opens elsewhere. Turn to your left, jump up to grab the crack
in the wall, and use the ledge jump to access a higher crack. Pull into the crawl space and crawl forward
into SECRET #3. Pick up the rocket,
the large medipack and the health crystal, crawl back out, pick up the flares and jump into the water. Locate the nearby underwater lever and pull
it to open an underwater trap door.
Fill your lungs with
air, then swim down and locate the opened trap door ahead. Quickly swim down
into the passage and make your way along until you reach a room with a
descending spike wall. Swim to safety
and ignore the small medipack in the
nearby alcove (you won't have enough air).
Swim up to a higher alcove with an underwater lever. Pull it to cause the large bell in the room
beyond the bars to drop (sealing off the current), then swim back for air and
return for that small medipack if you wish.
In the larger room with the underwater pillars, locate that opening
leading to the horizontal passage that you bypassed earlier. Go there now and follow the passage to the
opened gateway and a higher passage.
Pause for the shotgun ammo if you
have enough air and continue to the bars and surface. Pull out into a familiar area and look for
the uzi ammo in a nearby alcove.
Return to the lake
and jump into the water. The pulling
current is gone, so swim down to the corner and pick up the shotgun ammo.
At another corner is a hard-to-see underwater lever that opens a double
set of gates. Flip turn and look for
some uzi ammo in a depression near the
wall. If you swim through the large
opening in the wall you'll simply encounter another strong current, so pull out
of the lake and return to the muddy river.
Jump across it, run between the large structures and turn right into the
opening where you've been before. Go
around to the far side of this area for some shotgun
ammo, then slide down and jump into the water. Swim through the passage through the double
gates you opened earlier, turn left and continue to a dead-end where you see
another set of opened double gates.
Surface, flip turn and pull out onto a ledge. Step forward and push the button in the wall
to lower the motorized raft.
Take a standing jump
into the raft and turn your sound down as necessary. Guide the raft past the opened double gate
and over the slope to your left and land in the muddy river. Continue forward and turn left at the
wall. Navigate the river past some
familiar area and into the opening. Go
to your right next to a ledge and get out of the raft (hit the end key and
either the right or the left arrow key, depending on which way you've parked),
if you wish, to explore the area for shotgun ammo
and uzi ammo. Get back into the raft and drive it in the
other direction. Line up the raft with
one of the slopes and gun it over the edge to land in a pool down below. There's a closed gate to your left, so turn the
raft around, dismount and swim down for some harpoons
from the floor before pulling up into the small tunnel underneath the
slopes. Jump into the water beyond and
swim down into an enclosed area. Locate
a small opening at the far end of the room and swim through it. Straight ahead is a small opening that you
can follow around to your left for a small medipack. Go back the way you came, turn left and swim
forward into a new area where you can see an opening ahead (and some harpoons on the floor directly in front of
it). Swim inside, avoiding the twin
blades as best you can, and surface in still another area.
Swim around and find
two sets of harpoons and some uzi ammo.
You'll also find the HARPOON GUN
in an indentation on the other side of the central column. Use the harpoon gun to shoot out the grate in
the nearby alcove (shoot from just outside the alcove, not from within it),
then swim inside and surface in a new room.
Go down and retrieve two sets of harpoons,
then come back and pull out into the corner where you see vines growing on the
walls. Climb the wall and transfer Luke
to the ceiling monkey bars by hitting the jump and walk keys together. Turn back around to face the vine-covered
wall and monkey swing a short distance to your right until you're over a crawl
space. Release, grab the crawl space and
crawl inside. You'll get a brief shot of
the boulder hazard ahead. Use the crawl
space jump (down arrow with the action key depressed) to get over to the
facing ledge and pull up quickly as the boulder rumbles by.
Hop down into the
trench, climb up onto the block near the flaming sconce, and monkey swing to a
higher alcove in the central column.
Release and push the button inside to open the gate near the spot where
you left the raft. Jump into the water
and watch out for a crocodile swimming
about nearby. Go through the opening
where you shot out the grate earlier and climb the wall again. This time, after transferring Luke to the
ceiling, monkey swing to the far corner of the room until you're over another
crawl space. Release and pull up into
the opening. Back Luke out of the
adjacent side of the crawl space and use the ledge jump to access the
vines above. Climb up and transfer Luke
to the ceiling. Turn as necessary and
monkey swing around the corner. Face the
wall and release to grab the vines.
