Quantic
Island
Levels by Greywolf
Walkthrough by manarch2
Quantic Island – First Visit
After the starting cutscene you find yourself on a shore. Shoot the boxes in
front of you to get a PDA, a Little Medikit, Grenade Ammo, 2x Normal Shotgun Ammo,
a Large Medikit, Flares and the Shotgun. Examine the PDA:
“Location: This isle goes through many universes and timelines. Essential
point: Watch the black monolith: it will be very helpful. Objective: Find the
Core.”
Look at the high building next to the sea and locate a wall button. After
pressing it a cutscene will show you some item appears in the water, but you
can’t get it yet. Instead, go N up the rocks and open the door to your left to
get into the building. Get a Little Medikit in the first area and go into the
office to find Grenade Ammo, Normal and Wideshot Shotgun Ammo and a Large
Medikit. Now go back and before the exit head left up the stairs, pick up
Flares on your way up. In the next room pick up Shotgun Ammo, Grenade Ammo and
a Little Medikit, then go outside again as you can’t pick up any of the scrolls
lying on the floor to place it on the pedestal. Go right around the house
corner and go down all the stairs to get some Flares, go back and jump on a
left ledge to get Normal Shotgun Ammo.
Go NW of the house and kill a flower snake that hides the Music Scroll, you can
get it before entering the house, but it’s better to get some ammo first, as
when you pick it up, a cutscene follows and afterwards Lara will be attacked
both by a nasty mosquito swarm and a big robot. First run around a bit to avoid
the mosquitos and then take out your shotgun and kill the robot. Get back into
the mansion and run upstairs, then place the scroll on the pedestal and Lara
starts playing the harp. The door opens in this room so push the floor lever
inside. A little cutscene will play. Afterwards go outside again, before that
you can spot a shootable window over the stairs, shoot it with the shotgun and
climb the ladder then to get Grenade Ammo, Normal Shotgun Ammo and a Large
Medikit, SECRET 1. Now get out, first go E and
jump into the water. Get to the E side of the translucent structure and to the
lowest ledge. Try swimming through the wall and jump to the pedestal with the
Blue Soul Crystal, get out avoiding the piranhas and get to the island again.
Now head to the far W side of the water, where you can jump or swim to a little
island. Run up the stairs and open the doors. Jump on the rope and slide down
to the floor.
Wade through the long water corridor with some piranhas in it, picking up some
Flares, quickly get into the crawlspace at the end and crawl to the end, the
piranhas follow, climb out of the hole and you are save for a moment. A message
appears: “Save!” so do it since when you get further, many skeletons appear.
For getting back to the previous island jump in the nearby water hole, but keep
distance of the shark. But you don’t want to go back; there are two more holes
that lead to new areas and also a platform with a Little Medikit, Normal Shotgun
Ammo and a floor lever in the far N. When you get there quite an army of
skeletons will have appeared; when you have ammo to waste you can shoot them in
nearby water holes, otherwise just be quick. After pulling the lever get into
the E waterhole to get transported into a jungle. Run through the alley and
soon some mosquitos, a robot and two green leopards appear; kill the latter two
and run away from the mosquitos. For a secret jump up to the nearest wall of
the nearest tree. Climb up leftwards and shimmy until you can climb up at a
ledge with Grenade Flash Ammo and Flares for SECRET 2.
Get down again. There are some flares to find on a W ledge over the water. Go N
up the stairs now and kill another leopard. Note the painting on the structure
and go behind it. You will find three wall buttons. Push the one with the same
painting as on the other side and the next spikes are deactivated, push the
button, the last spikes are deactivated; push the button and a door will be
opened. Get off the platform again and go to the far NE corner of this jungle
area and through the open door; pick up Normal Shotgun Ammo in the alley in
front of the door. Climb the ladder to the top and shoot two more leopards in
the dark chamber. Light a flare and pick up a Little Medikit N, thereon find
the exit in the SE corner, climb the stairs here and kill a flower snake or
just let it there and climb into the right crawlspace. At the end there is a
little maze; you have to solve it yourself or follow this route (thanks much to
vimmers who provided this map):
After pushing the wall button you will fall onto a slope, a few squares in
front of you a circle spike trap activates. Slide a bit and jump through the
trap, unfortunately a boulder is now triggered so slide/jump until the end and
quickly jump on one of the side slopes and perform a jump sequence until the
boulder falls into the hole. Jump down to the dark crawlspace as you cannot
reach the higher ledge, not even with some wideness-enhancing tricks. Crawl
through a long tunnel and at the end shoot a skeleton down in the pit, jump
across the platforms, avoiding or shooting a second skeleton and jump to the
exit. Follow the passage (you can take either way at the junction) and you
reach a multi-lever room.
