The Way of Relic - Complete
Levels by Franco Bula
Walkthrough by manarch2
Many thanks to the immense help of DJ Full and dmdibl for finding all secrets
and helping to progress. There are 10 gems to be found - 3 in the first, 3 with
an extra (super) one in the second and 3 in the third.
The Seraph Monastery
Start by sliding down a sloped hill. Try to backflip with a turn in mid-air at
the end of the first slope to get to a ledge, climb up here for the Uzis. Jump back on the slope and slide down
further, falling into a pool. Pick up Flares
and climb out to your left, you can see a keyhole there. Maybe you saw the
required key while sliding down, it’s your task now to climb up again. Climb up
the left single stair and take a run-jump over the illegal slopes, turn left
and jump to the block over the pool, from there into the opening. Turn right
and run into the room and shoot two crows (1,2).
Go to the near left corner and climb up the rock formation, turn right and
run-jump with a grab to the ledge. Turn right and jump to the next ledge,
thereon turn once more right and jump to the crevice. Shimmy right until you
can climb up and take the Shotgun with Shotgun Ammo. Get back down, to where you came
from, and climb up the corridor stairs.
SECRET 1: Jump to the lever ahead and climb it
for the Orange Gem.
Turn left at the end and jump to the platform with a
Rusty Key from the ledge. After picking it up jump back in the pool,
climb out and use the key to open the door. Kill two soldiers
(3,4) and take 2x Uzi Ammo with. There is
also a Large Medikit in this room, between
the rolling blades, if you are too hungry to get all items, try it. You can
actually get it, but you die few moments later. Instead or afterwards time your
run to the door and exit this chamber. There are two ways in the next room, the
one ahead leads to a keyhole, you don’t have the key yet.
Go first left up the rocky stairs.
SECRET 2: Climb down and run into the left
passage to get the Golden Gem.
Now jump to or climb the first pillar, then over all platforms to the exit.
Slide down the middle slope and jump to the pillar in the following passage,
then further to the pillar in the left corner. Turn right and jump up to grab
the higher ledge, climb up here. Again the way splits up, go right, slide down
a bit and jump up another slope, then follow until you can find the first Monks Drum you might have seen in a fixed camera
earlier, before the slope part, get back all the way to the junction. Go ahead
now and at the end climb up the long ladder, then backflip into a passage where
you can get Flares and a Wall Key left, a Little
Medikit and Uzi Ammo right.
Get out and jump to the next waterfall area – you are back at the very beginning
– slide down and fall into the pool, climb out left, avoid the rolling blades
and get into the room where there is the passage ahead with a keyhole. Get
there and insert the Wall Key, turn around – magic! The wall behind you is no
longer there, you stand in a bigger room. Follow the only passage in the right
corner to the end, you get into a room with four friendly monks running around.
Pick up Shotgun Ammo in the niche in front
of you, turn and see some Uzi Ammo in the
little left niche. Get it and go to some brown blocks. Pull the first block
once, go behind it and pull the second one once too, then go behind it to
receive a Blue Diamond. Now drop down and go
down the left stairway into a room with many pillars, go to the far right
corner, first look at the right room with two crystal receptacles, let’s search
the second gem now. Go through the curtain and you find yourself in a little
corridor with many of these curtains. Ignore the first two and go to the other
side of the passage.
You are now in front of a nasty curtain maze with included rolling blades, you
can use either of the two exits. I chose the left one and to the corner of it,
waited until the blade behind the curtains get away and went exactly through
the corner to get the second Blue Diamond
and also some Flares. First of all, go back
out of the maze, to the crystal receptacles you saw earlier, place both Blue
Diamonds and the middle door opens, but two soldiers
(5,6) also appear. You can let them get killed by the monks, if you want, you
can help them, of course, but don’t shoot at the monks or they’ll be very
angry… After both are dead, pick up a Little
Medikit and Shotgun Ammo they leave.