Shift left until you run out of vines, then climb down a bit and jump
off with a roll to grab the ledge behind you.
Pull up and locate the wall switch to your left. Pull it down to open another gate (you may
see another crocodile swimming lazily
nearby).
Swim back to the
original vine wall (there's an opening nearby that affords a short cut). Climb up and head over toward the crawl space
at the far side of the room. This time, head
in the opposite direction. When you
reach the end of the monkey bars, use the monkeyswing jump to transfer
Luke to the ladder on the other side of the monkey bars. Now use the ladder-to-monkeyswing jump
to grab the ceiling. Monkeyswing along
the ceiling track until you can turn left into an alcove. Drop down for SECRET
#4 and pick up the rocket and
health crystal.
Hop down into the
water and swim all the way around to the open gateway. Get back into the raft and drive it through
the waterways you've already explored on foot.
Go over the ramp into the next area past the suspended chess piece. Get out onto the lower green ledge and shoot
the last crocodile if you haven't already
done so. You can use the harpoon gun to
shoot the grate in the wall and dive in for some uzi
ammo if you wish. If so, get
back onto the raft and from there get back onto the lower green ledge. Take a curved running jump (otherwise, you
risk falling back into the raft if you parked it on the right side of the
ledge) and grab to the higher green ledge, pull up and enter the opened
gateway. The gate closes behind you as
you enter the gray passage. Turn left
and take a sprint jump over the spike pit to land safely on the other
side. Turn around, walk through the
spike field and access the floor crawl space to your left. Crawl forward and turn left. Without stopping, continue crawling past the
triangular opening until you can stand up.
Step forward, jump up
to grab the higher ledge and pull up.
Turn around and pull up still higher into a crawl space. Pick up the large
medipack, then crawl back out and use the ledge jump to access the
higher ledge. Pull up and crawl forward
to stand up on a bamboo ledge in front of a button. Save your game, then push the button to drop
the ledge beneath you. As soon as you
land, sprint forward as a boulder gives chase.
When you slide down the slope, make a hairpin turn to the right and
continue sprinting as a second boulder is released behind you. The camera angle is fixed here, which makes
your timing more difficult, but take a sprint jump over the field
of spikes and jump up to grab the vines in the wall. Climb up to safety before the boulder reaches
you.
Transfer Luke to the
vine-covered ceiling and monkey swing around to your right past the opened
gateway. Drop down and hop past the
blade trap. Get on the zip line and kick
aside that giant chess piece. Drop down
into the water and climb out into the opening that was formerly blocked by the
chess piece. Follow the passage to a
shallow canal and hop down into the water.
Wade forward and trigger a panoramic view of the area beyond. When you reach the edge, hop down onto the
stone ledge to your left. From the far
edge of this ledge, take a sprint jump forward and land in a small pool
for SECRET #5. Pick up the rocket,
the shotgun ammo and the health crystal, then pull the underwater lever to
open the exit gate and trigger the secret chimes.
Swim out and note the
timed gate ahead. Turn to your left and
locate the underwater lever in the opposite wall. Save your game, pull the lever, flip turn and
use the swimdash to boost Luke past the timed gate before it
closes. Follow the passage, ignoring the
bend to your left. When you enter the
larger open area, quickly swim down into the hole in the floor ahead to avoid
being squashed by an approaching yellow contrivance. Swim back up and locate the parked vessel at
the far end of the passage. Swim there,
pull up into the hole in the bottom and locate the button. When you push it, the level ends and you'll
see the statistics screen. Push enter
and you'll see a spinning globe that defaults to "Select Nevada
Dot." If you select this option
you'll restart the first level. Instead,
hit the right arrow key to bring up the "Select This Dot"
option. Push enter and you'll be taken
to the next level.
Level 2: The Strabo
Starship
3 secrets
Step forward and push
the button to open the exit door. Turn
around at the entrance and jump up to grab the roof. Pull up and step forward to claim the uzi ammo.