First, push the W, N, E and SE floor levers. Now you have to jump over the
smaller flames W and E – the door in this room opens and you get to see a
cutscene with some piranhas getting out of a wall in the mansion in the very
first area of this level. Get out of this room using the exit door, get down
and follow the corridor outside again, you will be welcomed by some piranhas,
quickly get into the water and climb up at the high ledge. Get Wideshot Shotgun
Ammo and push the floor lever. Climb up the SE rocks to the higher ledge again.
Jump in the right moat and swim around S to get into a tunnel. Get to its end
to be transported back to the first area, swim to the island again and kill the
sharks you hopefully have avoided earlier from here. Go into the mansion on the
other side of the island and to the bureaux. Run to the wall where the fish
came out in the cutscene. Go through it to fall into the water, swim through
the tunnel to hit the warp trigger.
Bolzedura Ghost Town
Follow the tunnel and climb out at the end, open the door and pick up the
Shotgun and Normal Shotgun Ammo in the little chamber, a Little Medikit is to
be found in the other corner. Climb up to the window and turn, drop down,
shimmy right and drop until you reach a crevice. Shimmy left all the way to get
some Normal Shotgun Ammo in the alcove, to get the first secret in this level
shimmy right all the way, around the corner, climb up into the crawlspace for a
Little Medikit and SECRET 3. Drop to the floor,
picking up another package of Normal Shotgun Ammo. Follow the street, a
skeleton appears, shoot it in the dark pit with your shotgun and take the right
path out of the street, a cutscene plays it to show you the city. First, turn
left and pick up Normal Shotgun Ammo in the first left niche, a Large Medikit
in the second and in the far niche also some Flares. Go E around the big round
tower to pick up more Normal Shotgun Ammo. Follow through the streets and four
skeletons will appear; shoot them into the far E hole.
Go back W and jump on the NW rock near the central pyramid – get to the other
side and open the door. Only shoot the highest left box to break all other
boxes in this room and pick up 2x Normal Shotgun Ammo and a little Medikit.
Pick up Wideshot Shotgun Ammo in the enhanced corridor, follow into a little
room to get the Grenade Launcher. Pull the jumpswitch in this room, thereon get
out, climb over the rock near the pyramid and go through the S open double
doors. Pick up a Little Medikit in the foyer, some Grenade Ammo in front of the
stairs. Get upstairs and head in the first right corridor, open the only real
door at the left end and get inside. Pull the lever to see a door somewhere,
then go out again and to the stairs. Go up one stage more and head into the
next corridor, opening the first of two real doors. Pull the lever, a trapdoor
opens in the sewers, and shoot not less than six skeletons. Get left in the
corridor, spotting the next real door, open it and shoot all boxes in this
room, which will release a fire wraith and three skeletons , but also a Mosaic
Piece. Pick it up, shoot the skeletons and get outside again.
Open one of the marked trapdoors into the sewers, get
down and jump in the pool to extinguish the wraith. Go around this place
afterwards and trigger seven skeletons before blasting them away with some
grenades. Search in the sewers for the open trapdoor N, dive in and climb out
at the end. Place the Mosaic Piece and see another trapdoor. To get the second
secret in this level, turn around and climb into the high crawlspace, pull the
lever at the end and get to the main sewers again, then go SE to find a
corridor with a open crate. Get down the ladder to find Flares, Grenade Ammo
and a Large Medikit – this is SECRET 4. Get back to the main sewers again, climb a ladder and get back in the
big house. Now enter the third corridor, opening the right real door doesn’t
lead you further, open the first left real door and find Flares, Normal and
Wideshot Shotgun Ammo and Grenade Ammo in this room (but don't step on the
green and brown tiles around the corner until you've read further in this
paragraph). The showcase in this room has a Large Medikit, but also a wraith in
it. Look at the picture on the wall above the closed door (and not the larger
picture on the wall behind you) and jump on those four tiles that together make
up the full picture (being sure to do this in a counterclockwise direction),
the door opens (don’t step on other tiles or there will be an invisible wall).
Pull the lever inside. Go to the last real door in this corridor and pull the
lever inside to see another screenshot of the closed door, this time, opening.
