TEMPLE OF PRITHVI (DEMO)

Level by The Eye of Isis

Walkthrough by DJ Full


"SOMETHING SERIOUS AT LAST" INTRO
Welcome everybody. After 150 walkthrus written on levels fallen from the very bottom of the listing, my mind is soooo much washed by stretched textures, unmarked ladders and giant eels it may seem a level with ANY challenging gameplay will be not to beat for me. Maybe. Anyway, one thing remains stable forever, independently of what I've recently played and what I've played not - I know myself and I can predict I'll probably:
- overdo exploring in places where searching is not required at all
- describe some unnecessary things and then delete them from this walkthru as it will appear they are not needed at all
- describe MORE unnecessary things and LEAVE them in this walkthru as a kind of fun stuff
- write some useless comments and annoying digressions
- and finally, miss the easiest pickups, obvious to anyone else...
All of the above are things I always do and - despite of trying to fix myself - can't help it anyway. So prepare for everything you'll read. All in all, anything I'll write will be less annoying than those mazes. Let's launch the game.

TWIN PITS
Kill 2 vultures and a tiger. You're on the bridge between the twin pits. Nothing in any of them. Go across the bridge and behind the SE pillars to throw a lever in the dark corridor. Get back across the bridge and into the W corridor to find the open door on your right. Go behind it and downstairs to drop into the lower corridors. Crawl through the opening on your right and drop to the other side to throw another lever. The trapdoor next to the E pit opens, so safety drop to the passage beneath it. Go S to throw the next switch. Reverse roll and follow the remaining part of the corridor to go through the open door and then left into the wide passage.

THE CENTRAL CHAIN
At the junction you can see a chain. This is the most important chain in the whole level, the central point of the whole building, so I will be calling it a Master Chain, and referring to this place as to "chain corridor". So at the chain, go right. On the next junction turn right again and spot a slope halfway downstairs, on your right. That slope leads to some vital keys, but if you wanna make things brighter first, I advise you to leave the intended way for a while. If you don't wanna do it, just skip this part.

FLARE ESCAPADE
Kill a tiger on your way to the very bottom (that cat scared the **** out of me!), where you need to drop into the masked hole. This is actually a way back from somewhere, but don't mind it. Advance (you need to duck and crawl a little bit once) and, when the path splits in two, go left. Runjump, turning a little bit right, to grab and pull up on the central pillar of the crypt. I name it a crypt for two reasons: the first is because the lowest parts of temples are often crypts, and the second is I need a reference point, as there is a door at the bottom, and you'll need to go back here later, and forget it if you don't wanna remember a spoiler, and it's better to say one word to make you know where to go at once than to describe the whole way to certain place with several lines of unnecessary words, and... wait... It seems I've just written these lines I wanted to avoid. Whatever. Jump on the S shelf! For some flares at last. You can think you were not supposed to get to the crypt so early, and you're right, but at least you can stop making light with pistols for a while, which will dramatically reduce your Ammo used stat.

TEMPLE KEY #1
Go back through the cave and check the left passage halfway upstairs. Slide down the slope and move 4 blocks on the marked tiles to open the 2nd W door (counting from the S). Throw a switch behind it, which opens the left door. Follow the corridor behind it to get outside. Grab a large medi from the "island" (I sometimes name things oddly for you to notice and remember what is important - but not in this case) and open the W exit with an underwater switch hidden inside the central platform. Behind the door, push another block and go into the next passage, from where you can pull up into a crawlspace above for some normal shells. Go back through the corridor to throw a switch by the stone you've recently pushed. That opens the door on the S of the island, and you can exit through it, but it's rather a way back into this corridor, so grab the block once again and move it back to where it was standing before you pushed it. A switch behind it is accessible by - as said above - getting back to the corridor through another door. Press the lever to open the door on the N of the island. Hmm, it appears the island IS an important reference point indeed...

Behind the following corridor, push a block and pull up into the upper passage, to fall down through the automatic trapdoor seconds later. Get a small medi and climb into the corridor above it. Go W downstairs and DON'T STOP in the next room unless you wanna get squashed by a falling stone. Avoid it, bypass the flames, optionally trigger another falling stone and go S to hop on a block and drop to the other side. Get over the next cube and push it twice, then pull it - once is enough for you to access the upper room, so hop on the block with a midroll and get in. Jump over the gap and pull the block once. Get back across the gap and hop in the revealed connection to climb on the yet more upper floor. Stand on the E block to grab Temple Key. The exit opens and lets you out. Climb and slide back to the corridor you visited before the last fire room. Go S, into the crawlspace and drop out. Exit E and realize you're back in front of the island. Yes. Now I'm completely sure it was an important place. Now exit through... err... which passage it was? Not the N one, that was the way in... Ah! I know. The E one. Go back to the multi-pushable puzzle room and wonder what now, as there are 4 blocks and 5 doors including 3 closed, and it can be any combination.