Turn right and take a running jump to the companion structure. Pull up to the top of it, turn right and take
a sprint jump and grab to the metal ledge across the room. Pull up, run forward and pull down the wall
switch to disable some lasers down below.
Drop down and get some flares on
the ledge at floor level. Cross the room
and push the button on the wall to the right to open the door of the structure
above you. Go to the ledge where you got
the flares and use the ledge jump to access the thin catwalk above
it. Pull up, turn around and take a
running jump and grab to the first structure you entered earlier. Jump across to the second structure and enter
through the opened door.
Pick up the uzi ammo to your left (or the UZIS themselves, if you happened not to get them
in the first level) to sound an alarm and bring a wolf
warrior running into the room to join you. After he's dead he drops a SECURITY PASS.
Pick up the ROCKET LAUNCHER and
exit this structure. Drop down to the
floor and engage two more wolf warriors. Go to the receptacle in the far wall and insert
the Security Pass to open the door to your right. Explore the next room, in the area to your
left, for some flares and a small medipack.
Go to the right side
of the room and locate a lone moveable block.
Move it away from the slope and next to the two similar blocks. Go around to the rear of the room and find
the companion moveable block. Move it
next to those similar blocks, opposite the first one you moved. Climb up and push the higher block aside (to
the front of the room) to reveal a switch in the column. Pull it down to neutralize some lasers and
summon a pair of wolf warriors. Shoot them from this comparative position of
safety and take a running jump and grab to the crate against the rear
wall. Pull up, turn to your left and
jump to the crawlspace gap. Pull up
inside, turn to your left and take a crawlspace jump to reach the next
ledge. Pull up and shoot two panels
ahead.
Take a running jump
to clear the gap to the next passage.
Climb the ladder to your left and pull up onto a higher ledge. Loop around and locate the wall switch. Pull it down to set some nearby machinery
into motion (while at the same time opening the exit door). Pull up to the opening at the end of the
passage and time a jump past the moving crane to the crate against the far
wall. Turn left, jump to the higher
ledge and use the ledge jump to access the room above. As you pull up, the trap door closes behind
you.
Turn around to your
right and save your game in front of the button. Pushing the button initiates a timed
sequence. Go ahead to the right side of
the block, hang from the edge and use the ledge jump to grab the timed
platform above you. Pull up and take a
running jump to the platforms lined up against the wall ahead. Turn left and take a sprint jump to
clear the lasers ahead.
There are two rows of
blocks in front of you. There's a block
perched on the center of the second row against the wall. Pull up onto the middle block in the first
row and take a running jump and grab to the block. Pull up and turn to your left, facing the
wall button. Crouch down and lower Luke
from the edge as if you were in a crawl space.
Release and you'll be safe from the flame blower. Wait for the flames behind you to subside,
then push the block forward, climb up onto it and push the wall button to open
the passage to your left. Hop down into
the opening and go left into the mess hall.
Vault up onto the nearest table and jump to grab the pillar near the
opening. Pull up for some uzi ammo, then jump up to grab the ceiling.
Monkey swing around
the perimeter of the room (you can take the long way or the short way; it makes no difference) until you're over a
crawl space in the wall. Release to grab
the edge of the crawl space, then pull up inside and take the ENGINE ROOM KEY.
Crawl back and drop back down to the floor of the mess hall. Turn right and exit the mess hall. Pick up the flares
to your right and note a series of buttons in the far wall. Open the first door on the left and go inside
to kill a wolf warrior. Pick up the SHOTGUN
he drops, then open the next door, enter and crawl into the adjacent room for a
small medipack. Push the final button and enter the next
room for some uzi ammo. There's a closed door in the far wall (for
later), so go back the way you came, cross the mess hall and enter the
green-tinted passage leading to an observation deck. Grab the small
medipack from the alcove, then use the
Engine Room Key to open the double doors in the far wall.
Enter the next room
and locate the crawl space beyond the ledge to your right. Climb down the ladder on the other side and
safety drop onto a block in the engine room.