Go into the open door and right, when you get close to the rocks two boulders
come falling down, simply jump to the right slopes and jump over them to avoid
death. Now climb up the rocks, jump over a slope to get on. Ignore the water
hole ahead for now, go right, when falling into the water swim through a tunnel
back, you can climb up there and get back through the just mentioned water
hole. Climb up the left bit higher rocks, turn and run-jump with a grab to the
ledge. Climb up, get a Large Medikit and Uzi Ammo. Pull the lever to open the door in the
room below, also see two monks arriving.
Enter the room and go down the left stairs, light a flare and jump into the
water. Swim around the left corner and in a very small passage, climb out at
the end to pull a (timed) lever that opens a door in the big area you visited
before – we’ll get there soon, first get out in the pool again and swim to the
other side of it to find a little passage with Uzi
Ammo and a Little Medikit. Climb out
and go upstairs again to search the newly opened door. It’s in the left
passage, it’s of course closed by now, get back in the pool and pull it again,
do a backjump with mid-air turn, then swim and climb out, jump up and jump and
run into the passage avoiding a knife trap, then left and get through the door.
Get up the little stairs and jump to the platform, you now have to jump all the
way up the platforms to the very top of the room. Get the Large Medikit in the niche, turn and jump to the
ledge, climb up to the topmost room (there is another Little
Medikit on the way) and get Uzi Ammo
and an Outdoor Key, pull the block on the
marked tile on the other side to see two soldiers
(7,8) arrving, get down all the way, you have use the shaft to get down on one
wall losing 50 % health, make your way to the floor again. Get out of this area
again and back to the big area with the right pool.
Go up left, there are two doors – the right one leads you back to the area with
the first crystal, the left leads to a keyhole, insert the Outdoor Key to open
the door. Kill two crows (9,10), push the right
button and get in the passage with the empty firepots, time your jump when the
blade goes left, jump in the right passage and follow around, thereon jump over
the first firetiles and time your next jump over the second firetiles. Get the
second Monks Drum and jump back, time your
run with the blades and jump over the second firepot, in the left passage and
quickly jump up into the alcove with the Little
Medikit. Jump back, to the right passage, get Uzi
Ammo, get back and jump into the open door. Get the Sewer Key and jump back over the now lighted
firepots, then back to the big area (everything done here for now) and again
left to the blocks you saw very earlier, get downstairs and into the curtain
maze. After getting into it go to the opposite wall and get some Uzi Ammo, then run into the single curtain. Get
some Shotgun and Uzi
Ammo around some corners and insert the Sewer Key to open the trapdoor.
Jump in the pool, swim through the only exit and climb out at the bridge, get
over the boxes to the other room and jump over the pit where you fell down, get
to the new tunnel. Swim down and to the longer passage, picking up first a Large Medikit and at the very end the third Monks Drum. Swim back and spot a opening in the
ceiling, swim up there and through the opened trapdoor you also noticed earlier
in this level, swim through the passage, find a tunnel and get out at the very
end, jump to the opposite ledge and get out at the water hole. Jump over the
rocks and run behind the boulders, to the corridor and back right into the
maze. Work your way through the room heading to the direction of the first
blade until you find a Little Medikit. Get
it and exit through the single curtain, through another curtain and shoot the
windows. In the next room you can see the receptacles for the drums, so place
all in the tunnels to make three doors open, get back all the way to the big
room.
SECRET 3: A door has opened near the
receptacles for the diamonds, so enter and climb the left blocks for the Purple
Gem.
First get back to the boulders, then over the rocks, the bridge and into the
right area where you found the second wheel. The door in the left passage is
now open, get through, pass another open door and get a Large Medikit and 2x Flares.
