One Room Challenge - Return To The Maria Doria
Level by TombRaider95
Walkthrough by DJ Full
Place the block under the lever switch to be able to press it. Go through the
door. There are some blocks to move: push the leftmost once to form a line with
the other two. Pull the upper box onto the one You pushed a while ago. Move the
rightmost cube away and pull the one standing next to the door to place it in
front of the portal. From the place where the recently moved block had stood
before it was moved, pick up the Dining Room Key and move the same cube back to
be able to reach the keyhole. Opened the door and got into the dining room, hop
in the passage on Your right to find the switch. Pressing it makes the way out
of the place. Not a timed door, so reach the next corridor easily. Don't fall
into the pit! Runjump/grab the crack and shimmy around the pillar to land in
the hall. Behold the old good TR2 climate and kill an equally old and equally
good thug. Get in the SE edge of the pit - there is a crate. DON'T move it
towards the raised part of the floor (You can't get on the rope from here).
Instead, move it depending on the way You wanna choose next:
SHORTCUT: Push it 3W, 5N and runjump/grab/pull up on the shelf for Maintenance
Key.
INTENDED WAY: Move it 3W, 2N, jump on the shelf above You, runjump/grab the
rope, super swing (tap sprint, wait for Lara to swing backwards, press sprint
again) on the next shelf, runjump/grab/pull up on the one on Your right, RJG
the crack and shimmy right to fall on the next shelf. MS on the other one to
grab the opposite crack. Shimmy around the pillar to find the Maintenance Key.
Slide down into the pool and move the block located there to find a crowbar.
Pull it further and push it for it to stand by the slope, and for You to get
out. Another pushable awaits You nearby - move the crate to in front of the
remaining door. This one is a crowbar door and now You're able to open it.
Behind it, there is an alternative bridge. And yet another block to move under
its corresponding keyhole. Do it and place the key You've recently found to
open the door. Behind the following pipe, there is a switch. SAVE, as it
triggers a timed run. Killing a thug on Your way, reach the remaining door in
the hall before it closes. No need to save anymore - the Seraph waits for You
at the end of the following passage. And the stats screen.