Hop down to the floor and push the block aside to reveal a button. Push it to raise a platform beneath a switch
in the next room. Get up onto the other
block, jump up to grab the ceiling and monkey swing ahead to a dead end. Use the monkeyswing jump to transfer
Luke to the ladder on the other side.
Climb up and use the ladder-to-monkeyswing maneuver to grab the
ceiling. Monkey swing over to the far
wall, drop down and pull the wall switch to open a set of double doors in front
of the Quad Bike.
Return to the
previous room, kill the wolf warrior and
get back on the block at the opening dividing the two rooms. Grab the monkey bars above, facing away from
the Quad Bike switch, and transfer Luke to the ladder on the other side. Climb up and use the crawl space to get back
to the upper room. You can see the Quad
Bike in the next room dead ahead, but first turn left and go back past the
observation deck and the mess hall to the laser-trapped room with the flame
blowers. Get back onto the row with the
block and follow the same directions as you used earlier to move the block to
the other end of the row. Get up onto
the block, hang from the far edge and use the ledge jump to reach an
upper alcove. Stand in front of the
timed wall switch and save your game.
Pull down the wall
switch and hit the look key to kill the cut scene. Turn to your left and hop back down to the
floor. Run between the two rows of
blocks into the mess hall and turn right into the observation deck. Sprint through to the next room and quickly
lower Luke down the crawl space to your right.
Instead of dropping down, wait until Luke's feet get "set" and
take two ladder jumps in quick succession and pull up into the upper room. Ignore the wolf warrior for the moment and
take two running jumps down to your right toward the timed door and roll when
you hit the floor following the second jump to get through the opening before
the door closes. Kill the pesky wolf warrior who has followed you inside, then
pick up the rocket, the shotgun ammo, the Health
Crystal and the large medipack
for SECRET #1 before leaving. Pause for the uzi
ammo dropped by the wolf warrior and get
the shotgun ammo on the other side of
the ramp.
Go back down and
through the crawl space to return to the opened doorway leading to the Quad
Bike. Remember that closed door in the
last room of the living quarters? The
nearby button opens that door, but only for a short time. Save your game in front of the button, then
push it, reverse roll and quickly mount the Quad Bike. Drive into the hall and turn right. From here it's a fairly straight shot to the
living quarters (you can drive right through the table in the mess hall). Turn left into the last doorway and gun it
past the timed doors. Dismount and push
the nearby button to open the air lock.
Take a standing jump
forward to the first ledge and turn right.
Go to the end of the ledge and line up for a sprint jump over to
the next ledge. Locate the nearby hole
in the floor and safety drop to the lower area.
Pick up the uzi ammo, the shotgun ammo and the rocket
arranged in a pile at your feet. Then
step over toward the Health Crystal for SECRET #2 and crouch down to get it. Jump up to grab the crack in the shaft and
use the ledge jump to grab the upper edge of the ledge. Pull up and back flip to safety (with little
margin for error). Turn around and take
a curved running jump and grab back to the previous ledge. Pull up and jump over to the Quad Bike.
Mount
the Quad Bike and ride it over the gap to the first ledge. Turn sharply to the left and hit the brakes
by pressing the jump key. Turn the Quad
Bike to your left and prepare yourself for a grueling course. A walkthrough is not of much help here, but
what you need to do is guide the Quad Bike from ledge to ledge in a clockwise
direction until you drop down onto a lower ledge where you dismount and
proceed. The builder offers this
additional bit of advice for handling the Quad Bike: In both of these parts [described below] it
might be helpful to drift - you do this by pushing the sprint button while
turning. Drifting will make the vehicle turn more sharply, and if you add the
brakes to the drift, it will be easier to stop the vehicle on the sharp turns. Start by backing up a bit (again, by pressing
the jump key), then gun it over the ramp to the next ledge. Swerve sharply to the right and brake to
avoid dropping off into oblivion, then loop around to the right to face the
next ramp. Jump the ramp to reach a long
ledge. It's easy to lose control here,
but the best strategy is simply to keep your finger on the action key and drive
straight forward. Jump to the next long
ledge, and here you have to brake while turning a bit to your left (no easy
task) to avoid driving off into a hole.