Follow the passage through more self-opening doors, meet some monks and avoid
some deadly blocks, follow further and pull the lever at the very end, get back
jumping over the boulders and into the right passage, the door is here open
now, get down into the hole. Follow the passage, avoid the doors by simply
running through or doing turns, get in the new room, jump over the lava twice,
then left down to Little Medikit, Flares and 2x Uzi
Ammo, get up again, follow the platforms jumping and get up the big
stairs. Turn left and shoot two soldiers
(11,12), jumping up and down. Turn and jump to the tile on the far right
corner, it’s the only safe tile, jump to the safe ledge, get the SERAPH and insert it one square further. Jump
back using the aforementioned tile, get all the way back to the entrance of
this area - a trapdoor has opened, jump in it and then into the hole at the end
of the passage. Avoid the swinging blades by keeping close to the walls and get
another Little Medikit at the end. Drop into
the hole, if you want get full health and do a grab while getting backwards
into the hole so that you can explore the room a bit, you still can end the
level when running between the firepots.
End of the level.
Enemies: 12
Secrets: 3
The Eye of Horus
Right at the start, pick up a Little Medikit,
2x Flares and Uzi
Ammo in the opposite part of the room. Exit this room by the only
passage and pick up the Automatic Pistols.
Find a passage on the left wall and pull down the lever in the new room, this
awakes two Xian warriors (1,2). You can either
kill them (costs lots of health/ammo) or sprint into the opposite passage – the
door closes behind you. Pick up Shotgun Ammo
and go left around the corner to find a block with Uzi
Ammo under it. Pull it out, get the ammo, and then push and pull the
block to near the now closed door (a bit further), climb on it and jump to the
ledge above. Get in the alcove and shoot the warriors from here. Now get back
in the previous room and follow the passage into a room with another (yet)
frozen warrior. Get in the left and right passages to find Uzi Ammo and M16 Clips,
then in the central warrior area. Run around (headlessly) until the Xian Warrior (3) wakes (Tip from DJ Full:
saving/loading helps), then run up the stairs and shoot him from the little
balcony. The door behind you is now open so get in the new room. Go left, then
right to find Automatic Pistol Ammo and Shotgun Ammo, then head back and find the pushable
in this room. Push it under the opposite balcony and get up there. Pick up 2x M16 Ammo and enter the next balcony. Look on the
left legde – a key can be seen in the pillar, so just push it away and receive
the Black Key. Now take running jumps over
the ledges to the other side, inserting the key in the keyhole. You can see the
door opening in the starting room, so get down.
SECRET 1: Look for a marked tile on the lower
ceiling in the middle of the room and push the block under it to open the door
in the corner. Get the Silver Gem in the adjacent room and return.
Run all the way back to the starting area, using the first block. Before
dropping into the room shoot two more Xian Warriors
(4,5), then get down and head into the just opened room. First of all, climb
the long right ladder to the top. Turn left, jump to the slope and climb up.
Jump to the next, then not the following slope, but with a left curve to the
ledge. Climb up, then see the slope under the corner tile. Turn backwards to it
and place Lara near the corner of the tile that touches the slope. Behave as
follows: Lara has to look to the long ladder, then you have to press Backwards
so that she falls on the slope. Do a jump pressing Action and Lara lands on a
pillar. Jump to the central one and then in the passage.
SECRET 2: Before jumping in the passage look
to the alcove with the fence. There are some goodies behind it. Jump to the
invisible platform right over the alcove, shimmy left and drop, then grab the
alcove ledge. Get up and pick up a Large Medikit,
Uzi Ammo and M16
Ammo. Run through the corridor and find the Lightblue Gem. Get
down the stairs and a door opens that leads you to a well-known place, get back
to the first area of the level and to the ladder room, then up the pillar again
and in the passage.
As soon as you hear a boulder get back and jump back to the last pillar, then,
after the boulder has fallen to the ground, get back and run through the
passage. Climb up the ledge, then drop back since a second boulder dangers you.
Now get up and follow the stairway, then climb up in another monastery where a
friendly monk awaits you. Get in the passage ahead and find 2x Automatic Pistol Ammo in the next room. Get back
to the main area and head right to climb up the ledge. Here is a deadly gap so
watch out for safe or fake platform: Jump to the middle platform in the first
row, then the right one in the second row. From here, perform a running jump to
the last platform’s right end, then jump to the exit. The door opens so run in
the hall. Quickly jump on one of the four slopes and up to the ledge to avoid
the next two Xian Warriors (6,7) – you can shoot
them from the ledges, to lure them jump on the slope and up again.