Go up all the stairs and enter the deadly pool room,
turn around and activate the jump lever. Sprint down all the stairs and get
into the sewers to extinguish the wraith, jump in the deep pool and find a
Little Medikit and Grenade Ammo in a left tunnel, swim up then and pick up
Grenade Ammo on the ledge. Pull the lever and get back out, the deadly pool is
safe now, so return all the way back there, up the sewer ladder and the hotel
stairs. Jump in the pool and pick up the second Mosaic Piece. Return all the
way outside again. Now get into the NE building and pick up Flares, a Little
Medikit and Normal Shotgun Ammo. Follow the SE corridor, picking up more
Shotgun Ammo. Jump on the pillar and get to the other side of the room,
following around clockwise. Shoot two skeletons (or even three) on your way and
climb into the opening. Place the mosaic piece (a cutscene plays in) and get
back, jump on the green tile and climb down on its E side to the bottom. Shoot
the blue crystal in the SW corner and get a Crossbow for SECRET 5. Get back all the way up and get to the
sewers, jump in the S trapdoor and follow the long tunnel until you finally can
climb up. Here is a room with 12 wall levers, pull the left one on the E wall,
the middle one on the N wall, both left and right ones on the W wall and both
left and middle ones on the S wall. Now you can get over the deadly lava, jump
over the red platforms to the exit and grab the Green Soul Crystal. Follow the
corridor and climb the long ladder at the end to get back to the island.
Quantic Island – Second Visit
Get outside and face a T-Rex. Shoot him with a single Shotgun Shell, when he
starts to attack. Get to the middle of the island and spot a rock with an
opening on its E side. Jump into the water and swim until the level changes.
Ice Palace
Swim to the end of the tunnel, at the end you have to be quick as the water
will be very cold, climb out and see a little cutscene. Afterwards go around
the room and pick up a Little Medikit, Grenade Ammo and a Large Medikits in the
alcoves. Thereon place the two crystals in the N receptacles to open the door.
The path divides into two; first go for the left path – jump in the water,
quickly swim through the tunnel and climb out at the end, pick up a Little
Medikit and jump to the other side, using a triangular ledge. Look carefully in
the mirror – there’s a crawlspace NW, jump up and climb in there to push a button.
Get out again and jump back to the other side, now entering a maze (thanks to
Scottchu for providing a map).
Pick up the Grenade Ammo and shoot a skeleton with the launcher. Go pulling all
switches in this maze and picking up two Little and a Large Medikit and Grenade
Ammo and shooting eight skeletons, remember all crawlspaces. Return now all the
way to the junction at the start, through the maze and the icy pool. Pull the
lever on the right hand wall to open one of the two doors. Go upstairs and pull
the next lever to open the double doors. Get Flares, a Little Medikit and
Shotgun Ammo in the room and push the button on the left wall (coming from the
entrance). Again the path divides in two; I chose the left door first and went all
around the starting room high above, getting a Little Medikit and finding the
exit right, just a little bit before the medikit location. Get downstairs and
see the five pedestals in this room – they need to be placed on the clear
tiles. To find the right ones just look on the top of the pedestal, there is a
special symbol, and look for the row where one symbol each is missing. Place
the pedestals with the missing symbols there.
After quite a work the door opens – pull the lever and see a still closed door.
Get back all the way to the path dividing and now head through the other (left
hand) door – right of you are three ladders that lead to alcoves, pick up a
Large Medikit in the first, Grenades in the second and Flares in the third,
here is also a crawlspace with a button at the end. Push it, a wraith will be
released. Quickly get out and run right, then jump in the pool to make the
wraith disappear, but the water is cold again so swim to the end and climb out,
into the crawlspace and back to the main room again. Jump on the frozen pool
and to the other side. Go upstairs and pull a lever a door opens in the first
area of the level, get in the next room and pull the second lever. The door
opens – head inside for SECRET 6, no goodies
await you but a wraith. Run all the way back to one of the pools in the very
first part of this level and jump in to extinguish it.
Now get out and see the open door. Go through and first pick up a Large
Medikit, then follow the corridor into the second mirror room. Always look in
it to see which tiles are real and which are fakes and lead to death by falling
in a deep pit. At the other side watch out for the stalactites and spike tiles
and see an E crawlspace in the mirror, get there by jumping over the spikes and
avoiding few more stalactites and exit this room. Get out of the tunnel and
prepare for the boss fight: A female knight and her horse. Take the shotgun and
shoot at the left side of here – there’s the only point where she is
vulnerable. When she falls of the horse, shoot her few times at her front and
she dies. Take Fairy’s Heart from her and also a Large Medikit in one of the
corners. Place the heart near the door and it opens. Run to the pedestal and
Lara will grab the Mystic Crystal herself. Climb into the octagonal alcove and
see a garden that you cannot access because the level ends.
THE END