If you make it this far, the rest is fairly easy. Bring the Quad Bike around to the right and
drive forward until you reach that lower ledge mentioned earlier.
Dismount and shoot
out the grate in the wall. By this time
you can probably hear the sound of frantic footsteps. Lower Luke into the crawl space and drop down
into a room partially filled with water.
A wolf warrior will soon start shooting at you, but you can find shelter
behind the various structures in the water.
You might want to use this time to explore the underwater area for some shotgun ammo and a small
medipack, as you won't be able to get these pickups later. Look around and locate the ladder against the
same wall where you can see the agitated wolf warrior. Pull out of the water there and climb the
ladder to the top, transfer Luke to the ceiling, and monkey swing over to the
platform against the wall. Press the
button to raise a trap door down at water level.
Jump into the water,
swim across the room and pull up onto the raised trap door. Save your game for another tight timed
swim. Pull down the wall switch,
whereupon the trap door drops you back down into the water. Immediately flip turn and swim for dear life
across the room, using the swimdash for an extra burst of speed, and
pull up onto the ledge before the water turns toxic. Save your game again after you've
accomplished this.
Climb the nearby
ladder and get into the crawl space. If
you draw weapons before crawling forward, you can target the wolf warrior below and eliminate him with no risk
to you. Then use the crawlspace jump
to reach the crate in the water below.
Jump forward onto the ledge formerly occupied by the wolf warrior and
pick up the CRANE REMOTE CONTROL he
dropped. Turn around and take a running
jump and grab back to the crate. Pull
up, turn right and take a running jump and grab to the lone block. Pull up onto the surface that reads
"stand here." Since you're now
doing that, take three steps forward into the small rectangle and use the Crane
Remote Control from your inventory. The
crane apparatus ahead starts swinging back and forth. Turn around, take a running jump and grab to
the crate, pull up, turn left and jump to the ledge where you shot the wolf
warrior.
Climb the ladder and
transfer Luke to the ceiling. Monkey swing
across the room past the swinging apparatus and drop down in front of another
ladder against the wall. Reverse roll
and take a slightly angled (to the right) running jump and grab to the crate
below the swinging apparatus. Pull up,
step forward and jump up when the apparatus swings away to grab the platform
above. Quickly pull up into the crawl
space and lower Luke down the other side.
Shimmy to your right along the crack and use the ledge jump to
grab the ceiling. Turn around and monkey
swing to the far wall. Release and pick
up the uzi ammo. Jump back up to grab the monkey bars and face
the corner. Use the monkeyswing jump
(same as the ledge jump) to transfer Luke to the outside ladder. Climb up to the top, pull up and slide down
into a new room.
There are two wolf warriors patrolling the high ledge up to your
right. You can target them from down
here if you wish and dispose of them before proceeding. Note the receptacle off to your left, and the
nearby rocket ship. Head for the middle
of the room and locate two push blocks.
Move them until they line up with a stack of crates (the higher of which
is similar to the push blocks) directly opposite the rocket ship. Get up onto the blocks you moved and pull the
higher crate back once toward the rocket ship.
Go to the other side of it, pick up the shotgun
ammo and push the block forward, then turn around and pull the next
block back once. This frees up another
push block on the floor, so hop down and move that block away from the rocket
ship and underneath the tall ledge next to the far wall. You can now use the block to access that
ledge.
Pull up, turn to the
right and take a sprint jump to the hole in the corner of the room. Push the button. Although there's no visual clue, doing
this raises two smaller rockets that are now blocking an essential crawlspace. Hop back and jump forward to slide back down
into the room. Go to the far corner of
the room, next to the receptacle, and run up the ramp. Vault up onto the purplish ledge ahead and note
the crawl space to your right. You can
see and hear a wolf warrior patrolling
the room beyond (and if you're lucky, he'll be standing invitingly just on the
other side of the crawl space). If you
step right up to the crawl space you'll alert him, he'll run to close the
secret door, and you'll be screwed out of the last secret in this level. Therefore, draw your rocket launcher and blow
him into eternity before getting into the crawl space.