Now find two levers on the blocks above the ledges to open a door by pulling
them. Find the door, first picking Flares
and Shotgun Ammo in the alcoves beside it
(and in the opposite alcoves, a Little Medikit
and Automatic Pistol Ammo). Get in the new
room thereon, picking up the M16. Two soldiers (8,9) arrive – shoot them and take the Automatic Pistol Ammo one of them drops – you can
also find 2x M16 Ammo in the passages left
and right of the entrance. Get to the exit (opposite of the entrance) and kill
another soldier (10) who leaves a Little Medikit for you in the next room. Explore
the room for Automatic Pistol Ammo and Uzi Ammo. Find the pushable block and push/pull it
into the other side of the room, climb on it and then on the balconies. Run and
jump to the other side of the room, then drop to the sloped floor (you still
can stand on it). See the boulder left of you? We have to trigger but avoid it,
so head to the rightmost part of the little gap, make a turn and soon after
that the next so that Lara is safe and the boulder triggered. Jump over the
boulder and run through the tunnel to find the Gold
Key at the end.
Get back to the balconies and drop down. Run all the way back to the room with
safe/real platforms and follow the way back until you can see the open door.
Don’t go in yet, but jump until you are in the room with the monk again. Go
right and climb the ledge, another door is open here. Jump directly to the
other side as there’s nothing to find in the pit except for the way back. Get
out and jump over the slope, slide down left and jump to the ladder. Get up and
use the two opposite slopes to jump left and finally reach the ledge. Jump on
the slope in the pit so that Lara slides down backwards, then drop and at the
second slope catch the ledge. Shimmy to the rightmost point and drop into the
spike pit. Walk to the alcove with the second Gold
Key, pick it up and get back out using the ladder. Jump to the single
flat slope and then into the first pit. There, pick up a Little Medikit and jump up the opposite slope, get
in the passage and climb the ladder. You can visit a fight between two monks
and two soldiers (11,12), if you want help the
monks a bit. Jump back over the little pit and to the main hall of the
monastery, then left and to the platform puzzle. Jump on the middle platform in
the first row and from there into the alcove with the open door. In the new
room, jump into the pool to find a Large Medikit,
then use the underwater lever to open the door in this room but also trigger a Xian Warrior (13).
Get back out and return to the entrance – the warrior can’t follow, so shoot
him from here. Now enter the new room and go right. The closed door in this
room can be opened by using the Gold Keys in both left and right receptacles.
Shoot two soldiers (14,15), one of them leaves Uzi Ammo. Now enter the new doorway and pick up
some Flares in the room at the end, find the
other exit, slide down into a room and shoot a soldier
(16) that appears. Get in the passage he came from and use the slope as a boost
to get up the ledge. Jump in the new room avoiding more spikes and use another
slope to get up the next ledge, then climb to the top, turn and run-jump to the
right alcove, thereon to the next right alcove. Get down, then to the slopes.
Slide and jump to the next ledge. Get up and jump to the right hand slope, then
with a left curve to the second slope, then drop down. If you got to the very
bottom just pull out the box and jump to the next higher ledge. Jump to the
opposite alcove and use the platforms to get around the room, at the end climb
into the window and turn right to get up higher. Get to the very top, then
search for a lever on the left side of the windows to open a door somewhere.
SECRET 3: This lever is actually timed – it
opens the closed door in the room where you had to jump over the balconies (far
away), so first get back up to the very top and jump into the corridor, run
downstairs and avoid the boulder, don’t enter the new door but return all the
way to the pool room, then to the fake block puzzle, jump over the blocks to
the left entrance and run/jump all the way to the balcony room. Enter the
passage and at the end you will get the Pink Gem. In the new room, go
ahead and run onto the red tiles to open the door back. You now have to return
all the way to the last lever as the door it opened is closed again.