THE FIRST KEY
But wait! There is another marked tile behind the third block (counting from the N). You didn't see it previously, as this was the square the block was standing on before you move it. Yes. This should be it. Move the block and see it works indeed, opening the 3rd W door (counting from the S). Behind it, place the Temple Key to access the remaining W exit. Go through that portal and kill a tiger in the following chamber. Go upstairs (no matter which one) and pull the lever. Timed run - climb the block behind it, runjump/grab/pull up into the opening and don't stop, but runjump/feign grab at once to get on the following shelf and avoid being stuck in the closed door object. Pick up The First Key and safety descend to the bottom of the chamber. Get back to the multi-pushable room. The 5th door, remember? It was no combination for them, but now, with the key... it's a different situation, so get outta here! Throw a switch on the right of the exit (opens a trapdoor) and fall back into the cave. Go across the pool and reach the junction, the one you visited on your flare escapade (if you didn't go for those flares yet, you can do it now or in an intended moment, much later. With or without the flares, return to the Chain Corridor. Jump through the trapdoor at the other end.

THE CROCODILE POOL
As soon as you fall into the water, two reptiles, presumably mugger crocodiles, spot Lara and chase her. No wonder - there was no-one in this temple for ages and local predators were presumably forced to scrap algae from the bottom of the pool to survive all these years without fresh meat delivery. Swim to the SW corner and pull up between the other pillars. Draw pistols and end the suffering of frustrated reptiles from here.

BRONZE REWARD
Go down the ramp and drop to the lower corridor. Go right to pull the lever. It's a timed run! Backflip, roll in midair, hold sprint and turn left while running to make it through the closing door. SAVE. Slide down the slope and jump out of it to maintain your speed, as the spiky wall is approaching and you need to sprint right, jump on the block, throw 2 switches (rolling in midair advised) and pull up through the trapdoor on time. Once you manage to do this, SAVE again. Pass the NE crawlspace, and the other one above it. Stand up, follow the corridor and light a flare at the end to spot a TR3 reminder - a transparent platform you need to runjump on. Now the camera gives you a hint, pointing in the direction where a hidden crawlspace is. Jump SW and grab the crack to pull up in. Get uzi clips, a small medi and don't light another flare for better impression. Go behind the crawlspace for SECRET 1 - Bronze Reward - and enjoy the sound in complete darkness. Drop back into the chamber to face two Shivas and wonder what they do here if it was to be a temple of Prithvi. They drop nothing important when killed, so delete them only to save memory.

TEMPLE KEY #2 PUSHABLE
Go back into the first crawlspace. Get on the transparent platform again and this time runjump into the NW corridor. Go up the ramp, hide on the right to avoid a stone falling down and pull up through the hole at the end of the passage to reach the upper one. Follow it, jump into the hole in the wall and go through the next corridor. Push a block at the end (ignoring the left one you can also move) 3 times, to get out but not to block the way into the N crawlspace. Don't get in yet, but push the block S as far as you can. Now go on the other side of the crawlspace, push the next cube and the one on your left. Go back through the crawlspace and push this piece as far to the S as possible. Enter the revealed passage, pull the remaining block once, get through the crawlspace once again, pull the same block and pass the crawlspace one more time and push the same block into the main passage. Get into the accessed room to throw a lever and realize the block on your left is only to distract you. Go through the crawlspace for the last time, hop on the cube, pick up the Temple Key and safety drop onto a slope through the open trapdoor, losing little health. Push the block as far as possible to get back to the Chain Corridor.



NOW YOU HAVE TWO OPTIONS
There are two slots for a Temple Key. Choosing one of them, you choose one of the two corresponding sequences of visiting the remaining chambers. I read some people thought there is no way to retrieve a missing Temple Key when following the non-intended way. But actually, the non-intended way is a part of intended way, and those parts overlap in the center of the whole game - the Chain Corridor. That makes us able to use both Temple Keys independently of the chosen path. Why do I have a strange feeling this is the most important info I wrote so far, even if I know it actually didn't explain anything? Weird... Anyway, let's make a use of this theory.


PATH 1: IGNORE THE REVEALED CRAWLSPACE
This way is a little bit longer, but I accidentally went that way (as well as many of you) so I describe it as the first one:

THE SECOND KEY
Hop back into the crocodile chamber and return to the place you were doing the first timed run to place the Temple Key next to the timed door. That opens another door on your left, at the end of the corridor.