In the next room,
turn left and enter the first room on your left and stop just inside as the
door closes behind you. A wolf warrior
steps forward, so shoot him from where you're standing. If you step forward and cross the hard-to-see
green lasers, you'll be riddled with bullets from the sentry gun in the far left
corner of the room. Therefore, gird up
your loins and dash forward and to your left as the sentry gun blasts
away. Push the button in the wall, then
quickly reverse roll and run down the dark passage to pull down the wall
switch. The sentry gun is now disabled,
so go back to pick up the uzi ammo
dropped by the wolf warrior, as well as a small
medipack in the middle of the floor.
The exit door is open
once again, so return to the previous hallway and turn left to enter the last
room for SECRET #3. Enjoy the view a bit, then pick up the uzi ammo, the rocket,
the small medipack and the Health Crystal.
Exit this room, turn right and run all the way to the far wall. Enter the now-accessible crawl space and use
the crawlspace jump to reach the platform ahead. Pull up, jump up to grab the ceiling and
monkey swing forward. Pause to allow the
laser ahead to complete its cycle, then drop down onto the top of the column. Turn right and take a standing jump to the
left slope ahead, slide ever so slightly and jump off to grab the edge of the
platform. Pull up and take the STORAGE KEY from the wolf warrior you killed
earlier. Don't try to jump across to the
facing platform, as a laser bars your way.
Safety drop to the
floor below and find the receptacle you noted earlier (just to the right of the
ramp). Insert the Storage Key to open
the door to your right. Go inside to
find another Quad Bike. Get on it and
drive it up the ramp to your right. You
really have to gun it to clear the flat space at the top. Loop around to the right, back up as far as
you can and use the ramp ahead to access the platform with the other dead wolf
warrior. Dismount and pick up the MANUAL ROCKET KEY from the inert body. Your work with the Quad Bike is done, so
safety drop from here and enter the large hallway to the left of the rocket
ship. Save your game, then insert the
Manual Rocket Key in the receptacle.
Quickly turn left and jump forward to safety as the rocket's engines
ignite. Go to the opened doors, turn
around, drop down and hang from the edge until the flames subside. Pull up and run back down the hallway. Turn left and run up the ramp in the corner.
Take a standing jump
and grab to the nearest pillar to your right.
Pull up and note the hole in the ceiling created by the ascending
rocket. Jump up to grab the ceiling and
monkey swing to the edge of the hole.
Use the monkeyswing jump to bring Luke to the upper level. Go through the nearest doorway and the door
closes behind you. Continue forward
toward the throne. The Boss Man swivels around to face you, and two wolf warriors also begin firing at you from the
wings. After dealing with them, the throne
explodes to reveal the CODE CLEARANCE DISK. Picking it up opens the exit door and summons
two more wolf warriors. Kill them and pick up the shotgun ammo dropped by one of them, then explore
the room at leisure for two stashes of uzi ammo.
Exit this room and
turn to your right. Locate the
receptacle and insert the Code Clearance Disk.
A door opens in the hallway to your left. Go there, enter the room and observe Lara
taking a nap. There's also a presently
inoperable "stand here" tile.
Grab the shotgun ammo and exit to
the hallway. Turn right and continue to
the next room. Take the uzi ammo from the ledge, then hop down and locate
the hole in the ceiling. Jump up to grab
the ladder and climb up. Pull up to an
outside area and kill the wolf warrior. Loop around to the right and pull down the
wall switch to open a door down below.
Climb back down the ladder. Pull
back the block, kill the wolf warrior and
pick up the rocket he drops.
Exit this room and
turn right. Sprint forward as the door
closes behind you and flames erupt from the wall to your right. In the next room, turn to your right to
trigger a cut scene of your final boss, a Sophia look-alike fondly known as EKUL. Avoid
the flame blowers as you head down the hallway in preparation for mortal
combat. Pick up the shotgun ammo along the way if you wish. In the next room, avoid the flame balls
tossed by Ekul as you fill him with lead.
When he expires, step forward and push the button in the wall. Pick up the PORTAL
GENERATOR in the far corner of the room
and return to the room where Lara was taking a nap. Stand in the indicated red rectangle and use
the Portal Generator to create a spiral above Luke. After a few seconds an explanatory epilogue
will roll across your screen, followed by credits and your final statistics.