SECRET 4: In the room with the last secret,
you can find a different coloured tile that opens a trapdoor in the green maze,
return there and to the area with the difficult slope jump (block on bottom to
come up again). Find a hole in there and then another (loosing a lot of health)
to enter a dark tunnel – here you can find an open trapdoor with a Large Medikit, Flares
and Uzi Ammo. Go into the alcove to open a
door to the last gem. First, climb out and run through the corridor to enter
the very first room, then first return to the lever (phew) and do the things
that are needed to proceed in this game.. When you get into the room with the
Eye of Horus room, the right door is open – pick up the Big Silver Gem
as a reward which can be called the Super Secret.
Use the lever and get back up to the very top and jump into the corridor. Run
downstairs and avoid the boulder, then enter the new door. Get down and drop
into the courtyard, then get through the opposite passage and jump over the
ledges (watch out at the spike ledge – jump and grab the crevice under it
first, then climb up into the spikes) until you don’t seem to can progress.
Jump to the right crevice in the wall and shimmy all the way left until you
reached the other side. In the next room pick up a Large
Medikit and Shotgun Ammo, then, in
the middle, the EYE OF HORUS. If you
triggered the door you now have access to the secret. Three Xian Warriors (17,18,19) appear, so get back to the
last ledge in the corridor and shoot them from safety. Now drop back in the pit
(nothing more to do in the Horus room) and run to the end until you can jump
over some platforms to reach the start of the platform room, see the open door
left and get through the passage.
Use the right blocks to get to the opening in the corner and get into the room
with a lever. Pull it, then pick up Flares
and Shotgun Ammo behind the vases and leave
this room again. Get back to the little pool room, there’s an invisible and invincible creature (20) on the floor so
watch out and quickly get back in the passage and kill maximal two (if the monk
didn’t kill one) soldiers (21,22) – one of them
leaves Uzi Ammo for you. Get back all the
way into the Horus room where a door has opened. Get in the left passageway and
find a Little Medikit in a left alcove, then
run into the opposite corner and start a timed run by running in the spike
room. Jump and run to the middle (not to the end) of the corridor, there’s an
unmarked trigger tile and get back as quickly as possible, then through the
spike room and in the safe last room. Get through the open left door, to the
end of the tunnel and kill two soldiers (23,24)
or let them fight with the two monks. Afterwards, head to the stairs to finish
this level.
End of the level.
Enemies: 24
Secrets: 4
Lost in the Desert
Run up the sandy hills and kill a bird (1).
Climb up the ledge – a soldier (2) is coming
from the right, so shoot him.
SECRET 1: Jump on the ledge right of the
blocks you just climbed up – there is a high tile where you can stand on. Turn
right and jump in the area left of the starting area and search the Brown
Gem, then return to the start and the junction.
Get left and find a ledge in the maze where you can climb up. Jump into the new
area and quickly find the block and jump on it, then kill the snowmobile driver (3), then enter the vehice and
drive through the maze to the ramps, kill the bird
(4) by driving over it, jump over two hills and shoot another snowmobile driver (5) with your own vehicle, then
climb off and pull the lever to open a door somewhere.
SECRET 2: Go left of the lever and find a
lower ledge, climb up there, then jump to the ledge with The White Gem Room Key. Jump back on your
snowmobile and return to the area where you found the bike, get into the
building and open the door with the key to find the White Gem.
Either way, with or without secret, return to the starting area and then go
left to find the door you have opened with the switch. Get in the area and find
Shotgun Ammo and Flares
at the end. Now return and find an exit left of the area entrance, get in and
shoot a soldier (6) and a bird (7). Progress through the sandy area and kill two
leopards (8,9) and after few metres another bird (10). Jump over the slopes.
SECRET 3: Don’t get to the helicopter yet but
head left through the passage and jump into the pit over the slopes at the end
to find the Grey Gem.
Run towards the helicopter to finish this levelset.
End of the level.
Enemies: 10
Secrets: 3
_______________________
End of the levelset.
Enemies: 46
Secrets: 10