(TOMB RAIDER UNNECESSARY: 1ST ROOM WITH NOTHING TO FIND
Before you go through the open door, look left and spot a skeleton on the ground. Through the crack above it, pull up into the fire room. Look around and go back.)

In the room behind the portal, there is a lever switch, which - when thrown - also throws you - into the pool filled with crocs. Swim in panic to reach the bank and get rid of the reptiles. Jump into the water, swim through the underwater passage and resurface in the chamber where apparently the ceiling has collapsed, so everything is half-buried in dirt. Use this dirt to pull up. There's an opening on the NE - go through and drop to the lower corridor. Go downstairs, throw a switch at the bottom, that opens the trapdoor. To get through it, go upstairs and left, choose the right option, then hop left into the higher part and pull up halfway through, facing any direction you want except S, for not to get burned. Kill another six armed (or thirty fingered) guy behind the N door, go downstairs and left on the junction to hop into a hole in the wall and climb the ladder. Backflip for The Second Key on the W shelf. Grab the ladder and safety drop on the lower raised block (you should do no scratch).

FOURTH KEY WATERFALL
Go back to the low corridor and hop into the revealed passage at the other end. Behind it, climb another ladder, backflip and throw a switch. Find the open trapdoor, pull up through, follow the corridor and runjump/grab/pull up on the block hanging below the ceiling. Do the same thing to get fully across the sandy chamber. In the next passage, climb a set of blocks. Go upstream for The Fourth Key in the room with - surprisingly - some sunlight. When you pick up the item, everything around you opens, letting you out. Safety drop onto any of the slopes and slide down into where all the streams meet each other. Run into the underwater passage, throw an underwater switch at the end (if you "overswim" it, you can easily fight the current to reach the lever) and welcome back to the first croc chamber. Take a breath, dive again and throw another switch, by the door on the left of the one you swam through seconds ago. Get in the new passage and move the lever at the end to reveal a slot (for The First Key). Swim back to the chamber and E to pull up between the pillars in the corner. Check the crawlspace next to drop on the other side. You can go left and upstairs to throw the lever and make a way out, but there's no use for it later, so you can skip it. Go downstairs and check the remaining part of the corridor to find a small room with another crawlspace leading out. Pass it and hop into the room above.

THE REMAINING REWARDS

SILVER REWARD
There is a block to pull (once) out of the corner. Then, move this cube to the following room and place it below the tile on the ceiling, marked the same way as floor trigger tiles. Go into the opposite corridor.

(TOMB RAIDER UNNECESSARY: 2ND ROOM WITH NOTHING TO FIND
Find a block on your right and push it twice. Enter the chamber behind it. Look around and go back to the last corridor.)

Continue through the passage. Pull the block at the end to access the way out of this part. For a secret, move the block farther and into the middle passage to place it under the second marked tile on the ceiling, opposite the first block. That opens a door in the corner of the room you've pulled the first block out of. Get in the revealed room for a hidden tiger fight, 12 normal shells, a small medi and - what confirms finding SECRET 2 - the Silver Reward from the pedestal.

GOLDEN REWARD
Now, it's straight for the next secret: throw a switch on the wall to watch the most dynamic flyby in this game. A door opens in the twin pits area. And... oh, no... It's a timed run. Hold Right when the camera is still on, for not to waste any split second when it turns off. Run towards the exit, hold Sprint and SAVE at full speed. The chain climb is a crucial point. 5 pull-ups are enough for you to backflip, midroll and land on the upper floor. I hope you have this spare flare I told you about, as you need to sprint through the complete darkness of the corridor you've once opened with the very first lever. Then, it's better to STOP to light a flare (you can't ignite it while running after releasing the chain - I don't know why, but it's probably a game glitch) than to get confused in the dark, hit the wall and lose too much time. If you wanna save during the sprint, do it in the middle of the roll (for you not to waste time for switching to sprint mode after the possible load). You should make it just before the door shuts behind you, to grab a shotgun, 12 normal shells for it, 2 times uzi clips, a large medi and - finally - the Golden Reward, which is a SECRET 3. Pheeew!... Throwing a switch (twice) lets you out. Go back on the bridge between the twin pits, hop in the trapdoor once used in the beginning of the game and reach the door leading to the First Key slot chamber.

PLACE THE FIRST KEY
Behind the portal, kill 2 tigers and place The First Key. A flyby shows you where to now, but you can't go out - the door is locked. There is something more to find in this room... under the bush. Duck, grab it and you can exit this small chamber. But don't enter the indicated corridor yet. At the central chain, go right and around the block you've pushed out of the passage. Get through the crawlspace in there.

