One Way Ticket
Level by Yoav
Walkthrough by manarch2
NOTE (thanks to snork here): Please copy the
005.wav into your audio folder to hear the secret sound.
Blue Key
You start this level on a little slope, looking into a
big room. We call this the main hall, just because you get back here several
times and all other areas are interconnected with this one. There are three
openings in this room, E, N and W. There is a little chamber that can be seen
through a fence, but it’s not accessible from this side. Slide down and head
into the E opening first. There are two exits here; take the right one first
and you get into a little maze. At the junctions go left, right, ahead and then
left. At the left junction you can find a lever. Pull it down. At the right
junction you will find a keyhole, but you have no key yet. All other junctions
are dead ends, so just leave the maze the way you came from. Now enter the exit
ahead of you and run in the left corridor. Follow it and ignore the passage
ahead of you for now, after climbing over the little block, but head left and
then right. Enter the little chamber and pull down the second lever. The room
where you came from has changed a bit now. Go back there and into the right
passage. Crawl in the new room for SECRET 1, a
Little Medikit, the Shotgun and Shotgun Ammo. Now run
into the formerly neglected passage and you arrive at the entrance of the two
mazes. Don’t go back into the main hall yet but into the passage ahead of you
where you got to the last area. At the end is a high crawlspace now to your
right, climb in it and pick up the Blue Key. Get out of the crawlspace and run
back to the entrance of the maze, then out to the main hall again.
Gate Key
There are two other exits out of this hall. The W one
leads to an area where you can see the room below, but can’t do or get
anything. Instead of going there, run into the N passage. There is yet another
junction; go left and into the room with many statues in it. Notice another
passage behind the middle right one but go ahead, wading through the water. At
the end go right and insert the Blue Key in the keyhole to raise the nearby
block. Step on it and pull down the lever to open the left gate. Enter the
newly opened room, holding your Shotgun, and shoot the panther with a single
shot. In the right room you can find a Large Medikit.
Now go left and around the pillar. Climb this side of it and shimmy right. Drop
onto the high ledge with a Gate Key to find. Get out of this area again,
running all the way back to the main hall.
Lasersight and Revolver
Go into the E opening again and choose the right maze. Go left, right, ahead,
right and again right, then follow the passage until you find yourself in front
of another gate. Use the Gate Key to open this door, you will find yourself in
the S chamber you could see in the main hall. Open the trapdoor to the sewers.
Drop down and follow the passage, ignoring the left and right niches. At the
first real junction go left (you can’t find anything right) and get upstairs.
In the right niche you can find Shotgun Ammo. Go into the left passage and find
the Lasersight under the scarecrow. Go back to where
you found the Ammo and climb into the higher room. Kill another panther and
climb into the hole in the middle of the room for SECRET
2, Revolver Ammo. Get back and to the exit in the NW corner. Jump up to
the monkeyswing here and get to the other side of the
tunnel; drop there and follow the stairway until you can climb up into a higher
area. Run down the next passage and ignore the hole that leads you to the
multi-statue room, with no return. Instead follow the passage and climb the
block at the end, then jump over the hole to the ledge with yet another lever.
Pull it. Afterwards turn around and jump up to the even higher ledge behind you,
run through the passage leading you to a room with a hole in it. Drop and
finally find the Revolver. Drop in the main hall.
Rusty Key, Star Key
Go out of this room using the N exit and go into the statue room again. Get
into the right passage behind the middle statue and at the end combine Revolver
and Lasersight and aim at the underwater grating.
Shoot it, if you want you can also do it before with your Shotgun, and swim
into the passage. Climb out at the end, running a few metres, then drop in the
pool and get the Rusty Key. Swim in the passage ahead of you and climb again
out. Run upstairs and drop into the room that leads you back to the main hall
if exiting E. Again go to the E exit and into the left maze. Go right, left,
right and left, running down the ramp and collecting several Flares. At the end
jump over the dark right slope and get into the crawlspace for a Large Medikit and SECRET 3, get
back out and jump over the left slopes. At the end shoot the grating and use
the Rusty Key to open the door on the N wall in the next room. Shoot the next
panther. The lever right of the entrance can be used to open the W door that
leads back to the main hall. Jump down and go to the second E hut. In the
passage between the last two huts you can find a Star Key at the very end, so
get there and pick it up from the floor. If you go to the alley between the
first and second hut climb up left and follow the blocks until you get SECRET 4, a Large Medikit
and Shotgun Ammo.
Screwdriver, Dragon Key
Back to the big room go up the N stairs and W to the end to insert the
Star Key. Pick up Shotgun Ammo inside after shooting the panther and proceed
through the house in a clockwise direction. Shoot another panther, collect a
Large Medikit in a right niche and climb up the
ladder. Take out your Revolver and shoot at the bell at the end of the long
slope to open one of the two doors in this room. Follow the passage and pull
down the lever. Go further and climb up right to get up Flares for SECRET 5. Back at the bell room the other door has
opened; run down the slope and pick up the Screwdriver at its end, then jump
down into the right hole. You are in a room with a dead man without heart, note
this for later, and get out SE first. Run up the stairs again to the bridge and
go N to the door of the house, which you can open using the screwdriver. Inside
carefully drop in the SE hole in the floor, thereon go behind the sculptures to
the NW hole, where you can find a Relic Key. Use the NE jumplever
to open the S door. Exit this big area through the W door, then go to the
statue room right and then right to the pool room. There is yet another W
opening, climb in and see a quite long opened door. Enter and place the Relic
Key into the receptacle. The door opens so that you have access to the Dragon
Key. Get all the way back to the room with the three huts and the big truck, go
NW at the floor area and place the Dragon Key at the dead body, then the door
opens. Follow the passage to the end and you will soon hit the finish trigger.
THE END