THE THIRD KEY
Put Temple Key in the slot to open the trapdoor behind you. Pull up and crawl under some flames. Behind them, step on a trigger triangle on your left to open the door. Safety drop on a dry piece of floor surrounded by water. Jump W over the pool, into the total darkness. At the end of the passage, safety drop again. Throw the E switch to spawn Shiva. No, sorry... my mistake - two Shivas. I think one is tougher than the other. Anyway, some chaotic, even if not uncoordinated jumping around in desperate will of survival should help. Death of the enemies launches another Temple Key. Use it in the W slot to open the trapdoor. Hop into the revealed pit. After the slide, a central crawlspace kindly invites you to see its darkness, only to be brightened by one of the flares you can find in there at last. Then, check another crawlspace, in the SE corner of the chamber. Behind it, go through the open door, closing after you hop on the next block and advance towards the next one. Get on the top and throw a level to open the next trapdoor. Before you drop, pick up a torch and throw it into the flare chamber.

Now follow your torch and light it. You can do it only with the W flame. Set the candles by the E door on fire (don't get too close to them for not to burn yourself) and go through the accessed passage. Take the torch with you - more light - and leave it under the ladder, or let me quote EssGee: "Torch no longer needed. Please dispose of it here." Climb to the top and go upstairs, to runjump on any of the upper ledges. Grab the upper central ladder, go up and backflip to land on any of the accessible ledges. The key you're after is on the W one. Get it, grab the S side of the ladder and safety land on the stairs with no scratch. Descend to the bottom of the lower ladder and take yourself back to the flare chamber. A block in the NW corner awaits pushing it away of that place, and a door in the following room is that one which opened when you picked up the key, so go through it. Find yourself in the crypt. If you didn't take my advice in the beginning of the game, and my second advice some time later, this is your last chance to get the flares from the left shelf by pulling up into the exit hole, reverse rolling and platforming across the crypt. When you finish your business here, get through the exit hole and go right on the junction (you're back in the cave). Return upstairs, into the chain corridor.

PLACE THE SECOND KEY
At the familiar lonely block once pushed out of the crawlspace go ahead, and enter the corridor indicated by the last flyby. Go behind the open door and place The Second Key. Both left and right door opens, no matter which one you choose, so go upstairs. Both paths meet each other in this moment.


PATH 2: ENTER THE REVEALED CRAWLSPACE
This is the intended way. Place the Temple Key and refer to the "THIRD KEY" chapter. Then, follow the "THE SECOND KEY" part instructions, retrieve a key from "THE FOURTH KEY WATERFALL" section and collect "THE REMAINING REWARDS" to finally "PLACE THE FIRST KEY" before you "PLACE THE SECOND KEY" and both paths meet.



PULLING THE PLUG OUT
Insert The Third Key to open the trapdoors leading to the final slot. Put the fourth crucial item there to open a trapdoor behind the crawlspace. Pull up to get outside. Go ahead and between the cogs to spot the ignition switch for the machine keeping water line in the first crocodile chamber on stable level. Not any more. Press the switch and see the cogs begin to spin, pulling all the temple chains and - as follows - the massive stone plug out of the swimming area.

THE CHAMBER OF SECRETS
Go back, safety drop to the bottom of the dry pool and, BEFORE you hop in the revealed hole, jump over the N slope and follow the diagonal passage for a large medipack. This is SECRET 4. Also, back from the crocodile chamber, climb the hardly visible ladder in the middle of the W wall for SECRET 5 - a small medi and some uzi clips (thank You dmdibl for this hint - after so many kilometers of twisted corridors I would have never thought the last 2 secrets are hidden in the same chamber!). Now jump into the central hole. Swim through the underwater passages, down and into the following hole. Let the current suck you out of the level.

FINAL ADVICE
Remember the TR UNNECESSARY fragments, there'll probably be something more in full version of the game. Someone should play this game and check if everything is right.

SAYING GOODBYE
Whoah! Made it. It was the first good game I've played since "The Croft Curse", what was over 2,5 months ago. From that days, everything I encountered was from the bottom of the list, including all Cain's stuff (twice). So I'm really, really glad I could take on some serious mission at last. Thank You The Eye of Isis for the level, thank You all who read these walkthrus, and thanks to Anyone who helped fill a walkthrough gap, no matter how big or small it was, as each saved neuron is priceless to a player. This case is closed. Moving to "An Adventure" soon. DJF